Marc_123
Marc_123
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- Marc_123
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Comments
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Ich fange auch immer volle Pulle an und wenn man dann plötzlich merkt, dass es die totalen Anfänger sind, kann ich manchmal auch nicht mehr.
Dann renne ich rum und gebe ihnen Zeit, sich zu erholen. Laufe extra langsam beim chasen oder haue daneben. Wenn man selber Surv spielt, kann man das verstehen...
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Hä? Was meinst du mit schräg dahinter steht?
Du kannst zappeln bis der Killer die Aufhängen Aktion startet. Dafür muss er nicht exakt vor dem Haken stehen, falls es das ist, was du meinst.
Und es gibt manchmal eine kleine Verzögerung bei dir und dem Killer - er hat schon gedrückt und bei dir dauert es noch einen kurzen Moment. Sieht manchmal etwas komisch aus.
Wenn man als Killer jemand umhaut landen sie auf dem Boden und 0,5 Sek später liegen sie plötzlich 2 Meter weiter links oder so... Es gibt Youtube Videos wo man mal beide Perspektiven sieht und wie unterschiedlich das manchmal ist.
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I use this very often. If you get used to see where the killer goes after a hook, i feel nervous if i don´t see it :-)
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It exists - there was a graph somewhere. The rates increase by 5% or so per prestige. But its annoying you lose everything and its damn expensive.
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It is as always, if you hide somthing people won´t talk about anything else than this.
And there is no magic here. If you die your MMR should go down and if you escape it should go up. But it seems to don´t do that correctly.
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I would like to see it.
If you invent a system which turns out to have massive problems, maybe you have to overthink it and do something else.
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People always want to compare. If there is nothing at the result screen it will be a bit disappointing.
If you don´t want to show the MMR points then maybe show the actual hours played this month.
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@Mandy said:
Play both sides of the game.
Best tip. And - grow a thick skin.
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I think 1) would do a lot.
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@Dino7281 said:
I doubt anyone would care if we got less killers / survivors per year. Just replace it with balance and bug fix patches and to get some money, they can focus on skins, easy...
Especially with the amount of killers and survs which is available. Game health would also maybe buff older killers so that the variety would increase.
Happy players will likely get more friends or so to play the game too. Could be more rewarding moneywise in the end.
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It takes time to spawn and hit a surv. There should be some basic effect on it that delays or hinder the surv a bit.
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NOED is fine. I´m also often surprised by it - but hey.
Perk Small Game has a number how many totems are done and it pings when you are near and look at a totem. That´s good.
I always cleansed them because of the points (and NOED) - has changed since boons.
But to cleanse totems as you come around the map during the game is really not that hard.
If you are afraid of it - cleanse the totems by yourself. And over time you really get to learn the totem spots at the maps...
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Oh... didn´t know that.
But as i play the game a bit longer now, there are a lot of recolours that come to the shop that look like old costumes...
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NOED is fine. I´m also often surprised by it - but hey.
Perk Small Game has a number how many totems are done and it pings when you are near and look at a totem. That´s good.
I always cleansed them because of the points (and NOED) - has changed since boons.
But to cleanse totems as you come around the map during the game is relly not that hard.
If you are afraid of it - cleanse the totems by yourself. And over time you really get to learn the totem spots at the maps...
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With slow killers chasing is often not the best idea.
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I got this on PS4. Maybe a year ago. Afaik rift cosmetice come about a year later to the shop to buy. So i think this will be available sometime.
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Overall good idea. When i started i watched a lot of Otz, Tru3, Dowsey and some others. You get almost every important tip there - own execution is then something else...
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@DragoonSanddune01 said:
its not one shot for no reason its about making them actually play the game for what it was intended ... you shouldnt be butt twerking on the killer as he hooks your friend ... i have no problem with them using flashlight , or do get rid of my hook ... or idk try to taunt me away .. but the moment i commit to hooking and cant because someone decide to crouch and body block abusing the game logic tech code ... is abusive and well exploiting.
Im sorry that you didnt bring a toolbox or a flashlight to stop me ... at least go into hiding around me and wait til i leave your friend on the hook like what the game is intended for.
No, thats what a good team will go for - and should. If you hook their teammate it has a hook and is closer to death. So if you can you try to block the killer from reaching the hook.
There is no exploiting - you receive points for protection hits.
Killer has to learn to deal with that. Drop your victim or use perks that you can 1 hit them - that is the reason these perks exist.
Sometimes whole teams die when trying to save someone.
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Still wondering who thought this system with visible ranks that don´t matter and a hidden numbers that matters would be a good idea.
People want to see a rank or grade or emblem to feel good and feel progress.
So simply show the MMR - that what counts for you rmatches. There is really no honest reason not to. I think most would be more happy with that, than the current system.
