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Master

Master

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Master
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  • @BigBadPiggy said:

    @ToxicFengM1n said:

    @darktrix said:
    Bad enough I get two of them always in my bloodweb, now half the time I find one of these useless things in a chest competing rng with a toolkit or medkit. Cannot wait for this event to end.

    So you don't run selfcare?

    Not everybody likes using it, not everybody wants too spend shards on it in the shrine, and not everybody has a level 40 Claudette to teach it.

    lul

  • @Dwight_Fairfield said:
    I had five lobby dodges in a row this evening. No idea why. I was playing solo. I wasn't carrying a flashlight or firecrackers. Didn't even have a toolbox equipped.

    Killers cant kick someone out of their lobby, so they have to ddoge all 4 survivors

  • @qpwoeiruty said:
    This game is zero fun when someone is using Doctor on PS4... it lags down to like 10 FPS the entire match... Is that why you choose doctor? I see matches where the lag screws killer and survivor over equally, so its pointless and unfun.

    Dont blame the player, blame BHVR

  • @kazzymoyashi said:

    @Master said:

    @kazzymoyashi said:
    Devs, seriously, please do something about this. I have lost countless offerings, especially Red Envelopes because killers keep quitting right after the match starts. This is ridiculous when I'm p3, level 50, and it take a forever to get ONE envelope in a bloodweb. Not to mention, I've lost A LOT of bloodpoints offerings, etc., over the time played because this is an on-going issue and people don't care. The moment I report someone for quitting early, nothing is done. This is getting ridiculous. (Same goes for a full set of survivors quitting when you play as killer and your offering is burned.) When I tell the person they are reported, they say things like "well the devs won't do anything. I spend too much money on their game to be banned." It's such a bad set up. Please, make it so offerings aren't burned. I hate wasting BP and going through 3 matches back to back where a killer dc's the moment the match starts and I don't get enough BP to get through another bloodweb. 

    The solution is to punish DCing.

    Your suggestion doesnt work since SWF can abuse that and DC for eachother, dodging moris etc

    How could SWF abuse that and dodge? It's frustrating that I can join a match, killer quit within the first few seconds and I lose my streamers, or as a killer, I lose my pudding. Punishing DC's doesn't solve the problem - what if it legitimately was bad internet on the killer's behalf. I understand that, but l still don't want to lose MY offering that I worked hard for because a killer has bad internet. That's ridiculous.

    Because then 1 survivor quits and the other can keep their stuff?
    BTw, if the killer has bad internet, you should have already dodged in lobby

  • @AlwaysInAGoodShape said:
    @Master

    SWF will become balanced.
    Solo players will require ingame voice comms

    Now replace the 2nd sentence with what will actually happen to solo's?

    What do you mean?

  • @Dolphin9192 said:

    @Dwight_Fairfield said:

    @Tsulan said:

    @Dwight_Fairfield said:
    Wait til dedicated servers arrive. Then the fun will really begin.

    Because the game will have bot killers?
    Or are killers suddenly not required anymore to play the gen repair simulator?

    Neither. It because killers won't have a clue when SWF come into their lobby.

    They don't have a clue now that is why they are lobby dogging solo survivors.

    Who saw that coming, surprise surprise

    Same with bbq nerf.... sometimes you can just shake your head

  • @AlwaysInAGoodShape said:
    Just a question; What do you think will happen to survivors in nearly all ranks (20-2 and even 1) when you simply slow the game down?

    SWF will become balanced.
    Solo players will require ingame voice comms

  • @Supernaut said:
    I honestly didn't think I'd ever make it, but I've just made the 100% club!
    As a killer main, oddly enough, the last one was R1 killer, but by choosing Legion with my build of M&A, BBQ, Bloodhound and flitting between Franklin's/Nurses, depending on what was in the lobby, I made it, by only using add-ons in my FINAL GAME.
    Hurrah for me and everyone else who's done it!

    Just curious, how many hours?

  • @Detective_Jonathan said:
    Just stop.

    What else are you supposed to do against quickswitching?

  • SWF - breaking DBD since 2016

  • Those are the moments you wonder why that guy didnt use google translator..... would have been better than this mess

  • @JoyfulLeader said:

    @Dreamnomad said:
    Well seeing how I don't dodge lobbies and play killer then I'd have to say yes. Dodging lobbies is for wussies.

