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Master

Master

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Master
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  • @ANJ_ said:

    @Master said:

    @ANJ_ said:
    I know everyone is going to hate this but I think there needs to be an option to kick off a survivor trying to unhook you, to prevent them from doing so. Sometimes people really just don't know when is a good time to unhook you and by doing so they basically screw you. It would be nice if there was a way to politely shoo them off to sort of tell them, "nows not a good time"

    it is all too common that a survivor will unhook you at a totally terrible time, and like in my last game, the instant I'm hooked someone unhooks me just so that they would hit me again and carry me away so that they could escape. The killer no more than 3 ft away.

    It would be nice to be able to prevent the trolls from happening and the noobs from noobing it up. If it means I'm dooming myself, then fine.

    Do that and there will be way less survivors trying to save each other.
    I wont risk my life just to stand in front of the hook and being denied by the hooked guy, probably dieing because he didnt know I have BT or sth

    That brings up another thing, I kinda wish you could see your teamates perks pre-game. Is that something only I feel or what do you think?

    I would like this in a competitive ranked queue, but not in the casual queue we currently have.
    You have no chance to communicate with your team anyway cus they are afk or lvling up bloodweb^^

    Also it might cause dodging on the survivor side because that noob uses "bad perks" etc

  • While its a good thing that solo players get sth compared to SWF, I dont like the fact that more and more information is given away for free

  • @1Handirl said:
    Well, we can make it so it only applies to solo q ppl by entering the game through play as survivor. So if i enter a game solo with 3 other solo players or 2-3 swf it will apply to me and other solo's but not the swf.
    ex. 2 solo q, 2 swf q. both swf dc b4 getting hooked twice or something = safety pip or something for the 2 solo q's.
    ex. 2 solo q, 2 swf q. 1 solo q dc's and 1 swf dc's, only the solo q'd person would recieve the safety pip or buff or w/e.
    etc. etc.

    I don't get how killers wouldn't like a system like this? They would get more points and it would promote more solo q's and less dc's.

    Unless you're one of those killers that can only win when you're versin 3 or less ppl.

    How do killers get more points from a DCing survivor?
    A DC always means loss of BP and killers (most of them) are addon dependent, ya know.....

  • @deadwolfwalking said:
    what if No Mither allowed you to slowly recover from exhaustion while running? and what if the icon was hidden from the killer? i'm a killer main and i know what a tempting target you are. i know the ppl who use No Mither enjoy it. i'm just trying to think of a way to make it relatively useful for you again. btw, sorry about the patch. killers really needed it but i'm sure yall aren't exactly 'loving it'....

    I am all in for removing more notifications from the game. hex notifications, kates new perk etc etc.
    Devs implemented that stuff such that you can play the game with one hand, sitting at a gen while looking at your second monitor. I would prefer that you actually have to use your knowledge to understand whats happening in the game.

  • Didnt they say that they want to improve the base bag of trapper? Its not a solution introducing a grey addon and making hima ddon dependent.

    Also trap hitboxes need to be fixed and for rearming your trap you shouldnt have to pick it up

  • @ANJ_ said:
    I know everyone is going to hate this but I think there needs to be an option to kick off a survivor trying to unhook you, to prevent them from doing so. Sometimes people really just don't know when is a good time to unhook you and by doing so they basically screw you. It would be nice if there was a way to politely shoo them off to sort of tell them, "nows not a good time"

    it is all too common that a survivor will unhook you at a totally terrible time, and like in my last game, the instant I'm hooked someone unhooks me just so that they would hit me again and carry me away so that they could escape. The killer no more than 3 ft away.

    It would be nice to be able to prevent the trolls from happening and the noobs from noobing it up. If it means I'm dooming myself, then fine.

    Do that and there will be way less survivors trying to save each other.
    I wont risk my life just to stand in front of the hook and being denied by the hooked guy, probably dieing because he didnt know I have BT or sth

  • @PolarBear said:
    Just don't die next to a hook 4Head.

    Seriously though, if you die next to a hook with decisive you deserve to be hooked. You could have used your brain just a tiny bit and died somewhere else.

    If he had a brain, then he wouldnt need DS :wink:

  • @Someone said:
    Haven't played as a killer yet but as a survivor it doesn't change much for me. If they didn't tell about exhaustion nerf I wouldn't even notice it. Maybe after some time. Don't know why some people are so angry about it.
    But it seems this update didn't really help Freddy...

