LordGlint
LordGlint
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- LordGlint
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844374#Comment_3844374
So who will I trust more, math or your made up story?
Unless you want to prove me wrong with probability calculation, there is 51,3% for this to happen at least once. That's not really low chance and self-unhooking is big deal, there is a reason why deliverance is one of best perks in DBD (at least for SWF).
Get your arguments straight, either it is so a low chance and it doesn't matter, in which case we can as well completely remove it, or it is a big deal and it should never be for free.@Autharia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844377#Comment_3844377
Yes the probability math does add up like that that, but even once you hit the supposed 100% chance and it doesn't hit your math also fails even harder. Cause that's all Probability math is fake hope that a static % changes on repeated use. at the end of the day a 4% is always a 4% on every attempt.
Best example is in WoW there have been people running the Eye raid for 28 years for the mount that's a .1% drop on 11 characters weekly and still haven't seen it drop once. After less then 2 years they should have seen it with your math.Just figured I'd do you both a favor and give you numbers. The chances of any individual self unhooking without any assistance is 11.5264%. If you look at this for the whole team instead, the chances of at least 1 person unhooking would be 38.729024267023%. Have a good day.
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Unfortunately they are pretty adamant against introducing anymore general perks, so your idea of free boon perks are kind of a bust.
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@Rudjohns said:
Suicide on hook can go
But self unhook attempts need to stay
I would say keep the 3 free attempts to self unhook but they don't do anything to the hook timerSo basically set it so EVERY survivor will try to unhook themselves since they might get lucky and there's no downside?
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I'm curious if anyone will try playing tier 1 myers WITHOUT scratched mirror to take advantage of the buff to speed.
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@IWantCandys said:
I only played 3 killer games last night , I was lucky that my teammates were never AFK. I have killer anxiety, it would be scray if I had to deal with 8 survivors alone. I would probebly never touch killer again.
But I found myself getting really bored during the waitung times (20 minutes average) , and reading something in the browser or watching videos doesn´t really help if you´re not in the mood for reading/watching videos. If I want to play a game, I actually want to PLAY something.
I wish it would somehow be possible to play killer custom games while waiting in queue. I don´t thing that would be possible but it would be so much better.
Reminds me what Overwatch did. Instead of sitting at the menu screen while waiting in queue, they'd load you in a practice match with other people who are also waiting.
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I wouldn't be against getting rid of them, or at LEAST consolidating them. Too many map offerings are for 1 map instead of a realm having like 4 or 5 maps. I feel like some of those could be combined.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843531#Comment_3843531
No, you should never expect anything from a solo queue teammate. I'm pretty sure you don't play survivor now.
I expect survivors to ALSO be present and not AFK all match. Why are the most basic of expectations too crazy for you? I'm not claiming anyone should play the game a certain way, just if they queue up...they should play the game.
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@Rudjohns said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3843428#Comment_3843428
Sure, but why expect anything from a solo queue teammate? If you really don't wanna rely on a partner just play solo. I'm pretty sure you would not need to open the thread if you were playing 1v4.
You're doing it again... There's more to 2v8 that's different than JUST having a killer teammate. Playing Trapper in 2v8 is not the same as playing Trapper in 1v4. Weirdly enough, he changes allow him to be played much more aggressively. i also don't think it's unreasonable to expect the other person who queued up to at least move. I don't expect every random teammate to be equally skilled, but they SHOULD at least be present.
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@Rudjohns said:
If you are playing alone, why play the 2v8 mode? Why not the 1v4?
That's like saying "if your playing alone, why play soloq survivor". The gameplay in 2v8 is different and the killer experience in 2v8 feels different than in 1v4, even if your not talking.
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Had this happen to me afew days ago. Was pretty infuriating... I just did the best I could with my Trapper, but didn't amount to much at all and the survivors sure didn't take any pity.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3842887#Comment_3842887
I wanna give my solo queue team mates a bit of credit but… damn you're probably right 😭
I joke that the ones doing totems are countering NOED.
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Snug is a boy. Its stated in the lore for houndmaster. "He licked her face and barked at her to get up".
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@Nazzzak said:
It's not much different to 1v4 lol first few gens pop fast and then nothing. But it's embarrassing seeing like 6+ survivors and I'm the only one trying to get a gen done (usually while on death hook too). Then when I'm caged I see one or two slow entering or exiting lockers lmao
They're just countering BBQ, lol
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I typically hang my headphones around my neck and scroll on my phone for those long waits. I can still hear when I get into a lobby that way. Wouldn't surprise me one bit though if people got caught using the bathroom or something. You don't wanna get out of queue if nature calls 15 minutes into waiting.
