LordGlint
LordGlint
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- LordGlint
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Comments
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@nakedcat said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985285#Comment_3985285
then there really shouldn’t be a problem kill switching him. I faced one yesterday, he shoots without an aim so you don’t really know how he’s aiming. It’s like when SpringTrap would look one way but threw the axe another way and you couldn’t dodge it, except the DS I faced knew about the bug because he ran the iri add-on that makes the gun hit a down. He also had virtually no terror radius by way of his perks
I wouldn't really say using the iri addon means he was trying to abuse bugs. That bug happens anytime someone gets stunned while aiming.
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Im kinda curious how they go about figuring out the incentives since it SHOULD vary based off MMR. Since each killer character has its own MMR, there SHOULD be cases where its short on low MMR killers but not high MMR killers for example... but it doesnt differentiate.
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3983398#Comment_3983398
From what i've heard from Cote and former dev McLean regarding the insta-blind incident (maybe Almo also talked about it at one point during one of his personal twitch streams long ago, but i can't quite remember), the change to insta-blind was already in the works prior to the korean match. It was just coincidental timing that the release of the change and the event Cote played was so close to one another.
Don't remember specifically what the official DBD account on twitter said, but i remember when some big shot on twitter called them out around when the Almo Clown incident was still fresh, they said something about the colorblind change was also already in the works prior.
I haven't heard anything in relation to the most recent one, however given that the Quality of Life initiative was announced way prior to the recent TWD livestream, maybe there was something there as well.
Regardless of whatever may be the truth or not about those incidents, one thing is certain. There's always gonna be people, who will believe in the popular or widespread community sentiments no matter what.
Coincidence or not... I say we STILL send him to Korea. The community could use a laugh.
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That was my immediate thought too. We need to make Cote go over to Asia to play again whenever stuff like this happens.
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They've been having spawn issues for abit now. They TRIED to make it so survivors spawn together, but you can still see that most of the time the spawns are 2-2 or 1-3.
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@Aven_Fallen said:
IMO one of the main reasons why Cheaters are not getting reported is because you need to do so much to actually report them. You need to have a way to record your game, you have to grab all information you can, you have to open a Support Ticket, you have to upload the recording on Youtube and then link to it in the Support Ticket. And on top of all of that you have to make sure that you report them ingame.
So lots of work and I can understand that people dont really bother with that. I am not bothering with it anymore after I reported a clear cheater. They had Wallhacks (perfectly mirroring the Killer despite not seeing any red stain), Speedhacks (while the Killer was a Deathslinger and therefore only 110% Speed, he should have still catched up after a while in chase) and then ran straight to the Hatch when it opened. The person I reported did not get banned for months, so since then, I dont bother. If they make it as inconvenient as possible to report Cheaters, I will not go out of my way of doing that. I report them ingame, this takes me a few seconds and thats it.
IMO they need to have a replay-system. It might even be enough to only save the last 5 replays or even the last game played so that people then can upload parts of it to Youtube and dont have to deal with their own software to record. Or simply upload the whole replay-file (which might only be a few KB big) to the Support Ticket.
Not only is it time consuming to report, but most of the time its also pointless since there's SO many spare accounts. You can see people stream their hacks get banned, then just hop on a new account.
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Keep in mind that although each killer character has a different MMR, the game isn't going to assume your a brand new player every time you swap to a killer character you haven't played yet. You dont start at the bottom each time.
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The only change I'd make to Dredge is something already suggested on here; add extra lockers that spawn where Sadako TVs spawn. That would fix his map RNG issue.
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@PleaseRewind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978753#Comment_3978753
I guess it could be just that. I just don't recall this in pervious years. Maybe I'm just forgetting.
Even if you hit BP cap before, spending the bloodpoints was a chore. Its not anymore.
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Between the increase of BPs ppl had from the event and the ease of SPENDING them, wouldn't surprise me if its just because people have massive piles of items. Why go empty handed when you can at LEAST bring one of the hundreds or thousands of medkits?
