Liruliniel
Liruliniel
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Comments
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@SmarulKusia said:
So, with the new patch, survivors can no longer take the game hostage by struggling on hook (Also denying the last survivor/s from their struggle points).
Another way that survivors have been denied of taking the game hostage is by having a timer on when gates open. Don't get me wrong, I like the idea of denying people taking the game hostage, but why has this been so survivor-sided?
Killers can slug, facecamp, camp gates which only delays the game.
Survivors can't even loop/run the killer without the game taking the killer's hand and helping them through bloodlust, whereas a survivor gets none of this. I don't understand why the game rewards ######### playstyle/'strategies' on the killers side, but survivors have anything and everything taken away from them.
Most of that's poor sportsmanship not game hostage. I think your a little confused by it.
Slugging also creates pressure. That's a completely fair tactic midgame and removes the DS use.
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@thesuicidefox said:
For killers... probably Myers. A lot of killers seem to have gotten into this game JUST because he is in the game. Of all the killers, Myers has had probably the least complaints about him from survivors. Most survivor even enjoy playing against him the most.
For survivors... Dwight, Bill, Jake, or Steve seem to be the most liked. They are all pretty wholesome and don't have any stigma's attached to them like other survivors. Bills especially make me laugh pretty much every time they are in my killer games.
However after seeing how much of a dick Dwight is in his Rift animatic I think perspectives might change on him soon.
Steve is just Male Meg.
I would say Dwight, Feng, Nancy, Jake's are the most liked.
Pig and Hag are the coolest killers.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1259480#Comment_1259480
Oh please. It's because they are playing with a Streamer they enjoy, not to mention a Dev. So, it's offering an enjoyment reward right there.
I'm not advocating bloodpoints in KYF, mind you, as I don't care one way or another about it, but you're making a poor comparison there. Either that, or you don't understand what people enjoy about playing with a Streamer and/or Dev.
When I play KYF with friends either to help them learn stuff or just because we want to have fun with everyone at different ranks. I find it more fun than normal matches....at least until we get that one random person whos X friends friend and they try and be serious only to get dominated.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1256801#Comment_1256801
I don't that that's so controversial. It seems pretty reasonable to me, honestly. Granted, it would have to be high enough such that someone who is playing normally with a good connection without a server nearby doesn't have any issue playing, but I don't see anything wrong with a high limit (say, 250ms). It is an online game, after all. While I do empathize with people who are having connection issues, it is on you to get that fixed, not everyone else's responsibility to deal with it for you. Those are real people you're playing with, not bots.
Although that's just one way to deal with it. There are other ways to handle it, such as by taking away hit authority and instead handling it on the server. That way if you have a terrible connection, you're the one that feels it, not the other people with good connections.
Mind if I ask why you haven't changed the hit registration than? Judging from your reply it has been something you have thought of more then once.
Also at one point it might actually help several members of the community if you made a post regarding thw cosmetics/art team are not the same as the devs who focus on bugs which need fixing. It's getting a little old to listen to people who don't know the difference. It's like listening to a guy complain about a major movie and how it sucks while blaming a person who did the makeup.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1260056#Comment_1260056
Of course. You're able to throw through them by design. We would have sealed them up with some invisible collision if you weren't meant to be able to.
Fair enough. It's not like it was well talked about or something many even realized was possible task. I only figured because of my personality and when I thought I was getting good someone showed me how many places I had missed. I had always thought it was the see no evil, speak no evil, devs hear no evil kind of situation.
@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1260056#Comment_1260056
Still dont understand why you cant throw through an open window if you're too close to it
It's the angle from my experience.
@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1260056#Comment_1260056
Why wouldn't they?
As long as it's an intentional hole and not some sort of error in the geometry that lets you chuck through solid walls or something. The holes aren't there accidentally.
See my reply to Peanits for the same reply I was going to give you when he replied.
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I agree. With each rank reset I've noticed that red rank players have slowly become worse. I get teammates or as killer get survivors that do things that people who have been playing for a few weeks to months do.
Without a proper reset the ranks become swelled by people who safety every game. This creates extremely boring matches.
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@Peanits said:
I'd say so, if you're willing to put up with being bad with her for a while and put in the effort. There's also room to improve with her, and you'll forever find new holes you can throw through to get some pretty insane hits.
