LuffyBlack
LuffyBlack
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@komaboma said:
https://forum.deadbydaylight.com/en/discussion/comment/1520935#Comment_1520935
they have been. they're too scared to make iris powerful
But weren't you complaining about OP add ons for killers? Either powerful adds on are too OP and the killers that use them are unskilled or the developers are afraid of blacklash so they appeal by making weak add ons, pick one. A lot of people share your sentiment so they cater to them.
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I keep getting matched up against 4's and 3's survivors lol
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I wish killers were smarter about how they carried themselves in the thread, everytime they fall for obvious bait like this, I cringe. This person clearly isn't interested in a discussion with you.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1511444#Comment_1511444
You are correct, and we are saying the same thing. I can admit when I get lost in a thread. I confused the guys doing his best to shame and insult people with the OP.
It's all good. That's why I said he didn't handle himself well. It's the reason I wish killers would up their debate game here, they fall for obvious trolling or they shoot us collectively in the foot with threads like these. Its frustrating because we have valid issues but no one is interested in hearing them, not even the devs half of the time.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/1510830#Comment_1510830
Did he though? The OP didn't have points; he had an agenda. It was to insult and shame certain players. It is a detestable way to try and influence the meta. And no, it isn't our job as PLAYERS to ensure anything. This is PVP game. It is a competition. Your fun should come from the joy of competing. You play HARD. Sometimes you eat the bear, and sometimes the bear eats you. This isn't a tea party or brunch. Our job is to play the game to the best of our ability, and not to cheat. You can't make anything fun for someone else. They either bring their own fun or they don't. You get out of a game, what you put into it. If some of you truly feel things are too hard on the Survivors, feel free to be Santa Claus, play Killers and go soft. Give the Survivors you choose to "service" a good time. Just don't let them find out you are handing things to them. They won't appreciate you taking pity on them; they will resent you for looking down on them.
It is the job of the Developers to try an maximize fun and balance the game. They do a pretty good job, considering how damn hard it is to deal with the nearly infinite variables and the historically bad temper of people on the internet. What would increase the fun of all involved a thousand times over would be for people to grow up, keep their tantrums and opinions about how other people should play to themselves. That stuff brings nothing to the community or the game. Salty players are deluding themselves if they think toxic whining and winging wins over the general population or the Developers. It is annoying, and most of us would do the opposite to spite them. As a general rule, I have this to say to them: If you don't have the temperament for this game.... to quote Dalton from Road House (1989), "There is always Barber College."
The OP was lamenting the fact that killers are being shamed for usin NOED as I was I, I think there was a misunderstanding that I am not clear on. You and I have been saying the same things, maybe you were responding to someone and accidentally got me?
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I hate the OP didn't carry himself that well and got himself banned, otherwise he had valid points. This needs to stop, we need to address certain tactics and look for ways to ensure both parties enjoy the game without shaming each other. Killers being humiliated because of how they want to play the game is something I wish the community would address and correct. If I go into a game and play on auto-pilot, I am not going to enjoy myself.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1509092#Comment_1509092
Did I say anywhere it’s a problem? Or did you just have that response copied into your clipboard? I said it’s a perk bad killers choose. Clearly it is. I’m not sure why this is even debated. There are bad killers in this game looking to get better. The difference between them and you is that you can’t admit you’re bad and thus will never improve.
No, you can't admit to malicious intent. The whole point of NOED is that it was made for end game, just like any other perk that activates when certain criteria is met. No one has to follow your standards on what makes a good player. The whole point of these "callouts" is to shame players((usually killers, lets be real here)) into playing the way you want them to. Perks and add ons are tools, it's on the onus of the killer whether they desire to use them or not, not you.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1502369#Comment_1502369
Not really, the only way to do that is to either absolutely outclass the killer, or just have the killer run the biggest anti-perks for his killer.
Besides, the killers do not suffer from teammates, nor do they suffer from extremely boring games. A sweaty 4 man optimal swf with OoO game is at least 50x more enjoyable than being slugged for 4 minutes. If I notice the killer has iri hatchets and ebony mori, im gonna suicide because thats more enjoyable than whats coming.
