Mandy
Mandy
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- Mandy
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Comments
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@TheShocktor said:
Really gonna move my discussion because you don't like my opinion? Wow these admins must be survivor mains
I think pretty much everyone on this forum knows how unbiased I am...and I am the one that moved your thread to the correct Sub Forum.
You made a suggestion to add a Fatigue mechanic, I've moved that to the Feedback & Suggestions part of the forum.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1658371#Comment_1658371
The problem is while you are hooking the second one, the other two survivors will probably rescue the first one
which means that they're not on gens.
I have no problems with the cage, it saves time overall, I don't have to worry about flashlights, pallet stuns etc - I can get back to pressuring the map instantly.
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Please make sure to leave a Bug Report for issues that you find so that they can be looked at - screenshots would also be helpful.
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I have no problem with the idea behind the perk, the leaving no scratchmarks etc however I don't like the idea of taking BP from a player - I think that will lead to even more disparity between survivors and killers.
I would love to have more BP for survivors in particular in game, as I do feel their point generation is significantly lower overall but taking points from another player would feel unfair.
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As this would come under a bug, please post in the correct Sub forum where the team can clearly see the issue.
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@vanhoya not a problem at all. As this has been resolved, I'll go ahead and close this report.
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I love your enthusiasm!
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Thanks for the feedback!
There'll be more information regarding this in the future, as you are aware this was just a Beta test - glad it felt good for you.
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Thanks for the feedback on this, it has been deactivated for now (this was our Beta test), there'll be more information coming on it in the future.
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I will always have a soft spot for Wraith
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1657023#Comment_1657023
I would very much like IDs removed from lobby and during the match. Have it be survivor 1/2 or character name (1/2 if more than one). End game have whatever was used to identify players be next to IDs if report needs to be made.
I totally agree.
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I'd rather remove the ability to see all player ID's from the lobby rather than implement this. When there was the ability for the Survivor to see the killer, it was very easily abusable ie. you know this guy plays Spirit, you don't like playing against Spirits so you lobby dodge, which then affects matchmaking and queue times for everyone else.
I'd be perfectly supportive of removing all profiles in the lobbies.
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Maybe check now...it should definitely be there, it was released a little while ago!
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Iron Will for me, that perk has saved me so many times
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Isn't Halloween 31st October? 😕
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Fangirl or not, the fact that DbD has survived when these games haven't, implies completely that DbD is the better game - your opinion of the other games says it all really.
I've played this game since Beta, seen many, many changes - I personally think the balance of this game is in the best state it has been since release.
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Yes! We need the spooky memes 😀
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I've removed your cloud ID out of security (this isn't something you should share publicly)
For this you will need to contact Support - https://support.deadbydaylight.com/hc/en-us
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I am so sorry for your loss.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1656187#Comment_1656187
If they the last person how would they even get off the hook unless someone died while they was on the ground
someone could have Borrowed Time rescued them, the person that made the save has left, whilst the person that was unhooked goes down, and the DS timer is still active.
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I like the idea behind this, I do think it's something that could be useful and give a little buff to solo players to help with their QoL in game.
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And yet there's been other games whilst DbD has been in existence that haven't lasted the distance, The Last Year, Hide or Die, RE Resistance, as well as Friday 13th of course.
So whilst you might think there's no competition, there is in fact plenty of competition.
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I've just notified the team of this, it's not something I've seen listed before.
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@Axe why don't you make a thread in suggestions & feedback for that. It would be interesting to see other people's opinions. I quite like the idea of being able to ping things in the game, it does make sense specifically for solo players...it can also be used by killers for them to pin specific things as well, for example a gen that they know is closer to completion (I always forget which one, after I got into a chase).
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I think it's harder for Solo Survivors and possibly more frustrating right now, but yeah it's something I enjoy as well - there's the whole randomness to it that makes it quite fun. I also love it when you've got some pretty good team mates in solo and can work as a team, even with the limited amount of communication in game, a point and a "come hither" can actually convey quite a bit of information when used at the appropriate time.
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Sorry that you feel that this game is no longer for you, I hope you find something that you enjoy playing.
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@supersonic853 I personally don't think that's needed, to cancel the whole match for that happening - as I could see it getting abused by groups that play together, load in, map they don't like, killer they don't like etc...one of them would just DC so that the whole match gets cancelled. I don't really think that's an ideal scenario for DbD.
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Hit validation is definitely live and we're taking feedback on it.
It's going to prioritise the player who has the best ping to the server - so if someone has a 20 ping and someone has a 60 ping, then the person with the 20 ping is going to take priority.
Please remember that this is currently a Beta test, which is why we're taking feedback and watching the situation carefully.
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Can you provide any video evidence of this happening? Because there are no other reports at present and it's not a bug that I've experienced...what has happened is that people don't hold down the action key for quite long enough so the process doesn't thoroughly go through.