Wait you actually approve of the use of the holes people can shoot through?
I always figured was a keep quiet scenario.
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@Respectfulnancymain said:
I have her level 5 since i never play her and i get gen rushed everygame and only reason i get 4ks is cause the survivors get too confident so i manage to get a 4man slug. She feels very powerful but is she worth learning? I have more fun playing as her then my current main whos billy
Shes extremely fun to play with a unlimited skill cap thanks to hatchets. A lot of players use hatchets solely for confirmed hits which makes her mediocre, but once you experiment what you can throw over or through small gaps Huntress really starts to shine.
The more you play her the better you get at hatchets and realize she has some incredibly powerful maps, some average maps, and bad maps. Yet even on bad maps you can always get shots and confirmed hits. While shes not the best on these maps a good Huntress can easily dominate a situation.
Confirmed hits are vaults and pallets drops or any other action that forces a guaranteed hit.
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@Thatsmartguy said:
I played a game of customs with random people I got to play killer after a while so I chose wraith. In that game I played silent bell wraith with wall hack. I wanna put In that there was no rules plus they all ran spine chill I didn't camp or tunnel and plaid fair even let them heal in front of me. I had smacked them and only 1 gen was done I'm the middle of the game the host called me trash for playing an OP killer and kicked me. Sense when was wraith OP? Stop being entitled and git gud lol.
This is why I dnt play KYF with randoms. You always get that one person who can't handle losing with full perks, items/addons, and builds.
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It bothers me Franklin's wont kill off a item anymore. It makes a very niche perk even worse.
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@Hippie said:
https://forum.deadbydaylight.com/en/discussion/comment/1259485#Comment_1259485
I'm specifically referring to the red ranks, since the pool of players is smaller there. I've run into the same players many, many times in the past few months!
I am red ranks and I have been for a long time. I'm not say your wrong just not something I have run into. I see some of the same people all the time after a few players pointed it out to me. Yet I dont really see people be toxic like this thread has mentioned. Of the few times I have heard my friends in discord or on psn chat do it. Generally it's because of how said player has played in previous matches.
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@Arisquelle said:
What's up with this? Why do totems have skill checks now?
https://us.v-cdn.net/6030815/uploads/917/TR5NP42AUZEM.jpeg
I'm joking. BHVR, please don't hate me but when one of my skill checks got stuck on my screen, I couldn't stop myself from taking the picture because it was perfect, lol. At least the skill checks that get stuck don't interfere with other gameplay. Thank you for doing such a good job.
@bluedog1116 said:
I think it would be funny to watch survivers fail and have a their finger or hand burned by the hex totems fire for an animation
This just this needs to happen.
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@I_Eat_Worms said:
https://forum.deadbydaylight.com/en/discussion/comment/1237976#Comment_1237976
pig is not cute if you ever watched saw she is mostly an annoying crybaby who dies in the third movie because she was jealous that her sugardaddy 90 year old was nice to another girl
Seem jealous she didn't pay you attention lol
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@PerskuleBenener said:
It would be easily exploitable to get blood points from kyf, and I don't see any reason why you would get less bloodpoints from playing swf. That's definitely not the problem of swf, survivors get quite less blood points compared to killers anyway
Survivors should always have less bloodpoints than Killers. The moment it's close or even consistently than a large portion of the game will jump to survivor.
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@Hippie said:
Killers really shouldn't be able to see survivors' names in pre-game lobby. Some killers love to get their sick kicks by tunnelling/mori-ing survivors whom they've played against before.... and it's really disgusting and unfair. I played a game yesterday where a Spirit recognized one of my teammates and took a mori.... my teammate asked them why they used it and they responded very nastily. I guess they hated me as well because I agreed with my teammate, because I played against them again today and they took an ebony mori and proceeded to trash-talk me in end-game chat.