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@gerolau said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977900#Comment_3977900
i guess it meets criteria now.
I think this mightve skewed the criteria a Lil bit
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Huh... apparently it really WAS that easy to just killswitch the broken perks. Whodathunkit?
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@Jargonator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977823#Comment_3977823
I don't have them Prestiged dude
You still have access to the character. A person playing the game for the very first match can hop on Nea and equip streetwise. Not prestiging nea just means you dont have it on other characters too.
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@Jargonator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977815#Comment_3977815
i don't even have access to Streetwise... but I am indeed addicted to this game
Everyone has access to it... its on a free character.
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@RoyalMeowveon said:
I highly recommend the build Human Greed, Hoarder, Franklin's and Weave Attunement to counter the new meta that has no problems whatsoever and BHVR are fine existing!
Those perfectly legitimate Streetwise users are a threat, so be sure to look for Hoarder notification spam and rightfully tunnel them out of the game as quickly as possible.
After all, the decision to not killswitch this couldn't possibly have any repercussions. It's just a new survivor meta to adapt to!
Be sure to play a nice mobile killer too, it's been working well on Singularity since you can just defend the item on the ground with a pod.
Game afoot, noed, rancor, hoarder on Wraith. Let's ya see who's doing it and instantly punish it once they rush through the gens.
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977106#Comment_3977106
200 downvotes incoming soon I guess
I've legit been screenshotting it while waiting for this whole thread to disappear.
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@Orvarihusklumpen said:
Please remember to vote for them in the Labour Of love award.
The developers of the OTHER games will be very confused when they get more votes than they have players.
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I find it ironic that the most downvoted comment on these forums BY FAR is going to be on a dev's comment, lol. I wonder when this thread will mysteriously disappear so ppl can't see it hit 100 downvotes.
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This right here is why I took it upon myself to just killswitch all of DBD until these bugs are fixed. How tone deaf can a developer be?
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@coolgue1 said:
Not like killer don't abuse the ui insted of putting on aura reading perks to hook trade every game it funny when it benifit the killers it fine good lord merciless Storm was bugged out for 3 mounths all killers abused it but guess what u all stayed quiet about it for a long time before anyone called it out and no one got banned so if they were to banne people for using this the community would crack down hard
Abusing bugs is bad... "Abusing" the UI is a joke.
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976494#Comment_3976494
Does it not still stretch out item charges?
Only for items found in chests
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@cogsturning said:
Streetwise is part of my go-to gen build and I'm not exploiting the bug, I'm just using it normally. I hope if they killswitch it, it's brief.
What kind of gen build makes use of new streetwise?
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Not really. Theres very rarely gonna be a patch where you need to DC to escape the BS, and at the same time want to get into another match.
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@TheGoon224 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976181#Comment_3976181
Honestly, they’re like a few possible answers on why three generators are getting done in one Chase like I feel like there are a few possible answers
- since Survivor spawn logic changed people are more inclined to run the perk prove thy self
- Survivors are splitting is just a much more common strategy now
- the power of sheer will
But that’s just what I think
The spawn change is pretty inconsistent. If you use lethal Pursuer, youll see that survivors often times DONT spawn togethereven when there's no shrouds.
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One thing to keep in mind is a 4k doesnt necessarily mean it was a stomp. That doesnt tell you how many gens got done or when the first kill was. It COULD be from a game that ended in 2 minutes, but it could also be a bloodwarden play at the very end.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975085#Comment_3975085
It boggles my mind sometimes that they can be super reluctant to use the kill switch when it's really a pretty obviously correct call.
If your bug/issue is localized to a single perk, and that issue is noticeably impactful, then use the thing already. If it's fixed in a patch in a few days, then ok, it's only disabled for a few days.
