MechWarrior3
MechWarrior3
About
- Username
- MechWarrior3
- Joined
- Visits
- 8,681
- Last Active
Comments
-
I agree! I think they have done a pretty good job and I look forward to more custom improvements such as this! <3
-
@MarbleThrone said:
It's 8 kicks per gen. If you ever manage to reach that on even a single one, you're doing something wrong.
When using certain combos it happens in a matter of a minute or 2. That doesn't mean something is wrong, if anything there is something wrong with the flawed system.
-
@ConstantCapybara said:
Make it so that vecna sound cue plays when the vine attack begins not when he is preparing it this is too op
That would just make it harder on survivors. Its best to keep it how it is. When he's preparing it thats your "tell" Hey! I am getting ready to attack you! You should dodge.
Its not OP at all in my opinion.
-
@bingbongboi90 said:
I think the problem lies with certain perks. You can make it like certain perks dont add up to the regression limit.
Looking at you eruption.
Yup. Surge/Eruption Combo = No gen kicks within 3 minutes of the match.
-
@NeverSolus said:
God I hope not. I love Hellraiser to death, but I'm not sure BHVR can keep up with too much more in the way of licensing costs.
They are a multimillion dollar company. Trust me. They will be able to handle it.
-
@Vlarian said:
Has anybody else found this happens? The first gens fly, then the next ones go gradually, then nobody touches a gen and everybody dies.
Wish this was true for me. They just power through my gens.
-
@Classic_Rando said:
I won’t be excited about anything until matchmaking/MMR changes gets announced. At this point I don’t think it’s ever going to happen.
They have literally said multiple times they are currently working on it now. So yes, its happening.
-
I just want Houndmaster or Sadako in 2v8. Haha.
I also would like to see Gen mechanic gone. Survivors get to speed up on gens if killers are doing well AKA punishing killers, but if survivors are doing well, nothing happens for the killer. Its very annoying.
-
Its server wide in 2v8 yep. Its everyone.
-
@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4057027#Comment_4057027
I don't agree coz I'd like to use a perk like this on Geralt and other magic users, it'd fit their themes nicely. Ada could use her grappling hook to pull it down from afar etc if they want to be particular.
I get it. Just my opinion.
-
Not a good idea to remove the penalty. People will DC over every little thing making queue times AGES.
-
Yeah they should just go ahead and rework her honestly.
-
I dont have issues with them. There are hundreds of pallets to deal with them. A whole class to deal with them. You can't compare a zombie as equal power to a "Killer" they are just not. Be so for real.
-
@tanerkennedy said:
Mind Over Matter
Your connection to the Upside Down allows you to manipulate the physical world with a mere thought, though it taxes your body heavily.- Ability: While being chased and within 15 meters of a standing Pallet, press the Active Ability Button 1 while looking directly at it to forcefully drop the Pallet from a distance.
- Effect: If the Killer is underneath the Pallet when it drops, they are stunned as usual.
- Penalty: Using this perk triggers the Exhausted Status Effect for 40 seconds.
- Restriction: This perk cannot be used while Exhausted
"I can move things... with my mind." — Eleven
Agreed! However. I think…in my opinion. Make 11 the exception. This feature or ability is only usuable when playing as Eleven.
-
@Xyphus said:
Never gonna happen, sorry
Its already been confirmed…
-
@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056553#Comment_4056553
It's bad for the mode. Every single game at the end is just ten minutes of gens being kicked. It's like a repeat of the old skull merchant. Buff killers in some other way if you must but endless gen kicking is not the answer. We moved past this nonsense in 1v4 for a reason.
”endless gen kicking” isn’t a thing because there is 8 limit cap on it.
Survivors always just wanna do the gens side by side each other. If you just completed a gen. Do NOT DO the one that is right next to it. Spread out to the next one or go to the other side.
If you’re mindlessly doing gens and not being mindful you will make it harder on yourself. We don’t need to punish the killer even more in a game mode that is already survivor sided as all get kit because BHVR wants to incentivize playing survivor to shorten those killer queue times and overall matches.
-
I want Houndmaster in 2v8 so I can play her with a Dracula main! 🐕
-
It was pretty annoying. I don’t want it back. This is a fair medium.
-
@zom6rie said:
I love to play 2v8 but honestly when your playing killer the wait time is soooo long 26 min wait time , you should be able to get in a quick match playing killer just like if you were playing survivor .
Would be nice but not how it works.
Everyone wants to play killer, so to do so, you’ll have to wait.
