Kurri
Kurri
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- Kurri
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Comments
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2601524#Comment_2601524
The totems are no longer lit when they are snuffed... It's pretty obvious. I haven't seen any killer have trouble with them in my games.Yeah, I play killer and I haven't seen a blessed totem I couldn't snuff.
You're lying.
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Licker Tongue still does nothing
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Because they need more players to join mobile. They are milking the PC/console versions for money.
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@IronKnight55 said:
It's not something I've seen and I've played for hours with the new perks. Every killer has been able to take out the blessed totems in the games I played. They aren't gonna just remove 2 out of 3 perks that comes with the new survivor for obvious reasons (it isn't even needed imo tho).
Have you been playing Killer? How do you know they just didn't walk away from the totems they couldn't snuff? I am speaking from watching what is considered the top DBD players, playing as killer on stream today. Where thousands of other people are seeing boon totems impossible to be snuffed, additionally their frustrations that the boon totems can't be snuffed.
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2601508#Comment_2601508
And you can cleanse all the hex perk in those map
I wouldn't have listed them if they each didn't have a totem I couldn't snuff today. Which I sent in another ticket. Which my last 24 tickets have just been totems Killer's can't reach on different maps.
Why are you going so far as to lie to defend boon totems?
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2601400#Comment_2601400
But right now when a totem cant be cleanse the map get disable asap but for boon they dont do that
Idk what you're talking about I just played on RPD, Midwhich, and Hawkins today
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A whole free health state, pretty hard to compete
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Remove them.
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Legion
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A free health state is too strong for survivors.
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I actually stopped following all creators except for CoconutRTS. Since I am trying to move away from DbD, and Coconut plays more than just DbD / I have friends among that community. Like his community is great, and much more open to friendships, and include other players unlike every other community I have experienced in the game.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2591843#Comment_2591843
I'm pretty sure you got that backwards lol, refer to gameplay in the year 2016-2018, survivors were literal gods and killers were their plaything
Luckily most computers/devices has this, but if you look at the Calendar, it's 2021. We're not talking about the past, but glad you mentioned it when Survivors were absolutely immune before, like they are today.
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@C3Tooth said:
The mmr to put you into Zubat level squad.
... So the lowest mmr bracket?
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Imagine blindly following the opinion of ScottJund like as if it's fact. That's like believing people that say Covid doesn't exist.
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@Nathan13 said:
killers need to stop blaming gen speeds, jeez y’all need to learn how to pressure better.
You're apart of the problem.
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@ThanksForDaily said:
Devs in the latest QnA said that they don't touch gen speeds.
So, are you taking a break forever?
Could very well. They really only need to change things that make gens go faster, and map layouts/sizes. I don't care how they fix gen speeds, as long as they fix them.
The recent change to BTL has made the game unplayable in my MMR, and playing Killer at all you're going to get at least 1 kill - 2 if you abuse boring tactics like camping/tunneling. So you're MMR can't go down as Killer. As survivor the games go too fast you can't even pip, sure I don't mind black pipping. If it's not gen speed, it's the other reasons I've mentioned that makes this game hard to play every single match, Killer or Survivor.
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@lordfart said:
I'm curious to hear your suggestion on how they are meant to fix toxicity o.O
A better censorship program, one that instead of randomly guessing if a word should be censored or not, it's just a list of censored words. I don't care if people find work arounds by going "fluck" instead of "#########". That's funny.
Taking harassment reports more seriously. More serious punishment for things like bigotry, encouraging suicide, and critical derogatory terms. No more of this hand holdy - wrist slapping punishment.
A band aid fix could be to just add the ability to remove the chat option in settings before and after the game, so you can't even have the option in the before game, and end game lobbies to open it. It becomes too much of a hassle to turn on, and it benefits from "out of sight, out of mind".
That's only 3 things that are easy to implement. Other games have been doing 100x better at stopping toxicity in their games. Square Enix is a prime example of a company that expertly handles toxicity in their games.
We also have to stop blaming the community for being toxic, and start blaming the people that let them be toxic.
Edit; I don't care about teabagging, flashlight clicking, hitting on hook, etc - things you can do in game. I consider that twerking and raving. It's the allowance of the amount of hatred in the game that gets me.
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I wonder what will happen to the game if Killers are not having fun anymore?
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/comment/2595019#Comment_2595019
They should re enable dc penalty.