The twins soft lock bug (twice) and merciless storm also fall into this category for me. Like, why does the switch even exist sometimes?
Dunno really. Bugs that hinder the user doesnt really need killswitching since they can't be abused. Houndmaster on release was a buggy mess, but you kinda brought that on yourself if you picked her. Its when bugs AID the user that the killswitch needs to be brought in, but they instead let things go for way too long.
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I know for me at least... Im not logging on until this stuff gets worked out. I'd like to try out some of the new changes in public matches instead of just bot matches, but dealing with multiple gamebreaking bugs possible each match is not something I want to deal with and there's too many ppl getting excited about equipping a perk to exploit something they had no interest in equipping before.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975027#Comment_3975027
You... know about the infinite charge glitch, don't you?
They do, this is just their attempt at trying to gaslight ppl into thinking its actually not that strong.
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@Rick1998 said:
https://forums.bhvr.com/dead-by-daylight/discussion/452728/soo-when-are-we-killswitching-streetwise
the fact you are getting any dislikes at all for a valid post regarding a literal gamebreaking issue just shows the tribalism and entitled mentality some survivors have . Yeah that's the truth bomb right there.
I noticed that too. If you look at the comment section of YouTube videos, ppl were saying they wanna do it really quick before it gets killswitched.
There was another thread on here saying Pig should be killswitched and Pig players punished because the no chase bug caused by the item survivors were using could benefit Pig.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975085#Comment_3975085
For sure, whatever it is I'm sure it's worth killswitching over. I'm more responding to "it's in every game I'm in here", mostly.
Oh im sure its usage is gonna SKYROCKET just like what happened to wake up when IT was bugged. All of a sudden everyone started claiming it had always been on their builds.
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@jesterkind said:
To be fair, I have no idea what you're referring to with "if you know you know" but I am using Streetwise a lot because it's new and I like the new effect a lot.
Whatever the bug is, it's evidently possible to be actively using the perk and not know about it lol
Its a bug that you kinda have to be aware of doing it do get alot of value from it. Unfortunately for ppl purposefully doing it, its kinda gamebreaking. Its kind of like how ppl could use flashlights without being aware of the flashlight locker exploit, but killswitching flashlights til the bug was fixed was still a good call.
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@francesinhalover said:
On average mmr the Perk is meh alone. You wasted time finding chests and on chests for a low quality item that might not even BE the One you want.
So you need other perks for it to BE more consistent. And than you waste time creating the glitch...
I can see the issue on good teams tho but again. You might just loses 40secs to even make it work or more.
Add this to the pain res + unbalanced DMS every single game even at low mmr.
I think a quick Patch can fix it but i also think the perk isnt really game breaking unless you get bully Squad maybe.
The bug is pretty game breaking...
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I heard the perk is really screwing with the survivor hitbox causing things like Huntress hatchets to just miss if it goes through them mid vault.
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Plenty of stuff on Warframe to keep me busy with until they figure out this update.
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@Aiden_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974518#Comment_3974518
Imagine the next situation 2 survivors left 1 get chased the other 1 on hook how you are supposed to be unhooked? (If that is your 1st hook of the game)
You just listed the situation you CAN try to 4% without a perk or offering.
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973948#Comment_3973948
Did they nerf legion in 2v8?
Yeah, they essentially just made it so he's just basekit normal version instead of having any differences for 2v8 mode.
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@RoseyDevlin said:
Yeah tho i reported that killer for late DC and wrote same thing as you but short version. I was trying to get rick grimes adept and killer DC right when we about to escape, Rick perks are awful, there is no use in them as an adept. Its like playing him with no perks equipped...
You dont have to report DCes since they're handled automatically.
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Seriously? Thats just disrespectful. Its clearly a BEAM, and not a pole
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Don't you know that she secretly chainsmokes 5 packs a day? Ironic how we've had Bill in the game forever and he's nowhere near as bad.
