Mc_Harty
Mc_Harty
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- Mc_Harty
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Comments
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I played the PTB.
- Ruin is garbage.
- Static Blast is the only noticeable thing on Doctor and even that has issues.
- Madness 3 is a ######### joke now.
- The shock attack feels worse. The delay of you using your shock and the survivors reacting from it is too ######### slow.
- Survivors are still able to vault windows and pallets just after getting shocked.
- His base range increase is not noticeable at all and doesn't help half the time.
- Doctor is still add-on dependant.
The only good thing on this PTB is how the new map looks.
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Right played him enough.
He's garbage. The only saving grace he has is the Static Blast and even that has issues.
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Rather do more testing for his add-ons, but Confucius say he still need improvements.
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Look around. I think they got the input they needed.
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How does it give too much info for killers?
They can't do anything to totems.
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It took them 4 years to admit their maps were garbage. They only listen when it's convenient for them.
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/973211#Comment_973211
But do I need to kick it? Bcs PGTW synergizes with surge too. So it SHOULD work, right?
Weasel does not work with Surge.
You have to kick the gen for Weasel to work.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/972528#Comment_972528
I have to agree to this, but I want to throw in something since people are acting like they can't play without Ruin:
It's definitely possible to do just as well as a killer who doesn't use Ruin, if Ruin gets nerfed and suddenly you can't get any great games, that's likely because sadly, the perk was carrying you. I'm currently a red rank killer, main Nurse and Pig — Never have too much of a problem with generators, but admittedly, it's more punishing when you make a mistake. At the end, that is what made me better than a killer who doesn't use Ruin.
I never said people can't play without Ruin. Of course they can. Hell, I did with old Freddy.
Doesn't change the fact that for 80% of killers, Ruin was a necessary band-aid for poor decisions related to the garbage maps, killer powers, or the over-simplicity of the survivors generators.
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'We've have decided to nerf Doctor even more according to the results of our PTB. Thank you for understanding.'
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@Aura_babyy said:
https://forum.deadbydaylight.com/en/discussion/comment/972502#Comment_972502
Did you not read the thread?
The ptb is not live yet.
But a regressing generator is easy pickings for surveillance.
I read the thread just don't understand how anyone could consider this a buff.
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/972510#Comment_972510
You think DBD had 20k players when it started out lol. Also that number is active profiles not all hidden profiles
Did DBD ever had less than 300 players?
Nothing against the guy but I've seen this vid in 3 different threads.
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You made Ruin easier for new survivors but failed to understand why it was meta in the first place.
That's what most of these posters are angry about. Not Ruin being nerfed, but you guys refusal to admit the core game is flawed.
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I'm not playing a multiplayer game that barely has 300 players, stop advertising it on the forums.
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Nothing about the Ruin changes were a buff, ######### are you smoking?
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To hide matchmaking issues.
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The perk is going to be #########.
You don't need to try it out to come to that conclusion.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/972122#Comment_972122
Maps are THE problem though. Increasing gen times is also bad design, and creating a secondary objective that makes sense is much more work than redesigning maps.
Yes, maps are the main problem.
But I'm not going to wait 5 years for the devs to learn how to make good maps.
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I agree. Ruin was bad game design. But it should have been changed with either secondary objective or gens time getting increased.
Map reworks are going to take forever because the devs are so slow to actually fix anything in this game.
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@Raccoon said:
Apparently, you have a 3 second cooldown AFTER zapping someone?!
The Zap 'unable to interact' phase only lasts on a survivor for 2 seconds.
So you zap them, they stand at the pallet mashing space, and they come out on top either way (getting a stun or dropping the pallet risk-free)?
Yep. Doc is going to be even more of a joke.
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They're "trying" to appeal to new survivors and new killers.
- New survivors because they can't handle current ruin at all, making it easy to wreck them as a killer.
- New killers because they no longer have to pray to RNG gods for Ruin to show up in their blood web just so they can function properly (Seriously, it took me over 100 levels on Ghostface to get Ruin 1). Now that's garbage, no one is going to depend on it.
But they're failing miserably. These devs clearly missed why Ruin was used 80% of the time and it weren't because of the ######### emblems. I rarely ran it but understood why others would.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/971913#Comment_971913
Exactly. It's still a problem. It still needs fixing. But now we don't have to suffer through endless "Look at these ranks!!! LOL Matchmaking!!" posts in the meantime.
But it doesn't fix anything...
So whats the ######### point of it? It's a waste of resources over something that has no impact at all.
What a joke.
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@HYthinger said:
https://forum.deadbydaylight.com/en/discussion/comment/971913#Comment_971913
Thats the point. They just try to hide that they cant fix it and most importantly that they cant come up with something better than tHe EmBlEm SyTem. Its worse than the victory cube. You can literaly derank because you stomped your enemie to much as killer and survivor. You kill everyone in 1 minute? Derank. You finish all gens in 3 minutes without the killer getting a hook? Derank
Which is funny for me why these devs think anyone cares about the emblem system at all.