I see no reason for killers to see survivors names in the lobby, since all it does is allow killers to hold grudges and target people whom they don't like.... be it for crouch-spamming/flashlight clicking, or simply outplaying them, or having a certain NAME (TTV comes to mind). It's especially injurious in the red ranks, since I find myself being matched with and against the same people often. And I know, you wouldn't be able to find out if you were playing against a SWF by looking at their friend list, but many people already have private profiles and it really doesn't matter if you know or not.... and besides that, I think that being targeted by the killer for any of the reasons I stated above is far worse than playing against a SWF (since SWFs aren't personally targeting the killer with their antics, they're just doing it in general.... AND you can still win against SWFs), since mine and my teammates games are ending in less than 10k points across the board, and definite de-ranks.
I think it would be great if the portraits on the bottom left-hand of the screen only had the characters' names.... e.g. Nea 1, Nea 2, Jane, Quentin, e.t.c.. And you would only be able to see their names in end-game lobby, just like the way killer's name is only shown in end lobby. For reporting purposes, the character the person was playing would be attached to the end of their name, like "SteveMain31 (Steve)". 😏
The next step would be for the killer to not be able to see survivors in the pre-game lobby.... so you could use the cosmetics you bought and liked without being targeted with toxic behavior! It's pretty sad that people actually get offended at cosmetics, characters and names, but I firmly believe that steps need to be taken to minimize the impact of these salty killers.
I never see people act like this. I've run into people I have played with pretty commonly nowadays when I started to pay attention. Most killers seem to check a profile and see what they are dealing with. In the years I have been playing I have seen the behavior you have described just once.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1254916#Comment_1254916
How to put this in words without confusing more then explaining. Hm
The combinition is so good because of so many reasons, lets go through a very obvious but super effective one.
If the killer gets a hit, his power becomes significantly stronger, due to louder noises you make. He can simply react to you even you block LOS at for example jungle gyms. With Iron will, he looses this advantage (unless he runs stridor).
Now comes Spine Chill in handy. While the killer looses his ability to react to your movement, you actually gain that reaction to his movement (i dont know how to say it better). Every player has his pattern to move and to look around, spine chill will make you identify this usually really quick in 90% of the time. It gives you the information what the killer does when LOS is blocked, which gives you the opportunity to react even before you see him. Things like moonwalking become at most tiles useless to the killer, when you are advanced with that perk. Its also much more easy to juke the killer, and guessing games without LOS will become far more rare for sure.
We would not have such an advantage as survivor if we leave Spine Chill or Iron will out, they basicly need each other... unless you are able to not get injured at all, which is not very often the case.
I guess I just noticed since I rarely use Spine Chill. I'll have to practice with it more often than. Mostly i have just used it for the extra vault speed and tracking stealth killers.
Thanks for explaining though.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1254776#Comment_1254776
Yes fast vault build like i said is amazing too and definitly better then any 2nd chance build like DS, Unbreakable, Adrenaline, DH constellation, since builds like these does not help you with anything but getting a second chance if a killer does a strategic mistake (which is in my mind at least theoretically never the case). It has also the advantage of having extra 9% on gens, which is the reason i think it is nearly as good.
The only problem i see is that you have to give up on either Dead hard or DS. While i think you can never give up on an exhaustion perk in any case you have to leave DS behind, which can only be the case if you know that someone is running any obsession perk so the killer is forced to slug or not tunnel.
Said that, giving up on Iron will is also never really possible, since this is the perk you need for unique pathing (hello Fungoose, thanks for the term, also if you are interested, just search unique pathing ) and also for stealth. Not even talking about Spine Chill.
Give it a go, its an amazing build but be aware that it will take defniitly time to use it propperly, since you will have to learn 2 important things to experience its full potential:
- Unique Pathing
- Use Spine Chill in combinition with iron will on loops
Well the 5 gen run build, it is a very interesting and super strong build, but it obviously lacks on some things unfortunatly why i dont think it is nearly as good as the one i posted (or the fast vault build). I would not recommend it if someone would ask me what the best build is.
Anyway:
- OoO
- Bond
- DH
- Adrenaline / Iron Will
OoO for information and attention
Bond for knowing where your team is so you can avoid them and plan your loops better
DH because DH
Adrenaline or Iron will. Adrenaline gives you a better chance to escape after you looped the killer for 5 gens but I would go for Iron will since it extremly useful in chases itself.
I never considered the combination of Spine Chill and IW at loops. I never used them at the same time till recently. How have you been using it?
