Lastchild
Lastchild
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3142933#Comment_3142933
Idk,iri add-ons are often worse than all the other ones lol.
It depends on the killers.
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The 1000000th post to complain about the nurse.
It's as usual,
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Damn why did BHVR figure out that the majority of gamers are men who like to watch women so they are inclined to buy skins for female characters.
Oh my god, that's outrageous !
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You want to escape every part.
You want the hit and run face killer.
You want the killer not to hook you even if he gets the chance.
You don't like the essence of DBD: A survivor must survive if they can, otherwise they die.
He must accept both outcomes.
He must also accept that a killer tortures him mentally via the camp / the slug and the tunnel.
You don't play DBD if you don't want to be chased by a killer who will torture and kill you.
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Camp/tunnel/slug are basic killer gameplay mechanics.
The first proposal to prevent these mechanics, the most viable and the easiest to implement, is to reduce the number of stages on the hook to 1 instead of 3.
The first time a Survivor is hooked, it's over for them.
However, this proposal would make the power of PyramidHead too strong, and in general the survivors would probably not want to leave a game as quickly.
It's the best proposition objectively because killers whether strong or weak wouldn't have to come back and insist on a survivor.
There is no mechanically better proposition.
The second proposal: it is to move the hooks when a survivor is hooked the first time and second time and the killer approaches within 16 meters.
This idea is good for Survivors, but not for Killers and there would be a lot of skills to rework.
But generally speaking, killers just wouldn't want to play the game.
These ideas are the only ones that actually prevent camp/tunnel killers.
Because they just couldn't mechanically insist on a survivor.
Outside these ideas are not appreciated but there are no other ideas mechanically more powerful than these.
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The idea of a blood point shop / and addon seems sensible to me.
What I personally see is buying addons in packs of 100/80 etc. depending on their rarity rather than going to a web that gives random and boring paths.
So addons and brown items per pack of 100 pieces for a value of 100,000 blood points.
And pink addons and objects, in packs of 20 for a value of 1,000,000 blood points, for example.
But the packs would be classified in order of power obliging the days to first take the brown, yellow, green packs etc... before being able to take the pink pack.
As BVHR does not want pink resources to be abused
These would always be in small quantities and long to acquire, but easy and safe for all players.
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Yet another guy crying against the nurse.
Classic
Challenge : Try not to create a topic to cry against the Nurse, I give you a deadline of 2 weeks.
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In my opinion, I rather think that what the totems need is precisely to make their access much more difficult.
For example in super narrow places.
We could also add a protective barrier for 30 seconds for the totem.
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No, Legion is fine the way it is.
Your perspective is solely based on the survivor role.
You don't play killer, you don't play Legion, that's why you think Legion is strong.
I'm Main Legion, and I know Legion is average.
I also play surviving and against legion, I don't heal myself, I do the generators or I hide as much as possible, I try mind games with the lockers, even if it's risky against him.
You are just a mourner.
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I don't understand, you want the distance at which the aura reading is done via BBQ to decrease ?
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I think this idea is more than boring.
Skill levels should not exist in this game.
I do not see the interest.
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You can't propose a change to generator completion without thinking about the skills and mechanics (skill test) related to it.
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It is hardly possible to change the mechanics of generators without destroying the game.
You forget that there are a lot of unique skills that have been crafted around generators.
What do you want to replace skill checks with?
Are you planning to update all skills related to generators?
It would also be necessary to update the other skills that can be associated with them.
Do you want survivors to pick up stacks to advance the progress bar?
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Wraith especially needs a reduced delay when revealing himself.
1 second should be more viable than 1.6 seconds too long.
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How to upgrade the DeathLinger :
- Base Speed : 4.6
- Aim down Sights : 0.1 seconds.
- Exit aim : 0.3 seconds.
- Radius of terror : 24 meters.
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60 seconds is fine.
I don't see how the killer can abuse it.
Importantly these skills must first wait for a generator to be started before they can activate.
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In fact, I even think that if DBD collapses, fans of the game will band together to create a similar game but changing the skins and possibly the skills.
I see a similar game with the difference that survivors and killers will be fully customizable.
For example, we can add elements and statuses such as being burned by fire, frozen by ice, etc.
Somewhere I'm sure someone has thought of an asymmetrical game like this, but didn't because they think people won't like it.
I'm here to tell them that we can make this DBD in a more realistic version.
Prove you selft: toolbox.
Sprint burst: energy drink.
Dead hard: Craftable wooden shield.
Adrenaline: Energy drink.
Generators: Collect batteries to increase the repair gauge.
The exit doors: Having to connect 5 cables to the motors.
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So all the other games.
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People play the games they play when they're not playing DBD.
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How do you display this ?
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Why not just be able to access the game map before the game begins ?
To be able to walk around even with the killer in the map and as soon as the game starts everyone is teleported to a location ?
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@OldHunterLight said:
Came back after another......4 month break just for the 6th year masks has there been any changes at all? Has people changed or is it still the same?
Last time I played was before sadako was introduced I think.
Nothing had changed.
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3 ) The hatch only appears if there is 1 survivor left.
