Avatar

LordGlint

LordGlint

About

Username
LordGlint
Joined
Visits
10,121
Last Active

Comments

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821232#Comment_3821232

    Yeah, fair enough, I agree with that assessment, and I will admit there is an argument for it. It is a strong combo, and I wouldn't be too upset if DS was limited on it via a conspicuous action flag... but I also wouldn't be too upset if it didn't happen either.

    The DS is a one time thing, just like the Unbreakable combo... and the difference is the Unbreakable combo can be used to body block, whereas the Plot Twist combo can't, so I'd say the two are on par. If you really want to tunnel a Plot Twister, eat the DS and carry on with the tunnel.

    This is the crux of the argument, Plot Twist can't be used offensively, it is entirely defensive, and I'd say it's about as strong as the UB and DS combo, and just like that combo it dunks on lower tier killers more than higher tier killers... but I'd rather take on a PT/DS player taking 32s to heal, than have a UB/DS player getting in my way.

    The difference vs Self Care is Self Care can be used any many times as the player likes with no limit… Plot Twist can't. Plot Twist gets 1 use before the gates are powered, whereas Self Care is as much as you're willing to use it, and is why it's still meta in Asia.

    So I accept your premise, it's not an unreasonable change, but I think I'm kinda on the fence about it.

    I'm not really arguing that something is OP (god knows selfcare isnt), just that the ENTIRE point of introducing conspicuous actions was to separate people getting tunneled from someone progressing the game. I DO think it's funny though that the anti-tunnel argument turned into "I can't chase down the killer that was trying to chase someone else and not tunnel me". That part actually made me giggle.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3821192#Comment_3821192

    I understand the point you're making, and I can see the flaw…. but you don't seem to want to commit to saying this combination is overpowered… and we're kinda dancing around that point… your argument seems to sit upon "Plot Twist heals me, therefore technically that is a heal, and should be a conspicuous action".

    I'm not saying you're wrong with this point, but you seem reluctant to talk about the impact this has on the game as a whole… maybe the combo is overpowered, for scenarios I've highlighted myself, maybe it isn't, but we don't seem to be discussing that… instead we're arguing the semantics of healing.

    If you don't tunnel a Plot Twist, then plot twist is a slow 1 time self heal. It's got a fairly long list of advantages, and a fairly long list of trade offs…. it becomes much stronger if the killer commits to tunneling a Plot Twist player and you take DS, and my question to you is, is that a problem given it is entirely the killers decision if they want to tunnel to be hit by this combo?

    Pros: -

    • You can heal through\bypass numerous things like Pig traps, Cenobite chains, Oni blood.
    • You ignore status conditions such as Mangled, Haemorrhage, Deep Wound and Broken (if you wait till gone before completing).
    • Makes the user very quiet and hard to see/find while healing for the killer, while also highlighting position to team mates.
    • Can be combined with Decisive Strike or Flip Flop/Power Struggle under pallets for a safe method of healing off hook where you can't be easily tunneled.
    • Gets an additional use once the gates are powered, allowed for an effective reset for end game and can be used to slow EGC for survivors while healing.

    Cons: -

    • You can't effectively move and or react to other game events once you've started healing with Plot Twist.
    • Requires you to find a place to hide the killer won't realistically check. Either that or you are deliberately baiting the killer and the killer needs to take said bait.
    • Once used in the main trial it can not be used again until the gates are powered.
    • It takes a rather long time at 32s, and has very few perks that can assist/synergise with it.
    • The perk is revealed to the killer on the HUD.
    • Does not work from the dying state if the killer manages to down you before you can Plot Twist, making it useless for body blocking.

    This is the list that needs to be consulted when deciding if Decisive Strike should be removed as a possible combo for Plot Twist. Does it have too many pros vs. cons? I'd say currently it offers more valuable pros than cons, which is should, cause it's supposed to a be a perk not a detriment, and the question is, does it have too many pros for the cons that it brings?

