Mandy
Mandy
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- Mandy
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I had a quick look at your account - you should have access now and should be able to change your avatar.
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There is a bug unforunately with the merciless killer conditions - there will hopefully be a fix for this very shortly.
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@jpt1971 said:
Seems to be that holding the game hostage is a matter of opinion.
Singling a person out and continue to attack till they are out of the game. is listed as a ban-able offense yet another page "tunneling" is not. So apparently this is matter of an opinion as well? Its only ban-able if they are doing it to ruin someone's enjoyment? and not as a valid strategy?
On both levels Survivor and Killer. I do not want more peoples opinions I would like to see it further explained by Game Devs etc. I would like to see something official and something that addresses some of this issues.
They define a action that most call tunneling as a violation, but then another page directly say "tunneling is not valid reportable action" so more info please!
They never define holding the game hostage. Is a killer blocking a player(s) so they can't move and actually play the game hostage? Is slugging and not hooking till everyone bleeds out a violation? Is doing the iffy topics like slugging and letting bleed out then bragging about it on social media and doing it to every team as killer because it ****es people in that group off? Is that a violation? (NOPE because it's only considered if the victims report it)
Is there a system in place AT ALL, for people who post on social media or video feeds bragging about ruining peoples game play and loving to "P* **" people off?
So really I am over opinions of other players, I would like to see things more defined by Devs. I can't find such a place and it's almost like its a pit for toxic breeding. BUt only if you go out and try to learn more about the game and community to learn and get better with and from.
Thank you
Someone has already linked the official game rules here for you so I will refrain from relinking them.
Our official rules do state that tunneling is not a bannable offence and yes it is essentially part of the game.
Holding the game hostage is something we've answered many times on this forum, I am sure that you will find many comments by myself and Peanits addressing the situation - and those are official comments. And in answer to your question, yes blocking someone so that they cannot do anything to progress the game is against game rules - if they are not in dying state (bleedout), EGC has not started (countdown timer for end of game), on a hook (again hook timer will end) - there is nothing they can do to progress that game, so the player who is preventing them taking part in the game is at fault here.
We do not monitor anything that happens outside of our official platforms, we take action when our game rules are broken but what happens on other platforms such as Twitter or Twich etc, are on them to monitor and take action if it breaks their rules.
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I for the most part ignore them...unless they are breaking the rules and are threatening in nature.
I always think that in any online game there's a degree of smacktalk especially with PvP so to me it's always seemed a bit inevitable. However, we do take chat offenses very seriously and do our best to protect our players - hence the chat filter, and whilst many of you do find it to be overkill on the filter, I think protecting players and not subjecting them to abuse is necessary.
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There's a lot to unpack in this post and it's a Friday afternoon but I'll do my best!
Game is not dying, game is also actively supported by us, regular new content, regular updates etc.
There has never been a plan for the survivor to fight back, they have hook states to compensate for that really, DbD is not a survivor fight back game, never has been designed that way and as far as I'm aware, never will be.
Maps are not necessarily smaller and they're not buffed to suit either side - however there's always going to be various maps that suit one side over another and suit a particular killer more than another, that's pretty much inevitable.
Can't blind the killer at a pallet? That's listed as a bug and definitely not intentional.
Perks are complained about on both sides, we've already acknowledged that we're looking into the situation with Eruption amongst other perks. And this is something that we hope we will be able to continue to do reguarly. Last summer we did do an overhaul of a lot of perks on both sides.
Killer speeds have not increased, 4.6m/s has always been the default killer speed, with 4.4m/s for most ranged killers. Killers need to be faster than the survivor, they also have a completely different sized hitbox and are not in 3rd person like survivors, which gives Survivors the advantage in looping etc the killers speed effectively balances that, otherwise they would never be able to catch up with a survivor.
Shadow buffs/nerfs are not a thing. True sometimes things are accidentally left out of patch notes and we acknowlege that and normally add them in as soon as it's realised. This is something that happens rarely however.