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@Prometheus1092 said:
I think people should get used to being slugged because I think it's going to sky rocket when the new perk to share hook states is released
I highly doubt that perk will get enough usage to affect killer strategy. Slugging to avoid DS back in the day was common because DS was common so people just assumed there was at least one in every lobby. On lobby without an obsession (and therefore without DS) it was common to see killershave a completely different playstyle. I dont think THIS perk is going to be used enough to be something killers actively try to avoid.
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From my experiences, 2v8 feels less stressful as killer no matter the actual match outcome just because of the idea of someone else sharing the mental burden. I dont NORMALLY use the DBD discord, but I used it for finding partners for 2v8. They set it up so its fairly easy to get paired with people. So far the experience has been mostly positive and if you DO get someone who's a creep, you can just ditch em and try again.
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@n000b51 said:
So just don't aim the butt' but the feet instead.
but what if its a Jane?
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@frozzenk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3841558#Comment_3841558
You're just being disingenuous. Go watch any tier list or whatever on youtube that is using strength as a metric (as opposed to fun or whatever other metric). You know she is at the top 1 or 2 (mostly 1) for every single one of those. I don't know why you're arguing as if that's just me. Just disingenuous man. Why?
No matter how many nerfs she receives, her position on fan made tier lists is basically honorary. Even if they made her so difficult to play that NO ONE can land a hit, she's being placed on tier lists solely based off potential rather even individual ability of the tierlist creator. Someone who can't get a kill with Nurse to save their lives will still place her in the same spot.
Tier lists in general also don't really mean anything. You can look at tierlists all day and notice Hag jumps all over the place. Somehow 2 separate tier lists that would place Hag as the worst killer and an A grade killer both have merit when placing Nurse?
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So instead of working on another gen, they should wait around a 99% gen and do nothing until a killer comes? Sounds like eating the 5% would be more effective.
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Just imagine if BOTH killers could be Huntress!!!
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@ProjectWolf768 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837490#Comment_3837490
He needs to be nerfed bc it's some total bs that he can just spam that move to trap you. It needs a cooldown
It HAS a cooldown.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3840038#Comment_3840038
With 3 killers bugged I guess I made the right choice sticking with Trapper
Wraith, Deathslinger and who else?
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@Doxie said:
I probably not the best to report but I didn't notice anything off with the wraith. I had a daily to complete. Again I don't play often.
Did you do that daily on 2v8 mode?
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@danielmaster87 said:
Isn't that just a default Wraith issue?
i played him yesterday and didnt notice anything. Was only today during 2v8 when I noticed it.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839512#Comment_3839512
Would still leave the other delay I mentioned.
I'm not denying that. Haven't played Billy enough to have noticed it. The Wraith change just seemed blaring obvious since I actually play Wraith.
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@Aven_Fallen said:
I think it is more of a general thing. I also noticed slight Delay with Chainsaw Downs when playing Hillbilly and the Auto-hooking also feels a bit clunky (but maybe this is intentional to give a chance to get a save).
But I would guess that it might be the servers who are a bit janky with 10 players on it. (At least when it comes to my Hillbilly-experience)
II'm Pretty sure the hook delay was intentionally. They wanted to have a window where flashlight and pallet saves could be attempted, which was the whole point of doing away with stomping.
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@GIGN said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839436#Comment_3839436
No amount of duct tape can fix this game. They need to sell this IP and make dbd 2 with original engine
Duct tape in general isn't very effective for fixing software issues. Also, if they sell the IP, they wouldn't then be able to USE the IP to make a sequel.
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@GIGN said:
I play survivor and its nothing but LAG. Fix your game!
I didnt make the game, but ill be right on that -grabs duct tape-
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@Brimp said:
Tbh I don't even know why that system is in place. the slinger could easily just… reel in the survivor fully most of the time hit first then the 2nd person can quickly 2 tap. Just feels like a system needlessly implemented when they seem to not even understand slinger.
I dont think the system had anything to do with 2v8 2 tapping. It's probably the game misunderstanding a player being injured into thinking SLINGER injured them. I think watching Slinger pull someone into a bear traps will be funny once this gets fixed.