Thanks for all the details. I know what you mean by unique pathing though I like him as a streamer. One of the few I occasionally watch. I've never had much issue with needing exhaustion perks. I learned to loops without them long time ago.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1254518#Comment_1254518
I mean its not just randomly put together, it is the best build you can use, at least from my research. Its the build everyone would probably use if the game was put to the test who the strongest role is. Its the absolute ideal build versus Spirit and Nurse which are the best killers and probably also those used for the contest, plus also the most optimal build for looping against any other killers. The build is also very good for stealth if you need it and it its not that bad either for working on gens. Where i am from we would call this build "Eierlegende Wollmilchsau" which means that this build can do everything.
BT, Adrenaline, Kindred, Unbreakable... all good perks, but if you want to create a perfect build to face the best killers, there is no room for those unfortunatly. Those are fun and good perks for sure and i use them frequently on different builds (i run about 40 builds and i pick them by random generator) but in terms of effectiveness, nah... the one i posted outclasses everything by ease. Only the fast vault build and maybe the 5 gen run build is nearly on that level, but thats it.
I prefer the fast vault because it's funny to watch people get irritated on small loops.
I'll give your build a shot, but from my PoV it dkes not look much stronger than any other I could use.
5 gen run build tho?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1254684#Comment_1254684
Tunneling is fine because DS exists?
Never said that now did i? Was just a statement for what generally happens. Actually DS needs a rework because as is it's not a anti tunning perk.
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@SpiritLover1133 said:
who the heck complains about camping and tunneling in dbd 2020?? You only complain about it when you get downed in 5 seconds buying no time for your teammates to do gens. Simply get better at the game and don’t complain to devs to ruin the game even more to veteran player.
Killer finding you, hitting you twice has blood wipe animation or 1 shot animation, travel time to hook. Congratulations 1/4 to 1/3 of a gen has been completed on any of 1 to 3 gens. Even bad teammates have a use. Remember a bad teammate can still do gens even if they can't loop well.
Now Killer camps for the near full duration of 2 states which is 2 minutes. Congratulations you brought an additional 2 to 3 gens. Provided you have good teammates you can have between 3 to 5 gens done before you die. If your lucky a teammate will do a last second switch with you. Now the killer has proceeded to do nothing all game.
Killer tunnels assuming the rescuers had BT you can get away easily by taking that last second hit or use DS if they don't. After that the killer will probably continue to chase hopefully you brought DH to make it to the loop. Always DS first than DH. If the killer picked up the rescuer your also scott free.
Either way tunneling and camping is so ineffective against survivors who play for more then a week. Yet I see red rank survivors lose because of how bad they act. Shows you how brain dead easy survivor pipping is and why most people think survivors who brag about rank are typically bad.
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@Fibijean said:
I'd like to hear what everyone has to say about unwritten rules and honour codes that exist in DBD, just because I think it's an interesting topic to explore.
Killers - are there any unwritten rules around sportsmanship or a type of honour code that you expect survivors to follow, or that you consider toxic behaviour (for example, no bodyblocking, no flashlight blinding, no teabagging at the gates, etc.)? Do you follow the same rules when (if) you play survivor?
Survivors - similarly, are there any rules of sportsmanship that you impose on yourself while playing (such as no teabagging) or that you expect other survivors to follow (for example, don't leave teammates behind on the hook)? Is there any survivor behaviour that you would consider 'toxic'?
Full disclosure: I'm a design student, and I've decided to centre my Honours project around the DBD community. Insights gained from this discussion may be used to inform my practice (although I won't include any identifying information, like usernames, if that does end up happening).
I dont mind the occasional flashlight, but if you want to keep doing it over and over to where I'm not allowed to play or constantly clicking it at me. Expect I will slug the entire team so no one can play. I commend your skill yet I find no reason in being toxic.
NoeD I feel ruins a otherwise good game minus the titanic amount of bugs and issues. It requires no skill to M1 someone with a speed boost and a permanent exposed status. Anyone who tries to defend it just looks like a bad player to me who was unable to secure a win without it. If they removed the speed boost I feel it would be logical and fair.