Servers have not changed over the last year - they are still the same servers in the same locations, if you've started to have issues where you had none before I do suggest checking your equipment for any issues or open up a post in our Ask the community section here to see if anyone is able to assist you in your connection problems. Our support team also has some helpful advice on their website Technical Support and Troubleshooting – Dead by Daylight
There is no favouritism between the killer character chosen and the map RNG that you get - you are just very lucky to get an open map when you have played as Huntress. Maps are pure RNG unless offerings are used and you could just as easily end up on Lerys as Fractured Cowshed.
I'm sorry you do not like the rift cosmetics, please feel free to give more information on what you didn't like, we're always listening out for feedback with regards to all aspects of the game and that includes the Rift and the Archives in general.
I'm sorry that you're not satisfied with the current state of play with Dead by Daylight, this is a live service game where things can and do change when necessary and we are constantly striving to update the game and improve upon it. The new Survivor HUD is an example of that, we were aware of the many complaints on how bad it felt playing as a solo survivor and many of us play this game as well do not forget, and we added this quality of life update just recently. There's also more to come for accessibility with the visual terror radius that we've mentioned briefly. There's always going to be changes with a live game, it's the very nature of the game.
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I am afraid there's no way of resetting progress under your account. You would need an entirely new account I'm afraid.
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I'm sorry but I do not have any updates at this stage.
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@KblokoBR said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332992#Comment_3332992
Good, but when the quality of life in the killers side gonna come (linked loops, tons of pallets and stuff)?
loops and pallets are not quality of life, those are balance features.
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I'm going to close this here, because this thread is not something I find in good taste and does lead to a lot of misconceptions.
I will say one thing on the cheating issue - we made it very clear this is an ongoing investigation, we close a vulnerability, something else is found, we work to close that, something else is found, it is an ongoing issue that all online games have. We also cannot give too much detail on this as then we'd be in the position of giving the wrong people the information. We did give numbers on the players that were banned in 2022 in our January 2023 Dev Update, but we're not currently able to share what further action we're doing to prevent cheats, the nature of that work is pretty secretive i'm afraid for reasons I've mentioned above.
The Developers work incredibly hard at this game, it's a Live game where there's a lot of changes and a lot of updates and new content that comes very regularly to the game. The joys of a live game is that sometimes things can go wrong and sometimes decisions can be made that you might not personally agree with - most of those are to do with live balance changes etc. These things will always change, there's always updates being done and the Design team is constantly looking at balance changes, addon changes, perk updates etc. This is a big game, with a lot of moving parts and things do take time.
I'm not going to tell you to not hate, but I will say - hate is a super harsh emotion and probably not one that should be held towards people who make video games. The team put a lot of love, passion and hard work into this game - the whole team, and threads like this really does a massive disservice to all those people.
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Xbox Status | Xbox Support - will add this again, please follow that link for further updates as this looks to be on xbox side right now.
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Thanks for your reports on this, we're checking into it.
Had a quick check with Xbox service status as well - looks like they're having an issue, so could be connected.
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@austindangerpowers said:
Found mandy's alt account
I was actually thinking that someone was going to accuse this of being an alternate account, of course I wasn't disappointed, I know this community very well!
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@JoeChill261 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332966#Comment_3332966
The buff would be fine, if they corresponded it with buffs for the weaker killers, but it did not. Nurse and Blight are going to be all that anyone sees now, like this literally kills off 90% for the roster, it puts Huntress, who was already slipping tiers, down to B tier at most now. Reloads just became even more inefficient.
Nurse, Blight, Wesker, Spirit, Artist are now the only viable killers at top 5% mmr, and you will be forced to run slowdown on all but Nurse and Blight. Then there is Nurses new chase music, which completely removes her ability to hear sounds other then the chase music.
Devs should have held off on the gen progress percentage until they had some buffs for the weaker killers. But nah, that would be logical.
I think you're focusing too much on balance here and not Quality of Life which is what this is intended for, and where the biggest gains are going to come from. It's why I've said from the start not to focus on balance when discussing this feature, as information alone doesn't change the killer experience.
