Leonardo1ita
Leonardo1ita
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- Username
- Leonardo1ita
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Comments
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I suppose you're on PC right? You are referring to the frequency of the footsteps and not to their volume intensity right?
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What platform are you on? On which map were you and what perks/add-ons were you and the survivors using?
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@sizzlingmario4 said:
Can confirm I’ve had this happen before as well. This can also happen with devour hope + undying.
Does the mori at 5 stacks also disappear or just the exposed?
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Imma test this in KYF, blocked gens should stop regression.
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This is a game breaking bug, do you remember what previous actions you have done before this?
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Wait what? Could you explain the issue better and say on what platform you are?
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Yep, this is a bug, the description says "stunned by any means". Even the patch notes officially say "If The Legion is stunned during Feral Frenzy, the power gauge refills once the duration of the stun ends"
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@Mitsui said:
Some time ago I made the report that was this, today it continues with this bug or nerf.
https://forum.deadbydaylight.com/en/discussion/277974/pyramid-head-bug#latest
What probably happened is that because there was a bug with the animation if you charged your power multiple times, so to fix the problem they straight up did the lazy solution and now you always have a 1 second cooldown. No mention in the patch notes, nothing. Just a shadownerf, or a bug if not.
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This is a very important bug, I hope it's gonna get fixed soon because it massively changes what you can do with Pyramid, as a Pyramid main.
I did a report also, but I didn't know that someone else made one much before than me, sorry for the duplicate.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2928296#Comment_2928296
Still seems kinda weird but alright. I can see why people labeled it a shadownerf when it was never explained. And both the description and effect in game were accurate. Vs normally one or the other. (Which makes it seem like it was intentional since both were accurate) But i guess its believable.
Like when mandy said "probably the text was wrong" but no it had a in game effect that correlated with the text.
Exactly, if it's written in the official text in game, and gets changed even in game, that cannot be a bug, that's 100% intentional.
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@EvilBarney666 said:
If I remember right, Mori's were shadow nerfed to be used only on death hook. I don't recall seeing anything about changes being made to it. Then I logged in and boom was changed.
Again. I could be mistaken... but I seem to remember people being upset nothing was said.
Moris where written in the patch notes, and rightfully nerfed imo.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2928121#Comment_2928121
I don't see any proof in this thread that Shadow Dance's description ever said it worked on lockers. All I've seen is you and a couple of people claim they remember it working on lockers but nothing to back it up. And when I've searched elsewhere for something showing the perk description saying it worked on lockers I can't find anything like that, and in fact in the original patch notes where Shadow Dance perks were created it specifically doesn't include Lockers in the perk description.
Here's the original patch notes for Shadow Dance (2.2). Notice the perk description doesn't include lockers.
Replaced with new add-on "Shadow Dance" - Blood. Changed rarity from Ultra Rare to Very Rare. Reduces the time required to vault windows, break pallets or damage generators while cloaked.
https://forum.deadbydaylight.com/en/discussion/comment/2910274. In this thread if you go to the last page you can see the proofs, and even videos when it shows it.
Now the question is what point in the timeline is right for thay Wraith's add-on, what the devs actually intended.
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@Dionysus42 said:
https://forum.deadbydaylight.com/en/discussion/comment/2920854#Comment_2920854
https://www.youtube.com/watch?v=1_Te6i5uiC8
so this buff to Eyrie was a bug and will be reversed?
This is one of the most insane shadow buffs/changes out of nowhere I have ever seen, how is it possible that this hasn't been mentioned?
This is a buff to a map that is already frustrating to play as killer, especially as Trapper and Hag where it's pretty much impossible to do anything due to how MASSIVE it is. But who cares, right?
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2928058#Comment_2928058
They did but it was never in a patchnote. (Apparently it was a "bugfix") yet...it clearly had an effect a bunch of people and videos can attest for it. So it clearly wasn't a bug. So i just assume its a nerf without a patchnote. (So a shadow nerf would be the correct term)
This is not the first time where in the patch notes they change something because "it was not supposed to work like this", and then they change something (if it's a buff to things nobody uses it's always appreciated),or they straight up just change maps/perks/killers/add-ons without saying ANYTHING.
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@GentlemanFridge said:
Since when did DbD’s reputation as a bug-prone game become one of being prone to ‘shadownerfs’?
Come on now.
