MaddieMage
MaddieMage
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@XtremeDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3883350#Comment_3883350
The HUD says otherwise. Like i said, they are mainly coded to progress the game while you do the hard and fun stuff, getting chased. Theres no problem with the bots I've never seen any of them ignore gens before or run away when the killers further than 12 meters away
Again you can’t tell me what my HUD says in my matches. Not sure if you’re just here to be a troll but you’re doing a horrible job at it. If you’re not trolling then you clearly don’t understand that your experience is not the only experience and there are thousands of other players in this game. And according to just this forum alone, even on Twitter and other places, I’m not the only person experiencing this. I’m gonna ignore you now since you’re not adding anything to the convo and just here to antagonize.
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@Prometheus1092 said:
As previously stated, I prefer bot team mates and going against bots. You won't see a bot suicide on hook or just walk up to the killer as to say "kill me so I can go next" or you won't see bots complain about literally everything, slugging, tunneling, camping or won't see bots waiting by the gate to t bag the killer. Fill the rest of the lobby with bots, I'm good with that.
so you’re a killer main who wants to play a pve game then? There are plenty of those games out there for you to go play anytime you want.
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@XtremeDBD said:
Again as i said in various posts of clearly inexperienced players complaining abt something thats their own fault or out of their control, the bots are not the problem, The players are. The lack of mmr in 2v8 means bad teammates. Killers also have really hard times tunneling out any survivor, since they essentially have to find them after caging. Getting found after being fully healed and sent at least 40 meters away fron both killers is simply embarrassing on your part. And correction, bots are always on gens. That is all they do, and its their intended purpose to counter dcing players while real players take on chase.
I have not seen a single attempt of tunneling once out of the 10 survivor games i played, 9 pf which i survived and majority being 6 outs or more. One match i played agaunst a wesker and legion. I had over 7 minutes of chase time between both killers, BECAUSE theres no mmr, WHICH MEANS anyone in your lobby can be any level of experience. This gamemode is survivor sided, it just keeps getting better and better for survivors, now being able to straight up REMOVE STAGES COMPLETELY FOR FREE!!! Theres no excuse why any combination of killers should be preventing a minamum of 4 outs a match, that is on you and or your teammates
joeyspeehole already said most of what my response would be but also you are wrong, first you can’t tell me what bots are doing in MY matches. I have recordings showing the bots are not on gens. Theyre running around the map in every direction as soon as they detect a kilers terror radius, they’re using up the herbs even when they’re not injured nor do they have a hook state (because you can use them even when you don’t need them) and they’re barely going for saves. Bots do not sit on gens. The only thing I’ve had bots do is attempt to heal me when I come across one and I’m injured. They are useless. Please don’t come in here and tell me what is and is not happening in my matches.
Also the removal of a cage state is not OP when there are 8 players and only 2 plants that remove a cage state. Not to mention ruin there’s zero guarantee that any survivor will get to use them since as stated the bots find and burn thru them first and that’s if the killer doesn’t also find it before you.
The fact that my post is not the only post on this forum alone (not to mention posts on other social media platforms) complaining about this is evidence that there is an issue with the bots. How big or small an issue can be debatable but you trying to completely dismiss bots as an issue is disingenuous and factually incorrect. Have a good day.
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@Ramanga said:
Killers are leaving the bots alive because keeping them alive prevents the hatches from spawning. Once you are down to 1-2 survivors and 1-2 bots, you can then use the bots to find hiding survivors. You can injure the bot and then follow it from a distance, the bot will run to a survivor for heals. It's basically a free whispers perk.
Yeah I literally just had a match where me and a friend were alive and one bot. The bot got caged and I made the mistake of saving him for him to follow me all over the map trying to get healed when I was trying to spread out and separate so we wouldn’t be caught. Needless to say the bot led the killer to me and I died. Lovely.
At this point I fully support dodging any solo lobbies that don’t have 8 people or only playing if I have an 8 stack SWF cuz this is garbage.
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Just had a match where I was caged in a hallway on RPD. Both bots ran up and down the hallway past each other never coming to unhook me until I went to second stage.