    Survivors are crying loud because they want to prevent further nerfs.
    The exhaustion nerf is laughable.....

  • Wraith will actually be a stealthy killer now with addons, Im really looking forward to that (just DC against OoO SWF and ur fine)

  • Just look at how fast gens go WITHOUT ANYTHING.

    The whole gen mechanic has to be reworked, including all toolboxes, but thats only my opinion.

  • @samirk98 said:
    i Really think dead hard is the most trash exhausting perk on high ranks... like people who uses dead hard are funny you can use it only once but then killers won’t fall for it unless you try to reach to windows or pallets
     and after this nerf if became worse

    (IM ONLY WANT TO HEAR YOUR OPINIONS I DONT ASK FOR ANYTHING I DONT CARE EVEN IF  devs NERF ALL THE SURVIVOR PERKS) 

    Dead hard is really strong against nurse, thats reason enough to keep it on high rank in my opinion.
    Against normal killers sprint burst is just way stronger yeah, but its nurse where you actually have to try as survivor, so its good to have a perk exclusively for her :wink:

  • @AshleyWB said:
    If the hatch is in killer shack w/basement then lucky rng. Killer may know and camp basement, survivors can do gens instead if that's easier. 

    With lucky rng, survivors can get infinites, so I dont see thats a reasoning not to implement such a hatch idea

  • So you say a killer that plays tactically is ######### at the game. Ok dude, I respect your opinion :wink:

    We actually had this thing ingame already in form of a bug, survivors were able to farm each other as they pleased as long as they unhooked fast enough. Guess what, the whole system got abused. Survivors can farm each other intentionally for free BP because it doesnt matter if they are hooked again.
    Devs dont wanted this in the game, so they removed this "unintended feature"

    Btw, the weapon of the survivors against tunneling at the hook is called not-farming. Simply dont unhook your mates in front of the killer.

    Now about camping, such a thing was tested in PTB already and once again, survivors abused it heavily.
    Basically the abusing strat for this idea is that the most experienced survivor (clicky clicky DS legacy guy) stays close to the hook and loops the killer there. WIth your suggestion the hooked survivor would be fine because he is not dieing and the 2 remaining survivors can finish gens.

    And survivors dont need altruism to pip. If a killer camps you simply complete gens and escape, if you havent been chased at all by the killer yet you can go to the hook, nod at the killer and break the chase. Easy emblem progress. I really dont know why you survivors are struggling so much, the only guy that is in trouble is the hooked guy. As a survivor I almost always pip against campers because I am not that kind of idiot running at the killer while clicking with his flashlight, no im the guy who finishes gens and leaves after the clicker has been caught and camped :lol:

    If you really want to suggest camping, then the only solution would be an INCENTIVE not to do so. Truetalent had a really nice idea, but it was bashed by survivors without any logical reason (in fact he got blamed for being a camper while suggesting a mechanic that would reduce camping). Guess such a incentive would be considered a killer buff and is a complete nogo

  • @raquelambersantiago said:
    Bottom line-I wont pip past level 16 anymore. I will intentionally derank if I have to stand in front of killer and let him hit me. Reasoning-The games are NOT fun NOR are they balanced beyond level 14, its just camping killers or hook rush survivors. Until its more balanced this new forced rank system sucks IMO...

    As a killer I always appreciate survivors like you :wink:

  • Takes ages to find a game for me aswell, no matter whether survivor or killer.
    Sth is broken atm

  • @raquelambersantiago said:
    You guys should really start waiting till after a season starts before making MAJOR changes like the recent rank derank system. Your basically screwing over players when you do stuff like this to make them play how you want them to play and not making the game fun anymore. Now its just a grind, of the same thing. Forced to play with ranks some of us DONT want to play with

    The new way ranking works is definitely not new content :wink:
    And actually it should affect basically noone since we all play on ranks 15-1 now

  • @1Handirl said:
    Survivors should not get punished because of other survivors DC'ing. I just started playing this game on the 2nd ann. and I am currently rank 2-3. It seems like the higher ranked ppl DC alot more than the lower ranks. Out of the past 5 games 3 of them had 2+ survivors DC and 1 had 1 survivor DC causing the remaining survivors unable to even earn a safety pip.