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@Kate_Main_01 said:
I'm ready for the spicy comments on this one. <3
But it is my honest opinion that the exit hatch needs to open more quickly. If a survivor is 3rd hook and instant dies the hatch still takes so long to open. I just had a very, very long and well played game on the PS4. Honestly there were very little mistakes made by either side. Great chases, some of the most fun I've had as a Survivor in a long time, and the Killer was great at applying pressure.
I solo'd 2 gens by myself and despite each team member being hooked 3 times I had yet to be hooked once. I did 3 safe hook saves. I took the Killer on one chase that lasted almost two minutes, another that was over 45 seconds, it was just clever mind games around walls.
Unfortunately we had 1 gen left and the Survivors were whittled down. We got chased off of our gen, Killer chose the teammate, she was third hook. I stood on the Exit Hatch and waited... And waited... And waited... Killer had time to cross the entire map (Demogorgon) and RIGHT as it opened he had hit me a second time. Between hit 1 and hit 2 I merely pointed at him because what else could I do? Unfortunately, this Killer apparently didn't think that great chases and not having been hooked once AND having found the Exit Hatch AND reached it before him and just waiting patiently for the like 10 seconds to be over with merited any sympathy.
The Killer did nothing wrong here. He played a great game and he didn't owe me an escape. I'm not mad at the Killer, merely frustrated that even after playing a great game it comes down to losing because of a dreadfully, painfully long animation.
It's frankly unfair to Survivors that we have to wait for a long animation to play and then still wait another 2-3 seconds after it's done for the hatch to open. Also if Killer and Survivor hit jump/close at the same time it gives Killer preference it seems. Why even bother having the hatch escape? If the Killer knows where it is then you're not going to get it, you're going to just stand there. This is far, far from the first time this has happened as well. I think the fact that I had played such a long game plus not been hooked is what has taken me to the forums.
What do you think, Survivors and Killers? Whether agree or disagree, let's not turn this into bashing on either side. Let's be respectful to one another, to the devs, to the game. Happy gaming, all! <3
(English is not my first language, sorry if things are said strangely or very rambly, I over explain to make sure I am being clear. 🤣)
You know u can body block a killer off hatch to buy yourself time right?
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1254502#Comment_1254502
Of course there is a best build. There is a best in everything. It does not have to be neccessary his best build, but if i would be the op, i would start with trying out the best survivor build.
Frequently used perls combined does not make it a best build. Versatile won't make it the best build. This game has way too many variables to even have a best build. There will always be fantastic and strong builds or even unique, but strongest build is not true. The last time the community agreed on a build that could be classified as stronger was the release of MoM with the Ash DLC.
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@Sir_Bassington said:
I dont care about escaping, I even deranked so why would escaping matter? this is a lose lose situation for me because I cant disconnect and que again, Id have to wait 5 minutes, or I would have to get through a boring "match" where the killer refuse to participate, and que times at this time of day takes up to 10 minutes for me.
Take the free BP and move on.
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@xEa said:
Decisive Strike: most killers tend to let DS’ timer run out before they pick up and there’s also a filthy counter (glitch) that the killer can do to waste your DS without you even using it.
Ds is one of the best perks in the game period. The threat alone, that someone is running DS makes it so much harder for the killer. Play a game without anybody running an obsession perk and with people actually having them, its definitly a difference. And hitting the killer with DS has inpact for sure. And just because there might be a glitch to waste your ds does not justify NOT running DS.
Dead Hard: worst exhaustion perk. Sure, it can help you create quick distance if you’ve caught yourself too close to the killer. But you really shouldn’t ever end up this close to the killer. I find that perks like SB, Lithe, and BL are better because they can be used more freely and interchangeably.
Dead Hard is next to Sprintburst the best exhaustion perk. Simple reason: You have it on demand. Ballance landing is a joke compared to it, its situational, Lithe pretty much the same, when you want to loop a killer at a certain tile, you pretty much have to waste it first. Not saying its a bad perk, gaining distance with it is a big thing, but nothing compared to dead hard. We are not talking about Head On. That perk is fun to use, but not very powerful.
Spine Chill: This is a waste of a perk because a killer could look at you accidentally but not even be going towards you and it goes off. This only really is a counter to the stealth killers but I’d still argue that it shouldn’t be used.