Solo survivor was unarguably the group that was in dire need of attention in respect to qol in the game.
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@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332992#Comment_3332992
Correct me if I’m wrong but does this update mean that the progress bar will FINALLY display an accurate percentage of how much of the generator is done?
yes, the icon will show the progression of the gen being worked on by that survivor.
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Buffs are not really things that happen in Hotfixes too much - Hotfix 1 & 2 are normally addressing the bugs that have been found, and most of ones that are found from release will be in the 2nd hotfix.
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Quality of Life for solo survivors is most definitely the goal of this feature - its still nowhere near the level the information that's obtainable in a SWF, which is partly why I'm emphasising quality of life here, as it's going to feel a lot better.
A group of SWF playing together doesn't necessarily mean they're going to be a crack seal team, they're still limited by their abilities/skill - giving solo players information is going to help for sure (a much needed help!), but it's not going to make them invincible as they still have to figure out what to do with the information presented to them.
As with any change that we make, these are things that we will be monitoring.
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I'm sorry but there is no cross progression between those two platforms.
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We do not discuss bans on this forum. I am presuming you've already contacted our support team to discuss your ban. Other than that we cannot help you here.
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No posts are being closed or ignored, they're being directed to bug reports and to the initial report - the same with all bug reports.
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I will clarify here, we've not said what we will look into fully, just given a hint at ONE thing...please do not make this a "this is getting nerfed so this should as well" discussion, when you do not yet have all the information. Yes we are currently looking at Eruption, pretty sure our Design Team is looking at other perks also.
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@SerraTheBoneDaddy said:
Seems to be working as intended? Healing through a health state, regardless of which health state, is how mangled works. Deep wounds is considered a special health state. Mend is the term they use, but it is still healing for all intents and purposes. Pretty sure Haemorrhage affects mend as well?
mending is not considered a healing action in the same way, which is why you cannot see it with Nurses Calling and things like Mangled status effect are not designed to work on Mending.
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@usesPython said:
The visual TR is very cool, but how will it interact with killers like Huntress and Freddy who are balanced around a small TR with a large and obvious lullaby?
Currently the only killers with a lullaby are Huntress, Freddy, Twins, Trickster, Onryo. With some of the easily missable lullabies like Onryo I can see arguments for why it shouldn't be shown visually (God knows that Onryo doesn't need more nerfs to non-condemn playstyles) but there should definitely be at least a case by case for showing a killers lullaby visually if they're clearly balanced around it.
There will be more information coming in due course and like pretty much everything players will get the opportunity to test and give feedbacks in PTB's.
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@TheycallmeLix said:
Can we please get an update on this? Many people really dislike the new wiggle skillcheck mechanic and want a option to use the old wiggle!
There are no plans to have both implemented I'm afraid.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328133#Comment_3328133
Deep wounds is supopsed to prevent DH's endurance effect correct? In both instances after the patch players who were in a deep wound state managed to use DH to absorb another hit without going down.
Do you have video on this? As I've not seen this happen at all, and my own tests show that DH doesn't absorb the hit.
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326113#Comment_3326113
I only start a recording when I think people are cheating (bans on record) or I see them cheating.
In both games I saw a survivor use DH with Deep wounds and take another hit to go down.
That sounds like it's working as intended, they had Deep Wound, they used DH - you saw the animation, they went down with the hit because they get no Endurance as they were already in Deep Wound?
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I'm sorry but we do not have any further updates on these two things at the present time.
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For those that are not noticing any sway effects with this updated wiggle mechanic, can you grab me some video please?
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Hello, thank you for reporting this in - can you give more information on what killers couldn't be blinded, thank you!
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Thank you all, we have enough accounts to look through now - appreciate your patience whilst we check into this.
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I'm closing this here, it's just an argumentative post at this stage without anything constructive being added.
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@IndigoA said:
Hi Mandy
My xbox gamertag is Vexxol
This has happened to a lot of people so I will try and get as many tags/IDs as possible
thank you!