    So... what I suggest is add a system where if a Survivor DC's other survivors are awarded aswell or something. Atleast give us a safety pip. This is a 1v4 game and as soon as someone DC's the survivors get put at a disadvantage and the killers don't even care. They will just kill you, tunnel you, and camp you because they know you are down 1-2 people.

    Of course the team is punished if one of the team members DCs. Its like that in any teamgame, even in IRL.
    What needs to be done is introduce punishments to PREVENT Dcing int eh first time.

    Oh and if you give the other survivors sth if someone else DCs, then this system can easily be abused by SWF.
    Yeah if we remove SWF, then I woudl be fine with your suggestion :wink:

  • The hag is a new killer at the moment.
    Nobody actually knows how to play against her because she was never played, even less than freddy.

  • To sum it up.
    All survivor mains that watched the stream now are aware how the audio problems a killer has to go through feel :wink:

  • @AsePlayer said:

    @Why_Are_You_Salty said:
    Just stop I'm sick of seeing salty survivor mains upset because the devs are nerfing survivors too much. All they're doing is making it fair for the killer half of you rely on crutches to get out such as DS and other OP perks well think about what that does to the killer. It makes them want to rage quit and smash something if they're bullied by toxic SWF and anyone in general. This game has been going in the right direction ever since BHVR broke away from Starbreeze. As someone who plays both killer and survivor when I play survivor do I like the changes maybe not, but do I agree with them yes everyone should have fun in this game. The only thing I think should be adjusted after the DS and Hatch nerf is the flashlights or addons for the flashlight. Survivors shouldn't have an extra chance unless they're bad at the game.

    Git gud.

    Also Killers have their crutches too, but you seem to only want to focus on the survivor ones. Totally not biased I see.

    You can cleanse totems, just saying :wink:

  • @RSB said:
    Because, hell yeah I am. This is the best update ever!

    Not yet, there are still a lot of things taht require immediate attention..... e.g. SWF and DS

  • give gave given :wink:

  • No prestige won't become an overlay on skins, they have been pretty clear about tha
  • #advertising 
  • @MrChills said:

    @Master said:

    @MrChills said:

    @Master said:
    My review is still negative and I wont change it, there are still so many flaws in the game and gentime, looping and SWF hasnt rlly been adressed yet

    it's getting better slowly

    Yes, once we are there, I will change my review and recommend the game

    better get that draft ready then

    So far I see no indication to fix certain spots on maps or even to touch SWF.
    Game has to come a long way that it can be called competitive

  • @MrChills said:

    @Master said:
    My review is still negative and I wont change it, there are still so many flaws in the game and gentime, looping and SWF hasnt rlly been adressed yet

    it's getting better slowly

    Yes, once we are there, I will change my review and recommend the game

  • My review is still negative and I wont change it, there are still so many flaws in the game and gentime, looping and SWF hasnt rlly been adressed yet

  • @thomasnut said:
    It's one thing when this game is so toxic that survivors attack, degrade and insult killers after a match cause they are not happy about dying. It's quite another when they start attacking your family. I was streaming and after the match a player who i obviously can't name here came to my channel seen my wife walk by my web cam and just starting hurling insults at her.

    I wish i knew where or how to send a copy of that portion of the stream to the dev's but this is unacceptable behavior. The dev's really need to start cracking down on the toxicity in this game. On all levels.

    That has nothing to do with DBD, thats the risk when you stream, especially with a cam

    But yeah, something needs to be done about ingame toxicity, especially DCing

  • I will play DBD regularly again once they fixed DS

  • @Orion said:
    Can't not pip as Survivor unless you throw yourself to the Killer. Welcome to the new meta, where you can't abuse newbies any more.

    I manage to pip completely avoiding the killer :wink:

  • @EpicFailTryHard said:
    rank 17 and fairly exorbitant wait times as of the update. 

    Rank 17 is complete beginners rank now, you cant even depip that far^^

  • Flashlight saving isnt impossible. you just have to adapt

  • @morimebabsi said:

    @Master said:

    @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    1 - asking for a complete rework of the coding
    2 - asking for a complete rework of game mechanics (perk/items etc)

    Yeah sure, its gonna happen soon :wink:

    the game will be balanced in 15 years. just be patient. maybe i gonna play this game with my son then.

    Just make sure that he doesnt play killer, because you dont want him to have nightmares :wink:

  • @ILuvCampingRec said:
    hello mates, iam well known as "camper king". so i sometimes play on the opposite side as survivor. here i will share my way to counter every killer and camper with you.