    The thing is, this "combo" is different than other anti-tunnel combos. If I don't tunnel someone who brought DS/unbreakable, they have 2 perks that arnt being used. Plot twist is SUPPOSED to be used out of chase though. Plot twist even if not being tunneled is going to heal it's user. The counter to it is "quickly find the slug".

    If someone self cares, the game acknowledges that's someone progressing the game (a conspicuous action) and they arnt protected by things that would have otherwise protected them. A killer, if finding someone selfcaring in the corner at a slower rate than plot twist... can take that chase without anti-tunnel kicking in. Plot twist though provides a self heal, progressing the game... but the user is still protected.

    Sidenote... plot twist can be used up to 2 times, not once.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820835#Comment_3820835

    Sure, but thats if they "stumble" across a Plot Twist user they hooked 80s prior... and in that case that's the killer being lucky and being a little unfair they can't capitalise on it... however realisically how often does that unfairness happen? What's far more likely is the killer is trying to tunnel a Survivor... in which case DS is already doing the job, Plot Twist just adds an extra layer of protection.

    The more perks you commit to making this work, the less gen speed up and healing you have for your team. Self Care + Botany is effectively just as good a self heal, and it also speeds up your resets as well, the trade off is, you can stop healing with Self Care and run if you need to, with PT you can't.

    When you think about it, this is a very effective anti-tunnel combo. It takes 2 perks to make this combo work AND it requires the killer to come tunnel you to get max value. If they don't tunnel you, Decisive becomes a dead perk and Plot Twist is a slow, 1 time use heal (until end game). If the killer does tunnel you, you get your 1 time DS, but are unlikely to ever get to use Plot Twist to heal.

    This makes this combo an effective anti-tunnel build. There is the possibility to heal with Plot Twist and then body block for Decisive, but that's such a tight window and so obvious, it's should rarely realistically come off... that means it's quite difficult to get value from both perks.

    Explain to me why using Plot Twist and DS as an anti-tunnel combo is a bad thing? Aren't we supposed to be trying to find combinations to make tunneling less effective since it's the best way to win the game?

    All that said, I will acknowledge that Plot Twist, OTR, DS has the potential to be quite an obnoxious bunch of perks, since you can body block with OTR, then Plot Twist through deep wound, and still have your DS... but again that is a tight window to pull off.

    IIn the combo, plot twist is not solving anti tunnel anything. Plot twist is acting as a self heal... same as a medkit. DS is the anti tunnel. The "combo" is just removing any risk that Plot twist inherently has. If your getting chased down after unhooking, Plot twisting mid chase directly in front of the killer is as much of an anti-tunnel as whipping out a medkit and healing right there. Both are announcing "if you leave me alone, Im going to heal myself". The only difference... DS would turn off for the medkit.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820889#Comment_3820889

    Hope survivors start glowing and leave behind phantom after-images like they're anime characters.

    They have a special run animation

    ix8yh.gif
  • @100PercentBPMain said:

    Killing yourself isn't a conspicuous action, otherwise you could argue that taking protection hits should disable DS too.

    But...wait for it...plot twist! Nice Cage didn't actually die!

    Please don't take my Plot Twist DS combo from me it's really funny

    Activating plot twist isn't "killing yourself" though... It's a healing perk. You'd have to REALLY screw up if you bled YOURSELF out.

  • @Laurie268 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820810#Comment_3820810

    What are you still arguing about? Recovering and healing are not the same, even a dev has said it. What’s next on your list if plot twist gets butchered? UB+DS which effectively does the same thing?

    Unbreakable has VERY little in common with plot twist. Unbreakable is an anti-slug perk that finds use if the killer downs a survivor. Plot twist on the other hand is a healing perk that is TYPICALLY used outside chase. One activates while slugged, the other while injured.