Let alone that OoO isnt even a commonly used perks, I've gone literal weeks without encountering one(not counting Lauries who have no other perks), the second most annoying thing, keys, arent really usable for 95% of the game, by the time it does affect the game, you should already be on 1k anyway. There isnt too much reasons for killers to want to leave the match in the first place. Which is why killer dc's in general are much lower than survivor dc's. This isnt including the people who DC as soon as they see something they dont like, its people who think the DC punishment is less punishing than staying in the match.
So yeah, technically, if you try your absolute hardest, you could force a killer to endure a match he wouldnt want to. But lets even look at those ones:
- gens done in 3 minutes, which is worth just standing afk till its over and opening the gates early on, no punishment on killer for doing that.
- survivors hidden through the map with perks that counter being spotted easily, which technically, can be bannable for survivors because they keep a killer hostage, even if they just want to play hide and seek.
That's it, thats pretty much all I can think off that could be forcing a killer to play a match he doesnt want to. The rest is easily endurable. The survivor side of that coin tho, is much, much worse. Ebony can ######### you over instantly. Instadown addons/killers can ######### you over extremely hard by constantly slugging and waiting for the absolute last second to mori you. "BuT iTs OnLy 4 mInUtEs" isnt an excuse if it happens at least once a week to the average player.
So yeah, you technically can force killers. But thats like saying "you can attack America" when a small middle eastern country gets innocently attacked and invaded by American forces and has no militia to attack them back. Just like saying "keys are bad too" when ebony mori is 5 times worse as to avoid ebony mori being reworked. Or like saying "DS needs balancing" when Pop is unreasonably much stronger than DS is. Or like saying "gen kicking exists" when gen regression is 5 times slower than repairs and you need to spend 2 full seconds kicking it, while survivors can instantly tap the gen while running past and stop it from regression.
You are part of the problem of this community by shifting a problem. Survivors suicide because some killer things are simply uncounterable if the killer has even the tiniest of brains. Survivors dont even come close to how unenjoyable some things in the game are. Spirit is another example, I consider her overpowered for the current meta. I dont think she is fully uncounterable. I dont think she is truly overpowered. But in her current state, compared to the current meta, she is. No single perkless vanilla survivor team comes even close to being able to win against a spirit, excluding spirits who are awful killers in general.
There are problems in this game, on both sides. But lets address the worst ones first. Suiciding on hook isnt terrible. Its not a dc, its the vanilla way to pre-emptively leave the match for whatever reason. It's not exactly great, but they do get punished with a depip and practically 0 bloodpoints. They dont need a timer on top of that.
longer rant than I expected, I guess sorry for that, but its just people like you who are like "but killer can have X problem" even though survivor problem Y is 1000x more common and 10x worse, who are a problem to discussions like these. You add nothing to the discussion, you ignore the argument made and think you're better for it.
What the hell did I just read?
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It's fine I should have articulate that a lot better, the fault was in me. But you're definitely right.
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@kate_best_girl said:
All those perks have counters lol. DS and BT just dont play toxic, Unbreakable is a rare use perk tbh and its only a ONE TIME USE perk so wow a perk that counters slugging how horrible, DH yeah it can be extremely OP but every other time it just isn't, I'd say only 15% of times is it worth it.
Toxic is a term used quite liberally, but that depends on your definition. I do not see tactics such as tunneling or camping as "toxic" especially not slugging. They're tactics people find disagreeable but it's not griefing. I really wish people wouldn't do this. Its on the onus of the killer whether or not they desire to follow these made up honor codes. Just because DS and BT could be used as counters doesn't mean that they're frowned upon or deemed illegal by the development team.