    1. try to bullshit killer as hard you can: loop him, tbag him and just dont get caught. play with DS.

    2. if you done everything right and 2-3 gens are done, he will be mad as [BAD WORD] because hes bad. at this point he may gonna proxy/face camp you.

    3. if youre playing SWF ensure that nobody gonna save you and all doing gens. they could easy finish in this time.

    4. struggle until last few seconds of game, 1 sec right before you die you gonna pull of ethernet cable. hold your finger on it and pull it straight back into slot when loading screen comes. this way you save your items and get BP. the killer also dont get any kill

    5. unfortunately you cant write in the lobby anymore to laugh about him. here come your mates into the game. they have to laugh about killer, insult him, say things like "hahaha 0 kills for camping".

    6. you won the game and dominated the killer.

    Guys like you are the reason this game is turning into #########

    keep going :wink:

  • @Jonathanskilz said:
    Please make it so that you can regen even when you are running but a make it a little bit slower plez plez ¨

    its cinda booring walking tbh

    Maybe try killer? Then you dont have to play sneaky

  • @Vietfox said:
    1- Dedicated servers. U know why.
    2- Killers shouldn't be able to see us in the lobby and what items are we taking with us. Same way survivors can't see the killer.
    Thx.

    1 - asking for a complete rework of the coding
    2 - asking for a complete rework of game mechanics (perk/items etc)

    Yeah sure, its gonna happen soon :wink:

  • Clown was pretty bad to be fair and angrypug messed up several times too.
    There are way more optimal survivors running around, just saying :wink:

  • @Someissues said:
    AngryPug just shows it's entirely possible to still loop killers for 4 gens without using any exhaustion perks, no SC , no meta perks
    https://www.youtube.com/watch?v=89ElOiDHZ-c

    Adapt and become a good survivor like him

    Of course it is possible, nothing has been done about looping, NOTHING and gentime is still the same

  • @hMM said:
    Thank you for adding unnecessary updates. 50€ + wasted on a game i thought would be fun. I guess some things are just disappointing in life.

    I am curious, how much did you play the game?

  • @SnakeSound222 said:
    This is probably because Survivors don't like the fact that they have to try to survive now. They want it to be braindead easy.

    Thats why they are probably playing killer at low rank now. I suggest all killer mains to queue with their low rank survivors and teach the survivor main killers a lesson :wink:

  • @osegredo1 said:

    @Master said:
    Well killer queues have always been horrible at low rank since survivor pip so easy now....

    Both ranks you can't find lobby.

    Well I guess this is due to the fact that only beginners are on rank 20. You cant depip to rank 20 anymore, even not via a rank reset.

    Guess beginners have to deal with longer queues if they dont want to be matched up vs the "pros" :wink:

  • @Wolf74 said:
    Now something really serious from me as a known killer main:
    I would love to see some stuff for survivor to "fight back".
    Like a sawed of double barrel shotgun with rock salt filled shells.
    Item = shotgun + add ons = shells
    Or a self made flamethrower to burn the killer.
    Item = hairspraycan + add ons = storm lighter and duct tape
    Or a simple rock to throw to make a noise indicator go of where you threw it at.
    But all that could and should only get into the game AFTER we got it balanced.
    And I mean really balanced, with the killer in the powerrole that he should be in.

    They already have lightsabres to burn the killers eyes

  • Well killer queues have always been horrible at low rank since survivor pip so easy now....

  • steezo_de said:

    @Salty_Pearl said:
    Now I know this sounds really stupid to ask because it's a buff, but am I the only one who thinks it's too fast? I mean I wouldn't mind a slight decrease in time, but 3 seconds is a lot.

    Their aim is to make the game even more casual because a lot of killers don't know how to counter the flashlight so it's frustrating. So yeah, I understand why they did it. I haven't had a chance to play yet but I've been watching some streams and it looks fast.

    How do you counter a flashlight save? Light born or slugging?
  • @Tizzle said:

    @TheXenoborg said:
    You know it's a good patch when 99% survivors are complaining.

    Don't worry I'm sure Killers will be complaining about something different tommorrow, nothin new.

    DS sprintburst SWF, just to name a few

  • If you give survivors the same capability to farm BP as killers can do with BBQ, then you will have to deal with increased queue time as survivor :wink:

  • My killer queue times are fine, wasnt even able to write this line before I found a match. :wink:

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