Just go to the thread below in the OP, or just search Dbd shadownerfs everywhere. They aren't many, but those that happen are frustrating. 3/4 years ago, Hillbilly's cooldown got changed out of nowhere with how it worked, and nobody said anything. Almost nobody remembers because even then few had enough memory even if there were less killers.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2926715#Comment_2926715
just gunna say this here.. Shadow Dance Affected Locker searching, Kicking gens / walls / pallets and leap-frogging over windows, =D
Just wanted to correct you on the shadow dance =D (i played em waaaay too much with those two + brutal strength)
Another one ❤. Btw if I have to be completely honest being able to open lockers faster is a minor buff, but it's frustrating that a thing like that gets shadownerfed out of nowhere.
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@Leachy_Jr said:
Wait how is artist bugged? I've not noticed anything with her (hell I even think they've buffed her in a certain way).
There's a bug with her Crows I saw in the bugs reports. I don't know how much it affects the gameplay, but sum all the frustrating bugs together and it becomes frustrating, very frustrating sometimes, especially when some of the "Nurse toxic movement" start using them because they're bugged to facecamp and tunnel everyone, use noed and feell proud of uncoordinated survivors.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2926818#Comment_2926818
- Patch 4.3.0 was the Pyramid Head change
The Executioner Balance Update
At the moment, the cost of missing a Punishment of the Damned attack is too high, and it's too easy to fake Rites of Judgement into a basic attack. The following adjustments address these issues.
Power:
- After cancelling Rites of Judgement:
- Movement speed is 3.68 m/s for 1 second
- Further attacks cannot be made for 1 second
- Cool-down before further attacks after Punishment of the Damned reduced from 2.75 seconds to 2.25 second
Shadow Dance was never nerfed, its description never changed and never included lockers.
It was not specified if they meant only after the power is fully charged or after even tapping it. Right after 4.3.0 the power worked in a way that if you didn't charge your power fully you could cancel it and then you wouldn't receive the 1 second penalty. Then suddenly out of nowhere just to fix a bug, around spring 2021, they shadow nerfed him again.
For Shadow Dance go check the bottom of the thread, you'll see the proves.
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@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2926743#Comment_2926743
wait till there no more killer players
for every 4 survivors there need 1 killer one less killer meaning longer Q times for survivors so how long till there fix some of the killer stuff? when the games really dead...
Dbd will not die and never will, it will only lose players in the worst case scenario.
Scenario which is unlikely, the community is really really appreciating this MASSIVE patch, and if you look at steam charts it's gaining players again!
Good works pays off in the long term, always.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2926715#Comment_2926715
Shadow Dance DID affect lockers.
Thank gosh, someone with memory ❤
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@Bladeisbest said:
I'm pretty sure they know a lot of these things exist, but when told about them at meetings or whatever by the community managers/leaders, whoever is actually in charge of "prioritization" just brushes stuff like this off as "minor issues". Priorities are a big thing and most of this little stuff or stuff that bothers ONLY the Killer player base will get ignored regardless of the situation due to the Killer player base only taking up MAYBE around 1/8th - 1/10th of the entire community. When Survivors have a problem with something though, the outcry is coming from such a bigger portion of players (the other 7/8ths - 9/10ths) making it nearly impossible to ignore.
The thing that worries me the most is how the hell does a thing like Bubba's cooldown not get addressed or noticed after a year and a half??? Either you have "nobody" beta testing your game, or something else, because that is not a rare bug, it's something you CLEARLY see.
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@dugman said:
Am I missing something, what are the shadownerfs you're complaining about? I don't recall any unannounced intentional nerfs to killers. (And no, bugs aren't "nerfs".)
P.S. The Pyramid Head thing wasn't a "shadownerf", it was in the patch notes. And Shadow Dance - White and - Blood never changed.
@Leonardo1ita said:
I don't remember the exact patch, but I think this was around Pinhead's patch or before, because there was NO MENTION in the patch notes, I searched all the previous patch notes, and the last one I found was on patch 5.3.0 where they just fixed the wrong sfx of the power when it was ALREADY shadownerfed/bugged. The nerf/bug happened much before, without any mention as I said.
After Pyramid head's release, his power was changed to have a shorter m2 cooldown, from 2,75 seconds to 2,25 seconds, but a 1 second cooldown when cancelling a fully charged power.
After that, Pyramid's power still was bugged and you could abuse a trick to make his charging animation and sound completely unpredictable and with almost no reaction time.
They fixed the bug, but his power now ALWAYS has a 1 second cooldown even when the power is not fully charged. So if you just tap m2 you have a 1 second cooldown and slow down.
There was no mention in that patch notes, just that the bug was fixed, and Pyramid's power just got nerfed, and we don't know if it's a bug or a feature.