    So no... I don't think you should be completely safe if you get spotting healing yourself to healthy via plot twist just like you wouldn't be safe healing yourself to healthy via a medkit.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820810#Comment_3820810

    Ah OK, I understand now... that makes sense, but is this combo really overpowered enough to warrant it?

    You can only Plot Twist once for the combo before the gates are powered, and it only works if you're actively trying to tunnel, which is no different to just running Decisive Strike on its own...

    It's probably actually worse than running DS on its own, cause you can't even use it to body block, which is the usual pain point of Decisive.

    If selfcare was no longer deemed a conspicuous action, would you call IT OP?

    As far as your question though, if a killer DID stumble across a survivor healing themselves via Plot twist, I don't think an anti tunneling tool should save them just like if a killer stumbled across someone healing via medkit. Plot twist is typically used outside of chase after all.

  • @UndeddJester said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820794#Comment_3820794

    Well I suppose the point I was driving at is Plot Twist has a number of limitations already that makes it so having it be a conspicuous action isn't really necessary as I highlighted.

    However tbh the actual reason is mechanically because it's recovering from the dying state, which doesn't make sense as a conspicuous action, otherwise you couldn't use Decisive Strike period if you consider recovering from the dying state to be "healing" or "conspicuous".

    You'd have to give the recovery event an exception specifically for Plot Twist, and since there are the limitations I've highlighted and it isn't overpowered... that exception just isn't necessary.

    Recovering from the dying state itself is whatever. I feel the act of activating plot twist itself though should be considered a conspicuous action the moment you crouch and hit the button.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820721#Comment_3820721

    Both Unbreakable and Plot Twist have effects that activate while a survivor on the ground. No where in the description for Unbreakable does it say “to counter slugging.” That’s something players made up. What the description does state is that it recovers a survivor from the dying state… just like Plot Twist. And No Mither and Exponential. You’re imposing weird arbitrary conditions to invalidate one of these perks and the more you go on the more this looks like this thread is a thinly veiled attempt at complaining about the synergy between Plot Twist and DS b/c plot twist heals a survivor along with allowing them to pick themself up. You obviously don’t like that.

    Plot twist does NOT activate on the ground. Plot twist PUTS you on the ground, but you can't activate it if you're already down. The perk is used to bring a survivor that is injured to healthy. Every other perk you listed recovers a slug and returns them to injured.

  • @UndeddJester said:

    Plot Twist is a weird perk that is actually quite good at sneaking around a lot of things, such as Pig traps, Cenobite chains, Oni bleeding, as well as working to slow down EGC on demand.

    It's weakness is that it can onl be used twice, and takes 30s to recover which cannot be boosted by a lot of the other healing speed perks, only benefitting from Unbreakable (which is counter productive) or Tenacity. You also have to commit, once you start using it, you cannot change your mind.

    Plot Twist IS surpringly good, better than you would think, and really fun to build around... but it's not something I'd say is overpowered.

    I never claimed it was overpowered. I wouldn't say selfcare is overpowered either... I just don't see why selfcare is considered a conspicuous action while plot twist is not. The moment you heal 0.0001 of a charge with selfcare, even if you don't finish the heal... it's a conspicuous action.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820773#Comment_3820773

    Hahaha, fair enough.

    I'm really glad we don't see those "fix Freddy's lunge" posts anymore. They were extremely annoying.

    That's because the go-to way of complaining is insisting the killer is "boring". Can't really fit Freddy's lunge into the "boring" template of complaining.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820680#Comment_3820680

    One of the perks of playing Freddy? Does he have others?

    The ability to slap on Coup and ensure that survivors will insist his arms stretch.

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820729#Comment_3820729

    I think it has to do with flexibility and dedication

    if you start healing with a medkit, self caring, or using strength in the shadows nothing is stopping you from immediately stopping that action and repairing a gen. You are free to act with no restriction.

