Komodo16
Komodo16
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@MrsGhostface said:
He probably isn’t happy with himself so he feels the need to make others suffer. Just know it’s him, not you
Yeah I said you either got wrecked or are a jerk and he just said he was a jerk. Hell I was bored so I did insidious bubba and felt bad each time and could only do it twice before I felt like trash and I just wanted to meme. Idk how people can do this crap, like teabagging and flashlight clicking is one thing but to do something that guarantees a kill and a bad time is just way worse and I cant understand how people do it unless angry
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@EnderloganYT said:
are you complaining about deerstalker? what's next, lunge is op?
also why bring up NOED if they supposedly didn't even get to use it?
Dude my point is his whole build was to be a jerk he wasn't trying to have fun he literally stated he wanted to be mean. I dont undersrand how No one understands context clues
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1479584#Comment_1479584
It’s definitely not easy to hit infinite tier 3 lmao
T3 is easy and perma t3 isn't that hard if you have good add ons and deadzones with lots of LOS
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1477794#Comment_1477794
Yeah I apologize for not making ir clearer my bad but it is also understandable to figure that part out because you cant get perms from one person, and the only reason I even brought that up was to show how he was playing so my bad
vault speed build spine chill plus resilience. Immersed build which of course can be any perk and then the meta build which is BARELY ran at least in all.my.games. and funny because its counterable and plus there are plenty of swf out there who DONT run it and also everyone uses the same perks unless they wanna try a new build or theirs isnt working. I mean why else did people always run ruin and bbq which is so tryhard at yellow ranks and brown ranks where gen rush doesnt exist. They are perks and can be annoying but they arent OP when they have a counter and most people don't even use it the way everyone complains
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1476550#Comment_1476550
nothing pathetic about one of the few perks that you could call op on a killer, it's not like we stack 4 of the same perks in each game because we have such clearcut OPcrap that survivors have.
@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1476392#Comment_1476392
Nah, I’d treat them exactly the same as all the things you brought up are very counterable. I’m not killer sided at all. I joked about you having a bad game. Guy was mean sure, but your team fed him to tier 3. Also, plenty of people have given you sympathy. Stop crying
Nah i dont need sympathy id rather have people answer what I asked second quit being an idiot every single person who is like oh don't feed him is an idiot. You do realize anyone with a brain tries not to unless they dont have spine chill?! Or oh even better the fact there was no tree or pallets for los breaks where he chased me just unsafe walls and I tried not dying? Oh and lets see the fact that T3 IS EASY TO GET INTO! Seriously unless you have immersed survivors or maps without very open spaces t3 is guaranteed. And its just a matter of how many gens you get done(I didn't mean to respond to valor)
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1477476#Comment_1477476
So tell me what you guys think of this. Meyers brings red forest and we get temple so a really big map. And then proceeds to tunnel one person and t3 off them. @Komodo16 You never said he left and fed off others. You said he fed off 1 person. I went with what you said.
Yeah I apologize for not making ir clearer my bad but it is also understandable to figure that part out because you cant get perms from one person, and the only reason I even brought that up was to show how he was playing so my bad
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1476632#Comment_1476632
We aren't discussing deerstalker and infectious are we? DS and unbreakable is extremely stupid. It gives you a full minute of immortality regardless if you tunnel or not. Let's say I'm playing hag. Place a trap at the hook, guy gets unhooked, teleport back and hit the unhooker with make your choice and hook him. The unhooked guy is self caring in the distance and I see him with nurses calling, I hit and down him. Now I have 2 options 1: Pick the guy up and lose all of my pressure on this guy when I didn't even tunnel. 2: Leave him on the ground only for him to pick himself up and lose all of my pressure. That is absolutely stupid, regardless of how many times you can use it. There aren't any killer combos as strong and uncounterable as that.