Do you want to remove the latter and prevent the last survivor from having a chance to escape?
4) The game is basic casual.
Ranking in this game is irrelevant and meaningless.
It was the developers who created maps so that the survivors could get away with it more often and the killer would have difficulty catching them.
Personally I suggest reducing the size of all the maps and redoing them in such a way that survivors have real difficulty accessing a generator or just wandering around the map.
5) if the developers have not created other game modes so far it is because players will always be focused on one mode which will impact the other.
There are already different wait times between killer and survivor searches depending on the time of day.
If we really release another game mode, the waiting time of the basic mode will be strongly impacted.
The only solution is that this mode in question is restricted and contains bots to act as players.
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I don't have P3 anyone as it will be more relevant for months to do so after the update.
So I take my troubles patiently and when it happens I will start with the survivors then the killers.
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@Iudex_Nemesis said:
I'm only buying the dredge with shards.
I would have liked to have seen the new prestige system first but I don't feel like waiting any longer.
You might be waiting a long time because the devs aren't 100% sure they'll release this in the summer.
They just gave an estimate but it can just be pushed back less towards the end of the year.
Keep this idea in mind.
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2984858#Comment_2984858
Survivor is literally team based.
Yes and no.
The group is useful to the individual and allows him to increase his chances of survival, but the individual is not useful to the group.
So we can sacrifice 3 people and get by or sacrifice 1 person and get rid of 3.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2984878#Comment_2984878
No, it can be team based. People can play selfish all they want. This got worse when the devs decided to have escapes be the win con for survivor.
No, because if we remove ranks and blood points, nothing prevents survivors from abandoning their allies to get out for sure.
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I suggest removing the rankings.
Because it's an asymmetrical game.
Ranks are just not relevant in this game.
Regarding the other points you have raised, the only thing to do is to redo all the maps of the game by reducing their sizes because in this way the killers will have a real impact on the maps and the survivors will feel the real danger.
If we cut all the cards in half, the survivors could still loop and hide, but at least the killers wouldn't waste a lot of time wandering around hoping to find someone.
It would also be appropriate to set up more generators at a beach and perhaps a single generator at 4 places.
Accessing the generators requires no effort in survival and it's annoying because you can literally pass 4 generators without fearing the killer.
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That's why I suggest this idea:
Starter pack :
- At the start of the game 10 traps are placed in front of the windows all over the map.
- All traps reset every 20 seconds.
- The trapper has his 2 basic traps, which makes 12 traps in total.
The add-ons will need to be modified to coincide with this idea.
With this you no longer have to waste time placing all your traps, you can obviously move them all there, you can see the difference.
Also without an addon to reset the traps and well it's something as good.
Survivors will pay more attention to traps, they can no longer ignore them.
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The role of survivor implies surviving but nothing obliges the survivors to collaborate permanently to get out of it.
But you can use Kindred and BT , kindred not only gives information to survivors, it also allows you to monitor them, each monitors the other and no one can constantly hide well on people can ignore Kindred but at what cost ?
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@RaSavage42 said:
That's a feeling all of us have had before
Plus I have an idea on how to fix it... a Market system to buy the perks you want (some random perks can be bought at a discount... that change every week just like the Shrine)
This is too restrictive and constrains the base availability of skills in the Bloodweb.
It would be appropriate to put a skill shop displaying 4 or 5 skills per tier and each time you buy a skill in the shop it changes by the same to the next tier, or another skill.
But hey, that will be history given the new progression system to come.
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I am looking forward to this new chapter, the teleportation in the lockers is something new that I needed.
I think I may never or rarely play nurse again, because his teleportation to him, to the Dredge is much better.
I already have 8000 shards ready for him.
I'm happy, finally an interesting power without too many constraints.
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Frankly we have no killer who can hide and block the survivors at the same time, might as well do that
Your teleportation idea just sounds too much like another killer.
Even if it means using a scarecrow, I suggest this idea instead :
The Scarecrow can summon Scarecrows to slow Survivors and surprise them.
Base Movement Speed : 4.6
Alternate Movement Speed : 5, when exiting a Scarecrow.
Number of scarecrows that can be summoned : 4.
Special ability : Block.
When you place a scarecrow, it is part of the scenery preventing a survivor from advancing.
For example a scarecrow can be placed where a trapper or a hag would place his traps in front of a window, instead of a pallet or in front, in the frame of a door etc...
The scarecrow can be destroyed under the following conditions:
- The survivor stops and starts destroying the scarecrow.
- The killer destroys his own scarecrow.
Special ability : Stealth.
When you place a scarecrow, you can hide inside.
Survivors can't tell if you're in a scarecrow or not, but there is a wind noise notification letting survivors know you've been hiding in a scarecrow.
When you are in the scarecrow you gain undetectable status.
Undetectable status remains for 15 seconds after you exit the Scarecrow.
Brown Addon :
- Increases the duration to destroy a Scarecrow by 5 seconds.
- When a scarecrow is destroyed, gain a speed bonus for 10 seconds.
Yellow Addon:
- Increases the duration to destroy a Scarecrow by 10 seconds.
Green Addon :
- Increases the duration to destroy a Scarecrow by 15 seconds.