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it’s cuz 6 people load in and they start the countdown timer. This leaves one minute for 2 more people to join in and wen they don’t it’s insta 2 bot. They don’t give enough time to find more survs
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@Metagamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3882839#Comment_3882839
They actually did speed up the mending time… SIGNIFICANTLY, it's like 6 or 8 seconds tops
Where did you find this info? I played against a legion earlier and mending was not 6 to 8 seconds
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3882846#Comment_3882846
IDK what survivors want at this point because:
- Anti-loop killers are boring
- Macro gameplay killers are boring
- Hit and run killers are boring.
Here's a question, what killers ARE fun to go against then? Because based on complaints as far as i can see, there is pretty much no killer that is "fun"
I love playing against every killer except legion, skull merchant and doctor. All the rest are fun, engaging and tech me how to play against them and learn to counter them.
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@CakeDuty said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3882856#Comment_3882856
I don't think Legion by themselves is the problem, but the combo they have with killers. Legion can injure many people with their power, making it a game of Mending. Afterwards survivors have 2 choices, waste time healing cus Legion can injure you without issue again or do gens while injured, making you very vulnerable against killers like Wraith, Nurse, Blight and killers with the 0 terro radius class. This leading to a gameplay of healing + mending or having 0 interacting with the killers because some have insane chase and others have stealth.
I really hoped that the devs were smart enough to know that Legion and Plague would be an issue for 2v8 due to their 'always injured' powersThis is 100 percent the main problem. Because you shouldn’t heal against legion that leaves you with staying a one shot that the other high mobility killers can capitalize off of easily.
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@Na1ts1rhc said:
Legion is probably the best addition for killers on 2v8, having to pressure 8 survivors at the same time is near impossible. Hate to burst your bubble but… Welcome to the middle ground
"This game is RUINED because I can't just press E on a gen and win every 10 minutes."I love how simply saying no one wants to play mending sim against legion made you decide that meant everyone just wants to sit on gens all match.
You know it is possible to actually like other aspects of this game like the chases, mind games, side missions etc while also not wanting to play against a killer you have to constantly mend against. If you’re a legion main just say that. It’s fine, but plenty of people can’t stand this killer for the reasons I listed. They’re boring, obnoxious and ruins this event imo.
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@danielmaster87 said:
I reject this premise every time it arises. The only reason you're playing a "mending simulator," or mending the whole match is because you keep healing over and over, which is the worst thing you can possibly do against Legion because that gives him value of his power. You're spending 20-30 seconds healing at minimum, and then he comes by and re-injures AND deep wounds you in 2 seconds. Not smart. He could, of course, keep deep wounding you while you're injured, but then he's just wasting time to get nothing in return. That would be a net positive for you.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3882736#Comment_3882736
I've never heard someone say there's no counterplay to Legion. That being true would make him the strongest killer in the game, more than Nurse/Blight/Spirit, because at least they* have counterplay!
I know it's hard for 6-8 players to know to spread out against Legion, because the regular 4 have a hard time realizing that. But that doesn't mean you're unable to do anything against the killer. Even if he always hits you because your teammates let him chain frenzy all the way to you, you know how to hold forward and waste time, or pallet stun. No Legion is 100% perfect at baiting out pallet drops. And at the end of the day, he's M1.
I never said anything about healing against legion. I said mending. You have to mend against him unless you wanna bleed out in the ground.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3881814#Comment_3881814
I think you misunderstand my phrasing - "not just the vocal minority" were the exact words, meaning that we listen to everyone's voice. Whilst I appreciate your concern over the bots in some lobbies, we do feel this is currently the best option that's available to us in an attempt to reduce those queue times. Adding newer killers in, we are aware is going to want people to play killer - this is inevitable, and we have to continue to add in new killers in order to attempt to get the majority if not all of the killer roster in the mode. Whilst we are of course looking at the survivor side, and are certainly not looking at bots as a be-all, end-all, for this iteration at least, it's the option that we've chosen to go with.
Incentives were tried initially, with zero affect on the queue times, we don't feel that it's enough, even with adding in XP, it's just not enough of a draw to players given the desire to play killer in the mode.
It would be impossible for us to please everyone, all we can do is continue to try new things for something like this and bots is an option that's open to us, and we have to try it.
