Fair gateway two buffs for Cenobite to make his M2 viable

The gateway power reward is very underwhelming since it requires from player to be extremely precised with his controled chains. The two buffs will make him his power feel way more rewarding:

  • Controlled chains projectile (gateway) initially movement speed buff from 10m/s to 12m/s.
  • Controlled Chains no longer breaks immedietely from the environment, Instead it takes now 0.4 seconds to break it. (Still faster than wasting one second per chain in order to break them)
  • In order to compensate his M2 buffs make Possesed Chains (From Chain Hunt) to no longer launch again if the survivor breaks them by the environment.


Comments

  • I don't see how buffing the speed from 10m/s to 12m/s helps, especially when it accelerates quickly to 15m/s in less than a second.

    Honestly, I'd rather just have it so the launch delay by respawning chains is decreased from 1.5 seconds to 1 second. That'd be fair enough, imho.

  • It takes time to spawn and hit a surv. There should be some basic effect on it that delays or hinder the surv a bit.

  • @PlayTwink said:

    The gateway power reward is very underwhelming since it requires from player to be extremely precised with his controled chains. The two buffs will make him his power feel way more rewarding:

    • Controlled chains projectile (gateway) initially movement speed buff from 10m/s to 12m/s.
    • Controlled Chains no longer breaks immedietely from the environment, Instead it takes now 0.4 seconds to break it. (Still faster than wasting one second per chain in order to break them)
    • In order to compensate his M2 buffs make Possesed Chains (From Chain Hunt) to no longer launch again if the survivor breaks them by the environment.

    I've been a cenobite main since his release and I really think all he needs is either

    1) Environmental and pinhead breaks are just not possible (easiest option)

    or

    2) Environmental breaks take 0.5 seconds to break, and broken chains from the environment respawn AND shoot out without delay (it is ridiculous that they "respawn" to compensate, but then they take so long that they don't do anything to the survivor.

  • I think 1) would do a lot.