vanhoya
vanhoya
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- vanhoya
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Get distortion and calm spirit, problem solved.
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Let us compare her to a similar teleporting killer - Freddy.
Freddy:
1) Can teleport to unfinished generators, fewer as the match goes on. reasonable cooldown.
2) Has in chase slowdown.
Sadako:
1) Can teleport to any TV that has not been used recently. Short cooldown.
2) Can control terror radius.
3) Continuos corruption buildup and she can destroy carried tapes to build up corruption faster. This acts as a passive slowdown.
4) Buiit in Mori!
To balance these killers either we need to remove some of Ring Girls' abilities and buff Freddy considerably.
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I dont understand this debate. Include an in game comms system like alot of other games and then balance with the assumption that all survivors are communicating.
The counter i hear is "i dont want to be forced to talk to my teammates..." well you pay the price for hurting your team. Period, end of subject.
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Distortion??? It is widely used these days and very effective.
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I agree with everything mentioned here and I have been a myers main since starting dbd. I also play about 50% survivor side.
I would suggest reworking the mori addons so that they do NOT involve insta-killing survivors and then buffing, perhaps, some items from this list: lunge length/stun time/vault speed/blind time/other.
Sadly, myers is the only killer that can run out of power to. This should be changed.
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The problem is certainly more complicated than just bad survivor players. I would estimate at least half the time the problem is the information differential between swf and solo. Please include VC, those that don't want to use VC will either adapt or continue to suffer and complain.
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@vanhoya said:
I dont get the issue. It's simple... add voice comms and balance the game around the assumption that survivors are communicating. Either folks decide to use it or continue with self inflicted punishment by getting steamrolled by killers.
What percentage of folks would be unable to benefit from this? Is your argument that we should not use something because it will not benefit everyone? Thats not the way the real world solves problems my friend.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3146169#Comment_3146169
What if they can't use it?
Under what circumstances would someone be unable to use voice comms? And what percentage of people would be unable to benefit from voice? You can't fix the game for everyone, period. But you can help most people.
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I dont get the issue. It's simple... add voice comms and balance the game around the assumption that survivors are communicating. Either folks decide to use it or continue with self inflicted punishment by getting steamrolled by killers.
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You people don't read patch notes. If you don't like aura reading as a survivor put on the new, considerably buffed Distortion.
With Distortion, even if a killer runs lethal pursuer, bbq, floods of rage, and im all ears, they will rarely see your aura-as long as they have a decent sized terror radius. Tokens build up quickly if you are sneaky.
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Com'on man, have you not read up on the latest patch, Use Distortion. I love it. It now heavily counters ALL killer aura reading perks.
I love it when killers bring builds like: Lethal Persuer, BBQ, Floods of Rage, and I'm all Ears. If the killer has a 32 m terror radius, you are regularly building tokens of Distortion.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/3090029#Comment_3090029
Honestly at this point maybe they should. Do it how other games do - balance it around the whole team communicating with each other and make it clear that while you don't have to join in (I probably wouldn't) you're putting yourself at a disadvantage if you don't. Throw in ping systems and the like. It won't be the most atmospheric thing ever but there's no perfect solution really tbh
Well said, I agree with this 100%.
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As a player that prefers to play killer, I see things are a bit more nuanced. Previously survivors were entitled to make several mistakes and still perform well. Now survivor and killer both feel stressful to me because survivors now work gens as if their lives depend on it, but one moderate mistake and there is a high probability of no one getting out. If survivors don't mess up, then there will be many escapes.
Don't get me wrong I love the new perk changes that allow me to use something besides DS, DH, BT, IW, Unbreakable etc - super exciting. I just feel that some things need to be rolled back a bit. Maybe:
1) DS should still be 5-second stun. Leave the other changes.
2) Try adding 5 seconds to gen time rather than 10 seconds.
3) Killers should be able to break things faster, maybe 5% down from 10%. Keep the -2.5 % on gen kicking.
4) Roll back bloodlust changes.
5) Base kit borrowed time: 5 seconds.
What do you think?
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I agree that solo needs something (probably not what the post creator says), as a killer main who likes to play solo survivor, solo queues are deeply in trouble. When i play killer, I can utterly destroy a solo team, while SWF's still have a great deal of strength.
My suggestion, which is not new, is to add voice comms to the game and then balance around the assumption that everyone is in communication.