Will there still be BP incentives for survivor this round? I get the bots but I actually was one of the many people who continued to play the mode, even after I got bored with it, just because I wanted the BP. If there’s that incentive back again this time it would be appreciated.
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I assume this is for solo Q correct? If 8 friends still want a full survivor swf this won’t affect that?
Personally I’m not a fan. I don’t queue up to play with bots right from the start. If someone DCs okay but that doesn’t happen for the majority of my matches so going into a solo match with bots from the start is not how I want to play.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880398#Comment_3880398
Developers listing bugs in patch notes that they thought they had fixed but turns out that they haven't isn't a bhvr exclusive thing, so let's not start acting like it suddenly is.
Also the bugs listed in the recent bug fix patch is as far as i can tell no longer in the game currently.
At least one of the spirit bugs are still in game and not fixed.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3880314#Comment_3880314
It is a buff.
Previously, since they made the change to Freddy where survivors now wake up when they are downed, it meant that even if Black Box was in effect and you were asleep you could just run up to the gate blocker, let Freddy down you, and since that woke you up it would unblock the exit gate and you would escape before he could pick you up. So basically the addon did absolutely nothing if you knew this was how it worked.
Now, the blocker stays for 3 seconds after being downed so you can't immediately escape if you don't have any teammates there to interfere.
Ahh got you. Thanks for the explainer!
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Genuine question, can someone explain this to me because to my eyes, adding 3 seconds to the gate block after wake up looks like a buff to my eyes. However I don’t play Freddy so hoping someone more knowledgeable can help me understand? What exactly happened here? -
yup I’ve experienced this several times too. One video I saw the person said it was hacking cuz they didn’t know it was a bug. But people are definitely exploiting it.
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yeah I’m having it happen every time now. I’ll literally fast vault out of the locker, feet on the ground and doors closed and the killer will go for the hit and it grabs me instead. I was wondering why this seems to have increased so badly
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I heavily agree with number 4 and 5. Easy anti cheat is garbage and they need to get with a better company.
As for the names, I do think survivor names should be hidden behind their character names until the end screen. Killers can see what items survivors bring into the match which allows them to adjust their builds to counter survivor items and possibly loadouts in the last minute. Due to it being a 4 v 1 there’s an argument that maybe that’s fair. I don’t know. But I do know that if survivors can’t see the killers screen name until end screen they shouldn’t see survivors either.
As you said, people who have ttv in their name have it for the purposes of promoting themselves but that doesn’t mean you should have to sacrifice promoting your stream by taking it out of your name, just so that the killer doesn’t get an unfair advantage of watching your every move in the match.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876828#Comment_3876828
Well, I guess we're both in the wrong then. I should have left the first 2 paragraphs out, knowing that someone like you would ignore the more important/relevant final paragraph. You are speaking purely on emotion.
I didn’t ignore the final paragraph. It wasn’t worth replying to because while I agree the devs need to step in, I don’t think the solution is to “be okay with losing players” so that people who play like you can continue to get your wins at all costs while making the game miserable for others. Have a good day.
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@danielmaster87 said:
I tunnel. I do it to win. And if the survivors throw it at the beginning of the match, I especially do it, as a mercy to them by ending a lost match faster. That's one reason why I knock the "tunneling at 5 gens" argument. How does one even get hooked twice before 1 gen is done? If we're playing at that low a caliber, would the killer playing nice and not tunneling have even made a difference?
If the survivors want to give up after I had a really rough killer match, or a series of such matches, I'll take it. But I don't get on killer to play against people who have no intention of trying. We want to beat good players, as a show of skill and competitiveness, not just half-hearted scrubs who don't know the meaning of teamwork.
I don't think that there'll be a correlation between tunneling more and getting less give ups, and I think that him suggesting that is just desperation spitballling, and seeing what works. The devs have not addressed DCing/giving up, especially when they turn off the DC penalty at times, or keep the punishment so lenient. And it's not just on them. The people who get on the game just to give up need to get a life or pick a different game. I don't care if they're frustrated; it's more frustrating to their 3 teammates and their killer when they give up. It will be a net positive if they leave the game, because we'll see less DCs/give ups. The devs need to be comfortable with losing players if it means improving the match quality, and customer satisfaction, of those who actually care about the game. I usually wouldn't take such a stance against rage quitters, but it's an increasingly unavoidable issue the game has at this point.