    That's a pretty bold thing to say, I disagree with that last comment

    Look at his posts, should tell you sth :wink:

  • @ProfessorDunwich said:

    @Detective_Jonathan said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:
    As someone who mains spirit. The only thing i can tell you is too just suck it up, take in iron will, it has saved me countless times when playing against spirit. She's not hard to avoid at all.

    Cool. So Iron Will gets rid of your scratch marks now.

    Thanks for everyone else's more productive responses.

    Either that or just get better at trying to avoid her, run lightweight with iron will if that's the case idc. It's not my problem.

    Apparently it isn't. Maybe you should keep your thoughts to yourself then.

    @Master said:

    @ProfessorDunwich said:

    @Master said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:
    As someone who mains spirit. The only thing i can tell you is too just suck it up, take in iron will, it has saved me countless times when playing against spirit. She's not hard to avoid at all.

    Cool. So Iron Will gets rid of your scratch marks now.

    Thanks for everyone else's more productive responses.

    Dont run and you dont leave scratch marks.

    Yep, just stand around the hook.

    Play spirit yourself, you clearly have no clue how her power works

    Sure I do. That doesn't explain why Spirits rush the hook whenever someone is unhooked. It's not nearly as common with other highly mobile killers.

    You're the one who made a public discussion, i am the one who made the decision to comment. You're the one who is mad about spirits being "Mad Tunnelers" because you yourself probably got tunneled into the ground by one recently. Don't tell me when to keep my thoughts to myself, when you're the one who is expressing his own thoughts.

    Just did. You admitted you had nothing to contribute. You also clearly haven't been paying attention. I am talking about it being a frequent, not individual, occurrence. Also I said "rabid" but "mad" is much simpler word, so I understand the misquote coming from you.

    Me saying idc and it's not my problem is not me admitting i didn't have anything to contribute, when i gave you solutions to your problem. You are sitting here making this bold claim that you can make it to red ranks without tunneling. Good for you, no one cares. Tunneling is simply just a strategy used by killers to get the game in their favor, where as salty people seem to think it's a ######### tactic. Something had to have happened recently for you to come onto the forums and complain about it. Since to you it seems to be happening more consistent, then what are you going to do to fix it.

    Also, if anything if the killer is far away and you make the unhook and they go right after the injured person, then you need to go and do gens. Yes it sucks for that person, but at the same time you can gain a powerful advantage over the killer if you simply do gens instead of sitting there trying to bodyblock, like it's going to do something.

    Yes, like I said. I have noticed out of months of playing that Spirits love to tunnel at a much higher incidence than other killers. It was not one or two particular episodes despite your insistence. Somehow it has turned into a discussion on tunneling as a whole.

    What I have gathered is that the Spirit's mechanics attract players who like to tunnel. As opposed to playing the Spirit encourages tunneling.

    Her power pretty much forces her to tunnel, just like leatherface has been built to camp

  • True

    Really weird if you think about it too, usually the victims play in 1st person for more horror

  • @thesuicidefox said:

    @Master said:
    Yes, you can simply DC ingame then.

    But on the other hand Im not even really playing right now anymore....

    Or just close the game while in the lobby to avoid DC penalty.

    The hypothetical question was what if you couldnt lobby dodge anymore :wink:
    which DC penalty btw?

  • Yes, quite funny when you are doing absolutely nothing, but survivors are still stupid enough to throw themselves at the hook :smile:

  • Not really, I had to force myself to get 3 coins

  • @SIlentCetra said:

    @twistedmonkey said:
    They won't do that, any game which is mtiplayer such as this allows friends to play together to make up the whole set, it doesn't make sense to limit a group of friends from playing together from a business standpoint.

    They have been actively trying to buff solo player up to the standard for over a year and it hasn't been working, the problem will always be nothing will ever close the gap for the advantage comms can give.

    The devs seem reluctant to look at fixing the actual issue and are trying to change everything around it instead, the other problem is for those that don't play with comms in an swf (or those that claim not too) it's not an easy fix.

    I mean there ARE games that limit the number of players that can play together. The recent game APEX comes to mind, where there are teams of 3.

    It wouldn't be unheard of, and it is still letting friends play together. AND, if there are enough of them wanting to play, they can still KILL with friends too.