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Yes, my experience has been the same. Having played both killer and survivor and being decent at both, I feel that solo queue is suffering tremendously from these changes - even though I like many of them. SWF on the other hand, from my killer perspective, has somehow been strengthened. The only explanation i can come up with ss that SWF's are not taking it easy anymore and know they have to pound out generators ASAP. You see very little teabagging and farting around now.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3075663#Comment_3075663
Totally but I know the majority of survivors prefer looping and being chased judging by how many survivors I find in solo queue/ killer matches who try the utmost to not be found
Do we really know that? Or have people been conditioned to play that way by the way people have played in the past?
I have found that I regularly end up in matches were everyone ends up on death hook and I have not been hooked at all. As a result I end up changing my build to include chasing perks so that I can share some of he hook load. To be clear, I feel that i am a better than average looper.
From my subjective perspective on post patch matches, when many of the survivors are hard to find, the killer is more likely to "lose" than in matches where survivors try to get the killers attention and end up in chase.
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@JibbyNeutron said:
Stealth meta was always the strongest shid in the game. But noone really used it because it boring af on both sides. But now it seems to get some traction slowly and might become very popular which will ultimatly kill DbD. DbD was never about heavily using stealth. It was fun to use some stealth here and there but the chase is what makes DbD so fun. Thats why all the other games who try to be like DbD are failing. They cant capture the DbD chasing mechanic
I disagree. The whole reason I started playing dbd was I was looking for a horror based stealth game.
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@RpTheHotrod said:
https://forum.deadbydaylight.com/en/discussion/comment/3075629#Comment_3075629
I'm sad I didn't buy distortion from the shrine a month ago or so. Seemed useless at the time. Rechargeable tokens now is very nice.
It recharges during chase and in the terror radius. It is nearly always available. Very strong perk against aura reading killers.
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@Dead_Harder said:
Proposition: I run Lethal Pursuer, Floods of Rage, BBQ and I'm All Ears. I have seen people try to stealth, i see everything. I see the little dust particles in the sky. I have witnessed events so tiny and so fast they can hardly be said to have occurred at all. But you, Dwight, you're just a survivor. The world's stealthiest survivor poses no more threat to me than does its best gen jockey.
Hate to break it to you Dead_Harder but the new distortion can nullify all of those perks and very effectly i might add...
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Interesting.
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As a player who prefers to play killer i agree with the post above. It is a good thing that the stress level of survivor has increased. Every time I've played killer over the past years, I have found that I was stressed out very often. If survivors have time to teabag and goof off, then there is no anxiety in their match and the stress should not be all on the killer's shoulders.
However, having played mostly survivor since the patch release I feel, with the 10 or so matches I have played, that things could have swung somewhat too far in the killer direction. I will not draw any conclusions just yet and give things another week or so to judge. These are just my initial observations.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3062793#Comment_3062793
Agreed. There needs to be more solid counters to aura reading. Honestly, the Distortion buff isn't enough, especially considering there's a boon that stops aura reading permanently for all survivors.
I disagree, but ok.
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Forget about them, they are gone.
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Not sure if anyone has made this suggestion but here is a quick idea: Split current Dead Hard into 2 perks,
Perk 1: 0.5 second immunity activated like current Dead Hard.
Perk 2: short speed burst like current Dead Hard.
Each should be an Exhaustion Perk.
Just a thought.
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Same problem here. This occurred, I believe, after a boon totem/healing crash.
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I can confirm this. On various maps, I can be standing right in front of a window or down palette (right up against it) and not get the prompt to vault (and of course unable to vault)
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Absolutely, behavior should make that happen!
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@Supernaut said:
Would have been nice if it weren’t on a weekend. I was going to grind out some killer games...
You might miss them when survivor queues are 10+ minutes.
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I appreciate the feedback folks. Also, I agree that using in game resources is not toxic and does not justify nasty treatment.
On a related note I've seen some of these memes about "The Survivor Rulebook for Killers" or something like that. Those are funny but so true.
"Killers should never camp survivors under any circumstances."
"Killers should never bring mori offerings to matches."
Etc...
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I run surge and pop together because I hate the rng involved in hex perks. I would rather not run 2 gen slowing perks but find that I have no choice because of gen speeds.
I'm thinking of going ruin/undying with pop and tinkerer (Use pop if ruin goes down).