I wanted to respond to @Peanits or @MandyTalk under a recent thread where a user made them notice that the Wraith's Shadow Dance add-on was shadow nerfed, but I preferred doing a different thread. I just wanted to say that this is quite a big change not being able to fake your power anymore, and having it changed with no warning or feedback just to quickly fix an animation + sound bug seems lazy and unfair in my opinion.
I should have reported this bug a long time ago, I apologise, at the time I just accepted the shadow nerf/bug without saying nothing, I don't know if someone else has reported the same issue.
Please if anyone other than me remembers say something, a thing like this would immediately get noticed if it was another killer like Blight or Huntress.
This is the detailed explanation of what I mean.
@Archive512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2926668#Comment_2926668
the only shadow nerf im aware of (although, i dont read patch notes) is that they made charlotte not have a hitbox while piloting viktor, because you could close off a loop pretty well with that.
@MonsterInMyMind said:
The only shadow nerf to Trapper I can think of is the Trap hitboxes being penny size now.
@Adjatha said:
There was nothing 'shadow' about the string of four waves of Pyramid Head nerfs that came out super quickly, right after he came out and before survivors had a chance to adjust to playing against him.
The state of PH is a case study in over-reaction to a problem that only exists for brand new players.
Even for you,♤this is what I was referring to ♤
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@Flawless_ said:
AFAIK Shadow Dance never affected lockers. It's always been kicking and vaulting. That being said, BHVR has always been like this when it comes to fixing, hell even acknowledging bugs at all. I don't see why you would expect anything different at this point. It is what it is. They don't want to go the extra mile. The sooner you accept this the sooner you'll stop caring.
@Archive512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2926668#Comment_2926668
the only shadow nerf im aware of (although, i dont read patch notes) is that they made charlotte not have a hitbox while piloting viktor, because you could close off a loop pretty well with that.
@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2926715#Comment_2926715
Actually I remember it saying something about locker.
https://forum.deadbydaylight.com/en/discussion/comment/2910274 This is the thread where a lot of shadow nerfs are listen, AND you can see how shadow dance used to affect lockers.
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@dugman said:
Am I missing something, what are the shadownerfs you're complaining about? I don't recall any unannounced intentional nerfs to killers. (And no, bugs aren't "nerfs".)
P.S. The Pyramid Head thing wasn't a "shadownerf", it was in the patch notes. And Shadow Dance - White and - Blood never changed.
It was not in the patch notes, I have checked all the patch notes from Trickster to 5.3.0, and I haven't found a single one that mentioned the cooldown being changed. It was a complete shadow nerf, if not a bug.
Shadow Dance was nerfed and doesn't affect lockers anymore.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2925762#Comment_2925762
RPD, Lerys, Saloon (thrice)
Ok, then the map must be killswitched, otherwise this is an unjustified exception.
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@Hanzo_Hasashi7 said:
people gonna insult anyways what's the point of profanity filter if you already know what they say?
That's not the point, the point is that so many unnecessary words are censored from the chat, for example: Dowsey, Jake Park, facecamp, irl, in real life, cell, and SOOOOOOOOOOOOOOOOOOOOO many other words. It's insane how many other words are censored every single time. Sometimes you cannot even say a single letter!
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@Jasix said:
Acknowledged?? Why isn't the map kill-switched?? Had a match today and Devour Hope spawned there! (We cleansed every totem except that one and Devour Hope was still up and visible with the map item). Seriously... this is ridiculous! Other maps are kill-switched due to inaccessible totems - why is the map still live??
Because that's sadly how it goes, until something isn't directly game breaking but it just changes the gameplay they won't kill switch it.
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Do you remember on which map your were playing on? Swamp has unique Windows that Nemesis cannot hit through, maybe it's something on those?
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Did it seem a connection issue, or a feature rework?
I haven't noticed it playing Ghostface, could you explain in detail what changed from before?
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@sizzlingmario4 said:
It should be 21.33 seconds to self heal now, and 10.67 to heal someone else.
If mangled is in play that goes up to 26.67 or 13.33 respectively.
This is the exact information and how it works in the game.
Circle of healing works like this:
16/((1+0,5)*(1*0,5)) = time to heal.
The first 0,5 is the 50% buff, the latter 0,5 is the Self healing efficiency debuff
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I cannot upvote the post, does anyone know why?
Also I suggest you to make different threads about different bugs, and not include them all in one thread because that's more things to remember for the devs and it's hard to keep track of everything.
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What platform were you on? PC or others?
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This is another of those things where we will never know if it's a bug or a feature.
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@Wampa1 said:
https://forum.deadbydaylight.com/en/discussion/319456/spirit-bug-has-been-in-the-game-since-her-nerf
Yep totally,thought it was just me bugging,this seems like a stealth nerf.