All i say is: you underestimate the power of Spine Chill. Not even telling you why its the best perk in the game, simply because i like to have it my personal tressure nobody but me and a handful of people can actually use propperly ;). Amusing that it took so long for the big streamers to realise how powerful this perk is, even they have not fully discorverd its real potential yet.
Iron Will: This is just a perk that I would rather not waste a perk slot on. If the killer is dedicated, then your best bet is to just run. This perk is really situational too as you may run into a killer that doesn’t come back to hooks etc.
Amazing perk, 2nd best after Spine Chill. It gives you so much more options when loopign the killer, i can not even imagine playing without that perk. Honestly, because of this perk, stridor is A tier.
Windows of Opportunity: just memorise the common locations of these. Don’t waste a perk slot on it.
Beginners perk to learn where pallets are, nothing else.
Bond: you should ideally be going for altruism by unhooking survivors and if the killer is distracted with a different survivor then you should be healing at hook.
Another amazing perk when running the killer. I combine it with OoO most of the time. Simple reason: Dont bother other survivors when looping the killer doing gens. It helps you plan your next move. Definitly an A tier perk.
I think that solos or NOT - Adrenalin is always a must
I disagree. Not worth the perkslot for me, there are just better options. The better i got, the more useless Adrenaline became for me. Especially now at the current meta, when an extra health state does not help you anyway because of noed.
Self-Care isn’t really a must
There have been plenty of discussions why selfcare is a waste of a perkslot, i am not starting another one. All i say is that Selfcare is garbage, for solo and for groups especially. There is almost never a situation when you need to heal yourself. And it is certainly not a good option of healing. Use a medkit, ignore healing at all and do gens, let a teammate do the job, use Inner.. all better options.
Kindred
A good suggestion, even tho i would not run it, since ... again... better options. But if you are new to the game, it defniitly helps you with decission making.
Here is the current best build you can run as a survivor:
- DS
- DH
- Spine Chill
- Iron will
If you are sure somebody alse is running DS, you can also use
- DH
- Spine Chill
- Resillience
- Iron will
There's no best build everyone plays different.
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@Jota said:
https://forum.deadbydaylight.com/en/discussion/comment/1252971#Comment_1252971
Peanits came here just to answer someone's doubt, he's never showed up again after that
I know I even started what he said. Peanits has a bad habit of replying, but never actually replying for follow ups.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1253004#Comment_1253004
Lol. At least you can acknowledge it too.
Personally I enjoy being looped. The raw potential of 2 people attempting to mind game one another is honestly an amazing feeling to me.
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@tony42545 said:
https://forum.deadbydaylight.com/en/discussion/comment/1251711#Comment_1251711
no confusion self care should just get buffed
It was nerfed because it was too strong before. It's fine as it currently is, but most people have bad timing with it.
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Legion is the single best killer for farming, but requires some knowledge to play him.
Spirit is excellent at farming and is a top tier killer. I would say second best since you can easily max her out and she's a strong killer making games go fast.
Doctor is a strong third option, but has lower gains tho more consistent.
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1251446#Comment_1251446
To be fair a lot of killers will say "You're supposed to hide from the killer, not run around pallets in circles!". Technically this is what those same killers are asking for.
I want to argue your wrong, but I can't it's quite literally what some killers desire.
Side Note: Had this picture for 2 years and I've gotten a metric ton of use out of it today.
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@tony42545 said:
you should get a token for every survivor dead so that you know the perk is working
Ah the 5th to 8th killer perk slots. I always love it when I know survivor has Self Care. It's always nice to know someone is helping the killer by wasting time in the corner. Less gen pressure and more killer pressure is always nice.
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@Kakateve said:
Yay or yup
Feng is best girl. Any other female survivor is lackluster and ties for last.
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@Respectfulnancymain said:
I was playing kyf with some friends and one said hed tunnel me with an mori so i went clauddete with urban, spinechill, sb and ironwill and a key with the add on that lets you see the killer. I hid the whole game did 3 gens on my own then escaped from hatch.
So i guess my question is how do people play like that for fun?
Because they are still in the first 100 or so hours of the game. Imagine doing that for thousands of hours. No one would.
The real scary thing is when you have a mix between a blendette skin amd a god tier survivor.