    But on the other hand if you down yourself with plot twist you are down for the count for 32s you can't just pick yourself up halfway though and decide not to heal with plot twist and go work on a gen. You dedicated yourself to either becoming healed or being picked up. This either functions as slowdown for the killer or a chips on the table moment, you know this survivor will have no protections after you pick them up for the rest of the game and puts them in a strong momentum push but a potential to lose the match by dying early.

    It's a risk, but you could say the same for Strength in the shadows. If you get found injured in basement, your toast. I'd actually argue that plot twist is the safer option than self care since it's stealthy functions makes it less likely to be found.

    Regardless of how strong the perk is though, it's still a self heal that the survivor has full control over when it gets used. The survivor being in control is why being healed by a teammate isn't considered a conspicuous action for you while self healing is. The devs didn't want your teammates to screw you over by tapping heal for half a second.

  • The difference between Plot twist and all of those would be intent. You can argue a survivor just wanted to hide in a locker and inner healing went off on its own. These perks activate on their own once the conditions are met. Plot twist however is something that the survivor has full control of when it's activated which is why I'm comparing it to the likes of self care and stength from the shadows.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820702#Comment_3820702

    Plot Twist incapacitates a survivor. It’s more similar To Unbreakable, which also works with DS by the way, than Selfcare.

    Unbreakable only works while slugged and requires the killer to hit them. Plot twist is activated while injured by the survivor alone. One is used to counter slugging, the other is used to heal to healthy. Comparing these two because both involve the dying state is like comparing iron will and resilience because both involve the injured state.

  • @bjorksnas said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820625#Comment_3820625

    The specific action of healing is the one that is conspicuous but healing yourself or being healed in any other way is allowed. Mostly because they require you to jump through some hoops / put yourself in danger. Adrenaline / Inner strength / Second Wind / Moment of glory / Plot twist. All of these are ways of self healing without losing endurance. But the question is are these ways fair ways of being healed without losing endurance. I think they all qualify in their own ways

    Second wind

    Moment of glory

    Inner strength

    All have activation conditions that you must meet or waste a bit of time finishing meeting (opening chests for moment of glory isn't conspicuous) all of which I think make them fine

    Adrenaline

    Requires the gens to be complete while you aren't on hook. Strong but reasonable because it happens under specific circumstance

    Plot twist

    You incapacitate yourself for upwards for 32s and while it might tell the killer either pick me up and get dsed or leave me to be fully healed I think that's a fine thing to do since you could do the same exact thing without telling the killer thats what you will do with a perk like unbreakable

    Forgot to quote you in the reply above.

  • The difference between Plot twist and all of those would be intent. You can argue a survivor just wanted to hide in a locker and inner healing went off on its own. These perks activate on their own once the conditions are met. Plot twist however is something that the survivor has full control of when it's activated which is why I'm comparing it to the likes of self care and stength from the shadows.

  • @Ayodam said:

    Damn, are yall complaining about meme-arsed Plot Twist now?

    it has nothing to do with the strength of a perk. Just makes no sense to me that self care is considered a conspicuous action while Plot twist, a perk that has the same requirements of only working while injured, must be specifically activated and results in turning healthy... is somehow not.

  • @Unequalmitten86 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820626#Comment_3820626

    Yes. I hate survivor bots on playing both ends because they can predict your moves as killer and they ditch endgame so fast.

    I hate being spotted while I'm trying to be stealthy the moment a pixel is shown on Ghostface... This is why it annoys me when ppl try to argue about the removal of DC penalties because we have bots. Bots do not act like an actual player would.

  • Not hearing the lullaby is one of the PERKS of playing Freddy. Wish the same happened with Huntress.

  • @Peanits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820613#Comment_3820613

    Bingo. Conspicuous actions are tied to the interactions specifically, not a change in health states, and recovering and healing are two separate actions. Healing is considered a conspicuous action and recovering is not.

    Recovering would typically just bring someone back to injured once up while healing would bring to healthy. This is still a user actively healing themselves (recovering themselves to healthy after downing themselves?). The intent is the exact same and the only difference is semantics.