There seems to be a misunderstanding of DS and Noed as concepts, I could follow the honor codes((which I do unfortunately)) then still eat a DS. There's far too many variables in a match that the community does not account for when they ostracize the way killers play. DS could be used as an anti-tunnel perk but the developers, correct me if I am wrong here, did not state that that was its purpose and NOED isn't made to "get easy kills" it's purpose is for end game same as Remember Me. The end game is just as important as the early game, it isn't over because you completed all of the gens. It could easily be countered by eliminating totems or running reconnaissance perks or a simple map. While both perks could be unfun to play against and I wouldn't be against a rework, neither are inherently evil. They're both tools.
DBD is supposed to be a game of cat and mouse, you have to think ahead of your opponent even before you load up. There are tactics that are unfun, but that doesn't mean they are wrong. That's mostly subjective. We need to have a conversation about what we'd like to see from other players without shaming them because killers seem to bare 80% of the brunt of this from this community. They can't even run certain add ons without people giving them grief for it. I think that's the frustration the OP is having, though he's expressing it rather poorly...
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1504570#Comment_1504570
tag me in your post, i maybe helpful or useless but i'm more interested in what your thoughts. This is one reason i love the forums, because of different perspectives
Of course man, thanks for the civil conversation.
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1503344#Comment_1503344
Doesnt change the fact no one is in the wrong.
And you could argue unfun = toxic.
That's really dangerous and led to the bad state the community is in right now. It's the reason killers get up in arms about the word "unfun" even though it isn't inherently harmful, we've created an environment where they can't even their best or use their best tools without being ostracized. It doesn't help that accusations, silly ones like Tombstone of all things being toxic is bad faith. Blocking someone from leaving the basement is toxic, using your best add ons and tactics despite how unfun it is, is not.
It's best to be clear of one's intentions otherwise it leads to further distrust, you could not enjoy something but that doesn't make it toxic. It's important we keep that distinction or we're being manipulative. If you follow me.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1504436#Comment_1504436
This kind of attitude will kill the game in the future. Don't care about the killer side of things? What they hate to deal with? Then they won't care about what you find toxic/hate to deal with. One rule for thee but not for me is an unhealthy mindset and will ruin your games.
If killers had a way to cut their losses without giving survivors more points, then suiciding on hook would be fine, as that is what they do for killers regardless.
Either they need to balance their games, or give killers an out.
And you wrote to me, not the other way around. If you feel you wasted your time, that is on you.
Uhhhh you misunderstand me there, chief. I was agreeing with you. I was saying no one cared about killers having fun and that we have to play matches we don't want to all the time. And that I find it depressing people are still debating about DCing and punishment. Perhaps that was unclear in my post.
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@The_Bootie_Gorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1504538#Comment_1504538
OhTofu is not the end all be all of streamers and I dont follow any particular streamer. I dnt see eye to eye 100% of the time with them, but like to listen to their perspectives.
The one point i am taking from OhTofus persoective is we need to stop trying to make others play how we should think they should play.
For certain, I have been saying this since I hit the forums. Though I feel it's worse for killers. Killers have to endure four other players mocking them at the end of the match and often it gets nasty like with racial slurs, queerophobic slurs, what have you. I'm also seeing a tread of killers being shamed for their add ons, their perks, and even who the play. We're having this discussion in a thread about NOED. I saw one guy get called toxic because he was running Tombstone. Hell--I don't think any perk earns you the badge of shame like NOED. Where OhTofu is wrong is that it is often malicious. I am currently working on a nuanced post about this right now. I am hoping to start a conversation and see what survivors would like to see in this rulebook, should it be adapted or should it be abolished?
I did think the video made some good points. And I agree with you, the shaming has got to stop. I don't see many people talk about this.
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I hate to be that guy, but who gives a ######### what this guy thinks?
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@The_Bootie_Gorgon said:
OhTofu just put out a video talking about the honor code and unwritten rules in dbd and about people trying to force others to play how they want by shaming them
Trying to watch this with an open mind, but him stripping all of the nuance out of SWF and Discord being an issue so far is turning me off, feel tone deaf.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1501896#Comment_1501896
https://forum.deadbydaylight.com/en/discussion/comment/1501902#Comment_1501902
Killers are forced to endure sweat teams, as the DC penalty is back. Survivors don't deserve special treatment.