This is the issue I have when people say this is that if you slug him maybe he unbreakables and saves that guy and it would take like what 30 to 40 seconds? Well if they are a swf he just wasted that unbreakable and now you can slug him so much later forcing people to save him and not to mention if his teammates go to save him and the slug that's one person on a gen meaning you have pressure even if youre not directly applying it and you have to keep that pace or else you will lose your pressure. But I do know that its easier said than done but I've screwed so many survivors over by eating ds early so I could rebook them.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1476632#Comment_1476632
We aren't discussing deerstalker and infectious are we? DS and unbreakable is extremely stupid. It gives you a full minute of immortality regardless if you tunnel or not. Let's say I'm playing hag. Place a trap at the hook, guy gets unhooked, teleport back and hit the unhooker with make your choice and hook him. The unhooked guy is self caring in the distance and I see him with nurses calling, I hit and down him. Now I have 2 options 1: Pick the guy up and lose all of my pressure on this guy when I didn't even tunnel. 2: Leave him on the ground only for him to pick himself up and lose all of my pressure. That is absolutely stupid, regardless of how many times you can use it. There aren't any killer combos as strong and uncounterable as that.
This is the issue I have when people say this is that if you slug him maybe he unbreakables and saves that guy and it would take like what 30 to 40 seconds? Well if they are a swf he just wasted that unbreakable and now you can slug him so much later forcing people to save him and not to mention if his teammates go to save him and the slug that's one person on a gen meaning you have pressure even if youre not directly applying it and you have to keep that pace or else you will lose your pressure. But I do know that its easier said than done but I've screwed so many survivors over by eating ds early so I could rebook them.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/174903/ds-and-unbreakable
I find it hard to believe you are a survivor main. I don't even main survivor exclusively and find this proposition the worst I have ever seen. Perks that synergize is supposed to be stronger together. You are actually feeling sorry for a killer for losing, the gates are OPENED, and you want a survival perk disabled.
What happens if the killer is a stealth killer, he waits for you to get unhooked, touch a gen, or get fully healed, and then commences to tunnel because he knowingly knows DS is disabled? This is why it shouldn't have deactivation conditions because it be so easily exploited by killers, and it is precisely why killers want this.
NO! It was already reworked. Stop crying about a situational perk.
Buddy don't tell me what I am and what I am not. I try my best to be logical and objective which is why I can easily say killers have it worse and I dont play killer nearly as much as survivor. Its because im.not biased and taking sympathy or looking at truth does not mean that I favor one side
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/1476654#Comment_1476654
@PrettyFaceKate I misread. Infinite only takes 2 and a half full stalks, which is still a lot. You couldn't really do that still if the person was only tunneling. Besides, Plague is literally a Infinite Tier 3 Myers with an easier way of doing it and the slugging QUEEN but no one seems to have an issue with her due to the cleansing, I assume; yet Myers can take awhile if everyone is seperated and since the OP said he was tunneling 1 person, doesn't seem possible if that was the case to get Infinite.
Does no one understand how to read?! I never said he tunneled all game or crap he simply came back each time she was hooked and hooked the girl. And then after he left he fed up enough to 99 his crap and not to mention temple of purgation has lots of see over loops and wr had no pallets almost so if we crouch he just can come over and get a free hit and he did only 2 hooks the whole game and that's why he won
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/comment/1476392#Comment_1476392
I'm on xbox AND switch ffs, you have absolutly no reason to trash talk, matchmaking is bad on everything first of all, secondly, deal with it, I get a lot of ######### players when I'm survivor and I live with it because like the devs said "everything is a viable strategy, even camping and tunneling" so slug infinite t3 Myers ain't that much of a problem, if that happens, I go on my phone and that's it, I'll get my minimum bps and stfu, that's how the game is and it always will be, sorry for the harsh truth but that Myers played in a scummy way and still won, again sorry!
yeah no new matchmaking was rolled out on Xbox and its worse than it ever was
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1476159#Comment_1476159
That's beside the point. Winning or losing are not the issues. The issue is that the killer bled them out to death and bm'd for no reason other than trying to be as annoying as possible. Once they had a 4-man slug, they could've easily hooked and even camped the kobe if they wanted to. The 4-man bleed out was totally unnecessary. If sides were switched and it was the survivors who had been toxic, this forum would already break out the pitchforks and go on a witchhunt.