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I'm not sure exactly what you're referring to?
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This bug has already been reported on the bug report section of the forum, please upvote the bug report so that we can adequately track how many players are affected.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326010#Comment_3326010
Hey Mandy! Quick question about Wiggle Skill Checks: is the removal of Bloodpoints per Skill Check succeeded intentional?
does not seem to be intentional!
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3326010#Comment_3326010
Hey Mandy! Quick question about Wiggle Skill Checks: is the removal of Bloodpoints per Skill Check succeeded intentional?
I can check!
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Do you have a video showing that Dead Hard worked to take another hit?
I've seen survivors have the animation whilst in Deep Wound but they've been unable to avoid the hit, if the hit connected they have gone down whether they dead harded at the correct time or not.
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@Bot_Salvo88 said:
Yes! It just came out. Thank you devs <3
https://us.v-cdn.net/6030815/uploads/OC1RLRP1LC0P/img-20230124-211229.jpg
yay! Thanks for letting us know you have it, that's appreciated. Hope it downloads quickly for you, and you get to enjoy the Event <3
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325996#Comment_3325996
Trying to pretend like knowing what every survivor, all the time and by extension the killer is doing at all times mapwide and without taking up any perk slots is anything but a massive buff to survivors is a bald faced lie. It streamlines decision making to a ridiculous degree and by extension efficiency.
Like it's fine that survivors are getting this buff. But don't try to gaslight yourself and others into thinking it's somehow not a buff.
Quality of Life is the main aim of this feature - as i said, it might well be an overall buff to survivors, however knowing information and acting on information is a very different thing. which is why we will carefully monitor the situation.
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The change in the wiggle mechanic was in a beta phase previously - to have our players try it out, it's been in Beta for quite some time. There was never going to be a permanent option for a choice, it was always going to be one or the other when the final decision to the wiggle mechanic was made.
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An increase in Quality of Life for solo survivors is what we were aiming for - there are other things that can be added such as Gate progression etc, but the decision is made for right now to add these features in gradually, we are adding in gen progression so you will see how much progression is on each gen that a survivor is working on, but for now at least there's no plans to add any more features. It will be a testing phase to see how this goes, how much effect it has on gameplay etc and we will be monitoring it all very closely.
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Yes there are no offline matches in DbD, even custom matches are online.
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The update for Epic Games will hopefully happen a bit later today, I do not have a confirmed ETA as yet though I'm afraid.
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325177#Comment_3325177
Can we expect the gen progression info change in one of the hotfixes?
It will be in a future update, that might be a hotfix but that's not confirmed yet.
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@Chordyceps said:
https://forums.bhvr.com/dead-by-daylight/discussion/361789/bhvr-needs-to-show-they-do-read-feedback
There actually used to be a "BHVR Read" thing on your profile to show which of your posts they've read. Not sure why they removed it when updating the forums.
It's not removed, it's there if you have any.
I do read feedback that's my job - and I do compile it, I just do not have the time to respond to everything as otherwise I would not get any of my other work done.
Moderators are here to make sure the forums are kept clean and safe for our users so they do comment a lot of ban appeals and how to report etc as these are helpful for our users and players.
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@bm33 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325137#Comment_3325137
Good to know, thanks Mandy. 😁
Should also note, I'm happy to answer questions on it!
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There is not going to be an English version...we will have explanations on the patch notes when the update drops.
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I'm seeing more Huntress Lullaby the last couple of days, makes me feel the skill checks are faster due to the lack of warning sound.
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@AssortedSorting said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325046#Comment_3325046
Until BHVR has their own mandatory login for all players that they hold on their own database (A BHVR account), cross progression would be a pain in the arse and likely prone to errors.
They do have BHVR accounts but as far as I’m aware it’s still basically in “beta” testing.
Not sure if they’ve given up on that front or not though.
We have BHVR accounts which are currently used for Cross Progression between other platforms.
Cross Progression is not solely down to ourselves.
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There is no cross progression from PC to console - including Xbox to Windows Store.