”I take advantage of a broken game mechanic and to win, I don’t care who doesn’t like playing miserable matches against it and if you don’t then stop playing the game” is a really interesting take and further proof of why I think BHVR needs to address this even more IMO.
I will give you props for just taking your first victim out of the match quickly (not that you weren’t going to do that already as a tunneler anyway) and letting them go next instead of doing what a lot of killers do by deeming themself the “match enforcer” and slugging them constantly to force them to stay in a match that they’ve clearly decided they’re not going to get to play in anyway and therefore not participate in, and keeping dead weight around for the rest of the team.
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Okay so now that I see what this dude is saying, I’m sorry if this sounds rude but this dude Scott Jund constantly makes the weirdest takes. He always does these “experiments” with these tiny sample sizes, no control groups or anything and then makes claims based on his one experiment as if it means something across the board. Simply my opinion. Having said that
Nobody “wants to be tunneled” as he’s stating. Usually when you tunnel someone out from the start of the match most players now understand that the best thing you can do is just stay on your gens, pop them and get out. This usually only works if your person being tunneled is at least a competent looper so they can buy their team time to do gens. If they’re not then that doesn’t work. But the fact remains that 1. One person is always having their game ruined by not getting the opportunity to play a match normally and 2. Most SWFs (and more skilled solo players) that you play against while doing this will slam gens and make sure they get out just as a way to punish the killer with a 1K loss for tunneling. This is likely the reason why no one is DCing because their desire to punish a scummy killer is higher than their desire to just go next. Depends on how competitive they are.
So no, no one “wants” to be tunneled and I have a feeling that if tunneling does increase because people think this is legit advice, you will see more and more DCs and hook give ups. Because not everyone who plays this game is gonna have that competitive “let me teach this killer a lesson” mentality and probably a more casual “ehh nah next match please” mindset.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3868586#Comment_3868586
Hmm, I can flag this issue to the team. So to confirm I'm understanding, you've opted in to receive the newsletter, but it will occasionally stop sending them to you?
Do any of settings in your BHVR account change when this occurs (i.e. boxes being unchecked)? Out of interest, how often would you say this happens for you?
I’ve had this issue too. I had to sign up for the newsletter with 3 different email accounts before I finally started getting newsletters on the third one. I’ve never received a newsletter on the first two and on the one that does work, sometimes I get one and sometimes I don’t.
Anything that is any kind of reward, in game code, BP code etc or this recap should come thru our in game message system rather than newsletters imo.
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@MrT1412 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866336#Comment_3866336
Casual is a shorthand for bad when you talk about it like this. Good players playing casually aren't going to have issues with any of the Freddy changes. I'm a casual survivor player who will likely die to Freddy many times. BHVR should not be balancing around me.
You literally just said “good players playing casually won’t have issues” so you admit casual is not synonymous with bad. I never suggested that it was, you did. I also never suggested balancing round bad players. I suggested that you can’t balance a game around the competitive minority when the vast majority of your playerbase are casual players lest you make the game too difficult for the casuals because they will go elsewhere. BHVR is. Company that’s here to make money and if they’re smart they will balance around the middle ground players, not the top or the bottom.
Of course none of this was the point of or related to my post to begin with. Not sure why you decided to make it about this but good day.
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@Breadkiller said:
I was hoping for big buffs for Fire Up. Small buffs for Remember Me and Bloodwarden too.
Blood warden wasn’t in the list of perk changes, just fire up and remember me. Also no one promised buffs so I’d be careful getting your hopes up until we see the changes.
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@Breadkiller said:
What about survivors who all bring no mither, breakdown, boon expontential, made for this, we're gonna live forever, unbreakable or soul guard with saboteur toolboxes to make it impossible to hook?
Or head on, flashbangs, background player, etc?
What about survivors who do nothing but rush the gens with toolboxes and BNP, extend chases with bs perks?