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@DelsKibara said:
I'm pretty certain there already is a Stats website for PC, at least.
Though I don't know if it's strictly legal because it's not supported by BHVR.
There is one, but I would like one for everyone you play. Like time played, meters traveled, M1, abilities uses, etc.
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@Cheers said:
If I have an idea of where the last survivor is, I’ll slug. If I have no clue where they are, or the hatch is right beside me, I’ll hook the downed survivor.
This is my logic as well. I dont want to waste time looking for the last person. A few extra BPs aint worth the loss of BPs from another game.
Also it's boring to be slugged for the 4k why would I do it to someone if I hate it.
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@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/1241774#Comment_1241774
either laziness or every dev is incompetent to implement this feature, which would be real embarrassing and unbelievable lol
Does it really surprise you that the Devs who copy and paste lines within their own game and cause multiple issues across several sections of the game can't do simple things?
Did you look at the size of the team they have? Last I knew they had more people working on DBD than most companies have on a Triple A game.
They even got sued for copying fallout shelter and passing it off as a game they made for another company, but the copy of the game they used had a issue with it that was easily identified for the lawsuit.
@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1241849#Comment_1241849
I never said it wasn't a problem.
You don't get chosen as a Trusted member by being on their side.
I actually made a lot of complaints in my 9000 comments.
Can confirm I have seen you argue with Devs and Mods.
Also not seen ya in awhile.
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@Cronix1912 said:
Killers have so many add ons that make them broken (Nurse can stack 9 teleports, wraith can see people through walls by giving up speed?? people get banned for WH and its a given, The shape has the fragment of hair that gives him unlimited EXPOSURE and he has scratched mirrors - WH, Huntress' axes have such a large hitbox that you don't even need to aim it, it will most likely hit and she can carry 9 hatchets, Killer have auto aim which doesn't make sense because where is the skill in that???) So how are survivors gonna escape?? - 360 gets nerfed, windows and loops taken away. STOP nerfing survivors give us some reason to try at this game because the only way we win is if matchmaking fails and gives noob killers because otherwise every killer below rank 10 knows how to bait and has all the broken add ons. Killers can camp us and we can't do anything about it what possible upper hand do we have?
You really should play killer. It would help with arguments.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1252157#Comment_1252157
And you call Waffle the most toxic one. I think youre a suitable contender for most toxic person on the forums. I dont respect you or your viewpoint either bud. Stay mad
Yu ended the conversation then quoted me because your just upset because I quite literally think the way you play is a joke. If you can't use a killers full power yet call them viable and balanced than you already know your wrong.
You haven't once given any real info on why despite his numerous issues why he is either viable or balanced.
You think I'm mad which is funny because I'm not lol I really dont care one way or another.
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@Vyra said:
https://forum.deadbydaylight.com/en/discussion/comment/1252054#Comment_1252054
I agree. I understand people want to be rank 1 to show off their skill. However when you stop thinking of ranks and just play to have fun, it changes how the game feels, at least it did for me.
Ya rank has never meant much to me. I did notice that as survivor I have a ton more fun not caring and as killer I have way more fun learning gimmicks.
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@AnnoyedAtTheGame said:
I'm actually against any cross play because console can't compete with PC. My opinion.
Other games that crossplay from Console to PC seem to do fine. I'm thinking with the sensitivity change the game is taking a positivity approach for console players. It's not like you can't buy and use an adapter already for Consoles.
The other major issue would be consoles severe lack of optimization. When I switch from PC to Console after playing on PC with friends I notice how bad it actually is, but get used to it again.
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@Joao_Bandicoot said:
I imagine that some text wheel with common things to communicate are a better route. It doesn't suffer from multiple languages lobbys (most of EU) because the text is seen in the language your game is set. Could be a faster way to communicate than typing, but not too fast to the point of talking. With one ability to mute certain players if a spam starts occuring.
I like this, but really all they could implement is more gestures to help with this. Most people use them as a means for communication anyways.
If I can't turn off voice chat then really I think it's a terrible idea.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1251485#Comment_1251485
Oof I was looking forward to some in-depth feedback but it appears you just want to "disrespect" me. Fair enough.
