Mandy
Mandy
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- Mandy
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I definitely don't think BBQ comes under the "crutch perk" category - I pretty much don't like that phrase anyway because perks are in the game and meant to be used!
Also BBQ has counters, I think it's incredibly well balanced, it gives information and BP, it encourages killers to leave the hook, and most killers pretty much want to get their 4 stacks of BBQ by the end of the match so it definitely encourages them to search for other survivors to hook.
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I've been using it quite a bit in solo matches recently, because it's the only way I can guarantee to get unhooked. I'm pretty altruistic so it's normally me making saves on a team and it's definitely helped me out now more times than it hasn't.
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As an FYI to your last point, these are for all platforms, the change was made as the challenges weren't registering correctly - so they were changed to 1BP
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1853217#Comment_1853217
Not really tilted just saw a few posts and i was like how can we stop it? Easy... But nerfing survivors no matter how small not even gonna catch the devs attention...
This is not a "dev's are survivor sided" thing. There have been many nerfs to survivors over the years, pretty much more than there has been to killers as well - but people do tend to forget this and just remember the nerfs that affected the side they're more affiliated to.
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I really don't think a "solution" to t-bagging is necessary in the game, at the end of the day it's nothing that affects gameplay.
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Demo for sure for me, I'd love to play against more of them
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It's been in the game since the rework. It's not a strong loop and it can occur due to the way that tile density is applied.
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@Raz_ said:
i always thougt im the only one... but i guess im not.
https://www.youtube.com/watch?v=JCFPIWqgrjM
skip to 8:30 and watch the grab ?
If you watch the slow mode, the survivor is still in the vault animation - so I can see why that counted as a grab.
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The location of where the hatch spawns is set during the loading phase of the entire map....it's purely luck that it's been right next to you when the last person has died.
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There has been no change with regards to the RBT's. It's always been that you could not escape through the exit area with an active RBT on your head, but you can escape through the hatch whilst it's active.
Any RBT that's put on your head AFTER the last generator has been completed cannot be activated so these ones you are free to escape with either via the exit gates or the hatch.
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We have not made the information of the decay time for DC penalties public as we do not want this information to be abused.
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Did you unhook them or did they unhook themselves? The reason I ask is because you mentioned Adam's in particular and they have a perk called Deliverance which allows them to unhook themselves, and then they are in the broken status effect for a short period where they can't be healed. Or of course they could have No Mither equipped.
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There is more information about this on the Wiki which explains it in more detail with regards to the amount of time you are alive.
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Are you in fatigue at any point, because the fatigue is also around 3seconds, which would mean you'd only see the pallets being blocked for 3s by the time fatigue has finished.
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Were there survivors working on separate gens? That would explain why it proc'd twice. When a generator reaches 70% completion Tinkerer is active...and there's always more than 1 generator to complete.
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Without the killers point of view it's pretty impossible to say whether it's blocking all aura's
And the perk is supposed to be lit as soon as it gains one token so I am not sure exactly what the issue is here.
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I wouldn't mind things like this, I do think some things would probably have to be adjusted slightly to make it fully viable. It's like the rats that squeal on Hawkins when you are in that room - I love little details like that.
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It's quite possible with dedicated servers yeah. If you look at the point that I screenshotted the survivor has already got the escape icon and that's before Victor has successfully landed the jump.
I've not seen any video showing any other issues, but please if you do get any, upload it. It's not something I've seen anyone else report on.
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P3 Quentin is the bane of my life, I always find them harder to spot than a P3 Claudette.
Fortunately they're fairly rare...
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In your video, the survivor was out before Victor landed the jump.
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I would be interested to see the unedited version though - it skipped from having someone on the hook and someone down in a corner to having the hooked person escape and the downed person at full health.
Even in saying that, these matches where teams just focus the gens and not make save and come prepared with toolboxes like that, are pretty rare - it's not every match, that's not to say it's not going to happen at all, but it's rare. And I've seen matches just as quick where the killer has stomped all 4 survivors, again rare but it happens.
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Any killer has the ability to camp/tunnel, it's the player not the character. And it's not against the game rules.
A killer who hard camps the first hooked person should effectively lose the match anyway, it's down to the survivors going in for risky saves and not focusing on gens that leads the players to pip in these situations. Whilst I appreciate it's not fun to just focus on the gens, it really is the only way unless you are sure of making a save and know the rest of the team is doing the remaining gens.
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@TicTac I appreciate it's more difficult reporting players from a different platform and I will take this feedback to the team.