Why is it that survivors always want their fun but killers shouldn't have fun? Why do you survivors keep saying that? Why should we care about your fun?
The increase in No mither, boon exponential, Unbreakable, Soul Guard and WGLF isn’t to bully killers. It’s because the killers are now slugging everyone constantly in every match and they’re bringing it to try and give themselves a way to survivor more than 5 minutes in a match.
If these are bullying perks to you then you’re probably that killer who is always trying to slug everyone out each match.
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@MrT1412 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3866316#Comment_3866316
I don't think balancing around bad players is a good idea. It destroys balance at a higher level.
I didn’t say bad players, I said casual players. Why do you associate casual with bad? The casual players are the majority of their playerbase.
Balancing around a tiny minority of your playerbase is never gonna go over well. If you make the game unplayable or too hard to play for your casuals, which are the majority of your playerbase, they will go elsewhere. We all know there’s a HUGE gap between solo and SWF which is why they made so many changes to the game to help solo players ie the HUD ie solo players are a bigger demographic than SWF.
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@[Deleted User] said:
Only works if they're asleep. I think this will be brutal for more casual players, but balanced at a higher level. Honestly, a good change IMO.
That’s good to know! The issue is tho that the majority of the playerbase ARE casual players. Making it balanced at the higher levels isn’t a great idea. But at least it’s not as bad as I thought, I still think it needs to be looked at.
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@Slan said:
Thus week I've been playing my usual killer matches. KIlled some people, watched others escape, moonwalked a bit as Myers,… Everything normal it would seem.
Except for a few instances in which I faced teams of survivors that DCd almost immediatly after seeing which killer was I using. The first case was when I decided to play Skull Merchant, which currently should be dead easy for survivors to face as she got butchered and transformed into this killer that has an useless power.
The next noticeable case was when I was using Twins. I mean, knowing SM's history I can get to understand that some may DC but Twins? They are buggy as hell, inconsistent and trust me, using Vic is not that easy considering that the lil fella can be kicked as soon as you mess up.
One of these cases that struck my attention was a 3-people DC in Midwich when I was using Scratch Mirror Myers, leaving one guy and 3 bots for me to scare. And I wasn't even going for the kills here.
The next instances when this happened was when I decided to play first Unknown and then Vecna against groups with 4 objects using Franklin's and Weave Attunement.
Funnily enough, when I decided to play the better killers (blight, nurse, Albert) and despite knowing the many complaints the community has regarding them, noone disconnected in those matches. (All of them with 2 slowdown perks, except nurse, which had 1 slowdown and 3 aura reading perks).
What is this? Does this mean that survivors have gotten used to playing against some things and are not willing to think out of that box? They believe that certain things are "unfun"? Is it just a mere coincidence that this happened these amount of times?
- No one wants to play against weave franklins. Even with the weave nerf (which was then buffed again) it’s not worth it because it’s still obnoxious to try to constantly counter and still get your objective done. Giving the killer constant aura reading all over the map is not something most people care to play against.
- People still don’t wanna play against skull merchant because, in my experience, although she got nerfed, the majority of SM players I go against play super toxic. I don’t know if it’s them taking the anger for her nerfs out on the survivors, but they’re all super toxic. They tunnel of hook at 5 gens, camp, slug and constantly BM (hitting over and over on hook, humping on the ground) and no one wants to deal with that.
As for Twins, everyone knows that the Twins typically playstyle is effectively using Victor to slug everyone out as fast as possible. Get the 4 man slug at 4-5 gens to win and no one wants to play against that either. Especially with the increase in slugging playstyles and how unfun that is to go against. I think a lot of people associate twins with slugging so they go next.
I’m not suggesting that it doesn’t suck to have people DC when you play certain killers, I’m just saying that based on the playstyles we’ve seen with these killer and perk combos in the last year or so, lots of people have decided they’d rather take the DC penalty and find another match than deal with the frustration.
- No one wants to play against weave franklins. Even with the weave nerf (which was then buffed again) it’s not worth it because it’s still obnoxious to try to constantly counter and still get your objective done. Giving the killer constant aura reading all over the map is not something most people care to play against.
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@ProffessorTV said:
First off, this a semi joke semi fix this post.