But literally no one cares about that. I have played a lot of matches I didn't want to play. I think it's sad we're even having this conversation in the first place.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1503493#Comment_1503493
Key words: "as a survivor"
That guy's a known troll
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I think it's a pretty weird that some people here are whining about you using Infinite Tier 3, but this post is pretty cringe she's naturally going to rescue her teammate. I could see if they stayed and looped ya before teabagging
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@Booper_Of_Snoot said:
Infini-tier 3 is kinda unfun to go against.
But you also kinda let her wiggle off.
No ones in the right here.
Unfun and toxic are two completely different things, he did nothing wrong by using the add on.
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@AyQuarantena said:
quite hypocritical of you my guy, if you go infinite tier three myers, youve thrown all toxic complaints out the window. and that comment about myers being the most balanced killer? most people are talking about base kit/ non iridescent addons
How is that toxic? He's using an add on that's a tool within the game and didn't cheat...the fact that four morons liked your comment has killed my faith in this community even further.
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There's a lot of validity in your post and I agree with, between the two sides only killers are shamed for their choice of play be it add ons, perks, or even tactics. They'll face abuse at the end of the match and often forums. Using NOED will earn you the mark of shame but none of the survivors perks will. That being said, you should have addressed this in a different way, it's bad faith and no one will engage with you. You also need to be careful in what kind of arguments you choose to make or how you present it. But shaming is a huge issue and needs to be addressed.
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I think it mainly sucks cause it ######### over the rest of their team, I've seen people get salty because I had an RTB on their head so they kill themselves earlier in the game. It isn't always Moris((I see no issue with them)) or strong add ons((I find the outrage over this strange and troubling, are we not supposed to use our best tools?)). There's people that kill themselves so their mates could get the hatch too. That being said, I'm unsure if a punishment will fix things. But I worry that this will screw up the stats and lead to unreasonable nerfs.
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@LVonBastard said:
I cannot DC, so i die on hook if i care about playing more. I will not waste even one minute fighting Doctor or Freddy.
The entitlement is unreal
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@Kisagi1990 said:
https://forum.deadbydaylight.com/en/discussion/comment/1501383#Comment_1501383
About 1500 hours on ps4, and 345 on switch.
And you completely missed what I said just like everybody else. Let me play this out for you so you can understand. But I wont hold my breath.
I'm working on a generator with good visual in Crotus Prenn with the cathedral.
You with me?
Myers comes at us. And we scatter. He chases one of us staying right up our buts.
Hope I havent lost you.
He periodically presses the power button while in chase, building up his stalk. Running around trying to get away from killer. Hiding and being found due to scratch marks and again, his nose so far up your butt he could smell what you had for dinner last week.
Keep up now.
Then finally he disappears after a generator is done. So we make our way to another generator. Me and another player. Unfortunately its 1 surrounded with walls so no visual except ou a small window with no real visual except in that direct direction.
Here's the tricky part it seems since nobody listens.
Myers bursts into this walled area from 1 of 2 directions with no possible visual at all, and instantly puts us in exposed. All he had to do was lightly tap the button.
You with me?
He downs the player with me then precedes to chase me. Nose so far up my rear I can taste his breath. I loop and he chases me. I jump through a window and he downs me just before expose wears off and he carrys me to a hook.
He did this 3 times to my team. Now granted my party members and I died at 1 gen left. But stalk is too bs with the ability to stock it up like that. It makes the game unfair
We're with you, we are still saying it's a YOU problem. We could get the gist of what's being said then still disagree. I play both GF and Michael, the latter mostly and against them then still don't see an issue.
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Like I'm trying my best not to be insulting but the responses read like someone who isn't fully familiar with the game just yet. Ghostface could be beaten by getting exposed, you're playing the game in third person so it's not that hard to spot him just be aware of your surroundings. I will be fair and say that GF needs to be fixed, something's up with his expose which either doesn't work sometimes or cause it to be delayed but Michael? He has to literally drain your whole team person by person and to have infinite stalk, he has to use a tuff of hair and judith's tombstone which hinders him throughout the entire match because he loses movement speed.