It's already been re-enabled. Now we're back to players just going afk, suiciding on hook, and sabotaging the game.
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@Wraff said:
So the hacker problem has been dealt with?
No. Also there are still bugs, and crashes. So it's everything from before but now with Survivors suiciding, sabotaging games, afking, and Killers going AFK/camping/tunneling.
I actually had to turn the game off, couldn't deal with it. Might be a good time for me to quit.
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make a macro? The game won't let you wiggle faster than 20ms anyways.
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Depending on how well they are sandbaging. I take the free hit, and then quickly see if the sandbagger runs towards a safe area or a dangerous area. If it's unsafe, I chase and down them, if it's safe I continue after the survivor I currently was in chase with (unless the area they are running to is significantly stronger than the area the sandbagger is running to).
For simplicity sake, always chase the easier/weaker target.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2595075#Comment_2595075
I'd like to see 4 people running meta perks and bnp vs 4 people running those gen repairing build perks and see how much faster is one over the other.
... You can... It's literally everywhere right now.
Are you living under a rock? 😐️
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2595047#Comment_2595047
Convinently ignoring the time spent on lockers, and the extra Streetwise perk.
Literally no one ignored that at all.
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@vacaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2595017#Comment_2595017
You just pulled this out of your ass because i don't know where you see those 30 seconds that you shave off from. The best toolkit combo (excluding BNP) shaves 18 seconds so the first use it would save 18 seconds righ? No, you need to spend 12 seconds inside a locker plus some extra seconds traveling between locker and gen. The extra times are just a net loss in time.
https://www.youtube.com/watch?v=pGqNgK1GSBk
Tested it myself, and so did - almost all the popular streamers.
A gen normally takes 80 seconds, for example Coco here was soloing gens in 50 seconds.
80-50=30 . 12 seconds in a locker literally means nothing. When you take 30 seconds out of a generator, and that's even faster with other survivors.
Killers have faced teams who are finishing gens in just over 2min's before the 3min mark. It's even happened to me.
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They need to turn the DC penalty back off, this game is unplayable with it on. Being forced to stay in games with Hackers, these kinds of bugs, and crashes is not okay
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They should remove forcing players to stay in a game they are not having fun in.
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It shaves 30 seconds off a gen solo, and you can do this twice, and then slightly slower each time after. Imagine how fast it is when there are 2 people on that gen. Imagine how it is when there is 2 people on that gen with Prove Thyself. Imagine how fast it is when there is 2 people on the gen with Prove Thyself, and both running Built to Last.
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Boon. They are consistent, and have no counter play. Survivors control the course of a match, they can take the time to relight totems. The Killer's only options are;
- Drop chase to snuff totem, losing the survivor.
- Chase the survivor without being able to see scratch marks.
- Chase the survivor when they can heal themselves mid chase multiple times
It's a lose/lose situation when used correctly. Also "You'll run out of pallets" isn't an excuse the game is designed that a Survivor can run the Killer without needed to use Pallets. There are enough windows on most maps, and the strong tiles spawn close enough together to combine them. Like ever run Springfield, Haddon, Lery's, or Crotus with Windows of Opportunity? Impossible to catch.
It's not another objective to survivors to slow the game down. It's just a flat buff, I am sure at some point survivors will catch on and run them regularly as apart of the meta.
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2 Tiers, not 3.
Lower how much evil it takes to get into tier 3, a good medium between how long base Ghostface takes to expose survivors, and what it is now.
Remove the limit of evil you gain from each survivor. Just have all survivors provide evil per second, and obviously when stalking multiple survivors at once you gain evil faster.
Boom - Balanced Killer, Behavior hire me.
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They have an internal QA team, and the PTB. They have no excuse for the chapters they release. Call a cookie a cookie.
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@Rogue11 said:
Wait till you play against one running Bamboozle, Blood Favor, and Undying. Very interactive gameplay.
do bones
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@Viktor1853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2589465#Comment_2589465
how about you show us how to get good then?
Yeah, there are plenty guides online and a player I recommend is Otzdarva. Best of luck.
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No they don't, you just need to get better at the game.
A good survivor is impossible to down, they have all the resources in game to survive. Use them. The game used to be designed that you would get caught at some point, now it's designed that if you know what you are doing as Survivor you are immune. There is no excuse.