Windows of Opportunity - Nothing on most of the maps to see, most of the time anyway
Boon: Circle of Healing - Absolutely gutted, practically pointless
Distortion - Extremely hard to charge, low max charge
Cut Loose - 6 seconds is a tiny window and you have to be in a chase and have to be able to string the vaults that you can't see with Windows of Opportunity
Fogwise - Many killers go undetectable either by ability or by perk and is highly countered by the perk Mindbreaker
Dead Hard - Absolutely tiny window for very little gain
Self Care - Takes absolutely forever
Wiggling - Never happens
Medkits - Barely useful
Maps - Do very little
Broken Key - does nothing on its own
Diversion - Creates a notification near you
Feel free to add any that you think of
You’re clearly a killer main lmao
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@Brokenbones said:
I think these questions were asked so the devs know what the survey taker defines as a 'tweak, update, rework' as since later on it asks what killers need tweaks, updates, reworks etc.
Basically these questions are just there to make it clear what the person taking it is asking for. Maybe there's confusion on the difference between an 'update' and a 'rework' for example. idk.
Yeah I get that but that was answered in questions 33-35. I put what I thought constitutes it. Asking it again in 36-38 was kinda weird since all they did was make the question in 33-35 the answer in 36-38 and vice versa. That’s what I’m saying. It’s literally the same question asked differently
Not a big deal really I just thought it was weird and kinda funny -
you guys are complaining about lithe now? 🤣🤣
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@Xyphus said:
Had the same issue. Solution for me was to walk a few seconds inside the Snowman before I sprint out
I tried that too still not working for me
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@Aven_Fallen said:
Yeah, they should do something about slugging for the 4K. In the end it is someone prolonging the game and wasting tome of someone else (the Survivor on the ground) for a game they already won. And especially if not all Gens are done, and even more so if it was already a stomp, there is 0 reason to not feel like it was a win, even if someone gets a pity escape via Hatch.
In general, I think a Hatch escape should work like a sacrifice for the Killer. The Survivor should still count as escaped and should still get the points and any rewards for that, but the Killer should have a 4K when it comes to anything where it is important (Challenges, Adepts, and so on) and obviously get the BPs as if they would have hooked the last Survivor as well.
And then something needs to be done to directly address slugging, especially for the 4K. Because there is nothing which would lead to slugging for the 4K at this point, except for doing it out of spite. Because usually when the topic arises, Killers say "Oh, but Adepts" or "Oh, but challenges", which would be solved with the first point I made. And we all know that it is mostly done for the Ego, because finishing a game with a 3K + Hatch Escape with 4 Gens remaining is apparently not enough of a Win…
I’m sorry but I disagree with this. Letting hatch count as a 4K for the killer is just more coddling to let people feel like they got something they simply didn’t earn. A 3K is considered a win but if you don’t get 4 kills then you didn’t get a 4K. There’s already enough entitlement in the minds of people who play this game without adding to it by giving the baby their bottle.
The bottom line is that people who feel entitled to 4Ks and take advantage of broken game mechanics to get it by any means necessary suck the fun out of this game. Should something be done about it and changed in the way this game operates to prevent that? Absolutely I think so. But I don’t think rewarding them with something they didn’t actually get is the fix here.
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I’m not sure what logic was behind not allowing the mistletoe offerings to stack but I have also noticed in matches that I’m not getting the stars Bp from it. I was also wondering if they were bugged. I ran around one match throwing snowballs at snowmen, making snowmen and popped 3 gens and still only got 15K BP
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@Atom7k said:
They dont?
Bruh whats even the point of each player having them then x.xexactly
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This has been going on for awhile with multiple posts here on this forum about it. It would be nice if a dev would actually address at least one of these posts acknowledging that they’re aware of the issue. We’ve gotten nothing but radio silence while people are getting DC penalties and content creators are getting unfair bans over it.
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it’s amazing how some of you always seem to think that something happening to a killer perk means something should also happen to a survivor peek and vice versa. Thats not how balancing works. Thrill was massively overbuffed to the point of being broken without ever being tested on the PTB first to see what its effects would be. Thats why thrill is being pulled back because it’s broken and necessary. Shoulder was tested on the PTB and nerfed before going live.