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@Kisagi1990 said:
And all of you say he weak but I'm always the last 1 alive against him. Whatever Meyers you guys are playing against are ######### players, or you cant play him because Meyers always catches everyone. I do loop him and I always jump through windows yet he always is able to land the hit. He is not weak.
Are you like new...?
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@PigMainBigBrain said:
This video is trash btw.
Dude....YOU CAN'T USE THE SAME TACTICS AGAINST EVERY KILLER IN THE GAME
They are all different, its not like survivors where you're all literal gameplay clones of each other.
So to have this ridiculous idea that you can play the game as if he's a trapper is nonsense.
He says "Nothing you've learned applies to these killers"
Right so....lets just ignore the fact that you can get behind objects for death slinger, or stop sprinting during a spirit chase, or VAULT A PALLET durring a spirit chase.
It has nothing to do with skill level, and everything to do with survivors not being willing to budge and adjust and use different tactics game by game.
They all want to play the same way, loop, pallet stun, flashlight <----but the second a killer makes 1 of those things invalid and you have to come up with a different way to avoid getting killed, survivors brains literally FREEZE! Like Hard Lock.
If anything, its proof that more killers should be made like this so survivors stop running through the game like robots expecting different results to happen if they keep doing the same thing over and over. <----Literally the definition of Insanity.
To me faking out is no different than 360ing, bodyblocking, and etc, it isn't encouraged by the game but it's a creative skill that players came up on their own in order to combat killers. The first time I was 360ed my mind was blown. Killers aren't allowed this. The community want us to play it straight like AI, we aren't able to challenge the way survivors play the game without ridicule. While I believe survivors' fun is valid, I'm getting to the point to where I no longer buy expressions like "brain dead" and ######### anymore.
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@xEa said:
What have they all in common? They give little to no reaction time by faking their ability. Deathslinger can simply fake his shot as often as he wants, Pyramid head leaves you to no joice aswell once he is using his ability. You either drop the pallet and get hit or you dont and get hit anyway. Killers like Huntress might work similar but you have counterplay and you know when she is about to attack.
I am really tired of those concepts devs come up recently.. apparently they dont understand their own game. Its no "skill" when you can sole counter defense of survivors by pressing a button. Its extremly frustrating to guess if and when the attack is coming. And to say the least, it is just a guess, nothing more and nothing less.
Same with Spirit. Versing this killer is a guessing game aswell, which makes her frustrating to verse.
I know this video got posted already, but this topic is still very relevant and he discribes it in a very understandable way.
I think the developers need to introduce AI killer bots, problem solved. You could have a killer that will play the way you want 'em too and won't deviate from whatever script you guys have in your heads. It'll be perfect.
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If a person prefers a role and see flaws within that said role then they like many people who paid their money for the game have a right to complain about it. Tru has no obligation to complain about survivor problems, there's several channels you could go if that's what you want. There are killers who feels that the role is not enjoyable and sucks. I don't know what would you have us do, be silent?
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@slim0b said:
Listen, I respect the guy he's been in the game for probably longer than most of us and clipping since as far back as 2016 so this thread isn't about him as a person, he's gone through all the decisions the devs made and streams on the daily. And he's one of the few streamers who plays both sides really good.
But whenever I just watch a video of him to learn something new I scroll down to comment something like "oh there was a dwight over there!", most of the comments are like
"haha survivors can hold m1 to finish a gen and win, i wonder if theres a killer perk that will make you hold m1 on a gen and reset it"
80 likes
"gen speed bad swf bad"
200 likes
Like on most other channels you'd find comments that have a gag/joke/irony to it which get the most attention, but idk. It is just me who noticed that?
Here we go again...lol
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@xGodSendDeath said:
These baby killers need to learn how not to get carried by moris!! ::equips DH, DS, BT, Adrenawin, iridescent key and hops on comms with three other sweats::
Then when you play your best without one then win, you get called a tryhard. Not trying to derail OP's post but it's part of the game. They want us to play the way they want us to.
