Mat_Sella
Mat_Sella
About
- Username
- Mat_Sella
- Joined
- Visits
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Comments
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Audio Wise? Trickster.
Satisfaction value? Nemesis.
Retraction (Successful hit) animation? The Cenobite.
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Kindred, not so much pressure as its just so good when solo.
Bond, I hate random people, I hate crap plays happening around me, I use it to avoid people.
BBQ, information is good but the Bloodpoints are crucial if you consistently play new content.
Bamboozle depending on how much of a benefit it provides to a specific killer.
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My favorite is when there's one gen left, you're on the last gen, and they're teabagging right next to you for 30 seconds begging for a heal.
They obviously have some hidden mechanic where they cant touch or leave the Exit Gate unless they're Healthy.
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@OldHunterLight said:
Whispers is already too good to begin with, buffing it the promote camping would be horrible.
Leave one of my favorite perks alone.
well its not promoting camping if a survivor would have been there, then its just proper hook defense.
Meanwhile, if no one was there, then why would the killer stay? they'd run off until Whispers turns on again.
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The map should look like that for survivors while Killers see things normally.
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extra points for the rhyme
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I had a dimly illuminated map as well, but for me it was not The Game.
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The amount of times I've seen
A. Self-Care user Self-Cares close to an objective and their choice causes the killer to interrupt Objective Completion
B. Self-Care user leaves scratch marks running off to some corner, Self-Cares and the killer smacks them, wasting a large amount of the teams time.
Take Inner Strength people.
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Damn, is it that hard for people to kick a damn wall down and neutralize a loop? 2 seconds to save you over 15 on whoever will eventually use that loop.
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@MsGoddessLauren said:
https://forum.deadbydaylight.com/en/discussion/comment/2499484#Comment_2499484
Thank you very much for your response and clarifying that this is just one of his add ons,I had never faced against Pinheads that had this Iridescent add ons before,this is my first time noticing this and again I thought maybe it was a bug for not seeing the Lament Box. Thank you!
no worries, its hard to know every aspect of a killer if you dont play them, especially when it comes to Add-ons.
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..
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Deathgarden did this, the Hunter would perform a quick action on a downed Runner, then they would move on to the next Runner until they all eventually died (but in Deathgarden you could perform Mercies to continue the fun...oh what a concept)
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McCote just needs to stop cursing the game with his words. He's gotta clean a Hex or something.
He did make Naughty Bear though, so I could never hate him for that.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2496408#Comment_2496408
and in the game they don't appear wearing those clothes?
no, they appear with their own personal clothes that they have chosen.
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@Mandy said:
Can one of you grab me a screenshot please?
That is my exact Ace outfit, David outfit, and Dwight outfit.
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People talk alot of game, but I've seen numerous Nurse's (who use MYC) wait 33 meters from the hook just to rapidly advance the game state. Down the unhooker, force BT on the unhooked to gain extra time / down them as well to halt the survivor's progression.
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he looks like he's doing Catwoman cosplay and it just looks humorous to me .
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@VikingWilson said:
Also remember, once upon a slew of community outreach against generator speeds, they buffed Prove Thyself from 10% to 15%.
These are dangerous waters we tread, but tread we must.
No. The perk was changed due to the balancing decision to (further) reduce gen repair efficiency when working together. Prove Thyself was always meant to counteract that when 2 people are together.
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I'm in awe of how many people immediately went to "how dare you suggest perk changes" without reading the first line of the post.
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Even weak killers could come back from games with this kind of change. I really dont know why this isnt in the game.
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Pinhead isnt his perks and the perks aren't Pinhead.
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"Hey, guys..."
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It does make no sense that a person who has both arms chained and raised is suddenly able to slam a pallet full force then immediately begin removing those same chains.
At least prevent it when there's 3 chains on them.
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I blame game mechanics.
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You can either solve it when a survivor is being carried on his shoulder
Another way to use it is to take pressure off of another survivor, if you know a survivor is about to go down or if a survivor is being tunneled exclusively, you can work on the box in the hopes that he relents and teleports to you
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I must admit, global range is a bit too much of an advantage. Survivors don't waste less time if they cant see it, good survivors are efficient.