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I heard Slinger is bugged currently, so...I'm holding off playing him.
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@SidneysBane1996 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838875#Comment_3838875
Killers who realize what these Survivors are doing after they get off the hook:
So anyway, I slugged them until they bled out…Yup
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@Laluzi said:
I agree that ######### like killers bleeding everyone out shouldn't be in the game, and is a very valid excuse for going next. Same with all your teammates hiding and not doing gens, or rampant sandbagging. I recently had a game where a Doctor bled me out and then picked me up when I was almost dead, carried me for a minute until I wiggled out, and would not let me progress the game at all, just to waste my time, and yeah - in that case, a survivor has every right to go next.
But most survivors I unhook that are trying to leave the game are doing so on their first down, long before any reasonable assumption of 'this game is over just let me leave', so I don't have any empathy for them. I'm harvesting my bloodpoints in compensation for them screwing up my game, not the other way around. And I absolutely do it out of spite because I do not want to enable their behavior, which is the reason most of my bad games are bad in the first place. The easier it is for them, the more they'll keep doing it.
Generally I feel like if you're at the point where you're hating every match you lose (which is most matches, as solo survivor), and you're wanting to go next in more matches than not… it's a good time to play killer or set down the game.
Had a survivor try to "go next" as soon as the game started earlier today. They LET me down them, then ran at me as soon as they got unhooked. The game ended fast... but I made sure they stayed in the longest for like 400 BPs. Got to do my mori on them, lol.
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https://youtu.be/exEbxmn-rzA?si=APMAtKQHQQkFGQdR
If Gramps here can show battlefield players how to use a sniper, I don't think you have anything to sweat over.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838537#Comment_3838537
either that or issues like in this thread.
The issues being what exactly
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838519#Comment_3838519
not if it would work indiscriminately.
either way that's what will have to happen eventually or we'll be stuck with occasional teams like that & survivor perk design being bottlenecked by "what if they take 3-4 of this perk".
The question "will this be OP if 4 people bring it" has always kinda haunted balance, but at the same time... I feel like if people load into a lobby to see their loadout greyed out, they'd just lobby shop.It would take forever for a match to start because multiple people wanna use a meta perk or something. The limits to classes in 2v8 MIGHTVE been a trial run for this, but I doubt it'll go beyond 2v8.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838144#Comment_3838144
im not talking about limiting gen repair speeds in particular though.
im talking about overall limit to prevent 4 man stacking same stuff so that it doesnt backfire in various ways including gen repair stack.
I highly doubt that'll happen, because it would be considered nerfing people for playing with their friends.
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@Slurpin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838350#Comment_3838350
I don't understand why you are going on a tirade about their performance resulting from an assumption you're making. I was not totally clear on what I said, so I will explain. I do not trust this content creator to have good intentions for the game and I believe he is a seedy individual that wants to stack as many advantages as possible for the side he plays the most. In my opinion, he is that sort of player. Which leads me to always question his motivation for posting videos like these. It doesn't help that he wins most of his other games with sellout meme builds anyway.
In your second paragraph, it sounds like the gameplay loop of DBD. Whether it is killer or survivor, if you decide to sweat and bring busted stuff, you're likely to win. They have tournaments where they don't have any restrictions and killers still win about as much as they would with restrictions, so this definitely isn't a "sided" issue.
Why defend the "busted stuff"? Typically obvious busted stuff gets hammered. Iri head being able to get used with infantry belt for example was deemed busted, so it was changed to not be able to be used together. Why if you recognize it's busted are you arguing that its acceptable for THIS kind of stacking? I'm not saying the perks should be nerfed, just that there should be a limit to being used together similar to iri head and infantry belt.
As for Tru3... I don't like the guy either. His presence in the corner of the screen doesn't change the fact that these speeds are SO severe that it can be mistaken for hacking. If someone ELSE was in the corner of the screen, would your thoughts be different that MAYBE having builds that double repair speed is in no way healthy and MAYBE there should be limits to how much you can stack repair speed?
This isn't a case of a content creator complaining that the map is survivor sided and that's why he didn't get downs(Unlike other content he posts) . This is a video that you could mute and come up to your own conclusion that those speeds were nuts. At no point did any survivor loop ANYTHING. They won SHEERLY off time efficiency.
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@Slurpin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838234#Comment_3838234
I'd have the same opinion, because showing an extreme example that hardly ever happens is not really proving anything.