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yes this is known. Will close this thread as there's already a bug report listed on this issue and that just needs to be upvoted you don't need to create a new one.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1851127#Comment_1851127
Is there any way for me as ps4 player to get the Steam64 ID or is it useless to report when i play on Ps4 and they on Steam?
https://steamidfinder.com/ you can use a website like this which will give you the steam ID if you have the profile.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1849560#Comment_1849560
I've heard there was a dispute with licensing and freddy is currently in limbo , his perks are accessible on ps5 but not the character at the moment is what I've been hearing from multiple people
Nightmare on Elm Street DLC was added to PS5 when the last Chapter released.
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It's also possible he was more than 16m away from the generator when it was completed - without seeing actual video footage of the match it's hard to say. I've not had any other reports of Distortion being bugged.
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Yes you can use the youtube link in the report form - it's actually wiser to do that, as the form has a size limit, so just putting the link solves that issue.
There's no place on forums for reporting players, that would break the Naming & Shaming rules that pretty much all forums have in place.
As to the in-game name, if they are a PC (steam player) then you would need the Steam64 ID as names are changeable on Steam and can be done instantly, so just having a Steam name is effectively useless. If they are on console the name is usually sufficient as it's much harder to change names on those platforms.
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Could he have been in lockers at any point? or running Off the Record as well?
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We've tested Legion and not found any bugs with him, not speed, not lunge. There was a FOV issue which gives the speed illusion but that was fixed in a previous patch.
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This isn't a bug.
The killer is in the hook animation already when you hit the skill check so the hooking animation will take priority.
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Just to clarify something, if it's put in the store there'll most likely be at least 6 months before that happens - probably longer.
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Closing this, and remind everyone that leaks (whether real or fake) ARE NOT TO BE DISCUSSED ON OUR FORUM.
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Using FF they're moving at 5.2m/s - base speed is 4.6m/s, so they do move quite a bit faster than base.
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I agree with you @OldHunterLight been playing the game a long time (since release) and it's definitely come along way - playing killer back then was incredibly difficult...balance wise the game is a lot more balanced for killers than it was back then for sure.
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It legally doesn't need to be updated. Trademarks are for a set period of time, and are renewed when required (DbD has quite a few years left on the Trademark) and Copyright is until around 70yrs after the Company death.
To put an update through whilst on vacation wouldn't be practical.
Also it's not common to update a date on a Copyright until something new has been added that year.
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If you mean the website copyright (not trademark), then that doesn't actually need to be updated for some time yet due to the way Copyright Law works.
I am sure things like that will get updated on return from holidays as the Developers are still on their annual break.
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Almo is a Game Designer, working on DbD - it's not really up for discussion here on what is upcoming content or not. But it shouldn't come as any surprise to anyone that someone working on the game knows what's happening in the following Chapters.
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Yes as was said above, there's still downloads happening on the game for you - you can usually access the tutorial and nothing else. You need to wait until that has completed before being able to play.
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This forum is for the core game, so PC & Consoles. For DbD Mobile you might wish to check out their Discord - https://discord.gg/dbdmobile
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yes, it was activated some time ago
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What I have seen in 6 matches out of those 10 today are insta heals though, which really surprised me as I've not noticed them that much before.
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I've played 10 matches in a row right now and not seen a single key.
I think it's just the effect of people talking about them, so everyone imagines that they're in every match - and therefore pays more attention to them.
Key escapes account for less than 2% of escapes from a match which is a pretty minimal amount.
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If you believe you've found a bug, please make a report in the Bug Report section of the forum, thank you. Please give as much information as possible, there's a template that's suggested to follow in the pinned thread in the sub forum: https://forum.deadbydaylight.com/en/categories/bugs
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Happy New Year to you too, I sincerely hope 2021 is way better than 2020!
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You always have the option to switch crossplay off, however, you will then be matched with other users on your platform that also have crossplay switched off, so yes your queue times could well increase.
Refunds are between you and the platform you purchased the game on, it would be up to you to contact that platform directly depending on their returns policy.
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I think I can safely say that many of these things would never be put in the game.
Access to the queue is for everyone who's purchased the game, it shouldn't be - you paid more so you will get priority.
Also a saved loadout is something I'd like for default for everyone...again, people have purchased the game, they have the same entitlements to things as anyone else does.
Premium rift - we do have that currently anyway, the free pass and the paid pass - purely optional, purely cosmetic, not a "pay to win" type of thing at all.
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Happy 2021 @Boss I hope it's going to be a much better year for everyone <3
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The speed is the speed that you get out of the locker @Negi hence the exhaustion part of the perk
*"when performing a rushed action"*
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It wouldn't make sense to make DS an exhaustion perk, as there's no speed etc attached to DS...so they'd have to give DS another ability as well as the original one, which will make the perk even stronger as a result. Imagine it having the ability to stun the killer and get a speed boost when dropped - that would make the perk even stronger even if you got exhaustion as a result, it's 2 abilities in one perk slot and gives the opportunity to have 3 other perks instead of 2.
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