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@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974370#Comment_3974370
I might try it with bots because if it's still there i don't want it effecting my stats or grade. If it is fixed I thank you for letting me know
I played some bot matches too, I get it, lol. I just checked against bots and its working.
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@Skeleton23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974255#Comment_3974255
Correct. Once the issues are fixed ill play online again. Honestly I think Vials should be Kill Switched because they remove the ability to go into chase like at all even after going out of the fog.
They apparently fixed that. They said they're still working on a music issue, but chase mechanic itself should be fixed.
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Pig just got buffed, so of course ppl are gonna wanna use her. Should definitely killswitch the item thats causing the bug though.
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973691#Comment_3973691
Thats why i dont run that perk on michael i just decided to go for gift of pain, it helps with combining sloppy butcher and debuff to repair so im happy about not having to run sloppy butcher.
Oh, that was just an example. Pig's bear traps for example have their timers paused while in chase.
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973679#Comment_3973679
I honestly rely on bloodlust on my michael build every match so for me its been pretty broken ive been playing survivor and trying to get good with fog vial, its neat againts teleporting killers like springtrap
No chase mechanic screws up alot of stuff. PWYF for example just doesnt work if you can't start a chase with the obsession.
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@I_Cant_Loop said:
I want to give BHVR the benefit of the doubt that they are actually really trying to have effective quality control, but it’s extremely difficult to do so when time after time after time we see game-breaking things get shoved out into the live game. The only two possibilities are 1) they are not catching these things in testing, or 2) they are catching them but releasing the chapters anyway, knowing that most people will keep playing regardless of the pain.
I suspect it’s probably some of both, but leaning towards #2. Push the patch so the money can start rolling in, clean up the mess later. They are perfectly entitled to do this, but I find it incredibly off-putting and it’s the main reason I’ve only spent like $10 of actual money on DLC content since I started playing in 2018. It’s also the reason they get completely flamed every year during the “Labor of Love” Steam awards voting. All businesses are a balance between revenue and customer experience, but with BHVR I feel like they prioritize the former far more than the latter.The pole kinda shows its number 2. Theres no way this got play tested and no one noticed that.
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@Linkdouken said:
As a survivor I have had extremely minimal value from them as it's easy to see through even with iri add on but maybe with a bit more practice they'll be more useful. I've yet to play as a killer against them.
Nevertheless I'm happy to see survivors get something new
Considering the difference in FOVs, its good to see it from both sides to really see how easy it is to see through.
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@cogsturning said:
Does this happen on both killer and survivor end? I've had plenty of games where people have used vials but it hasn't affected me being in chase with killers. Is it only affecting the person using the vial?
One thing to note is chase starts once the killer has hit you. Kinda ruins the point of perks like PWYF that rely on the chase mechanic. Mightve had a case where you just didnt notice you weren't technically in a chase for the first half.
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@etisatis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973271#Comment_3973271
I believe it's a primary purpose of this new item, no? To hide the grunts, scratch marks, auras etc. No?
It is, but there's also gamebreaking bugs they're causing. Even beyond that though, the amount of ppl who are using it for someone else is kinda nuts since it doesnt require anything but time to recharge, and the recharge can be as fast as 55 seconds. This means they can go off every 15ish seconds. Unlike ppl who waste alot of time trying for flashlight saves, ppl just tap a button if the chase is in their general area no matter what floor its taking place on.
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Theres no 13 or 14 hook states games...
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3972432#Comment_3972432
Yeah but now its just use yellows with haste perks. Nothing changed. Pinks are borderline worthless now because why not just run sticky soda and cheap gin to get 17% haste while using other haste perks like rapid or batteries included.
You CAN do that, but I feel like your not gonna be getting peak value if your not using both. Its like your example of "I would've gotten the hit if it lasted 1 seconds longer". Maybe you would've gotten the hit if the survivor was slowed AND you were faster? You can use those addons and perks and STILL use both. S


