Marc_123
Marc_123
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- Marc_123
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Comments
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How to fix Bubba ... leave him like he is.
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As long as all the hate threads won´t really cause any nervs. As stupid as they may be.
He is fine.
All these hate and nerv threads are getting a bit out of control lately.
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@FriendlyHuntress said:
Es gibt auf beiden Seiten sowohl Idioten, als auch noch vernünftige Spieler, Surv- und Killer Mains sollten einfach endlich aufhören sich gegenseitig die Schuld zuzuschieben und ein neues, ähnliches Spiel wird euch wahrscheinlich auch nur von kurzer dauer erfreuen. Es ist und bleibt nun mal ein Spiel, bei dem es um töten und getötet werden geht (bzw dem zu entkommen), das es dort ziemlich toxisch zugeht, ist eigentlich nur logisch.
Das triffts ganz gut.
Und ja, die Surv Wartezeiten sind Abends ewig - zumindest in meiner Gegend. Dafür ist Killer super schnell.
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Sie versuchen wohl was dagegen zu machen, aber es klappt halt leider nur halb.
Um jenad zu reporten muss man das am Ende im Spiel machen, damit das Spiel markiert wird. Dann muss man aber auch ein Ticket aufmachen und am Besten wohl ein Video anhängen, also leider ziemlich aufwändig.
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Ja, ist so.
Mittags bis Nachmittags sind die Surv Warteschlangen recht schnell bei mir und Abends die Killer. Umgedreht dauerd Surv am Abend ewig.
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Wenn man neu anfängt ist das Spiel leider schwer.
Bubba ist nicht der stärkste Killer und gute Survs können den trotzdem austricksen.
Aber bis man selber so gut ist, dauert es leider etwas. Und das aktuelle Matchmaking hilft leider nicht, da du als Anfänger nicht unbedingt auch Anfänger Killer bekommst.
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Hey, your MMR goes down, theirs goes up.
At the moment i would they you won and they lost.
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Don´t like Spirit, don´t like Huntress.
If it should be a really strong killer than you probably need to go with Spirit, Huntress or Bubba or Hag from this selection.
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Twins can be very strong - but prepare for the hate you will receive :-)
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You should watch the Q&A again.
There is nothing of all the mentioned dreams here coming. If one thing was clear in the Q&A that everything is difficult and takes a lot of time. So i won´t expect much changes soon.
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Nice thought but..... no.
People won´t stop being idiots.
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Just saw stretched res in a youtube video - it looks like ######### and for me this is like cheating.
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If you saw the Q&A they won´t go back.
I hope they maybe can find a working solution but i doubt it.
Same thing as kills/escapes - only the outcome counts - nothing in between.
MMR may work perfectly but the backflling ruins it - the outcome is it is bad and not working.
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No, we don´t.
Read the forums - it would be better if there would be no chat on PC as well. We seem to have far too many people who are way to sensitive about everything.
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@SpitefulHateful said:
https://forum.deadbydaylight.com/en/discussion/comment/2767070#Comment_2767070
This is a game, not a sports competition. Some people don't grind away hours and hours to master looping, which won't get them anywhere in their real life. They want to complete an archive challenge or score a win and stop at that. If they're stuck in a trial where neither of these objectives is happening, there is no point in wasting their time.
This may be a principle thing for me.
I lose often and i don´t play very competitve and doing challenges as well. But this is a team game - and therefore i at least try to play to win. Even if it doesn´t work.
And even if the killer is a god, i am also a bit frustrated but as long as i play now, i have never ever dced.
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If survs always run very soon you have a hard time to win, no matter which killer you play. (ok some can)
That is the famous hold W strat everybody talks about.
A surv just running straight away takes you a lot of time to catch up. If everybody only does that the game will be hard.
A lot of people struggle against good loopers. Dropping chase and try to find a weaker survs is ok. But sometimes there simply is none.
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Sadly happens often now.
For me that is no sportsmanship and is really childish. You screw your team.
