MadmegMain
MadmegMain
About
- Username
- MadmegMain
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Comments
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If i had cakes I would. Burned through most of mine sadly.
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In reality what happens is if the pallet is more than half way down when you hit, you dont get the hit. Not that hard,
this feels bad from a killer perspective? Welcome to the survivor perspective this whole time mate
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@ExecuteOrderLebtard said:
https://forum.deadbydaylight.com/en/discussion/comment/2387343#Comment_2387343
The devs just asked everybody to not play spirit or trickster
As both are still highly playable.
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Spirit has never needed stridor to do good. I’ve never used it and consistently 3-4k
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Auric cells have been in every rift #########?
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Im all for a ghostface buff as i love playing him but it’s definitely not needed
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@Junylar said:
Her power just has a bad hitbox. Hitting someone with puke is a matter of luck and a lot of experience to know how to drag your camera. You have to aim to the left and to the right of the survivor as rapidly as you can for it to register a hit, just jerk your mouse around like crazy and you will eventually get it.
I play plague often but her power was disabled
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We play to finish the never ending grind. In regards to the rest of your post if you want decisive and deliverance basekit its easy. Equip them as your first 2 perks and never take them off.
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The rank situation is majorly ######### right now. My killer keeps getting matched with rank 20S whilst being green currently. My survivor is purple and only getting red killers which im actually happy about on the survivor side. The killer side needs fixed
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@Newtton said:
https://forum.deadbydaylight.com/en/discussion/comment/2384262#Comment_2384262
I know, but other companies have achieved good ports on nintendo switch, I think there are no excuses when seeing games like doom or the witcher, graphically inferior, but with a decent performance, and the RE map is basically the problem
Other games aren’t built off spaghetti code either. The facts are unless the devs rebuild the game from the ground up with proper coding these issues are just gonna get worse
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@lagosta said:
Leave legacy alone IMO. It was a time-limited offer and offering that at any cost diminishes the effort put by the people ground left and right to get theirs at the time. At the time, Blood Webs were much more BP intensive as the Entity didn't spawn to consume items at all. Reports say it could take anywhere between 200k to 300k for a single BW. I don't own legacy skins, BTW.
I like the idea of a devotion shop, but it should be something new. A good idea would be flames akin to DS3 ember effect. Your character slowly emits particles and has moving flames around it.
While individual bloodwebs costed more back then, the grind now is ten times worse! I dont want legacy as it was i want legacy 2.0 make it blue
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@calem said:
Just some points I wanted to make in response to your comments:
- Doctor is a balanced killer. You might find him annoying, but that's kinda the whole point of his power and madness. It's supposed to throw you off. I'm sick of survivor mains complaining about him because they can't loop against a Doctor. You have to pre-drop unsafe pallets, or if he is continually shocking you, just keep holding W around the loop. Take that advice from someone who plays a ######### ton of Doctor.
- The RCPD map is bad for both sides. Not just survivors. You have to remember it's still an indoor map, so the issues that survivors have of navigating it also applies to killers (except Nurse). The last 2 times I played on RCPD as survivor was against a Billy and Huntress, so obviously they didn't do too well.
- Getting hit through pallets is usually, not all the time, the survivors fault for throwing the pallet down. When you throw pallets down, your hitbox moves to the middle of pallet (even though you are on the other side of it). So if the killer is close enough, they WILL hit you through it. If you keep running and they swing, they will miss. This is something I get away with all the time as killer because most people don't know the hitbox moves to the middle of the pallet when you throw it down.
- Getting tunnelled and facecamped sucks, yeah, but this isn't something BHVR can do anything about. People have to learn to either: gen rush when someone's being facecamped and let the killer depip or go for a trade with Borrowed Time, OR take hits or downs for someone who is being tunnelled. Hard to get that in solo queue survivor, I know, but it is how you counter those things. BHVR cannot force killers to somehow not tunnel or facecamp.
- Getting actually gen-rushed is quite rare and people tend to throw this term around when simply they just didn't play well enough. A true gen-rush is when a 4 man SWF bring BNPs and Prove Thyself. There are so many games people say "omg gen rush" when no survivor has a toolbox or Prove Thyself. That's not being gen-rushed, that is using your time ineffectively as killer.
- You say you're a survivor main but can't have fun because you are forced to bring meta perks every game? I just don't believe this at all. Survivors ARE the ones who can get away with non-meta perks and fun builds. I completely agree bringing the same meta build (Adrenaline/Borrowed Time/Dead Hard/Unbreakable/Decisive Strike/etc) is not fun, but if you can't escape without bringing those perks, then that's more an issue with your playstyle and/or skill than game balance. I know that a lot of perks need buffs to be "viable", but that doesn't mean you can't do well with them.