    APEX doesnt have to cater towards the survvor community.
    Unforunately changes like that will never happen in DBD, you can be assured of that, just look at BHVRs reactrion after the review bombing

  • @ProfessorDunwich said:

    @Detective_Jonathan said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:
    As someone who mains spirit. The only thing i can tell you is too just suck it up, take in iron will, it has saved me countless times when playing against spirit. She's not hard to avoid at all.

    Cool. So Iron Will gets rid of your scratch marks now.

    Thanks for everyone else's more productive responses.

    Either that or just get better at trying to avoid her, run lightweight with iron will if that's the case idc. It's not my problem.

    Apparently it isn't. Maybe you should keep your thoughts to yourself then.

    @Master said:

    @ProfessorDunwich said:

    @Master said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:
    As someone who mains spirit. The only thing i can tell you is too just suck it up, take in iron will, it has saved me countless times when playing against spirit. She's not hard to avoid at all.

    Cool. So Iron Will gets rid of your scratch marks now.

    Thanks for everyone else's more productive responses.

    Dont run and you dont leave scratch marks.

    Yep, just stand around the hook.

    Play spirit yourself, you clearly have no clue how her power works

    Sure I do. That doesn't explain why Spirits rush the hook whenever someone is unhooked. It's not nearly as common with other highly mobile killers.

    You're the one who made a public discussion, i am the one who made the decision to comment. You're the one who is mad about spirits being "Mad Tunnelers" because you yourself probably got tunneled into the ground by one recently. Don't tell me when to keep my thoughts to myself, when you're the one who is expressing his own thoughts.

    Just did. You admitted you had nothing to contribute. You also clearly haven't been paying attention. I am talking about it being a frequent, not individual, occurrence. Also I said "rabid" but "mad" is much simpler word, so I understand the misquote coming from you.

    Tunneling is when the killer is using his brain and chooses his target strategically such that he can kill survivors time efficiently. In a game that is all about time management, I would expect a lot more tunneling than what is performed

  • @ProfessorDunwich said:

    @Detective_Jonathan said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:
    As someone who mains spirit. The only thing i can tell you is too just suck it up, take in iron will, it has saved me countless times when playing against spirit. She's not hard to avoid at all.

    Cool. So Iron Will gets rid of your scratch marks now.

    Thanks for everyone else's more productive responses.

    Either that or just get better at trying to avoid her, run lightweight with iron will if that's the case idc. It's not my problem.

    Apparently it isn't. Maybe you should keep your thoughts to yourself then.

    @Master said:

    @ProfessorDunwich said:

    @Master said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:
    As someone who mains spirit. The only thing i can tell you is too just suck it up, take in iron will, it has saved me countless times when playing against spirit. She's not hard to avoid at all.

    Cool. So Iron Will gets rid of your scratch marks now.

    Thanks for everyone else's more productive responses.

    Dont run and you dont leave scratch marks.

    Yep, just stand around the hook.

    Play spirit yourself, you clearly have no clue how her power works

    Sure I do. That doesn't explain why Spirits rush the hook whenever someone is unhooked. It's not nearly as common with other highly mobile killers.

    Why shouldnt they? Do you want them to play bad intentionally?

  • @TAG said:
    I thought you couldn't report people for camping/tunneling?

    You can, but you will get into trouble for falsefy reporting

  • @greylurker said:
    A lot of People like being scared. That's a lot of the fun of a horror movie is the jump scares. You don't get that as the killer.

    Actually playing killer is the scary part of this game, my biggest jumpscare in DBD was a claudette jumping out of a shadow and dropping a pallet on me. The onyl killer you need to be scared of are the god nurses, but they are really rare.

  • @wouldntyouliketoknow said:

    @Master said:

    @wouldntyouliketoknow said:

    @Master said:

    @wouldntyouliketoknow said:

    @Master said:
    Yes, but that means that a 4 man SWF can easily dodge a killer and only one guy loses his stuff. If SWF werent a thing, then we could talk about that, but unfortunately SWF can easily exploit this

    It's that whole motivation thing. If people that already survived, SWFs or not, get to keep their stuff, don't you think that would be even more motivation for a killer to not DC out of rage? I'm not seeing how else that could be exploited.