That said, to be fully honest, I'd be more sceptical of this content creator than most others because of what I've said. I just don't think he's trustworthy, even if his takes aren't actually wrong a lot of the time.
I don't know what "trustworthiness" has to do with this. Do you suspect this WASNT a real match but rather paid actors? I'd understand disagreeing with someone's opinions but even if you tune him out... Can you really watch this video and say "Yeah, THATS completely acceptable". This team blew through the gens so fast that things like resource management wasn't even involved. Did any pallets even get tossed? There wasn't any time for any outplaying or any interaction. They didn't win from being good in chases or anything.
It being "rare" is just because teams DECIDE not to do this. It wasn't a case of taking advantage of an opponents misplay or something. It just feels like the message of "if we WANT to win, there's nothing you can do about itso enjoy the games where we decide to go easy on you". They picked one of the most killersided maps to demonstrate this.
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@dwight444 said:
this post became pointless once you someone shared their builds.
So a 4 man clearly bringing the strongest gen builds, happens to match against a person bringing zero gen defense, and per usual forum logic: killer too weak, let's balance game around this cherry picked, extreme scenario that is not representative of your typical match
nice
I think it's more about how extreme ends shouldn't be possible like this. This game was basically decided on the perk selection screen. It really SHOULDNT be possible to stack so much gen speed that the game is over this quick. I'd say the same for SLOWDOWN stuff, but those at least tend to have anti-synergy with each other.
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@Slurpin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837780#Comment_3837780
The man says some harsh truths, that is true. He is also a champion of turning a blind eye toward other truths that would weaken 'his side.'
Biggest example of this is when Twins got a rework. Victor was blatantly OP as the player demonstrated by downing a survivor from healthy in seven seconds. Yet he made no remark on how astronomically busted that is and instead ranted the whole video on how Charlotte having to walk 10 seconds to pick up a survivor was the real problem.
People dislike the ego, but I personally dislike the dishonesty the most, and there are other mental gymnastics he makes (such as defending old Compound 21 that essentially gave you massive and lingering aura reading while rushing) to justify leaving broken things for his side. He hides it better than the ego, though.
So... if this same exact game was shown but it was a different content creator in the corner, would your thoughts be different?
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838075#Comment_3838075
the argument against "same perks forbidden" rule is not about such builds in particular. it's about the general fact people wouldnt be able to run the stuff they want because someone else already has it.
I feel like you are drastically misunderstanding me. I'm not saying perks should be greyed out or anything. I'm saying they should do something along the lines of setting a limit of speed ups. If said limit was 15% for example, you COULD bring a perk that boosts by 6%, another that boosts by 9% and another that boosts by 8%, but even if you somehow trigger all of their requirements at the same time, you WOULDNT get a combined 23%.
I've been in favor of said limits for AWHILE now. Its a similar situation that Forever Freddy was, except reversed. For some reason instead of setting a slowdown limit, they gut the addons and called it a day. I hope that maybe in the future when they release speed up perks...maybe take a page out of autodidact's book. Its a perk that builds up to a good effect rather than immediately starts off amazing so you don't have it making huge strides until the game has been going for awhile.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3838061#Comment_3838061
i dont think they can do much about it except implementing very long warranted "No same perks/items" rule that should at least prevent 4x of the same stuff.
yeah, it'll hurt "le fun" aspect, but i feel like survivors being able to stack same perks/items really bottlenecks the proper balancing.
How is getting out in 3 minutes and spending more time in queue than in game "fun" though? I read all the time how survivors DYING after 3 minutes is unfun, but somehow doing gens and dipping in 3 minutes before even being chased is different? Was it the skillchecks that made it fun, lol? This kinda just reminds me of the depip squad back in the day. That team wasn't doing it for fun so much as doing it to prove a point.
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@Toystory3Monkey said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837608#Comment_3837608
yeah, it's obviously a problem + just how bad the design of toolboxes is. But generally, it's a nonissue. It's just how far survivors can stack their capabilities. I myself ran into such squad, I think it was hens doing his WR and I barely won that and mostly because my build was a complete counter to theirs (they stacked no mither + deja&resi, I had thana and soma photo)
Normally it doesnt happen and when it happens such survs have a decent chance of accidentally 3 genning themselves and then finding out.