Fun fact: Survivors can't reveal GF if they don't see him. In addition to that, dedicated servers can also cause survivors to struggle to reveal him. I think you are overestimating the negative impact of this jank.
See you just try and divert a conversation then change the topic. You do this as you attempt to put yourself in a better light. It's quite funny. Why would I want to discuss anything with you? Your right though I dont respect you or your mindset and I already Informed you why.
I think your overestimating GF in general. He's one of the worst killers mechanically designed. With a few cheap gimmicks to make him seem good and viable. Anything a GF can do Wraith, Myers, and Pig can and will do better if it's in there kit.
Only thing I can say you got that the other guy didnt was you dont seem to just use GF for M1 hits and actually use his full kit. I'll always find it ridiculous how people argue about a killer yet can't even use them to the fullest potential.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1251516#Comment_1251516
If you outlast everyone hatch already opens
Keys to prevent situation where the killer closes hatch or if you know the other survivors were productive and u can just nope it with a key.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1251266#Comment_1251266
Technically keys require the survivor team to complete generators and the individual survivor has to find hatch.
Sorry your wrong no one has to do a gen or be productive for a key. The only thing a key requires is for you to outlast anyone else. The only thing correct is the hatch part and even then play the game enough you get a feeling for where they spawn or you can use a perk. Keys are about as skillless as you can get.
It's like the old days when the game started. Occasionally the killer was able to move first and could speed stalk enough to tombstone someone really quickly because everyone spawned super close.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1251416#Comment_1251416
Would you mind improving your feedback through specific examples? You may not know this, but I am constantly trying to improve as a forum member and your feedback would be much appreciated.
This is my exact point I just made. None of what I said outside of pointing out what you do was directed towards you. Any other feedback?
@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1251416#Comment_1251416
I dont stalk because its broken as hell on dedicated servers. In red ranks, I cant afford to hope that stalking works, Id rather get the basically free hit.
That just proves Ghostface is a bad killer by your own words. If you can only use a fraction of the killer power than really you should play someone else. Either way I do know people on console and PC who can stalk successfully at red rank. Or you can act like WaffleYumboy who basically said "just hide better".
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1251390#Comment_1251390
But... he doesnt rely on stalking. He can hit immediatelty out of stealth without a notification like a bell or grunt. Therefore, hes significantly better. Stalking is sort of a nice bonus to his power. I use him to get surprise m1 hits to get guaranteed damage instead of stalking on dedicated servers.
So from how you play him you just make him into a worse Pig? If you don't use a killers full kit than really whats the point in debating? I mean thats like playing Huntress and not using hatchets because it's inconsistent sometimes.
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1251390#Comment_1251390
Thx for the love. Consider it reciprocated ❤
Actually I dislike you. I think your one of the most toxic people on this forum. You debate with people until you realize they won't agree or are in the right than proceed to use off color comments to end the disagreement while trying to come out ahead. Either that or insult them to make whatever they say sound trivial.
I remember when you were new to the forum and had an even worse mentality.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1251334#Comment_1251334
Hes the best stealth killer in the game. Better than Myers, Pig and Wraith. Ghostface is in no way Clown/Deathslinger tier.
I didn't say he was worse than clown. Definitely worse than Pig and Wraith though. Any power that relies on a survivor being stupid like stalking only works on bad survivors.
@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1251371#Comment_1251371
They're a casual. No point trying to convince them.
Lol not a casual, but definitely love how you always try to disrespect someone in odd ways.
You've gone from calling me well respected in a argument to make my opinion invalid to a calling me casual.
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Cowboy and Pirates were combined thats why we have a harpoon gun.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1251334#Comment_1251334
I play GF w/o add-ons usually. The trick is to hide so survivors don't reveal you.
I know how to play him I don't enjoy him as I can do better stuff with Wraith, Myers, and Pig yet it doesn't change the core issue is that a janky reveal system and a long recharge rate still massively hinder him. If the reveal system was not so janky the recharge rate would be more acceptable, but I have been revealed or revealed killers half a map away behind a wall.
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Honestly the core issue is the level of information or lack of. A lot of Solo players use meta perks, but don't take the fact that they are playing solo and its advisable to take a different build that also presents more information. Aftercare, Empathy, and Kindred for a Solo surv can really carry.
