Mandy
Mandy
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- Mandy
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We have switched out the old white glyph challenges, its been changed to a different challenge
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That's a really good video regarding the counterplay tbh
I'm seeing more survivors crouching now as well when he's in power - this is purely annecdotal from my own matches.
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@Valuetown said:
Basically title. On the PTB, NOED was changed to what it really should be: revealed upon the last gen being completed. They "fixed" this "bug" aka enough killers cried so they reverted the feature change. Meanwhile, for half of every match, the audio in the game is bugged and it's as if I stepped into a deafened Hag trap. Great work!
It was not a feature, it has never been a feature. It was a bug pure and simple and it was fixed. Please stop trying to spread misinformation.
There is no Survivor or Killer bugs with our QA team, bugs are prioritised by impact first of all, and QA don't look at which side it's for. Lets stop making these arguments that we fix something because we're killer sided / survivor sided, we fix it because it's a bug.
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Lets not discuss legal aspects of things on here please.
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@TropesDaMan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088326#Comment_4088326
WAIT WE DONT GET A DELAY THIS TIME?
you don't! ITS OUT - GO GET IT!
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@TropesDaMan said:
yall are lucky, us switch players gotta wait a few more days
no you don't! The update is out on Switch as well today - but whilst you can buy Jason in game with Auric Cells, the DLC itself won't be obtainable until Thursday.
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Thank you for making this post - speaking on behalf of the whole team we were pretty sad that Count of the Fog couldn't join us in the celebrations and we are wishing them well with the situations they are facing <3
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I'm not going to get into the whole discussion again of whether we should stream ourselves playing the game….but MANY of us actually do play both sides of the game in our private hours, and we all play a mixture of killer and survivor during the course of our work.
Please don't keep perpetuating the myth that developers do not play the game.
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I can neither confirm or deny the crows involvement, the crow made me sign an NDA
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I love polls like this, I'm always fascinated to see what sort of content players want to see - thank you for creating the poll!
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The stats on the Total Hours are correct as far as we've been able to tell - it does not count any time that's in the Store, in lobbys, in queues etc and those amount to more than players feel. If you look at your total matches played, and multiply that by roughly 11 minutes, it gives you a good ballpark of time spent in matches.
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083058#Comment_4083058
Do the community managers here still relay posts like this to the team or create a jira ticket on our behalf?
I can only speak for myself, but I really don't want to create yet another online account for a very small use case and increase my digital footprint when all the necessary info is already in a thread like this.
no we don't, its why we direct everything to Betahub.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4082854#Comment_4082854
I feel like some of the bugs I have reported on Betahub are not seen. How do I know someone has actually seen it or logged it? (Is there a setting I am missing or something I need to download?)
everything is seen as it creates a jira on our system automatically, however priorities on bugs themselves are different and having duplicate reports etc will increase the priorities on a bug, which is part of why we always advise reporting, even if the bug is reported on there.
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@XDgamer018 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4082854#Comment_4082854
quick question. Is there a way for players to know where to go to report bugs while in-game? (via a "report bug" button) or something? or is it fully third party?
Its unfortunately not integrated into the game, so it does need to be either on Discord or the website.
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This is actually a bug, not a design intention - and it will be fixed for release!
But a good opportunity to remind everyone to report bugs they find on Betahub, its the only way it's guaranteed to be seen.
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There is no plans for voice communication, its not something we wish to have in the game. It also isn't the balance that many people think it is, even with voice communication, will you get random survivors risking themselves to save another for example? How do players speaking different languages communicate etc?
The impact of SWF is the F part. Its friends working together with or without voice communication - working as a team. The hard part with solo's is the team mentality, the game is 1v4 not 1v1v1 etc but its often approached that way by players. Solo queue legitimately has a lot of information that helps them, they can see other survivors perks now, the HUD gives all major information in the game, game sense shows you what locations the killer is, so where the chase is happening for example. But what solo queue doesn't often have, is players who play for the team, and I don't believe that any amount of added communication will change that.
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@Brokenbones said:
Makes sense if you think about it, you want everyone's attention on the new content first so any glaring things can be ironed out ahead of release.