We should be able to play while we wait though by queuing into a 1v4 as killer
-
@Royval said:
games are being held hostage by oni and nemesis zombies and are lasting way too long please do something the mode is already boring after 5 matches
No thank you, as quickly as they get done. Absolutely not. I hard disagree with this.
-
I think they’re fine honestly. No issues. :)
Do we still have previous 2v8 maps like Thompson House?
-
@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056137#Comment_4056137
This ^
Here is the matt cote clipKing hates Video Games.
-
I personally really enjoy the tonics for both sides! :D
-
Chucky has this issue too. Annoying.
-
@pallet_muncher said:
The Nemesis need more zombies in 1vs4. His contamination should do more than giving suvivors the occassional cough.
Agreed and agreed.
-
Ill try to get some screenshots myself.
That’s why I don’t leave home without brutal.
-
Prenn Asylum especially. That map has a stupid amount of pallets. There are nearly 7 pallets just around shack. Its insane. Strong loops too that connect with it into Shack.
-
@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055562#Comment_4055562
if i ever see a houndmaster id stay as wolf for the entire match
We need to add each other! So we can play. Also yes! If that happens totally play dracula!
-
I soloQ 99% of the time. I don't find him to be overtuned by any means. He's actually one of the more balanced killers.
-
@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055557#Comment_4055557
idc what anyone says, I need the springtrap x ghoul teamup STAT! and vecna x vecna and Dracula x houndmaster
I want Houndmaster in 2v8 so bad haha Pleaseeeeee.
-
@Daniel_Silva04 said:
I don't think losing 3 gens in one chase because the gens takes only 70s to complete and the map having 500 pallets is fun. But, if you think it is... OK.
This isn’t my experience most of the time. Sorry you feel this way. I hope your experience gets better.
@Balrog said:
I had a feeling based on the title and the poster that this was worth opening, and confirmed. Would click and laugh again.
🤣🤣 The amount of times I sit in a bush waiting…The jump scares I am getting!
-
@dadamek8 said:
I've seen multiple posts on Reddit having the same problem where a couple of maps appear VERY frequently.
I can confirm that I mostly play on Toba Landing, Nostromo, Hawkins, Midwich, The Game, Saloon, Badham and Lery's EVERY SINGLE DAY.We have 19 realms and 43 maps in the game! Why do we have to play on the same maps every day? Sometimes it even takes me a couple of days to get one of the 4 maps from Withered Isle. If you want to boost certain maps, then please at least change the rotation every day or every week. It's been like that for a couple of months.
I am not sure myself, but I am definitely noticing this. Its a bit frustrating as I would like to go to other realms.
-
While I 100% agree with you they wont do that. Their logic would be "This will affect queue times so it wouldn't be a probable solution."
-
@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/463883/the-first-the-extreme-protections-hooks
It's to prevent him turning every unhook into either 4 tokens and a worldbreaker activation, or a double wound with an undergate attack, which would be wildly unbalanced.
Even with vines it would be a guarenteed 2 tokens or double wound during world breaker.
Remove that restriction and he would become a tunneling machine
Sucks that it always does that by hook Regardless of the situation. have surv players been abusing this? But i guess it would be difficult to code it to only impose that restriction on an occupied hook and during and just after unhooks. Be ideal if they did though.
It will even do this shortly after they have been unhooked too. Its very annoying. Which is my greatest issue and frustration.
-
@BongoBoys said:
Enough time has past it's time to discuss if the First is OP or not now what drived me to make this post was cause I've seen talk from creators like Otz and Hens saying he's not Op and actually exhaustion perks destroys the First and that exhaustion perks need to be nerfed.
What do you think?
I think he is a very balanced killer.
-
@Shroompy said:
Ive always thought of this as a few tweaks:
- Rush tokens reduced from 5 to 4
- Rush token recharge time increased from 2 seconds to 2.5 seconds
- When stunned during a rush, tokens only recharge after the stun rather than during it
- Breaking a pallet consumes 2 tokens
- Increase movement speed for each consecutive rush by 3% (Base kit Blighted Crow)
- Add on pass
Honestly, yes. I agree 100%. This would be perfect.
-
@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054029#Comment_4054029
Gen Regression Perks have been nerfed, yet they are still powerful, especially when paired with gen blocking perks like grim embrace.
Hook Timers are 70 seconds instead of 60. Meanwhile gens used to be 60 seconds, now they are 90 (and you have to complete 5 of them!)
Almost everyone already owned the Halloween chapter. It being free is not changing anything.
Are you running a full healing build?
Out of the past 100 matches, 100 of them I have spawned next to the other 3 survivors.