The only things that are irrelevant in the OP posts are the mentions of noed and deerstalker.
https://forum.deadbydaylight.com/en/discussion/comment/1476234#Comment_1476234
https://forum.deadbydaylight.com/en/discussion/comment/1476374#Comment_1476374
You guys seem to be talking about Tombstone+Fragrant, which is not the case here. The killer didn't have tombstone. Fragrant alone increases the required stalking, but not as much when run without tombstone. It's actually fairly easy to get it when combined with Myers memorial.
Yeah which is what he had and also I brought those perks to show how pathetic he was being and thanks for being one of the only understanding ones
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1476589#Comment_1476589
It is a challenge yea. But if you truly do Real Solo. You'll survive.
Sorry but im not into hatchking or stealth build to be a true solo player
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1476601#Comment_1476601
Why should DH not be an issue?
Because nurse can end chases faster than anyone and asni said she has a far lunge too but I dont know enough of how to play her to always get a far lunge sometimes I get a short one
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@bingbongboi90 said:
People saying this forum is "killer sided" are just being delusional.
Just because people dont agree with you doesn't mean they are killer mains. Maybe they play Both sides or are even survivor mains that are reasonable.
Just discuss your opinion with Them and tell Them why you think something should be changed. That's what forums about: discussions no crying
When I say killer sided I dont mean they are a killer main. I mean that if you can bag on survivors and blame their bad experience on their own fault but not do the same or defend a killers strong perk combo but at the same time insult a survivors thats killer sided
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1476582#Comment_1476582
Mad Grit, Agitation and Iron Grasp and Unrelenting just cause hey. Which honestly Mad Grit and Agitation alone are stupid asf mechanics the devs dont see issue in for some reason 🤣 Pop and BBQ are practically 2 perks on every killer.
First and foremost those are useless in actual gameplay and its always funny to see
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/1476582#Comment_1476582
Drop the pallet early OMG COUNTERED!!!!!!!!!!
DS????? erm slug? oh they have unbreakable ... erm ... er... stand there and throw the game?
Pressure others if you have to tunnel youre not good unless you were gen rushed so you put yourself in that position
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@LetsPlayTogether said:
Those "Ideas" were already discussed a hundred times before. Stop creating threads that already exist hundred times.
Hey I stated my opinion this isn't a call to change or a discussion I just wanted my opinion out there and nobody had to respond.
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@Thatsmartguy said:
Ok u said it has permanent use and deactivates when someone else is hooked,healed or doing gen. What if u have 2 people on hook one person who hops off and will infinitely have ds and will go for save on other person cuz people will definitely abuse that mechanic.
Well I said it needs to be situational so that could be addresses in it as well this is only to make it anti tunnel.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1476898#Comment_1476898
You can't win. It's like talking to a wall with these people.
They'll throw any, and every scenario they can think of and try to change and mold the perk to benefit their poor unsportsmanlike habits.
Next they'll say it'll deactivate once you use an Exhaustion Perk.
No thats dumb if anyone says that so are they
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@Halun said:
https://forum.deadbydaylight.com/en/discussion/174903/ds-and-unbreakable
I dislike the idea of DS lasting forever, but I wouldn't have an issue with it having a long timer if it had those caveats. I'm also not the biggest fan of the "fully healed" bit. Perhaps change that to "if they begin healing" instead. I mean if not, that seems like it could be gamed pretty hard. I mean am I supposed to just let a survivor fully heal in front of me? That seems wrong lol.
But overall, those are my only real criticisms. Honestly your fix is a bit more limiting that even my own, which was simply that it turned off if they started healing/working on gens/totems/etc. The "hooking another player" thing is something I wish I had thought of myself. It's a good addition.
Yeah as I've said its more of a rough draft and if they start healing I mean it could work but you have to make thos perk situational because if someone starts healing them without them wanting it they can get screwed but I do agree
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1476891#Comment_1476891
I cant think of many situations where that would be a problem however it wouldn’t fix anything.
I can guarantee you they could patch that in tomorrow and within the hour killers would still come in and say it’s not enough, especially for endgame where there is no gens left. What next? It has to deactivate when touching an exit gate? Or it has to deactivate if the survivor is in the exit gate area?