    ******And TBH if you've already survived I'm not sure why a DC'd killer would effect you.******

    ***** If you'd like to give an example how that's exploitable and unfair I'd appreciate it.*****
    (sorry for double post, didn't quote you)

    Not sure if I am understand you correctly. Are you suggesting that survivors should keep their offerings when they escape? So the killer keeps offerings/addos then too or what?

    If you already survived, the game is over for you and a killer DC doesnt affect you at all

    No. I'm saying I don't see how else SWF could exploit getting to keep their offerings due to a disconnect. How could it be exploited by a SWF group?

    you said:

    Even if DCing gets punished everyone else get's punished too- and no amount of bloodpoints can fix that. I want to play the game, I want to use my abilities, I want to have fun not just earn points. Don't get me wrong, I think DCing should be punished but as it is, I think not punishing everyone else is even more important, so if someone drops the game, you don't have to get mad, you can just move on because all they did was hurt themselves.

    This means that if any player DCs in the game, all others keep their stuff, but this also means that only one player of the SWF has to take the penalty since the other ones wouldnt be punished if a DC happened.

    If a killer DC's the game is over. You're right, the only reason why someone should be able to keep their stuff is if it's the killer DCing because even if there's only one person who didn't DC the game can continue. No survivor should get to keep their items/offerings because another survivor DC'd.

    I don't want to neccarily punish the DC'ers. I want to have a good time, I get mad because I lost my offering that was hella good because of a killer DCer. If a survivor DC's I still get to play, even if it's more difficult.

    So to sum it up, your suggestion is if the killer DCs => survivor (all of the alive ones) get back their offering
    A survivor DCs => killer gets his addons and offerings back but survivor dont get anything

  • @NoShinyPony said:

    @Master said:
    Yes, you can simply DC ingame then.

    But on the other hand Im not even really playing right now anymore....

    So you would DC until you got banned for DC'ing too much and stop playing the game?

    I'm sorry to hear that you already don't play a lot anymore because this game is not fun for you. :(
    I'd really like to see some changes so that more people would feel comfortable playing killer.

    Hypothetically speaking, why not? Survivors DC all the time too, why shouldnt I be allowed to do that.

    But all that doesnt really matter since Im taking a break anyway :lol:

    Its up to BHVR to improve a killers life

  • @ProfessorDunwich said:

    @Master said:

    @ProfessorDunwich said:

    @Detective_Jonathan said:
    As someone who mains spirit. The only thing i can tell you is too just suck it up, take in iron will, it has saved me countless times when playing against spirit. She's not hard to avoid at all.

    Cool. So Iron Will gets rid of your scratch marks now.

    Thanks for everyone else's more productive responses.

    Dont run and you dont leave scratch marks.

    Yep, just stand around the hook.

    Play spirit yourself, you clearly have no clue how her power works

  • @ProfessorDunwich said:

    @Detective_Jonathan said:
    As someone who mains spirit. The only thing i can tell you is too just suck it up, take in iron will, it has saved me countless times when playing against spirit. She's not hard to avoid at all.

    Cool. So Iron Will gets rid of your scratch marks now.

    Thanks for everyone else's more productive responses.

    Dont run and you dont leave scratch marks.

  • @Brady said:

    @Master said:

    @misterti said:
    It runs perfectly on ps4, always has

    Please dude, Ive seen gameplay videos on console, its ridiculous

    I played both PS4 and PC.

    There's not a difference, thank u next

    I have seen DBD gameplay on a friends PS4, if you think there is no difference, then I dont know what to say.
    But we can have cross platform matchmaking then, shouldnt be a proble, then?

  • @HavelmomDaS1 said:
    Basically having noob team mates at red ranks, but also because stuff like NOED carries killers and as a solo survivor when you get tunneled you can't do much against that and only hope your mates are doing dull totems. 

    (Btw, I'm not bitching about playing survivor is difficult, I'm far away from that lol. Everyone who plays both sides agrees with me that survivor is pretty easy. I'm more focused on the terrible matchmaking/ranking system which is making solo Q really annoying. 
    Swf is another story, pretty much always fun to play cuz you have always your 3 decent mates with braincells.)

    Sucks that the devs listened to the community and hand out easy pips

  • @ProfessorDunwich said:
    Every Spirit I come across is a rabid tunneler. Sure lots of killers due it but nowhere is it more consistent.