Doctor will never be a balanced killer. It takes no skill to play him. Thats coming from someone who consistently 4ks with him at red ranks. At least he’s fun to play because the other side stands no chance!
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For me the only killers im not consistently good with are blight (controller and no practice) as well as trickster. Most of the cast arent too hard to do good with just takes practice
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I truly thought this meta was a joke until i tried it out. Im ashamed it actually is highly affective
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2370949#Comment_2370949
The bp economy will never recover from a bloodhunt immediately after an anniversary event. The way i see it, after the bloodhunt is done its gonna be ultra-rare add-on city for weeks.
The bloodpoint economy is a joke. You have players like me with thousands of hours in the game that have hundreds of each offering and items already. Its time the new players can do the same
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Devour hope - its extremely powerful but easily countered.
on the survivor side of things distortion. Only has 3 tokens and certain add ons make it useless
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Went from needing 35 prestiges until all p3 lv 50 to only needing about 26 i think. Got a bunch of crowns and had fun
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2373163#Comment_2373163
No, I will not, as I have tried many hours without, it doesn’t work for me. I’m not an immersed player at all, it’s not what I use it for, I just don’t like the uncertainty.
Sorry wexler but if you cant play without spine chill I would recommend limiting which characters you play. There isnt a single perk that should be free for all characters even if it is my beloved spine chill
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/266896/dead-hard-is-overrated
Spoken like someone who has no idea what they are talking about. Dead Hard isn't just the best survivor perk, it's the best perk in the game period, if you are using it to dodge a hit then you are dumb and have no idea how to use it, if you use it for what it is best at (a THIRD HEALTH STATE EVERY CHASE) then you would understand why it is broken beyond belief and needs a total rework.
Have fun "baiting" my Dead Hard when I use it for distance and safely make it to that god pallet and now it's another 30s just for you to catch up to me. :)
Spoken like somebody who truly doesnt use every perk in the game. Dead hard is useless compared to a lot of perks. Hell truly good killers aren’t even affected by dead hard. I hope the devs do nerf dead hard so survivors switch to better perks and killers can find something else to cry over
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I’m on xbox one and minus some lag the events going great for me. I wouldn’t say its ruined at all
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@WeenieDog said:
Does it deactivate when the survivor get hit? Is the perk available through out the whole trial? 35 seconds could be a free down on most maps and a potential ggez when dealing with basement saves.
It would have to have conditions like not procking if somebody is on the hook and does deactivate when getting hit. Probably needs a cooldown for balance etc.
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@Patokiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2361964#Comment_2361964
New account? Yeah, but this complains ain't new and probably I'm not the first one. I reached rank 1 as killer with 300 hours and now with 1k hours I'm pretty confidant to say that the game is broken I maybe have some experience to say that.
The issues of the game are the main guilty for the tremendous toxicity on the community.
I play both sides also, so keep your dose of cliches awsy.
1k hours is still low. Killer will always be stressful because its 1 vs 4.
the truth is killers stress themselves out. You think you need kills to win. You need to prevent gens getting done. Neither of those should be your priority. You have to just find ways to make the game fun without worrying about things outside of your control.
play killlers your bad at with random perks, or killers you excell at with perks you would never use. Just play for fun
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Trickster and huntress for sure! Especially with iron maiden on both.
wraith and myers, the stealth/ strength of that combo.
hillbilly and leatherface would be terrifying
trickster and oni maybe?
i think it could be fun. Not sure how balanced but fun
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@Crowman said:
Killers playing the game is such a huge issue. It's very clear dedicated survivor mains just want bots to bully.
As its clear killers want all survivors to just spawn on the hooks. Both sides need to get good and shut up.
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@darkcloudlink said:
https://forum.deadbydaylight.com/en/discussion/comment/2356986#Comment_2356986
For one day. Not everyone can afford to play the game everyday. This doesn't solve the problem. Soul Guard has never been in the shrine, Mettle of Man hasn't been in since the last week of June last year, we've yet to see the Resident Evil perks either, even though the shrine has been re-rolled a good 15 times now.
You wont see the resident evil perks for months as thats how the shrine works
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2354926#Comment_2354926
Top killers say it's unbaitable when used for distance in a loop.
Are you telling me your more knowledgeable than someone like Otz (7k hours) in the game.
Please tell me your joking, or are just a troll.
If not, please reconsider some life choices.
However:
I'm not just gonna repeat words with no backing, ill give you a fairly simple scenario.
You, as the killer, are chasing an injured survivor to an LT wall. Your just about to catch them, however due to an earlier chase you know they have DH. Now your playing wraith ( a character with a simple bait mechanic (hitting the bell)). So you can either:
1) bait dead hard, they use it, reach the window and extend the chase
Or
2) don't bait dead hard, swing and they reach the window because they used it either way.
What counterplay is there?
I'd love for you to tell me.