Even if you lose you can at least try.
Some games start really ######### and you manage to win anyways - and that are usually great satisfying moments.
Also i think you will never get better if you not try to improve or maybe only learn one trick this killer is doing right.
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DbD is very good. If not people won´t care as much.
But you only can hope it gets better not worse.
Sometimes developers create something great and don´t really know why it works so good. And in their attempt to make everything better they ruin more and more.
And a lot of sequels usually suck. Sometimes there is a bit of luck involved.
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With a multiplayer game it is smarter to try to keep your playerbase. By adding to your base game this is mostly the case. And you do that as long as it works.
If you make a new version you will lose players. Maybe you get new ones, but maybe not.
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When they tested it first everybody said it is horrible. And the last test was also horrible as i remember.
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That is normal and that is the reason everybody is comparing the ranks at the end.
You compare what you see.
And therfore it will always be difficult to get that ranks are not used for matchmaking.
And even if i believe them that the only reason MMR is not working may be the backfilling thing, this is still not a good thing then.
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Claire could use some adjustments.
Chris is ok - he is his own version. He doesn´t really look like in any RE game, which is pretty accurate.
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If they keep working on stuff like that i think this is a good thing.
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@Peanits said:
To go into details on that a little bit, removing them is not as simple as selecting tier 1/2 of each perk and pressing delete. In order to reduce each perk to one tier, you'd have to update the bloodweb to support it (and additionally, add support for any already-generated bloodwebs that contain perks below tier 3). Likewise, the perk tiers would have to be removed from the UI wherever they appear, and any place a tier 1 perk could appear (e.g. In the Shrine), you'd have to update it to show the tier 3 version of the perk instead.
So while it sounds very simple and can be said in a couple words ("Remove perk tiers"), it would actually be a substantial amount of work.
As for why it's not a permanent solution: Each time new content is released, not only does the amount of perks increase, but the number of characters you need to unlock all those perks on increases as well. Since you have two different factors increasing here, the grind is increasing exponentially over time, not linearly. Even if removing perk tiers would make it manageable for now, sooner or later it would catch back up and become a massive grind again. We've made changes in the past to reduce the grind, such as reducing bloodweb cost/size, adding additional perks to bloodwebs, etc. While these worked great in the short term, the grind always caught up eventually.
Would it reduce the grind pretty significantly for now? Yes, absolutely! But if we're going to spend a bunch of time on something to fix the grind, it makes more sense to spend the same amount of time and work on a permanent solution instead. (And for what it's worth, we do have something else planned for it!)
Long story short, it's not to shoot down the idea of removing perk tiers. It would reduce the grind, absolutely. It would just take as much time as a more permanent solution.
What is the difficulty by simply reducing the cost on the bloodweb?
Like all 3000 items cost 1500, all 5000 2500... That would also reduce the grind immensly.
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Funny was that one of the highest kill rate killer is Twins. He mentioned that.
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I can´t destroy your CoH Boon, but you can destroy my NOED.
You don´t care about Noed the whole game and then are shocked when a killer runs it.
If you are afraid bring Small Game / Counterforce / Detectives Hunch and destroy all totems and you will never have to dead with NOED ever.
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@turfking said:
I'm on Xbox & I'm a little late to the party. I missed out on the stranger things chapter. Is there any way to get the Stranger Things DLC still and if not, does the Nightmare Edition still work? Does buying a download of that edition work (if there is one) or the physical disc on the NM edition? Will I be able to use the characters if I buy that Edition new? It sucks that I'd have to have the disc in my system because I'm used to using downloaded games now. So if the Nightmare Edition actually works still and that's my only option then I will do it & pay the extra for another full game.... so can please anyone confirm if that works or not before I waste money on iṫ? thank you very much
In the Info & Help Tab on top is info on the ST DLC.
The Nightmare Edition is also available on Xbox - the Disc Version will continue to work as stated here a lot. I don´t know if you need additional stuff on Xbox - as far as i know Microsoft has this "best possible game version" thing going, where you always get the best version for your Xbox (one or s/x).