I've always seen the mid-chapter patches as the 'live balance' updates. Though sometimes they do squeeze in a few balance tweaks into big release patches. Probably just how dev time works.
yeah exactly that
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081729#Comment_4081729
Does this mean a mid-chapter patch with DLC would not have any live design changes since it would be new content release?
no that would be different, we're looking at killers specifically
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There are no plans to have live design changes during new content release - history has shown us that this is more problematic in getting feedback on new content as well as the changes.
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Its not deleted, its active if there's queue time issues - so if the queue goes over X amount of minutes it will kick in.
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Cross-Progression FAQ – Dead by Daylight
There is an FAQ on our Player Support site (link above), that should answer all the questions that you have.
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When you start the game up, your ban duration is shown to you in game. Harassment can definitely be also based on usernames as well as what is said in end game (or pre game) chat.
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Not quite sure what you are trying to sync - its not clear from your message. If it's your game account on MS Store to your BHVR Account for example, I would suggest contacting our Player Support Team who can help with account related issues: https://support.deadbydaylight.com/
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That is definitely not something we've said! And I'm sorry that you had both that in-game experience and that experience with a content creator :(
If you were not participating in the cheating, not in a SWF with them - there's no way that could come back on you.
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@Fenril said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078615#Comment_4078615
I see. Well, not gonna say ''no'' to sneak peaks, I love sneak peaks, hahaha!
But since you're already here… I'd like to take this opportunity to ask you… reaching prestige 100 is no easy task. Of course, it's way easier if we have a ''one month bloodmoon event'' to aid us, but without it, it's no easy task. Could you guys think about a cosmetic, a full-body skin for us, as a reward? I think it would be great. I agree with my fellow players… the avatars are cool and all, but we have the feeling that there is something still missing after months of grinding.
there is no plan to introduce cosmetic rewards for P100, it's a choice players make - our stance on that has always been clear.
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@Moodyy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078621#Comment_4078621
Please give the other OG survivors/Killers too , I did a legacy recolor for Hillbilly a couple years back.
https://us.v-cdn.net/6030815/uploads/KEAORG89U3CQ/videoframe-5803.png
It will be for the two characters shown in the screenshots from the OP
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@SkeletonDance said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078615#Comment_4078615
So instead of masquerade themed masks, we're gonna get bloody legacy outfits?
we'll have more information soon, just wanted to step in here to manage expectations on prestige rewards!
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These are not going to be for Prestige rewards…these are for the upcoming anniversary period, we just got a bit excited and and revealed too much too soon 😜
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@Shirtless_Myers said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4078524#Comment_4078524
I find it comical how you acknowledge that Nurse is problematic enough that people would block players who pick it, yet refuse to adjust the killer who ignores counterplay and pairs perfectly with subtle wall hacking cheats that game devs also refuse to do anything about. Why does your team never address the blatant amount of cheating in your game?
I didn't acknowledge it, I acknowledged people's behaviour - those are two very different things, please don't try to make more of my comment than it is.
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There is no plans for this. There used to be a third party tool in the past that did the same type of thing, and of course it was abused by players blocking people who beat them - killers blocking survivors, survivors blocking someone because they played Nurse for example. It's definitely not something we want to see happening again.
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not a request I expected to see this Monday morning…
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The reasoning that Killers cannot be switched in the lobby is due to MMR. Whilst even if you're top MMR on one killer, other killers will be at the lower level if you've not played them so much - so yes there can be quite a big difference in the numbers. Whilst the number doesn't go back to that of a new player, it can still be substantially lower.
So for that reason alone, the feature will not return.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4077735#Comment_4077735
It would be ok but I think theres still map boosting in 1v4 which shouldnt exist only maybe on new maps or maps which have some achievement tied on it but thats it. Map offerings are bs because like now they do little I get it but before they made maps guarantee and it was terrible constantly getting few maps in vast majority of cases survivor sided because survviors have 4 offerings and killer can only pick one, I was sick of it as killer or as survvior just getting same survivor sided maps no change or rng in maps.