  • @Seraphor said:

    DS gets removed on Conspicuous Actions, not healing specifically.

    The action of healing is a conspicuous action.

    Recovering from the dying state is not. Automatically gaining a health state is not. That's what's happening with Plot Twist.

    It's the same reason DS won't deactivate if another survivor heals you, or if you use Inner Stength or Second Wind to gain a health state.

    @[Deleted User] said:

    It's just the context of actions, "Recover" just doesn't count as a Conspicuous action, since Plot Twist use's "Recover" instead of Self Heal it's not counted. The same can be said for Unbreakable + DS, picking yourself up does not cancel DS from what i remember.

    Plot twist requires the user to actively activate it though. I really don't see how this is any different from using self care or strength in Shadows. Unlike being healed by a teammate, it requires the user to initiate.

  • Feel like the area for head on is abit too forgiving. You shouldn't have to worry about a head on stun after pulling a survivor from the locker NEXT to it. I'd understand if I then walk in front of the 2nd locker, but the area really shouldn't be covering areas to the sides like that rather than JUST directly in front of the locker.

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820007#Comment_3820007

    Pig games of mine were similar.

    One match, steamrolled because Pig is my least played killer so I like to diversify my builds to try and find something I like.

    Next match? 2 DCs on first down after 3 gens pop on The Game. Followed by a third waiting at the exit gate and getting crows.

    Decided to hop on again and play a dumb low TR build on Chucky... 3 suicides and 1 DC. Ironically the bot got hatch. I don't think I'm going to be able to play a whole game today.

    20241015_172121.jpg
  • @Azulra said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3820006#Comment_3820006

    It is- In Valorant everyone gets the ability to call a surrender vote and, for the vote to go through, you'd need the team's mass majority(4/5 people voting yes) and, if the vote were to fail then anyone who voted "yes" would lose their ability to start another vote up, but anyone who voted "no" would get the ability to start up another surrender vote if they changed their mind.

    Is there a minimum time limit for that? Would hate for teams to start shopping for killers by starting a vote as soon as they load in.

  • Played 2 games as Doc earlier after a YouTube vid got me in the mode for it. Neither game lasted long at all due to leavers. First game had 2 ppl suicide on first hook next to each other, which was followed by a DC. 2nd game had a person who was AFK, then DCed...followed by 2 more DCes.

  • They should let console players have the option of using keyboard and mouse.

  • @MrMori said:

    Here before "I want to see her deleted HUHUHUH"

    I hope they lean into stealth and tracking, using her radar for info, etc. Give her info and tools to capitalize on the info using stealth and ambush tactics. Currently, there's a few stealth killers, there's a few info killers, but there aren't many killers with both stealth and good info in their basekit.

    Remove the "area trap killer scanline/zone" thing entirely. Ideally, don't have her even "place" a drone flying in the air, people will get PTSD from seeing her drone placement animation.

    Speaking of PTSD, change her base outfit to something new. Change her animations and walk cycle, this one's important, otherwise people will immediately get traumatic flashbacks and DC on instinct. Change her terror radius and her chase music. Change all her addons. Keep nothing the same.

    And for gods sake change her lore too. Doesn't matter that she has a lot of anime skins, make it cool.

    Give her a cool new short trailer with the new design that doesn't feature drones, but focuses on her stealth or something.

    I hope people don't even recognize her as Skull Merchant anymore other than "stealth and tracking". Everything needs to be different. Give her a clean image, trick people into playing matches against her while they also have fun, and things will change.

    But the power has to be well designed and she has to be fun to play as and against. Otherwise it's all over.

    Stealth tracker would be neat. Reminds me of OG Freddy.

  • @Caiman said:

    Have it show the hatch at all ranges but only if you're slugged. Then have it boost your crawl speed by 500%.