Feel Like they need to set a cap or something to limit just how much you can get to reduce the stacking. There's no reason we should have builds that can cut the time of a gen repair by half or more. I don't want any individual part nerfed, just limited to encourage people to not run this stuff together.
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@Toystory3Monkey said:
He isn't a very good xeno player and he was running a meme killer build against sweaty survivor team.
Like, yeah, that's what happens.
Killers are NOT supposed to win such matchups, if they were, this game would've been unwinnable as a survivor. If you run a meme build, you should lose to people running sweaty ######### & playing to win. It's an axiom.
Not to mention this meme build is just not very well crafted. You dont need to stack 3 vault perks, you keep superior anatomy and remove other vaulting perks or you keep them and remove anatomy and use other haste / chase perks, batteries included being a must.
It's like if I were to take some goofy no mither build against 4 slowdowns sweaty artist (or any other A tier killer) and would make a post calling out people complaining about antitunnelling (or any other meta) perks and how they're a must to run in this economy.
I feel like the issue with those gen rushing builds is how basically every perk/items survivors have for it stacks. With gen DEFENSE perks, we have anti-synergy to avoid stacking. Gens that are blocked won't regress and can't be kicked. Regressing gens can't be kicked, so things like Pop/ruin can't be used together. Survivor gen perks though have no such anti-synergy.
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@versacefeng said:
Can we also nerf Premonition while we're at it?
Right there next to Up the ante for completely broken OP perks
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@Jock21 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837316#Comment_3837316
https://us.v-cdn.net/6030815/uploads/OCA00KO0U4A8/screenshot-2024-11-10-004053.png
These were the builds the survivors were running, so no actual hacking needed when the game already gives the survivors all the necessary tools to create matches like this (and the survivors also get the courtesy for not getting shamed constantly for using such builds unlike the killers' builds counterpart).
That is NASTY
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@danielmaster87 said:
Not even 4 gen perks would've changed the outcome of that match. I'm pretty sure there were some hacks going on, but a legit team would probably be only 30 seconds slower than what we saw, just using gen speed builds. But this is why I say that even bad survivors can beat good killers now. Every time you have a favorable chase with them, they just go down in like 20 seconds. But it literally doesn't matter, as long as they know doing gens = win.
I know some people are gonna say, "He misplayed so much." What was he to do differently? Know exactly where they were at all times, and hope they didn't know how to loop? The match was over so fast, there's almost no room for hindsight. Or some would say he should've used a good build instead of a pure chase one. So, if I'm getting this right, a killer should lose 5 gens in ≤5 minutes because they choose one build instead of another? It's silly.
It's beyond parody, the level people expect killers to perform at. It's not even physically possible. All people seem to do is take the cases of clueless solos getting destroyed, and use that to justify killers experiencing the inverse. I agree with Tru3, that the game's never been this sweaty for killer, for worse results than ever. The only reason every single high level match, and even mid-level match, isn't like this one is because of MMR. The MMR is built to deceive you, because it forces bad survivors in with the good ones, against a killer who's actually trying.
People don't look at the grand scheme of things enough, or aren't humble enough to say, "We lost to that killer because our team sucked." I don't care if you say that everyone on the team sucked except you, because I've been there so I'll believe you on that. But it's not as if all these killers we never see at high level, Wraith, Freddy, Pig, Ghost Face, Knight, are suddenly just dominating survivors off their own ability alone. A good swf would beat them 9/10 if not 10/10 times, 4-man and all. I'm not gonna go into detail, but swf is the only group that reaps the benefit of all these survivor changes, because they've never been nerfed, and solo has (in that you get stuck with uncarryable teams). People framing killers winning too much as a problem, but never swf or solos winning too much, is how we got here.
This game DID look like hacks were in play. It was like people were teleporting to the next gen after finishing. I noticed someone started opening the gate immediately after last gen popped, which... is possible of course but DAMN were they time efficient.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3837033#Comment_3837033
Honestly, they should just introduce this for a week or so. And then suddenly a few Killers would barely get a game, even those of players who dont play sweaty. And whenever someone has the idea again to show SWF in the pregame-Lobby, it can be linked to the time where Killers were visible in the Lobby for Survivors.
You would also see alot of counter picking happening. People would swap off their medkits if they KNOW it's a Plague, or they'd equip calm spirit against Doc, ect.
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They arnt going to introduce anything that would incentivize lobby dodging
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The rift challenges require people play the event mode. "Get 5 hooks" for some reason can't be done on normal mode.