In the FAQs only PS4 is mentioned.
I purchased the physical Nightmare Edition of Dead by Daylight on PS4, will I still have access to the characters after the removal?
The content included in the Nightmare Edition will still be available on PS4; however, if you wish to transfer the content from the Nightmare Edition to PS5 you will need to reach out to our Support Team here for a free voucher which you can use to reclaim the content of the Nightmare Edition on PS5.
Once I receive a voucher for Nightmare Edition content on PS5 from the Support Team, how long will I have to redeem it?
Vouchers will be valid until March 1st 2022, so make sure to redeem them before then!
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@Mandy said:
https://support.deadbydaylight.com/hc/en-us/requests/new - you can contact our Support Team directly for that using this link
Received my code (pretty fast) and redeemed it - thanks. I still will have to wait till i get a PS5 someday.
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They showed the teaser. I bet you collect these pages and unlock some stuff with it.
I would not write off the inflatable tigers though...
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I think he did good.
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No general changes to boons - just confirmed in Stream.
CoH nerved to max 75%.
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Yeah they just said it.
Programmers working on CPU Load and reduced it a bit. If this is true, this is good.
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For me there is also a little delay.
It depends on Framerate and Ping. So it varies a bit.
On my PC skill checks are smoother as on PS4.
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NOED is ok.
Not everybody runs it. And therefore you are not cleansing totems because you don´t care. And then it shocks you when he has it. Completely your fault.
If you are scared of it get Small Game / Counterforce and destroy all totems by yourself and will never have to deal with it.
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Only played a couple of times the last week. So, also not much.
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Skill checks profit from high frame rate.
Afaik the frames are not that great on Switch and therefore they are harder to hit.
I already feel a difference between PC and PS4.
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@Akumakaji had a great idea for bloodweb and prestiging.
If you prestige like at P2 all perks will already come at rank 2, likewise at rank 3 at P3.
I really like this idea.
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No.
A lot of people have no sportsmanship - if they don´t like the map or the killer or their teammates or get down too early they don´t "have fun" and dc.
And they don´t understand why they shouldn´t do that. You can read it a lot here in the forum.
Imagine in a real game the losing team would just walk away because they have no fun...
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...like at P2 all perks will already come at rank 2, likewise at rank 3 at P3.
That is an awesome idea - would be great! But will probably not happen.
And yea, the blood on all outfits would also be quite nice. I also don´t like some base outfits so P3 is wasted.
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I play like always as i can´t change my style.
My last played games were ok. I seem to get better survs when i play killer and get strong killers when i play surv. So it does feel a little off.
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I like it. After playing it some times now you get used to the layout. Also there is a drawn map in another thread.
People exaggerating as always.
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If you remove all campers and tunnelers and all clicky and t-bagging survs i would guess about 40% or all players would be gone...
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You can be sure they know how they can fix this as they have programmers too.
They don´t want to for some (unknown) reason.
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... because they can´t find matches anymore as all killers left.
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Zombies are cool but they get stuck so often.
I hope they improve their pathing.
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Played Resident Evil yet? Almost every RE is (very) good.
World War Z i liked playing - Zombie Shooter - SIngle+Multiplayer
The Evil Within - a bit slow but good Horror game.
Alan Wake was also good.
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Actual considered good perks are from Trickster (No Way Out), Plague (Corrupt Intervention), Pinhead (Hex Plaything, Deadlock) and Artist (Grim Embrace). And BBQ from Bubba.
You sometimes can get them on the shrine.
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Sadly not.
If you buy a perk or learn the teachable it is still rng based when you will get them in the bloodweb.
Can be incredibly annoying if you want a special perk and don´t get it.
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@SayianDlight said:
https://forum.deadbydaylight.com/en/discussion/comment/2757152#Comment_2757152
And it does depend on maps too. But still, the amount of her traps is not little though
But she need some as they can activated fast by just running past if you know where they are. It is not like trapper.