No it deactivates when all gens are done or at certain amount are done too fast. Because A once that endgame happens there are no rules. B killers can't always control whether they get gen rushed and its the most unfair thing
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@ClickyClicky said:
DS should not deactivate when someone else is hooked.
I see killers proxy camping all the time. Say someone runs in and yanks you off the hook, killer hits them down as they’re unhooking you, then turns around and hits you before you can get away. Well the killer has the option to disable your DS right then and there by hooking in the right order. How is that fair?
I said unhooking while off hook if you get farmed that's still not fair plus tunneling is going for the person unhooked so yeah it would only work if the killer hooks someone as youre unhooked
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1476588#Comment_1476588
It doesn't force you to eat it because there is counterbility to it. You slug. Which last time I checked was already an abusive built-in mechanic killers use. Or no?
So Spirit Fury + Enduring Combo is annoying but you forgive it becauseeee? Yeah. Sorry but I am not buying that. You are meant to be able to combine perks. Unbreakable counters Slugging which again, isn't a perk. It's a mechanic you have available all the time. You can only pick yourself up once.
Slugoing isn't abusive its a mechanic that can be abused and DS wasn't meant to work the way it does because if a killer gets 30 second chases and then find the guy he unhook that's a ds even tho its bot tunneling. Second yeah there are counters to it but alot of people inly get there pressure at end game so it gets ruined when if they get it early they are forced to use their perks
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@MusicNerd_TC said:
Yeah, the reason why people complain about DS is not because it's an anti tunnel perk, but I get hit by DS a lot even when I don't tunnel. It's an extremely cheap perk and you suggested the best rework possible for it to make it more of an anti tunnel perk.
Exactly it shouldnt be able to ruin the killers pressure unless they cause it. Like if you hook someone and then down someone to get ds it makes no sense because you lost pressure but when you try and rebook someone off the bat you are doing something unnecessary and unfair so there should be balance which is why making it anti tunnel is the best they could do. Doubt they will tho
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1476585#Comment_1476585
I doesn't matter how nice people turn it, it's still a bunch of second chances that are able to destroy the killers pressure.
See and that's what it shouldn't do but even then if you play your cards right you can add pressure later. Plus if you eat ds in the beginning it saves you trouble later so time management is a big factor in how the game will end if you decide to play around these perks
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1476570#Comment_1476570
I'm a nurse main that's why. DH is just a free second chance against nurse.
There are also situations where it's used for distance without a counter against any killer.
Well if you're a nurse main then deadhard shouldn't be an issue and nurse has a short and long post blink lunge that seems really buggy and these counters can still be used with timing and maybe an add on but if dead hard is an issue you should focus on zoning to avoid the very useful distance plays
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@hahadrillgobrrr said:
https://forum.deadbydaylight.com/en/discussion/174888/killer-sided-forums
Go read gen rush threads. Most of them has replies from more experienced killers saying it was because of lack of gen pressure and committing for chases too long.
My examples are based off majority of what I've seen and it is not to say that killers receive no backlash. But to say survivors are usually given the short end in the forums
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1476580#Comment_1476580
Been there several times. All 3 were complete Tater! Tots! Getting downed and hooked and save-rushing. While me. Doing nothing but Gens. No tool boxes a lot of times. Gets the gates powered. On average one of those toys is Sacrificed. And I play solo. No comms.
Thats me but this new mmr test on Xbox has made solo unplayable
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@Johnny_XMan said:
Define "misuse".
One could also point out that there are killer perks that are brought as a combo. As an example Spirit Fury + Enduring. Are they being misused too?
I guess it doesn't matter how many times it is said by anyone or even the devs. DS is NOT an anti-tunnel perk. Add penalties to the amount of Tunneling and Camping that is done in the game, and then I will take a DS rework serious. Thanks
I mean using DS as an offensive perk to bully the killer or to force them to eat it. DS isnt meant to make you invincible and enduring and spirit fury is annoying but still its not even anything to worry about just quit doing stuns.
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@NursesBootie said:
Yeah i got that idea too some time ago. What bothers me the most about second chance perks is, that you can just stack them AS much as you want.
But that DS change would allow counterplay without borderline situations where you just get bad worded.