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Interesting builds, I'll have to try them. My Sabo build is - Breakout, Flashbang, Saboteur, Sprint Burst . Body block killer to hook, drop flashbang, drop the hook. Now the Killer's choices are lose the survivor, lose the survivor to flashbang, or lose the survivor.
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LEGION
Face it. You only know of Legion because people talk about them, and they keep getting cosmetics.
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That would be cool. So cool that you have to look up to see it above you, but you can see it over the horizon farther across the map. The Killer have a dive attack mechanic so you can see it diving on other survivors in the distance, and when it's you - you don't even see it coming till you hear a shuddering screech over your head to look up in time to watch a bird fly into your face.
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I haven't even seen one smurf account.
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If I am going to lose, I am going to lose with as much BP as possible, and at least try to black pip.
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Get good
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That's a great idea. If you can't lose the Killer by the end of the burst, you've basically wasted the perk. It would really separate the players with skill from the ones that just use them as second chance perks.
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He's talking about Vaccum Pallets. Yes it's been a problem for a long time. People complained about it a lot in the past. The complaints fell on deaf ears because it was Killers complaining about it, and it greatly benefits survivors.
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The killers already are plenty scary. Just the game design doesn't make playing Survivor very scary at all. Everything is too bright. Everything has notifications, aura reading, and sound que's. There is no build up, surprise, or suspense. It's just "I can see so and so from across the map, I can see my next objective, oh I heard deathslingers gun shot from across the map, oh we have clocks on our faces on the screen that tells us everything from when the obsession's being chased, to who is being injured, and what hook state they are on.
By horror's definition. Playing as Killer is more terrifying than playing as survivor. The survivor is the one with all the information a serial killer would have and know.
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I wear Cannibals P3 head, and someone accused me of wearing Claudette's face as blackface.
Imo it's just Survivors using SJW as an excuse to be another kind of toxic. Laugh at them, move on, get into another game, and punish them for it.
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@[Deleted User] said:
Yeah it was this one:
https://forum.deadbydaylight.com/en/discussion/276038/add-an-ignore-block-function-on-forums
Thanks, disappointing, but thanks.
No wonder so many people are toxic on the forums, all the nice people leave because there is no way to just block the toxicity.
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@Pulsar said:
Yeah, I don't think there's a good argument for not addressing it.
They don't want to give Hackers the satisfaction that they are making a significant impact against them by saying something.
Dumb reason when the players are going to do that anyways, because it has become too much of a problem and they should say something at this point.
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@ElusivePukka said:
So.. the Ghost Face map
Please, and make the survivor the cashier
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2587891#Comment_2587891
High...ranks? Ranks haven't been a thing for ages.
High MMR, maybe? Not sure how you'd tell, with the amount of MMR smurfing going on these days.
That said, I do watch quite a bit of DbD streaming, often from survivor perspective and while I do see the occasional AFK killer, the only DCs I see are right when the game starts which could easily be inadvertent.
Obviously I was talking about MMR when they say Rank, we all know that ranks have been removed. Don't even bother correcting someone when you understood what they meant in the first place, you are just being rude.
Give it a rest dude, you're being annoying.
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@EntitySpawn said:
I dont get why people are so hateful to others, like seriously doesnt matter what role they're playing or if they are better or worse there is no reason to be rude, mean or just straight up disrespectful.
We're meant to be a "community" and all it ever seems to be is fighting over things or trying to upset, bully or BM someone....
Did I miss something? Like seriously take a hard look at yourself and think about your actions. It's not funny or cool to be rude. I hate how I see my teammates bully a killer, or other survivors BM other survivors, I hate the toxicity and entitlement.
Maybe just maybe we could be understanding? Polite? Somewhat nice?
Higher skill than the killer? Dont BM about it.
Someone DCs early? Dont 3man slug the others.
You lost? Just say gg
You won? Say gg
Its honestly sad that if you give compliments to people in this game even if they lost it makes there day. Just imagine how bad of a community it must be for people to never receive anything nice but instead just hate.
Yeah it's a rant, but damn do I hate horrible people, even if you ain't doing it to me personally just dont. Definitely grew up in a different generation pfft.
It's content creators fault.
The game's biggest advertising is it's content creators, and BHVR puts all of their resources into it. However since the beginning there is now more content creators using bully simulator to make being toxic in game look normal.
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Because I like the franchise the killer is from