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@Chromeskull said:
On paper it sounds like a good idea- allowing the last survivor an easier way out- but way too many times I've killed 3 survivors only for the fourth to instantly use hatch. Some of the few times I've managed to get a 4k forced me to run NOED and mori, which made me feel pretty dirty, and also forced my to camp the hatch which reduced everyone's enjoyment of the match. Maybe it should have a much easier generator which only becomes available when 3 survivor die, or the hatch can be locked by the killer before three survivors die/ escape. What do you think
#########? No. What the hell the survivor supposed to do? They can't 1 v 1 the killer as the game isn't designed that way. I hate when people don't think of things that are ######### practical
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@pinkpowerranger said:
My gf got me this game for my birthday in May. I honestly thought I would play it once to make her happy and then delete it to free up space on my ps4. I was surprisingly hooked and it has been my object of obsession ever since. I think it is a fun, original game with an interesting set of rules.
I'm making this post because of the ill will and negativity directed at the developers on these forums that i think is way outside the realm of reason. Seems that people will complain about anything the devs do or don't do.
The auras are fine. I understand the argument from colorblind people, but other than that maybe the devs didnt like how auras were performing. Yes, it is difficult to see the aura of a team mate hooked on the other side of the map. Maybe that's the point. Maybe the devs don't like the amount of information you could get from auras. Maybe they want us to use different strats for location. They are the creators, they have the vision and every right to enact that vision for their evolving work of art.
Billy is fine. I played as and against him before and after the update. As killer I felt strong as Billy and like the gen pressure capabilities. As survivor I feel fine facing Billy and he seems very fair, not op. He was balanced and is still a balanced killer. I don't think he needed to be changed but the devs did and I respect that. He is still good, like with the auras, he just requires a slight adjustment and getting used to the change.
Its the devs world, we just play in it.
You're more than welcome to your opinion, but I'd stick around a bit longer to form something more objective. I shared the same you did on killers, even trolled them until I started getting more game time for example. lol
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@MigrantTheGreat said:
I actually don't mind Eboni Mori's simply because they give me the stress that I'm suppose to feel as a survivor! Though I feel that mori's aren't for balance, because if they were than every offering needs to have some kind of impact on balance!
If you're going against a SWF that's making use of comms then they could even the odds quite well, especially when you need some incentive to make up for the lack of information that they are weaponizing.
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@SCP_FOR_DBD said:
Before I clicked the post I knew bubba was gonna be the top dog.
I'd kill to have him whip me up some barbecue and chili lol. Also, love your screenname I too want an SCP and DBD crossover.
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That creature she was roasting seems like it'd be so delicious with some Korean barbecue sauce on it, but no one could handle the meats like Leatherface can.
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@Tricks said:
https://forum.deadbydaylight.com/en/discussion/comment/1480120#Comment_1480120
I've often had survivors die to egc because they feel I 'earned' it for being such a good sport?
Doesn't make any sense to me either.
I was referring to you saying killers are sweaty and tryhard
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@Tricks said:
The only friendly Killers I run in to are when I'm playing Killer lol. Everyone else since 2016 has just been a tryhard crutch-sack sweatlord.
My yellow Robbie the Rabbit is super friendly <3
So wanting to win is a problem...? Do you people read your posts when you say this? By this logic we should expect survivors to not do gens or escape.