If otz truly struggles against dead hard than I would say he’s not a good killer. Watch people like monto play killer, ive yet to see him ever have a problem with dead hard.
its the easiest perk to counter and as for ditsnce its a huge lol. It doesnt give any distance compared to other exhaustion perks
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Spine chill is fine as it is. Stealth killers need a counter as everything else in this game has one.
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I have never once seen survivors complain about lightborn. Sure if you brought a flashlight its wasted but also the killer is wasting a perk slot for it.
the perk needs no changes and its hard to believe people really hate facing it
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2351521#Comment_2351521
That's like saying that the item slot is the Survivor's fifth slot. :P
Then killers still get 2 extra since they have addons. Killer addons are beastly vs survivor addons. Regardless in truth im down for more perk slots but they’d have to rebalance like all perks
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@Lord_Tony said:
first of all survivors don't need anymore perks.
SWF with comms alone is worth 20+ info perks while also countering many killer perks at the same time.
Killers need 5 perk slots at least have the 5th one be dedicated to hexes only.
If survivors get a 5th perk then something needs to be done about SWF because comms alone is already a huge advantage.
Actually killers do get a 5th slot that survivors dont. Its called the killers power!
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Someone who masters nurse has no problems getting 4 kills, someone who doesnt put in the practice to master her comes and cries on the forums!
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So balance to you is make the game harder for survivors and vastly easier for killer? The games more balanced now than it would be if those changes were implemented! Even if the fake gen sounds like a cool feature
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I faced a legion doing that the other day. It makes for a boring match usually but i was running head on and managed to anger the legion. He went from slugging everyone to camping my slugged body.
at least head on made that match fun, otherwise id probably die of boredom irl.
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I ask the devs to just nerf the perk so people stop complaining about it. A skilled killer can counter it 9 times out of 10 and it barely works anyways so go ahead and nerf it. I prefer other perks anyways
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@Sypherpathic said:
https://forum.deadbydaylight.com/en/discussion/comment/2345709#Comment_2345709
Why is it so slight, though? This is weirdly stingy. Why don't they just... I don't know, make way fewer 3000 BP items at level 1, fewer 4000 at level 2, fewer 5000 at level 3? Then prestige means you really do get more 6k and up items.
I wouldn’t want that at all! Until prestige 3 its a waste to spend so many blood points. I try to buy the cheapest items only and this would make prestiging even more costly
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I self care smartly! I farm with borrowed and take hits! Not every self care player is an ass
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Definitely not! Especially wglf which has no effect besides the blood points
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As soon as you get some skill as killer. I guess never lol
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######### no! Unless it would still run for those that own it. My s broke so im on the og. I shouldn’t lose a game i put thousands of hours into
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As killer enduring always comes in clutch. As survivor spine chill for sure
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I love them as a killer, hate them as a survivor. Overall I would beg the devs to not change them.
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@thrawn3054 said:
Do you actually care about escaping? Outside of a daily, a challenge, or an adept does it actually matter to you? Personally I couldn't care less. All I want is a fun game with good points. After that escaping is irrelevant to me. Am I alone in this?
Definitely not! I prioritize totems, hook saves, healing and chest over gens because I would rather get points and have fun than sit on a gen mindlessly . I still will do gens but never as a priority
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As crappy as both killers and survivors are in this game, humanity is much worse. Dbd is relaxing compared to the real world
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@HaunterofShadows said:
red forest map. and I want this to be the map.
https://us.v-cdn.net/6030815/uploads/GHDS2JLJ0M45/image.png
Yeah when I say forest I'm not talking about the tiny little things we have right now I'm talking everything is natural, untouched by man except for the shack a couple t-walls the generators and the pallets everything else is natural. the vaults are in natural objects such as fallen logs or extremely thick brush. pallets are placed between natural objects like pairs of trees or a tree and a bush. the breakable walls (if any) are apart of thick clumps of plant-life.
We dont need another backwater swamp! That map sucks enough and this would be way too similar to that
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It depends on the situation. If the killer was camping than rescuing is dumb. But if the killer is nowhere near the hook and your hiding by a wall not even looking for hatch or going for the safe than you are being a ######### player!
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Events great for me but i feel like a jerk! Im only playing my p3 meg, and im working on getting all my killers p3
so im not using cakes unfortunately and yet consistently getting more blood points than even the killer! So for me its great but im sure my teammates hate me for not burning cakes
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/2330527#Comment_2330527
This is not camping, this is punishing bad behaviour by survivors. At least 1 guy has to go to the hook to rescue when I'm far away. If that doesn't happen after 45/50seconds, you'll risk getting grabbed
Actually if your complaining that the other 3 survivors spent 50 seconds on gens instead of going to the rescue and now your at hook for the grab I would say your bad. You had 50 seconds to push people off gens why didn’t you? Instead your camping the hook