It's giant fat mess.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/971902#Comment_971902
Ranks do matter. Try not playing survivor for a bit. Eventually you will be deranked to brown. Play with survivors who constantly blow gens and go down immediately when the killer finds them. It is either them or survivors that literally hide the entire game hoping for the hatch. Then tell me ranks don't matter.
Missed the joke.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/971902#Comment_971902
They never did. Which is why this change was so overdue.
I don't think hiding ranks changes matchmaking from being garbage.
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Ranks really don't matter now folks.
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I rarely use Ruin. The only time I did was during double bloodpoints. Weasel was better in the long run.
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They actually think their player base gives a ######### about the emblems lol
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His lullaby isn't a "terror radius" so it has no affect on sleeping survivors.
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I blame Stranger Things DLC. Broke the shackles of what could be allowed in this game.
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You can only tolerate killers like Clown for so much. I don't go full sweat though just enough to pick an actually good killer.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/964382#Comment_964382
Are you sure you are understanding what I'm saying? I don't mean counter play when I say counter. I'm talking about how many totems are left.
I don't think most of these posters here had any idea what you were talking about initially.
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Depends whats in it. The only reason I bought this one is to see how it works.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/955803#Comment_955803
The bl infinites weren't the only issues with haddonfield. The size of the map, the really long fences, the window placements in some buildings.
Don't get me started on how bullshit Myers house can be, even without Balanced Landing.
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Challenges were the only entertaining part of the rift. Cosmetics were interesting but honestly most of the were dull re-skins.
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Bugs.
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I can understand Haddonfield not being change due to licensing, but that doesn't explain any of the other ######### maps like Disturbed Ward, Ironworks or Thompson House that pollute this game.
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Making killers less annoying to play against causes less survivors to dc and less suicides on hooks, giving the devs more accurate data to improve killers.
Win/Win in my book.
This thread is starting to remind me of the Freddy rework and how people said he was going to be #########.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/955748#Comment_955748
Never saw someone using it
Me neither.
Hence my surprise.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/955733#Comment_955733
I think so. It would be borrowed time but for slug
No I'm surprised that people use the perk considering how garbage it is.
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People actually run Buckle Up?
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Oni wasn't supposed to have a map according to this. I'd take this with a grain of salt.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/953805#Comment_953805
BL got nerfed, those Maps are fine now. :]
@Topic:
I like it. One of my least favorite Maps, probably right after the Swamp Maps. More variations would be nice, also some open area would be cool. And I hope that there will be a better indicator where Gens are, I hate it to run around and cannot find any Gens.
Good joke.
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... Not Haddonfield? or the Disturbed Ward?
What a waste of resources...
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I like it when I outsmart survivors.
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Bad survivors.
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/939762#Comment_939762
SWF already has this information. It is already IN THE GAME like it or not. this needs to be baseline so the devs can balance around it.
And the devs won't put it into the game cause it buffs bad SWFs which is the the whole ######### point why it should be basekit in the first place.
You make survivors less of an disorganised mess, you'll get better results when they go against killers. This will then tell you how 'good' your killers actually are and make proper adjustments if they're not.
The whole reasoning against this is just ######### stupid.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/937407#Comment_937407
No, I stated that a very minuscule part of the players can use the info in the way you're trying to make it sound like. Yes, everyone on a party HAS the ability to talk, but most of them dont use it in the way you say.
You're trying to paint a picture with broad strokes, when it's literally less that 4% of groups that are even like that.
My point stands, stop trying to exaggerate and incite this side vs side bs.
I'm not. I'm calling out the stupid rational that too much info is a bad thing... in a game where the only group that benefits this change, is the one that lacks it in the first place.
Quit your hypocrisy...
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@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/937768#Comment_937768
Yep that's why there's no ranking syst....oh wait. That's why it doesn't pit player vs play....oh wait.
Yea you're right...not competitive.
The rank system is garbage that any player will eventually reach red ranks, regardless of their own skill.
Asymmetrically multiplayer games in nature aren't competitive due to being asymmetrical. Both roles are literally doing different things from one another, that both sides can benefit if one side fails.
This game is not competitive.
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@Well_Placed_HexTotem said:
https://forum.deadbydaylight.com/en/discussion/comment/937356#Comment_937356
GF didn’t receive anything substantial. Demo is still one of the weaker killers. Either way you’re trying to compare small QoL changes for two killers with completely overhauling the mechanics of the game. Because that’s what it would take to buff killers to a point where they match SWF.
Also, are you really bringing up Freddy? 😆
It took them over a year to rework one killer, who they’ve already nerfed of course. As I said, I’m not trying to wait around until 2028 for the killer role to be playable because they buff solos to match SWF. You’re literally making my point by mentioning Fred.
Again, anyone who really cares about balance would be wanting SWF taken down a peg or two. Not solos buffed to match broken SWF.
'Devs have been unable to buff killers.'
'None of the buffs helped.'
Pick one and stick with it.