Chain hunt is 90 seconds, working on a gen is 80 seconds.
If two work on a gen they can pop it long before 90 seconds are up and then they split up so that one continues gen pressure while the other deactivates the Chain Hunt for everyone else.
Oh and there's two other survivors in the match, good luck.
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Anti-Bully killer that punishes wasting time on offensive playstyles versus actually working on objectives.
Keeping control of the Lament Configuration can turn even the most poorly started matches
I think he's wonderful, a few changes would make him perfect.
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The same, would be more, but one of best friends needs to get a Steam Deck so he can play with us.
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@ashyyslashyyy said:
I was just playing in swf and all of our games crashed when we were done and the two people I was playing with both had their ranks reset (from what I can tell mine stayed the same). Anybody else having this issue?
a lot of other people just had the same issue, so its not a unique and unsolvable case.
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@Snowbawlzzz said:
Stop concerning yourself with the opinions of strangers and grow a spine
yet here you are, concerned about someone's concern.
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2 kills and 2 escapes? that's whats supposed to happen.
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Ive never once seen obvious hacks before SBMM, and the extent of things that they're capable of doing just as an individual is absolutely ridiculous.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2491342#Comment_2491342
REsistance wants to have a word
but REsistance was tied to buy a whole other 59.99 game that a person who likes DBD may not want.
I sure as hell dont want to play RE3, but i would love to try REsistance at a far more reasonable price point.
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he'd probably drink the Corrupt Fountain to mutate his virus and have his tentacle shoot the damaging corruption
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Trapper wins regardless of setup time. Assuming they aren't in an infinitely large box all Trapper has to do is corner Pig and then its just murder.
If there is setup time then Trapper just corrals The Pig she gets trapped and dies.
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DBD made competition for its own game with Deathgarden, marketed it horribly to the same people despite its great gameplay and died swiftly.
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Ive faced my first obvious hacker today, we're talking about instant healing, instant remote healing, hooking themselves, unhooking themselves, D-striking without being hooked, flying/hopping in the air, more than 4 perks, Head On stunning for 30 seconds, who knows what else.
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But if you did manage to find and complete the gen, that means the rest of the gens are so isolated to the point where its an easy win with a competent survivor team.
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if you could regenerate charges back it would be wonderful and a great stealth perk in a pool of unworthy or otherwise useless stealth perks.
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The new ones look old, rickety and dilapidated, like a random pallet in the middle of nowhere should look.
They're not supposed to look like even the gods cant cause them to break or a super colorful beacon of safety.
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Yeah I've found that I'm waiting at least 4 minutes to find survivors.
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It would have to be legal because literally the line couldve just been shortened to "You opened the box..." and that's it.
Would've been equally ominous without the associated immaturity of the average internet person.
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that one halloween event two blight events ago where it literally was just a low poly pumpkin on a gen was maybe the lamest event ive ever seen in a game.
Then they made the pumpkin look better and added candles but it was still lame and flavorless.
Maybe there'll be a sound effect added in this year.
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I've had one encounter that was either an incredibly rare bug, or cheating.
A chris redfield was unable to be downed and picked up a survivor twice knowing I had no ability to kill them
The weird part was this did not happen later on in the match, which makes me question whether it was actually a hack and they just wanted the match over with, or if it was some extreme circumstance.
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Not hearing the Entity Displeased sfx anymore makes losses so much more bearable.
I do lose more, and the matches are tougher, but I also rarely go easy as I need bloodpoints just as much as the next victim of the Entity.
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yeah grades being hidden was the best part of the tests, ive already seen multiple posts about how "x sucked, look at their grade" or "why did I get these x grade survivors when im y grade"
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grab the box before the chain hunt starts and solve the box when Pinhead is about to secure a down.
Pinhead now has to either completely abandon what would be a hook to teleport, or let the survivor solve it in the hopes they get the down soon.
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the problem with this game has always been the early game, either the killer finds someone quickly, or the gens pop and the game has to be salvaged from there.
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the sweaty player is the person who uses the term 'sweaty', the person who is being called 'sweaty' is just better than them.