- When a scarecrow is destroyed by a survivor, that last cry.
Purple Addon :
- Increases the duration to destroy a Scarecrow by 20 seconds.
- When a scarecrow is destroyed by a survivor, the latter suffers exhaustion for 15 seconds.
- The aura of survivors passing within 16 meters of a scarecrow is revealed to you.
- Survivors passing within 16 meters of a scarecrow are blinded for 30 seconds.
Red Addon:
- When a scarecrow is destroyed by a survivor, the latter is exposed for 50 seconds.
- Increases the duration to destroy a Scarecrow by 30 seconds.
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The toxicity is increased in a group because it is several people who harass a single individual.
This is why the survivors are mostly more toxic than a killer.
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Myers is a killing machine.
He is rank S, but the constraints he has mean that he is forced to go to rank C/D.
Imagine if Myers were like this:
Base Speed: 4.6
Phase 1: insidious status.
Phase 2: Exposure of all survivors.
Tons of survivors would start crying.
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First option :
Base movement speed : 4.4.
Teleport token : 1.
Additional modules :
(to be reworked)
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@CreeRoyalty said:
https://forum.deadbydaylight.com/en/discussion/comment/2982700#Comment_2982700
That's not a good question. Why waste bloodpoints on a killer I'm not going to main for a perk that's useless for said killer. If it was Bubba, Billy, Oni, or someone with a one shot...ok. Killers like Wraith, Ghostface, Pig...no thank you. The point is not the perk though. The point is the game is clearly programmed to force a perk on you. The last killer I leveled had Dark Devotion in 50% of the bloodwebs. Do you use that perk? Does anyone? Why force us to waste 15,000 bp on perks. I'd rather have better perks that are level 1 than a few trash perks that are level 3
The game does not impose an advantage on you, nor even a particular advantage.
The game offers you several advantages, which you are going to take because you want them all to be able to build what you want.
That's why your opinion alone is irrelevant when considering other players.
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The question is rather, if it's on your way, why not take it?
Otherwise insidious allows Wraith to stay hidden in one place and ready to strike without wasting time coming out of invisibility.
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Do you have a good reason to refuse to buy insidious?
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Otherwise you are a former player, so you have every interest in P3 now the last characters you have left.
It's more from a new player's point of view that P3 now wouldn't be very profitable, since there are too many characters.
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I don't know what made you think for a moment that the new character progression system would be released on June 7th.
Summer certainly begins in June but ends in September.
And it's not 100% sure so it can still be pushed back, although this update isn't complicated to set up.
Since it is enough to take the basic system the one that unlocks the skills in the web of another character when you mount a lvl 30/35/40 character.
They will just take this mechanic and copy it to P1, P2, P3 but this time the skill appears directly.
Technically it's not hard to do.
So they're not releasing this in September, surely it will be for a good reason.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/2981208#Comment_2981208
bruh it's not an argument, it's an opinion lmfao. I like end game chat, and I don't want it taken away. In fact, I want pre game chat between killer and survivor so I can say "glhf" before the match starts.
Besides, most consoles let you message any player that's on the same platform without them being on your friends list. On steam, you have to add people as a friend to message them (most people will not accept a random friend request just to read "gg" and never speak to that person again).
I don't know what makes you say that on PC we have to add people to talk to them, we can talk by default in the end chat at the start between survivors, for a few seconds and at the end of the game with the killer.
Also I don't see why you would want the killer and the survivors to be able to chat before the game starts in the chat.
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I think on the contrary that we should neither wait nor play with people of the same level as us.
We should simply be able to play all the time whenever we launch a search.
An asymmetrical survival game means that not all survivors necessarily make it, so the killer gets results but not perfect results.
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@BenOfMilam said:
https://forum.deadbydaylight.com/en/discussion/comment/2979359#Comment_2979359
This game would be depressingly boring without the "ggs wp <3" at the end of the game. No thank you, sir.
As for what I wish was never in the DbD, that would be Gideon's, Lery's, Badham, Ormand, Eyrie of Crows, Fractured Cowshed, Shelter Woods, and RPD. 1000 times, RPD.
I guess console players are sad because they can't see the ending chat and so they quit the game ?
I guess every PC gamer can't live without other people's opinion in end chat and need encouragement to play the role they are used to playing ?
Your argument does not hold.
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You can do as many matches and polls as you want, as long as you've done at least 7 before June 6th.
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Boon : COH
SWF Bully Squad
Clicky Clicky Flashy Flash Bangy Bangy BOO
Pig
Clown
Pin Head
T Bag
2 minutes for exist game ( 1 min30 is better and fair)
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Will this update be released before September? Knowing that summer starts mid June and ends in September?
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You have proof every day in each of your games that people are not matched according to their ranks/grade.
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How many times do you have to be told that MMR doesn't exist ?
The developers have explained it themselves.
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BHVR gives me a reason for my characters P3.
And it allows not to make fun of big players who already full of P3.
If BHVR had decided that it was enough to mount a 40 character once to unlock these skills to everyone, we would have all already many personal maxes few weeks but good.
It's better than nothing.