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@FizzieFTW said:
I encountered someone in a game that brought a Mori, and prob the most toxic build he could. I ask his reasoning and he claimed it was because he knew we were a SWF (we weren't). He started ranting about how there was a "rebellion" starting against SWF. This whole thing made me really mad and I started thinking about it. Why do people complain about SWF so much. I understand if you're going against a really toxic 4 stack that bring flashlight and borrowed time and we'll make it and such, but that's not often the case. He complained about SWF groups having "comms" which I feel is something so utterly dumb to complain about, mostly because it should be a normal thing to have game chat between survivors. And isn't communication and teamwork the only way you could really make it out of the trial? Anyway, I just think it's ridiculous that people actually complain about others wanting to play a game with their friends and "having comms" out of all things like jesus are you really complaining about a mechanic that should be in the game by default? Haven't killer mains ever thought that maybe we wouldnt have to squad up in a discord if they just added game chat, or even a radio like in Friday The 13th? Now listen, I could say a lot more things but I have so many rants ready that I am losing track of what I'm saying already, so listen, I am not a killer main and barely play killer, maybe I am missing a part of the puzzle, so If you disagree with something I said, please comment and tell me. I want to see your side of this.
Friday the 13th is a bad example because you could hear players in proximity, voice chat does not break the game. Friday the 13th: The Game has its flaws but it actually feels like a horror game and is fun, it doesn't push you to be competitive and you're not really punished for losing. Dead by Daylight is as serious as a heart attack, not playing the way the game wants you to will punish you so both sides are going to be frustrated no matter what. Hell, I could ignore the flaws Friday have because I am having a laugh even when I am losing. DBD not so much. An unfair lost to lets say comms will make you feel ######### because you're losing a pip, you won't gain enough BP, and the game has a ######### FTP mechanic despite the game costing money so the grind is unbearable then you have the end game chat to look forward to---boy how I love four people calling me racial slurs and attacking my sexuality. It's wonderful.
The developers will be better served to take a hard look at their game. Again, the Friday developers are incompetent but I don't feel pressured or serious while I'm playing because the game itself does not foster such an environment.
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"I am not a killer main and barely play killer, maybe I am missing a part of the puzzle, so If you disagree with something I said, please comment and tell me. I want to see your side of this.'
Well that's your first problem right there. That's a lot of the posters' problems. This has been explained to death. Nobody wants anyone to be punished for playing with their friends, we want the developers to provide a means for dealing with players with comms. It doesn't get any complex than this and yet people still have the dumbest ######### responses to this. That being said, a "rebellion" is cringe. I understand using a mori to even the odds, there's nothing wrong with that. I am very against taking your against players because it does nothing and it messes up the stats which make things worse. The developers ain't gonna care about that.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1472030#Comment_1472030
This right here is the heart of the issue. It is one of expectations. Whether or not you feel killers are getting shafted depends on your expectations for the game. If you look at the meta game data though the average kill rate across all games played is around 60%. Even at red ranks the kill rate is above 50%. Despite all the whining on the forums and the perspective that killers are getting "the shaft", the reality is that more survivors don't survive the average game of DBD. So at what kill rate in your opinion would the game be fair to killers?
Lack nuance much? The unrealistic expectations of the game is the fault of the developers. When you think of a horror game, the concept is simple. Death is to be expected when you're playing as the horror movie survivors, if you make it then you have won. If you're the monster and like the movies, you're expected to either get everyone or at least everyone at one. It's common sense. It's a simple design. It's something anyone expects when they pick up games like this. However, Dead by Daylight does not have a clear win condition. Survivors could die and still pip, the game counts that as a victory. So the survival ratio means nothing. Like zero. None of this invalidate the current frustrations at the game nor should it. Dead by Daylight is a product and should evolve to better suit its audience. Its on the responsibility of the developers to decide if their game is going to be a sports game with a horror skin or a horror game. I think it's a sports game at best and it fails as a horror game, that isn't bad but the developers are stuck in this mindset that it's horror.
Also, the way you're coming off isn't garnering good faith discussion. You're making the same mistake as the OP.
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@DBD78 said:
I the end they all are killers, so they should not be friendly. If they are don't blame the killer blame the player.
I think the OP meant well, but this is the dangerous mindset that's plaguing this community and that's policing how the killer should play. Even going for the win is toxic. That's not good lol. It's a huge concern I have that no one seem to mind.
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@TheFrog said:
I’ve found that Legions are typically the friendliest after that would be Pig and GF.
The worst killers are Spirit, Oni, LF and Billy, they’re typically the “try hards” and only play the game to win not to have fun.