I can also confirm this didn't happen before at all, I hope this isn't a shadownerf as it happened to Billy with his cooldown 3/4 years ago or with Wraith's shadow dance add-on.
I remember it being different, you did not stay still in place for 0,5 seconds.
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@Valik said:
https://forum.deadbydaylight.com/en/discussion/comment/2924020#Comment_2924020
Going to be straight with you, my friend - a game mechanic that gives survivors an effective 1/10 chance to unhook themselves and a 9/10 chance to turn 'Strike 1' into 'Strike 2' is not at all the same as taking human life.
All in all - it's just a game, and how many times do you ever see this in a match?
I can count on one hand how many times I've seen a survivor 'Kobe' off a hook since I met my wife.
When it happens it can also mess up your MMR, literally yesterday I kobed when I was the last to day and Legion was going to the guy opening the gate. I opened the other gate, and I escaped. Was that a skillful play? No, it was just luck, but because of luck situations like that the game can completely flip in a frustrating way, same with Trapper or Pig where RNG plays a massive factor, and same with maps that either can be complete dead zones or a pallet town.
Also, if someone kobes, they keep DS, and if they go in a locker you cannot do anything.
Still it's a 4%, but this is nothing compared to what deliverance can do, especially if everyone in a team runs it. It's massive pressure on the killer for no reason, and it incentivises camping and tunneling, because you get hit by it even if you go for multiple hooks.
Overall the kobe and luck mechanic should be reworked, as well as all the amount of RNG in the game.
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@Valik said:
the 4% chance should never be taken out of the game and I will die on this bridge.
I could go on for a long time on the passive benefits the 4% Luck base adds to the game, or the philosophical implications of such an effect in terms of design diversity, but instead I will tell you the true - true - true reason why I will never want to see that fateful 4% leave the game.
I'm going to say this, because it's too good of a story to stay 'too personal for online'
2020, very early Pandemic time.
Locked indoors, playing games like we all do.
Playing Trapper, Pale Rose, doing pretty good.
The survivors honestly never stood a chance, I route them.
2 survivors are dead and the last two are a Yui and Jake that I haven't hooked yet, they've been stealthily doing gens.
I toy around with them in chase, but it seems like they were goofing around too much at the start to make a comeback.
After catching the Yui out, I go on to chase her Jake teammate - he's illusive, I lose him and think he's doubling back to the hook.
Feels bad, maybe I'll give Jake hatch, I'll just make sure Yui dies on hook - she's getting close to second stage.
As I approach, the Yui attempts escape and ... She FREES HERSELF!
She lands on her feet right before me and understands her predicament. She instantly drops her item at my feet for mercy.
In truth, I sure as heck am not going to hook her again - that was AWESOME! She took a last ditch gamble on that 4% chance and landed it. I'm not going to ruin that by smacking her down and putting her right back on the hook, that would just be mean spirited.
I leave her be, and she follows me around for a bit until I find Jake.
I put him down and place him on a hook. I have to shake my head at the Yui to let her know not to save her friend.
She lets me close the hatch after we find it and I escort her to the exit gates where she opens them.
We exchange jokes in the post game lobby.
She invites me into a Discord call and we start chatting - talk all night. Hop into a few matches in different games as we carry on conversation.
Call her up the next day, and the next day and the next day.
Exchange information, talking and texting every moment we can spare.
Drive upstate and hang out with her.
She moves out of state.
I fly out a couple of times to see her.
I get a ring.
Our wedding was on December 5th 2020.
We've been married for over a year.
She's my 4%.
Keep the 4% in the game.
If it were not for that, I would not have met the love of my life and found the joys of marriage and what it means to start a family.
Wow, I don't know if this is true, but very interesting and unique story! But if it was like this, the same could be said for the opposite.
For example, someone kills 10 people, and then because of that 1 of them, who is a criminal, dies. Does that mean killing is right?
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@pizzavessel15 said:
the box spawns 3 chains one after another. dodge those 3 (do not break it on an obstacle or it'll spawn again) and you'll have time to solve the box. this is not a bug and picking up the box doesn't stop chains from hooking you.
Exactly.
This is not a bug, you gotta avoid the initial chains, and then start solving.
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@GeminixxMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2920851#Comment_2920851
So basically what your saying is survivors are now forced to always use these perks to "counter this playstyle" which is situational for example the player not yet having the perk or perk not accessible to the right character they want to use yet. Especially for example I'm the last alive downed a room over from a hook without said perk(s) left to bleed out for 4 minutes which is not a "hostage situation"
4 minutes are not that long, just wait them out. If the killer slugs for no reason, and stays around the area, in 4 minutes your teammates can do all gens very VERY fast, and the killer will regret it.