The main thing is maps are super important in this game they create like 33% of the match favor to each side which is a lot, they can boost some killers or totaly drown them like bubba on larrys vs ghostface on larrys thats why Im for having them random them guarantee.
there is no map boosting in 1v4 at all anymore, that has been removed. What you do have is Realm Repeat Prevention, which is a difficult one as it needs to work for all 5 people, so there can be the occasion where that has to get overridden.
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We expect players to behave with some level of maturity, and if you've been banned for Communication Abuse, that's more than just some swear words at someone. We do not take ban appeals for temporary bans either.
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Lets not discuss bans here please, thank you!
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We do not discuss bans on the forum and neither are we in a position to help expediate the process, that must go to Player Support.
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There's no plans to bring back dbd Mobile I'm afraid. And Licenced content will likely always remain paid for with AC's not in-game currency.
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There was a full engine update which always requires things to be downloaded again, making it a much bigger update than normal.
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This was not in the patch notes and there has been no functionality change to The Doctors Addons - so whilst the text has changed the in-game numbers remain the same.
Now this is ahead of some further minor tweaks to the numbers of The Doctor in the upcoming Bugfix Patch which should be available next week, adding some of the value of the addon the killers basekit etc.
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If you think you might have found a bug, please report on Betahub so the correct team has access to it, thank you.
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I'm going to close this here, we have stated time and time again that voice communication is NOT cheating, is not going to be considered cheating either - we actively support and promote it. We define what constitutes cheating and make those final calls!
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I'm sorry, I'm missing something here @radiantHero23 - it ws removed by intention, you were told it was a design decision. The Community team aware that players including yourself were not happy about that, gave the feedback that players wanted the helmet back. Now it's back, it's a problem? Yes it's done as a bug fix on behalf of our QA, and I've acknowledged that this makes it confusing. But really can't figure out quite what the complaint is here.
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@jayoshi said:
I think we are getting gaslit more. Why can’t they just admit that they realized she should have been holding it and didn’t think this was a top priority to fix. I would be more satisfied with that answer.
because then I'd be just making up a story instead of telling you all the truth!
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075536#Comment_4075536
Its not confusing, its frustrating. It feels like being lied to.
I have to ask again. Why was it removed in the first place?
it was a design decision, probably something to do with the animation
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Please make sure to report any bugs to Betahub in order to get things addressed, thank you.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075523#Comment_4075523
If they want to tell me, that her having that trap in her hand in the first place was never intended to be that way, then nope. Im not buying that at all.
Why is her hand shaped like shes holding something then? Why was it always molded to look like this?
I never said anything about the original intention. I am addressing your comment about what the moderator said to you and I explained that the intention to not have it there was a decision made, not a bug. However with the feedback it was re-assessed and then given the way it was implemented back, was done as a bug fix - I can understand that part being confusing.
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@radiantHero23 said:
I just dont know anymore.
Did the moderator straight up lie to me? Did they make up an answer just so that I shut up about an issue in their game?
Isnt that what the forums and especially the bug report section is about?After all these years, this just hurts.
they definitely didn't lie to you. The intention was made to not have it there by design HOWEVER with the feedback that players liked this, it was re-instated.
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@Neprašheart said:
Will there be an option to turn these settings back to the old ones?
As much as I'm aware of the benefit, I'd like to keep the killer hidden and the way it is until the update, so to provide me with a bit of a challenge and figure things out for myself rather than having the game do it for me.
If there's something that I genuinely enjoy about this game, it's the element of surprise; Updates such as this one are removing it, so to compensate for the competitive environment that I absolutely despise of, because I've seen it ruin the games' potentials far too many times over the years..
If you don't wish to know the information, you can then not use the Match Details screen during the match. Its a choice on your side whether or not you wish to use it.
Seeing a lot of discussion here and it's not so much SWF vs Solo - Survivors are MEANT TO WORK AS A TEAM, that's how they succeed, and showing each others perks is a big part of that. It will never equal SWF, because SWF is more than just information - its about wanting to work together, wanting to make saves, trading a health state, which is lacking in solo queue.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4075259#Comment_4075259
this is sounding like another win for no mither+ plot twist gamers! Now we counter Corrupt Intervention and we reveal the killer? Nic can't keep getting away with this!
nope that won't work to reveal the killer in the Match Details screen!