Every other killer falls between.
I mean...you play a competitive game to win. This is a dangerous and bad mindset to have, wanting to finish out the game with the best of your abilities shouldn't make you a "tryhard", you're not obligated to entertain anyone. The game isn't designed for that.
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@w_sohl said:
The real question is, why does GF get an alert that a survivor is exposing him? Survivors have no idea they are being stalked till it's to late. So why does GF get that knowledge?
What..?
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@BigBrainMegMain said:
While I see your points on the many posts of SWF wanting to be removed, there are counter points and people saying that no one should be punished for playing with friends.
There might be threads catering to killers, but there is an equal amount of survivors defending their stance as well.
And of course you see more killers complaining, they're getting nerfed, SWF hasn't changed, gen speeds haven't changed.
All survivors do is hold M1, drop a pallet or two and it's gg. Gates are opened. T-bag at gates. And leave.
3rd party communication is the real problem, I think if the developers take this into accord and maybe do something that works out for both parties then we'll be fine. The issue is a lot of killers communicate this point poorly thus people dismiss us.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1468394#Comment_1468394
I dont let people dictate which killer I play I just play killer. I agree it's annoying when survivors try to tell you how to play I get that but the point of the post is about how both sides struggle, have problems, but this forum seems to ignore the survivor side. Also I dont see disagreements and call them bias I call bias when you hardly play survivor then have the nerve to talk about how to they are.
You're missing the point, only one side has to deal with that and its objectively the killers--at least as far as shaming goes. There isn't no "try" it is already happening, its deeply ingrained with our community and it has to stop.
No one is ignoring the survivor side on this site, its about perspective. It all depends on how you present your information to people. Look no further than SWF for an example, a problem killers deal with it. My problem with the way killers choose to talk about SWF is that they ask for nerfs and don't provide any nuanced reasons as of why SWF has an issue. To the average person, that killer is complaining to people about playing with their friends when that's not the issue. It's the same with survivors, when you guys make your suggestions they are always unrealistic and punishes the killer for doing their job which is to kill. Present your claims on a post in a way that's antagonistic or just plain silly then people are going to mock you.
That aside, I don't agree with mocking anyone that's venting and had a rough game and they just want to air out their annoyances. I could understand why camping could be annoying even though I do view it as a strategy that could be used, its boring to just sit there on the hook. The same with being slugged.
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@Khakuate said:
https://forum.deadbydaylight.com/en/discussion/comment/1468302#Comment_1468302
Harassment? oh my bud, kinda like he always does to the survivor side? always making vid trying to make them look like satan?
Ummm complaining about survivors or killers isn't the same as literally making a forum post about a member and singling them out.
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@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1468351#Comment_1468351
Please use paragraphs it's very hard to focus on the block of text but I will comment on 1 thing. I play killer quite alot actually. I understand killer frustrations but survivors have the too, yet they are ignored and disguised as just wanting to ruin the killers game.
Understandable, I took the time to fix my post. If you understand killer's frustrations then what are you doing? I'm pretty sure antagonizing people isn't a way to gain agreement. I'm not saying survivors don't have valid frustrations, but again I will refer you to my previous post before this one as of why that is. You also lack perspective. You play the game and deal with all of that crap then yes, you're going to be annoyed when other players try to dictate which killer you play, which perks you use, and which add ons you use. To me that's the main problem.
@azame said:
https://forum.deadbydaylight.com/en/discussion/comment/1468311#Comment_1468311
I am taking my own advice also the titlemis because this really is very killer biased and i needed to get the attention of people so it is staying.
No you're being antagonistic and factually incorrect. You're going to see disagreements and I guess bias, that term has been thrown around so many times, anytime someone makes a post.
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@pseudechis said:
The fact that people feel the need to explain and apologize for playing a game really says a lot about the toxic response and expectation heaped on other players. You have nothing to say sorry for. Play the way you want to play and have fun.
Holy #########! This. This is one of the real problems in our community that no one talks about.