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@Mandy said:
This hasn't been changed, it still does not affect MMR.
What happens if you escape via the hatch when the teammates left by the gates?
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@Icaurs said:
Instead of luck, the unhook should be based on other factors. Such as how long the killer ahs been with x amount of time near a hook, or if the survivor has gotten a certain number of unhooks or generators completed.
However if you are complaining about luck itself as a factor, would you also be complain when survivors spawn with the minimal amount pallets a map can have. Would complain when the tiles for survivors are really bad, or there are massive dead zones, or would you say well bad luck and move on. Luck in DBD is a pretty big factor for both killers and survivors.
Maps with 8 pallets in total, which can happen, is also a huge problem.
Also, that type of RNG you can try to work around having map knowledge and using stealth preemptively in case there is a huge deadzone, while with 4% luck you don't know IF it's gonna happen, and if so WHEN it'd gonna happen. You don't know.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2917437#Comment_2917437
Woahwoahwoah, don't rope my boy into your argument!
The important thing is not being right or wrong, but finding the truth, that's what I try to achieve.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2917470#Comment_2917470
Yes, DBD will die because of the 4%. Sure, totally.
I did not say that at all, in fact people have kept playing Dead by Daylight even in the darkest most frustrating times in 2017/2018 because it was a fun game.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2917439#Comment_2917439
You are not entitled to get a 4K. The Survivor was lucky, just suck it up and move to the next game if that happens to you.
Seriously, the amount of crying in this game is way too much. Never seen such a ######### community.
If you played well and did the correct play in terms of map pressure why should you get penalised by a random 4%?
We're not talking about getting frustrated by the single situation, we're talking about fixing a game mechanic because it's bad for the longevity of the game and leads to frustration. Nobody cried.
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The point is not that he lost a streak, the point is that it is unfair.
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@[Deleted User] said:
It's not fair, no, but this game is unfair by it's definition. Randomness makes the game more fun because it can make it feel more unfair for either side.
Also, i don't think that otz's 50 wins in a row series should be possible in the first place.
Who ever said Dbd is unfair and should be unfair? Nobody, in fact that's why the devs are balancing the game and making such nice updates to legion and ghostface!
Randomness doesn't make the game more fun, it makes it more frustrating because you have no consistent way of winning, especially THIS type of rng, which is not like the map generation one, but is just pure LUCK.
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@TAG said:
I'd rather the 4% be replaced with something that isn't reliant on RNG.
Exactly, something like no 4% at all would be much better.
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@sizzlingmario4 said:
Although that was very unlucky for otz, I don’t really have a problem with the 4% mechanic. There should not be anything else luck-based added to the game beyond what we have now though.
There should be no luck based mechanics at all in the game, otherwise the game has a component of luck, which is not skill, and then situations like that happen.
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@JoaoVanBlizzard said:
Do you think I like being camped, tunneled or slugged? You're complaining about something that happens situationally while I have to put up with things that killers do almost all the time, there are other things you can complain about, like body block, survs that break hooks, use flashlights in closets, but complaining about the 4%, it's too much, even more so that the killer receives notification when someone leaves the hook, which I find ridiculous, don't be a crybaby please
This is not being a crybaby, this is aknowdleging that both perks and game mechanics should be reworked, such as noed and the 4%, so we end endless cycle of the whataboutism.
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@ThatOneDemoPlayer said:
Still no Dead Hard change
With the new legion buff you can use Blood Echo to have a big "heal or get exhausted" build. Just spread damage at the start, get through the first chase, and then when all injured no DH anymore!
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@IlliterateGenocide said:
I'm glad legion mains are going to have a better time
I'm not glad legion is going to be even MORE annoying then they usually are
I find legion enough fun actually, when you all start to get injured matches become a double edge sword: if you all stay injured and don't heal that camping is gonna be massively better for legion, and also if you're really good at looping he is only a m1 killer.
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@P3ToxicLaurie said:
My only issue was the pallets seemed to be a little too far apart. Though, I only did play a couple matches without windows, so I didn't really get to find most pallet spawns.
That's my fear about the map, that it's gonna be a VERY campy map where if you get zoned out by Bubba/Billy in a corner of the map, and there's a hook in the open with 32/40 meters+ with nothing around, or a hook in a corner of the map where you can check both ways to get in from very far away, that's a BIG problem for solo survivors to coordinate.