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I really wonder how old some of the players are. It also annoys me, but just ignore it. But thats the real power of DbD. It goes into your head way more than it should i think therefore its so successful.
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As most cheaters always escape they have one of the highest mmr. And a lot of the streamers are surely high mmr too. So if you don´t get many cheaters - including myself - you are most likely not high mmr. And i am pretty happy with that.
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I think this is really cool design. Imagine having the idea of a vomiting killer and actually bringing it into the game :-)
For my part that is great creativity. Also the idea of a pinball killer...
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@Oscarnator said:
Just another anti loop killer. Use the new exuashtion perk and hold W as long as you can and “gen-rush.”
Yo, that sadly helps.
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Ignoring is hard for many people. Just don´t go to the gates. It´s simple. Try to think of frustrated survs eagerly waiting at the gates to t-bag you and you don´t show up... i see this so often as surv. They get nervous and run out to see where the killer is. This is also funny.
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Yes, she is very healthy. Everything that brings variety is very healthy. Variety in gameplay and perks and stuff is getting lower and lower lately... Also i´m pretty sure survs will adapt to her powers quickly.
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@GeneralV said:
So...
Will Old Deathslinger mains join us Old Freddy mains and Old Hillbilly mains in our crusade to get our killers back?
If you manage to greatly "underperform" with these, they might get buffed again...
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This game is frustrating for some time. Then you get better and then its frustrating again. And if you get really really good - its beyond frustrating.
Oh yeah - and in between there are tiny tiny bits of fun. Sometimes.
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Just playing surv - takes a few minutes. My killer Q is really fast.
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Funny - but really, what a crap
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This game is a killer trying to kill survivors - and survivors trying to escape a killer who wants to kill them.
By any means necessary. So reporting seems a little off.
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You can report all what you want - it only doesn´t matter. It is part of the game. A good team will try to block you long enough that their teammate can escape. That is a tactic.
There are killer perks to counter that a bit. You seem new - you first should learn what perks are available.
And really good teams are just annoying as f. And there are situations you can´t do anything as killer.
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The lullaby is kinda annoying after these years - i wish they would add two other songs or so for her to have some variety.
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@Sakurra said:
There are 3 reasons for this behavior. You tunnel because you are toxic, you are genrushed with 1 hook or you are not enough skilled. Or maybe you just hate that survivor and only that one. Not all tunnelers are toxic, but some of them are doing this on purpose to make you mad. It's a fact.
If a surv really really annoys me, the i might try to kill him, no matter what - then it´s personal.
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I am still wondering whoever thought this would be a good idea. I show you ranks constantly on screen - but hey - they don´t matter. We use a secret number you don´t see...
Every normal person: Hmmmmm... isn´t this confusing people???
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Game was just released on Epic Game Store and is there for free for a week -> a lot of new players...
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Just to make sure - you know you can drop a surv? I didn´t know that a long time... its O on PS4 and on PC R
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not really - you have a base mmr, which is around your highest rated killer, afaik
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At the start of the match i would never camp. You have to try to chase and catch someone - also to see how good they are. If your first surv runs you for too long - switch chase and hope they are not all that good - if that is the case you can almost forget it.
You want to come to the hook/unhook chase/run heal flow. If you manage to get that most survs are to busy to do gens and often in my games - also as surv - you can´t get the last 1 or 2 gens. You are constantly saving or healing and the killer often gets his downs way faster.
Then just try to do this until someone dies and then the next.
Sounds easier than done... But as surv we almost always lose when this happens.
When you can´t get anyone in chase, then you can camp if you down. Sometimes the team tries so hard to save that they all die to that.
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Statistically you should have a few baby matches after getting destroyed a few times. You know... to come to 50%, 2k, perfect balance... Once in a while some actual balanced matches may occur.
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No. If you get a chance to tunnel someone out, your chances of winning improve. Sometimes they all can loop better than you, so do it if you can.
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No. Pinhead needs a buff.
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When i started the game i thought Boil Over lets you wiggle faster - i think thats what it should do. The teammate breakout doesn´t work in Solo Q.
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I have seen dumber people play than the tutorial bots. They could improve them if they want to.
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Botmatches would be cool. But a lot of people wouldn´t play online anymore and that´s a problem. So it probably won´t come...
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When i started the game i thought with this perk i could wiggle faster... you could not. But i would like to have a perk that let´s you wiggle faster (without teams help), because you are very often only some wiggles away when you get hooked.
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That is a range of 0 and 100... average 50 - so the system works perfect.
The human factor - you - is irrelevant...
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You got a bad teammate. You already have enought perks.
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I guess they can´t do anything. Don´t you think they would have done something if they could? Devs are not stupid. No one wants cheaters in their game...