Youre not entitled to a survivor perk nerf just because an overbuffed untested killer perk is being fixed.
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@JimbusCrimbus said:
Just run counterforce. Thrill isn't bugged.
Also - can we killswitch Exhaustion perks too? They provide the same tangible benefit to survivors that Thrill does to killers. Wasting time without any real skill. Except Thrill can be removed.
the devs have said they over buffed thrill and it’s broken which is why eye reverting it. Exhaustion perks in general are not. Stop comparing apples and oranges 🤣
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@HamsterEnjoyer said:
Everyone saying "WHY DOES IT NEED COMPENSATION?!?!?!!?" Probably because nerfing a perk back into F tier from S tier just creates another useless perk that will never be touched and is a waste of a slot. Sorry but I think if they revert it they shouldn't make it a totem, its just not worth a slot otherwise.
The perk was massively overbuffed without ever testing it on the PTB to see what its effect would be. Had they put it on the PTB they could have gotten feedback and pushed it live in a healthier state. They didn’t do that so it’s needed to be reverted. Just because you liked a broken perk because it benefited you doesn’t mean you deserve “compensation” when they fix their errors.
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@Yggleif said:
No and hexes will go back to being irrelevant because survivors don't actually want other objectives no matter how much they claim otherwise.
Cleaning totems is not other objectives that progress the game. You were already given an example of a side objective for survivors that could be fun and progress the game, like searching for parts to repair the gate then doing gens etc. There’s no logical reason for survivors to want to be off gens cleansing totems that don’t progress their objective. Don’t be disingenuous.
Survivors do want side objectives. You just want them to have side objectives that waste their time and benefits the killer it seems.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852933#Comment_3852933
Do you have a link to that?
I’d like to see it too
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@Prometheus1092 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3852336#Comment_3852336
Survivors have something similar as basekit... It's called hatch lol. Do nothing all match then hatch spawns for a free undeserved escape
Hatch is not guaranteed. It’s all RNG luck that you have to 1v1 the killer for assuming the killer doesn’t slug for the 4K which the vast majority of them do. Comparing hatch to NOED just makes you look ridiculous
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you’re only seeing more P100s because people are actually playing their favorite characters now without fear of being dodged, tunneled or targeted since they removed lobby prestige’s. I don’t think there’s an influx of new P100s. People are just more willing to play them now.
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I’m not running any invocation perks that make the trade off to be broken for the rest of the trial. It’s just not worth it to me. The weaving invocation was buffed yes but the payoff is still not worth it to me and this one even less so. And now with them nerfing the shoulder the burden perk I have zero reason to pay for the new survivor. I’m not running any of her perks.
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@Unequalmitten86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840529#Comment_3840529
Serious question. I played a match yesterday with Billy and Huntress. No one's cages were teleporting when they got close. It was hard to tell with the huntress but with Billy he kept reving the chainsaw up and going around me with no teleport. Is it possible that when Billy revs and goes there is no heartbeat and no teleport?
I thought I read that they changed that this iteration. They made it so killers couldn’t loiter near cages to make them constantly teleport and prevent saves. That was heavily abused last iteration.
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@GentlemanFridge said:
Trapper and Bubba don’t have their own Terror Radii. They both use the default selection of 6 potential themes.
okay well those are the only ones I’m getting. Is this intentional?
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@Shinrai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839308#Comment_3839308
I tried the thing is the support bot says temporary bans are irreversible so I tried my luck with emailing them. Thanks for the help tho, and rip my friend who I was gonna play 2v8 with :(
it’s a temp ban so just take your ban and move on. My understanding is that griefing reports require evidence so if someone sent in video of you then it’s likely you did what got reported. They don’t ban for griefing off on a single report with no evidence
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@Thusly_Boned said:
Yeah, this is not fun so far. They should make it so only one high mobility killer can be in each match. Having two of Billy/Blight/Spirit in a single match is too much.
I was gonna suggest this. I’m all about adding new killers for future iterations but you gotta consider the powers of those killers and their ability to group up when balancing. Billy and Blight should not be in this mode together especially with Billy as an instadown.