Basekit BT working as intended against tunneling and camping killers. The only people dissatisfied with this are people that do either of those two things.
I mean no offense by this, but reading this comes off as a "three glasses" moment for a killer main pretending to be a survivor player, because I don't think any survivor player would say DS being free means anything when more than half the roster has a ranged or a dash ability, making DS absolutely useless; or saying gen regression got nerfed with a straight face after your gen at 70% gets blasted by pain res, grim, dead man's switch, another pain res, grim again, and all of a sudden your hard work was for nothing because the gen has regressed all the way down to 0.
I play a lot of survivor actually. Everything I have said is valid. They have all been micro buffs to survivors. In no way is playing survivor a "Painful" process which is my whole point. Sure, this experience is different for everyone because everyone has a different level of experience when playing as a survivor. I can only speak for my own.
I get out and escape pretty frequently.
-
I am on Playstation as well (Ps5). I haven't had any issues. I am sorry this is happening to you.
-
@Dinadin said:
Only if they fix their gameplay. Lets be honest, playing survivor is as painful as stepping on Lego right now.
I would disagree. For me playing survivor right now is at its easiest it's been in a while.
- Gen Regression Perks have been nerfed.
- Hook Timers have been increased when slapped up on a hook.
- Decesive Strike is now Free.
- 2 brand new generator perks that have been released have allowed me to pop gens faster than ever with my new updated build.
- Healing has been buffed so I am healing faster than ever now.
- The spawn logic is either bugged or working as intended, not sure but it spreads me and my friends out so we are splitting up on gens/creating easy pressure.
- Basekit Borrowed Time and Haste got buffed to 15 seconds from 10.
-
Honestly OP W suggestions. I would love this.
-
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053978#Comment_4053978
unfortunately without evidence we're unable to act on any report which is why for reports of this nature, a full ticket to support with evidence is mandatory I'm afraid.
Got it. I just didnt know if the ingame report system gave the devs details regarding the players and what they are up to.
-
@Balrog said:
Support is the way to go, after you report them in game. https://support.deadbydaylight.com The in game report is mandatory for tracking, but you can submit addition evidence and information to Support! <3
If we just use the ingame report system when we see stuff like this will the devs still be able to tell they were hacking if I dont send a video?
-
I would be okay with it going since it would stop lobby dodging entirely.
-
Same. Its getting annoying.
-
@TheGoon224 said:
honestly I’m just curious because my games have just been terrible recently
I am right there with ya my friend.
-
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053667#Comment_4053667
the survey is dynamic depending on how you answer
(editing to confirm that there is only one survey)Ah thank you for clearing that up. I think its a neat idea to give perspective on both sides.
-
@OnryosTapeRentals said:
Why does the latest survey only ask for opinions on Killer balance from the Survivor perspective?
I assumed going into it, that there'd be a section dedicated to asking Survivors their thoughts followed by a section asking for Killer opinions, but no. The survey asks for your thoughts on a couple of random Killers from the Survivor POV and then it just ends.
Don't get me wrong, I'm not bashing Survivors here. I play both roles fairly evenly myself and survivors absolutely deserve to have their say in these things. But why is there no Killer section afterwards too?
There's a noticeable trend of these surveys being geared towards the Survivors and having no real space for Killers to chime in. The uninstall survey had this exact same issue. All of the answers there assumed a Survivor respondent.
Kind of feels like only one side actually gets a voice in these things.
This is really odd my friend. My friend got a survey based on survivor experience towards killers. However, I got the opposite. I got a killer survey, based on balance, changes, adjustments, addons, fun, not fun etc.
I think BHVR sent out 2 surveys but they are based on what you play more as in a role. I don't know…Just speculating.
-
@FxLoys said:
This new Vecna killer you've introduced can deal damage from a distance with just one M1, even through walls. And that's not all; its range is terrifyingly long. Even if you jump out of a window and use your Agile perk, it can still easily deal damage. Please nerf this killer; I keep encountering it lately, and I'm really not enjoying playing it.
It seems like a lack of skill on your part when looping this girl. You need to bait vaults and pallets. When he misses THEN you go through.
-
@killer_hugs said:
i mean the developer could make the loops actually worth looping again but then you'll have people complain about that
The loops are better than they were and you got more pallets to use. I dont think that is really the issue. Some maps sure need some love still but they are not terrible. (At least for me as survivor.)
-
@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053338#Comment_4053338
I just went against a team with no toolboxes and no gen repair aside ONE Resiliance and they did gens faster than a full toolbox team on coal tower. Something is up.
Something is up!