    Spirit cant see in her world, thats why she listens to soudn and naturally follows the injured target

  • @Okapi said:

    @misterti said:
    The pc/console communities are incomparable, it's a good thing they don't mix, cause console players probably wouldn't stand a chance. Still imo, it runs perfectly on console

    LOL! Less than 30 FPS is not what I would call "runs perfectly on console."

    Footage of that gameplay, im curious now :smile:

  • @NathanExplosion said:

    @Master said:

    But on the other hand Im not even really playing right now anymore....

    ^
    What this man said

    Just no fun atm, either you are genrushed or some toxic SWF wants to make you feel terrible.
    Even if you 4k them with ease, I dont feel like a powerful killer that has achieved sth since I know very well how bad the survivors played for this to happen.
    Also the broken ranking system doesnt help either.

  • @thesuicidefox said:
    My friends were online in a 4 man SWF. My one friend was streaming, so when they finished their game I semi-stream sniped her to get them in my lobby (turned off the stream once we got to a loading screen). I was SPECIFICALLY dodging so I could get them into my lobby, not because of anything the players entering my lobby had or who they were. In fact, the moment anyone would join and it wasn't them I left to reset.

    BTW Trapper, 4k (I did have a pink mori just for them 😘, but I didn't use it until I had 4 stacks of BBQ AND got 2 hooks on a few AND they had 1 gen left), also NOED but that's always on my Trapper, played fair and kept it fun (no camping/tunneling). My one friend got super mad at me and I had to give them a pink key to make up for my evils. Pretty sure I'll be left to die on a hook for a few games after this. But it was SO worth it LOL.

    However this brought to my attention something seriously messed up with the matchmaking system. Like I said, I was watching her stream and from the moment they finished a game and searched a new one I went hunting. They sat in a lobby WAITING for maybe 10 minutes of nothing, while I would reset my lobby over and over again. Sometimes I would get the same survivors! On top of that, they are all rank 1 and I'm a rank 1 killer, it should totally prioritize putting them into my lobby before ANYONE else. I mostly got solo survivors, not groups. I did get a few pairs (I think, coulda just been joins at the same time), and I think at least 1 other 4 man before I got them.

    It's honestly a bit obscene how many other survivors found my game before they did. It wasn't even like they would find a game and get dodged themselves, they just... sat in a lobby the whole time. I really hope by the time dedicated servers come around BHVR finds ways to speed up the wait times. It's the same thing when I play with them too, so this wasn't like a fluke. We get this all the time as a group.

    Once again.
    Dedicated servers only affect WHO is hosting the game, it has nothing to do with matchmaking

  • Yes, you can simply DC ingame then.

    But on the other hand Im not even really playing right now anymore....

  • As survivor you get 5k BP EACH AND keep items
    As killer you get 2,5k BP IN TOTAL AND lose your addons

  • @fluffybunny said:
    Personally, I think players shouldn't just stick to one role. It helps with understanding where the other "side" is coming from and what they're concerned over. If not for a reason like that, it's also good to have variety in what you do. Too much of either is bound to drive you up a wall and both have their upsides and downsides.

    Why otherstand the concerns/strategoes of the other side when you can just get it nerfed? :smile:

  • @SpongeBob420Pants said:
    There seems to be an epidemic of lobby dodging, I sometimes get lobby dodged 10+ times in a row, different survivor characters as well. These Idiot killer players will dodge 1 survivor with P3 head, or 1 survivor with a flashlight, I only play solo que and I'm always at red rank, I play both killer and survivor and the only thing I would lobby dodge as a killer is a 4 man SWF with 4 P3s 4 Items (key, map,whatever else). I don't understand how people find games if they dodge just about anything. There needs to be some kind of punishment for excess lobby dodge

    Back in the days survivor lobbydodged in order to play with their friends.
    Nowadays, killers dodge SWF to dodge the unbalance it brings.

    Back in the days, the devs catered to survivors and gave them SWF.
    Now, why dont they cater towards killers and give them a SWF and a solo queue?

  • @DarkGGhost said:

    @Paddy4583 said:
    DarkGGhost said:

    The truth is most survivors don't like a killer because it's way harder and demand so many skills ( main killer)

    LOL

    What ?