    That would make survivors crawl faster than normal run speed... Throw on tenacity and they'd beat the killer speed.

  • It should probably get a complete different effect. Bringing perks that only work when your the entire team is dead kinda just encourages people to be selfish and wait for their teammates to die.

  • @CosmicScarab said:

    I think WGLF fine against most killers, but The Twins feel awful when someone is using it. There has been quite a few instances where I cannot cross the map before someone is picked up.

    That's mostly a twins issue though, and the devs kinda just made it worse with this last update. Get a down with Victor, and nearby survivors have all the time in the world to kick him.

  • @brewingtea said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816631#Comment_3816631

    You have to play around the perks as if the killer has them, because you can't see their loadout. hth

    Not really. You'd can often times figure out a killer's loadout from behavior. If I see a killer run to an area that DOESNT have a survivor after hooking someone, it's safe to rule out BBQ. There's also perks that basically announce themselves like Thwack, Friends til the end and Weave.

    Alot of aura stuff isn't even to FIND survivors but to be used mid chase, which ironically new distortion will be stronger against. Perks like new zanshin, I'm all ears and just about every addon fall into this category. Mirror shard isn't going to reveal any auras on survivors that werent already spotted.

  • I feel like they should let you readjust after scampering at least. If I scamper a window, I want to be able to turn 90° and run along the wall rather than just run straight away from the building. This is why scamper in general is basically useless now.

  • @TheArbiter said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817568#Comment_3817568

    Except that goes all out the window when you get it from a chest with no addons

    For sure. I'd be completely for adding an actual basekit effect.

  • I just wish KB/M support was on console. Feels so dumb that DBD limits consoles that are fully able to use kb/m for other games.

  • @tjt85 said:

    I've been surprised by how few Killers actually do the finisher mori. If the other Survivor has a long time on the struggle phase left then I get it, it would be boring to wait. But even when the second to last Survivor is already is dead, they still don't do it.

    I guess some Killers didn't read the patch notes.

    I read the patch notes and STILL completely blanked on it. Played 1 match of DBD, got a 4k, started playing some warframe and was like "wait a second... DANGIT".

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3817513#Comment_3817513

    And to think he once had some of the most interesting add-ons in the game. Remember the original Class Photo?

    Freddy's tale is a tragedy.

    I LOVED using class photo with the green beam range addon. Good times.

  • @TheArbiter said:

    What does the green key even do nowadays

    its meant to be used with addons for aura reading effects. It has more charges than purple, but cant open hatch...which is basically the only thing purple CAN do with so few charges.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816100#Comment_3816100

    Imagine going against Freddy, Plague and Doctor.

    You would be asleep, sick and mad. You wouldn't even see the fourth killer coming.

    The 4th killer being Dredge. Enjoy all that in nightfall.

  • @Eelanos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815526#Comment_3815526

    Maybe a way for perks not to stack together.

    Facing only one regression perk isn't an issue, facing a full stack of regression perks, where your generator loses 20 percent of progress and then locks up and continues regressing at 300% speed is.
    Facing only one aura reading perk isn't an issue, facing a full perma-vision Huntress that knows exactly where everyone is at all times is.

    Moderation does a lot to mitigate the generalization that the entire concept is bad. Aura reading, like regression perks and many other, could be much healthier if, for example, killers didn't have vision of the survivors from the start of the game AND after they lose a chase… and after survivors drop a pallet… and while survivors are healing…

    There's a point where you feel cheated. Like game is essentially getting played by itself for killers.

    Gens don't regress while blocked. There's also no perk that would cause gens to then start regressing at 300% speed.

  • @MrMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815564#Comment_3815564

    Didn't seem like it at all when I played against it last night. It would be way more productive to make a post in the bug report section than to make this thread here in general in that case. I didn't find anything about this bug in bug reports.