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What also sometimes happens, someone has DC'd during loading but that information is not getting to the server in time to prevent the game from starting - so you can load into a map, play for 30seconds (for example) then the match ends once the Server recognises that the player did not load in.
Also, if someone DC's during the game - that does not end the game, even if they DC the instant they load in. It's only when a player hasn't loaded in that it ends the game.
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Please keep this discussion to the topic at hand and lay off the personal insults towards one another, thank you!
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@coley_219 If you miss your DS which is shows in the video that you did - this means that DS will not proc again, it's a one time chance thing - you missed it, so you lose it. That's how the perk is designed, a one time chance. So this is not showing a bug at all.
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As said, this is not a bug - perks that work around hooking/unhooking do not work on the cage system, this is by design.
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It was clearly moved to Feedback & Suggestions - as it wasn't a topic for General Discussions. And we move threads that are placed in the wrong sub forums at any time of the day or night.
Ohhh and it's Mandy, not Mindy - thanks!
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Ok these threads have gone far enough now. We won't tolerate the bashing of the Developers here on their forum - whilst people might not agree with the decisions that are made, directly attacking the Developers is not the way to go about making your feedback heard.
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I don't think Deep Wound needs to be used in that way. Also looking at it from another angle then, why is pulling a healthy survivor out of a locker losing them a health state if they wiggle from the killers grasp?
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https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=360000942011 this is the direct link, it would come under "Additional Player Report Information"
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https://forum.deadbydaylight.com/en/kb/articles/139-game-rules These are the game rules that show what is/isn't acceptable in game, together with the information that you would need to provide to Support: https://support.deadbydaylight.com/hc/en-us . In game reports are mandatory in all cases.
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The CM's are around, there's a lot going on at the moment and there's also holiday periods to deal with. Don't forget there's also other platforms such as Instagram, Discord, Facebook, Twitter etc and there's been a definite presence there.
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I believe a hook is 6 charges to sabotage.
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@TransverseCaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1646134#Comment_1646134
"Slugging the 3rd survivor to find the 4th to prevent a hatch escape - is not taking the game hostage and is not against the game rules in the slightest."
So if I slug them and let them bleed out to death every game, that's fair? And what the actual ######### is the point of the hatch if I can just bypass it like that? It's a direct contravention to a game mechanic. This is basically systemic toxicity and probably the main reason why this game has unparalleled rage quitting.
The bottom line is that there needs to be a way to get out of this scenario that is not cheating. Don't just get mad at people for not having a solution to a crappy issue. Help resolve the issue.
Slugging will eventually kill the survivor, so no it's not taking the game hostage. It's in fact a valuable tool that the killer has at their disposal in order to put pressure on the survivors, it's a pretty necessary mechanic in a lot of circumstances.
DC'ing is quite simply ruining the game and refusing to take part in the game - hence that is the thing that's against our game rules.
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@TransverseCaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1646081#Comment_1646081
No it isn't. It's not nearly the same thing. It's giving the last survivor a chance at the hatch-as was intended by even creating the hatch. Leaving the second to last player slugged not only ruins their experience but bypasses the whole point of the hatch in the first place. It has nothing to do with a "lag spike". You're reaching for straws now because you know it's not fair to leave a person slugged because that makes the hatch useless. It's also incredibly unfun to have to sit there and do nothing while other people are playing the game.
To be clear, you are advocating for holding the game hostage simply because you want 4ks every single time and you're willing to cut out a fundamental part of the game-the hatch- in order to do it.
Slugging the 3rd survivor to find the 4th to prevent a hatch escape - is not taking the game hostage and is not against the game rules in the slightest.
DC'ing is against the game rules, it's Unsportsmanlike Behaviour and is treated as such, please stop advocating for it on our forums as this is completely against the rules of our forum.
Thank you.
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The matter has been dealt with, it really doesn't need bringing up again...thank you.
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This is the type of thing that you need to provide video evidence of I'm afraid and we have information on this thread how to record that on your specific platform: https://forum.deadbydaylight.com/en/discussion/66835/recording-evidence-for-your-player-report#latest
The way to report is the same for all platforms, an initial in-game report so that we can see the match took place, then the additional evidence gets sent to Support https://support.deadbydaylight.com/hc/en-us - whatever platform you are on, the Support ticket would need to be made to provide the video evidence.
And yes, what you've described is definitely something worth reporting - all the other players were working together to your detriment, that means the other survivors & the killer, are all at fault here.
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The nurse blinking behind the exit gates is not a bug, it's intended.
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AFAIK because it's a purchase with Auric Cells and not a full DLC purchase, the character that's bought is linked to only the account that purchased it. Hence not a bug.
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You are free to disagree and to discuss this, but please all of you keep your tones civil on this thread. Arguments aren't welcome, discussion is.
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Upload to YouTube and then post the link here, would be the easiest way.
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Sorry but I can't give out that information
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I don't have a confirmed date I'm afraid
![UQfcLbX[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/4MC3CUOOMICR/uqfclbx-5b1-5d.png)