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Hmm, good question. It took me about 6 weeks of regularly, almost daily gameplay as killer to get to red ranks (rank 1-4) from my very first attempt at killer.
What helped me? YouTube. I recommend Otzdarva and Tru3Talent. You can learn a lot from these two guys.
Good luck, you'll get better but it will get more frustrating, especially once you get to about ranks 4-6 (when you start to encounter competent loopers).
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Fairly sure I was playing swf on comms yesturday afternoon. I had just reached rank 1 killer for the first time ever, with a total of 600 hours in game with more than 400 hours on survivor. After I managed to death hook one of them, the other three got out. The only comment in chat was "i can see why you can't stay rank 1 killer..." I said "gg".
After playing both sides, I've learned to be more sympathetic to both sides but I do find that survivors are much more likely to be salty, even if they win!
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Lots of multi-player games have in game comms. Ie battlefield series. Put in an option to turn it off for those that want game immersion. Balance killers around the inclusion of comms. This will end the swf debate.
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@EntityNea said:
https://forum.deadbydaylight.com/en/discussion/comment/1670827#Comment_1670827
Integrated voice communications, with the sound coming from the characters and fades when you get further away. Bonus: Killer can also hear you, so don't talk if he's near.
Nice, I like that, but hard core survivors will then just use discord.
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This is a possible solution. I would advocate for instituting in-game comms for survivors, then balance killers around the assumption that everyone is on comms.
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The easy fix for SWF on comms is to implement an in-game comms and balance killers around the assumption that comms are always being used.
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@Zeus said:
https://forum.deadbydaylight.com/en/discussion/comment/1688450#Comment_1688450
I've played several object matches as solo at red ranks to document whether it's any good or it's exaggerated. The information I get with object is massive and since I have the connection switch to reveal our auras, I can always pretend to go one way, look away and go the other way. You get a ton of information even vs stealth killers which is too much power for one perk.
There we have it from a solo survivor. Thank you for you input.
As a roughly 100 hour rank 3-5 Myers, i find this perk destroys by game most of the time. chasing the OoO completely wipes out gen pressure and when I am not chasing OoO, they are calling out intel, so i go to a gen to find it abandoned with no scratch marks.
This perk creates a huge advantage for SWF on comms.
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Implement in game comm system then balance killers around the assumption that in game comms are being used by all survivors. Period. Problem solved. End of subject.
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@Lily0 said:
I really like his design but he is a little outdated tbh.. He could use some changes but not like he needs a whole rework. I dont think survivors should have a limit to how much they can be stalked, bc he can sometimes end up as a killer without a power. And he should be more threatening in tier 3
Agreed I love the myers design but he needs some kind of buff at higher ranks.
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I'm seriously thinking of putting the game away too. I play killer and survivor 50/50. I would play killer more often but the killer experience is so nasty and toxic from survivors. I make it a point to play nicely as survivor because killers have it much harder. It's no wonder queues for survivors is long. It is going to get worse before it gets better.
Good luck to you!
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Agreed with Oni being better in every way. I main Myers because I've been a huge Halloween fan since I was a kid.
With that in mind Myers needs a significant buff. I hope it comes soon. Do we have any confirmed developer comments of upcoming killer changes?
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integrated voice comms then give killer additional perk.
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Integrated voice comms and rebalance killers around this.
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I play killer and survivor. As a survivor who solos about 50% of my survivor time, I believe the devs should go ahead and include a proximity based in-game voice chat and give killers some kind of general buff to offset.
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@Kebek said:
Ofc it does. Just today I had a match with speedhacking claudette. Hopefully my report with video evidence will get her banned.
it could have been a bug. I was personally in a match with a friend, whom I can confidently say was not cheating. He was hit by the killer and was somehow given a roughly 2 minute speed buff, we were both surprised, but i do think it was a bug. The killer was Hag.
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Can we be a little more clear on what this red light is? I'm not on the ptb. Where does it appear?
My perspective having played both killer and survivor (mostly survivor): the strategy of 20%ing one or both gates then waiting for a patrolling killer to walk away from one gate roughly garrantees escape for a lone survivor. I use it as a survivor and it works 3 out of 4 times. This should not be the case if the gens were not completed, in my opinion. I believe that the odds should be less than 50% that I escape if gens weren't finished.
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Thank you for the guidance. Apparently I wasn't holding the button down long enough. I apologize for the wasted bug report.