    Found this... someone made a recording.

    https://www.reddit.com/r/deadbydaylight/s/QYVpFzLQ1a

  • @MrMori said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815564#Comment_3815564

    Didn't seem like it at all when I played against it last night. It would be way more productive to make a post in the bug report section than to make this thread here in general in that case. I didn't find anything about this bug in bug reports.

    I've only had it happen to me once personally, but fortunately... I had distorion on to let me know when I was ACTUALLY near an item. The perk isn't exactly super common though from my experiences.

  • @MrMori said:

    Killswitch is reserved for game breaking bugs, not stuff people think is OP.

    That being said I played against it last night, and I think the most annoying part of the perk is that it's so hard to find the item that's giving the killer aura reading on some maps. Like I'd love to pick the item up and place it in a corner, but I can't find the damn thing.

    Weave would be a lot less annoying to go against if survivors could see the aura of the item that was revealing them.

    @NarkoTri1er said:

    The Kill Switch is a recent feature added to Dead by Daylight. It gives us the ability to temporarily switch off any items/offerings/maps/cosmetics/characters that are causing game breaking issues in the game, to ensure continued enjoyment. When the Kill Switch is used, the item/offering/cosmetic/character/map will not be able to be selected. Maps are automatically removed from rotation, and they will remain unable to be selected in Custom Games.

    you need to make sure to read what killswitch feature is meant for before asking for nerf of a perk.simply because "it's OP"

    This isn't a "weave OP, Plz nerf" thread. The perk is currently broken in that the icon that pops up at the bottom showing you're in the area of the perk's effect never leaves screen. It's a bug issue, not a balancing issue.

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3812646#Comment_3812646

    Tbh, Huntress Lullaby shouldn't have had tokens in the first place.

    You think it should start at full power?

  • During the 2v8 event, I remember a Felix who kept t-bagging after every pallet stun. 5 minutes later, I give him a little back and forth before stomping him for the 3rd time. Next thing I know, I'm getting a PS message stating I'm going to get banned...

  • Doctor and Freddy both are abit more intensive when it comes to lag. They're probably worried about lag heavy characters in a mode that will already stress your console/PC due to having increased players.

  • @Caiman said:

    I have seen suggestions of reworking Hexes so the totem only lights up once the Hex becomes activate. For example, Ruin wouldn't appear until a survivor let go of a generator for the first time in a trial. Devour Hope wouldn't appear until a token was gained. Etc.

    I feel like alot of people forget the full effect of some hex perks. Huntress lullaby for example has an effect even with 0 tokens, yet I've seen people bring it up when talking about "wait til it gets tokens". I DO find it odd that it announces itself so early on. The first skillcheck you get, you're aware of its existence. Feel like they could at least hold off on THAT til the first missed skillcheck.

  • @foolsparadise said:

    well, Leon sounds like he's having fun at least 😭

    in seriousness though, as annoying as this is, it's not reportable at all. i don't really know what the devs can do to combat this, i think anything they do will massively jank things up...best thing to do is just have a laugh about it and move on

    I read your comment BEFORE watching the video. You got a giggle out of me. Take your upvote.

  • @Autharia said:

    https://forums.bhvr.com/dead-by-daylight/discussion/428866/no-mither-is-ruining-my-chaos-shuffle-experience

    It's 1 perk of the survivors 146 pool to pick from. That's a less then 1% chance to really see it. It also does something unlike some perks like blood rush that need another perk to even use.

    It's actually higher than that since you have 4 perk slots it can land on. It's roughly a 2.77% chance of any survivor getting it. Considering it's also detrimental if your TEAMMATE gets it, that's an even higher chance it can shoot you in the foot if were counting the whole team.

  • @Ayodam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3811864#Comment_3811864

    also when survivors

    -heal themselves
    -heal one another
    -are near or leave a locker

    -work on a gen alone

    -work on a gen with other survivors

    The last one wasn't an aura perk and wasn't something that distortion helped with anyway.

1 … 33 34 35 36 37 … 185