    Toxic nea cant accept that :wink:

  • I say no as long as survivor perks are more powerful than killerr ones

  • @misterti said:
    It runs perfectly on ps4, always has

    Please dude, Ive seen gameplay videos on console, its ridiculous

  • @Detective_Jonathan said:
    When i heard about the vaults being changed to continue having momentum after completing a running vault, i was pretty happy. But after seeing it for some time i realized that there is some slight lag when doing this. Anyone else noticing this? Hopefully when Dedicated Servers come out it will be fixed, then again, i don't even know if lag has anything to do with it.

    Well, the faster you move, the higher is the impact of latency. Its easy math :wink:

    Oh and dedicated servers will just introduce a bunch of issues, trust me. Everybody is acting like it will fix every problem of the game, but it wont

  • Sound in general is in desperate need of fixing

  • No, it doesnt even run properly on a normal console

  • @BACKSTABBER said:
    How does it feel when a killer or surv QQ so much cuz you make them fail their adept achievement?

    should I feel bad? how ridiculous~~

    Well my myers achievment (the one witht he addons) got denied almost 20 times by DCing.
    I gave up at some point and payed back to survivors for a week long (if you know what I mean)

  • @ToxicFengM1n said:
    If you don't know what I mean, its when hillbilly uses his chainsaw and in the first 1-2 seconds can curve in certain directions at some, pretty unfair rates

    But continuing with this, the flick on hillbilly does not seem to be balanced at all, the rest is fine, but to god damn flick, you can simply scale a wall with this power, one second you deal with a killer who some its balanced and fair-ish, and others broken as hell, the next you deal with a flick that can break any chase...

    This sounds like salt but, come on, flick is what breaks some games in the first place

    Why does it break the game?

  • @jackkn12 said:
    How good is clown cause I'm going to get him with 9000 shards soon I have 6k at the moment so I'm very close to 9000 shards.

    I recommend waiting for the next DLC and then making a decision.
    Clown might look good on paper but the proplem is that you really have problems against competent survivors looping and that you ahve no map pressure at all

  • Swf balance 
    Proper ranking system with rewards
  • Switch to another loop I'd he's trying to gas everything.
    Keep in mind that he can force slow vaults 
  • Nikkiwhat said:
    My only qualm is that Lanterns become un-Smashable when a Survivor is in the ascending death animation....should be more time allowed to hit them imo
    Yes that's very frustrating 
  • @SIlentCetra said:

    @Cymer said:

    @SIlentCetra said:

    @Master said:

    @Cymer said:
    But a rank 1 survivor can face a level 11 killer thanks to SWF?

    In what game you get an easier ranked game when you team up?

    Usually the game matches you against harder opponents because they assume you have a team advantage.

    So how is deranking as a killer bad but a survivor can simply join a SWF and chose a lower killer rank to face?

    Keep in mind that this kind of gameplay is especially toxic against newer players.

    Players that would help this game grow.

    For survivors there are other rules :wink:

    Deranking is part of the ranking system btw, whats needs to be adressed is the absurd high amount of DCs

    I disagree. De-ranking on PURPOSE (seen mostly with killers, from what I've seen around here) is just bullshit. I have no idea how one would address this, but it is done, and it is a problem. I'm a rank 18 survivor. I should NEVER have to face a rank 1 killer who purposefully de-ranked to 15 just to vs lower players.

    But it is okay for a rank 15 Killer to face rank 1 survivors only because he SWF with a rank 20 friend?
    Why are you complaining when a killer has actively has to derank and a survivor just can queue up with a friend, get all the advantages of an SWF plus can face a 10 rank below killer for free?
    Double standards if I ever have seen some my friend.

    ######### are you even on about? Double standards? I said nothing except that deranking on purpose is bad. I've already stated in another topic that SWF should be a separate queue entirely. Some want it removed, which is just ridiculous, as some people just want to play with their friends.

    Anyone who defends purposful deranking, I suspect probably engages in such behavior, and is part of the reason why I, a rank 17 survivor, ends up facing killers that, when I check their profile, have some 900 hours in the game, rek the entire damn team in minutes, and CLEARLY don't belong at our low rank--yet there they are.

    Just a note, you cant even derank to rank 17. Those players took a break from the game and check back. I do the same until the devs introduce some new balance updates

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