Rexactly and there is counterplay now its just that killers are too scared to eat a ds or slug because no matter what the survivor gets up. But think like this eat that ds and they can be tunneled when needed or slug and they waste unbreakable so you can slug later or they save it and 1 person goes to save them and you intercept then another had to go just because they don't want to waste it and if you leave them alone they will heal which adds lots of pressure and if you choose your chases wisely and can act fast enough that pressure will build and that's why gen rushing is possible because the killers take too long for that pressure or don't build it right. If I see an unhook ill slug the unhook and if they have bt he has to mend and then heal which adds pressure
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1476549#Comment_1476549
Dont worry about other survivors. Let them potato. You do gens and escape. That's the only thing to do anymore. I reached rank 4 since this happened. I'm getting easy achievements Adepting all one by one since this change. Worry about you
Think of it like this if I have 2 bad teammates who dont do gens and kill themselves really fast that leaves 2 people who do gens and what if one those guys gets chased and do good if only 1 person does gens or 2 it will have to be a god chase and if the killer is decent or has favorable rng you are just never going to escape without luck
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/1476395#Comment_1476395
I have to ask. What ranks are we talking about? Myers at T1 is 105% movement speed. If he managed to tunnel without stalking, then he's pretty much a god. He's 115% at T2. To get to T3, it would take a lot of stalking, something made far more difficult on maps like Red Forest.
Ok first he got to t2 and downed a girl and went back and downed her again and stalked off her and the savior who was trying to get away. And he yet again came back after I believe he stalked the guy cross map and so he tiered up and downed her then went to my cousin and then the other guy had to heal my cousin while im getting chased for trying to heal her. These guys were not that good. And the random I have no clue but I was trying to be relaxed and not play with my friends who are good because then its just sweating so yeah it could have been prevented. But who expects a game like that and anyways that also answers why we couldn't gen rush
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@NursesBootie said:
I made a post about dead hard beeing too strong. Literally everyone told me i'm a bad killer. It also goes the other way round in this forums.
Ok but that is different dead hard has counters, first don't hit and bait it out and if your on their butt and they still look back they probably have dead hard. Lunge at the end of their dead hard you get the hit. If they run into you they obviously have dead hard and if they use it lunge with a 360 and you'll always hit them if you aim it right. Also deadhard doesnt work properly so it leaves people exhausted on the ground. Its not too strong. Its pretty strong and can cause losses for both sides, so if you can't take the knowledge and adapt you are most likely bad or a slow learner. But dont worry even I forget about deadhard or fall for it.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1476558#Comment_1476558
First of all I agree to your original post. But let me say some things. First of all perma tier 3 Myers is not cheap, it is extremely high risk high reward, and it is your team's fault for giving it to him. I play both sides now, but I like killer more, and I agree that these forums have more killer mains than survivor mains. Getting slugged all game may not be fun, but it is essential sometimes (not like that Myers, he didn't need to slug). Anyway, I have to go now, but I will write more soon.
no I agree but when people use it as a way to annoy others that's cheap and frankly any good killer can get that. T3 is not hard to get even with people on gens and the main issue is the rng we had which caused him to snowball fast enough to where we had to get off gens
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@Seanzu said:
You should run Pop with freddy instead of Ruin because he can TP to any gen and demolish it without the survivors finishing it before you get their, lullaby is pretty bad too, that being said this isn't a fair matching but they are currently working on a new MMR system which should (if it actually works) make matchmaking fairer, we'll have to see on that front though, I'm sure if you keep playing you'll become better and these differences in rank wont matter that much
They testing it out on Xbox and it don't work and for some it does
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@AChaoticKiller said:
most of the time killers mains are right and one of the reasons why is because most of us play both sides unlike a good chunk of the survivor community so we know this game the best. Is there biased people out there? of course there are that doesn't change and the nerf ds posts show that.
Like most times a good killer complains about a map or gen rushing or both they have a point. I got lerrys as legion earlier today and even tho i ended chases quickly i couldn't apply pressure with frenzy because of lerrys layout and because they were not healing and focused on gens so i lost. most killers would fail to beat that and if it was against some survivors who could do good in a chase almost all killers would lose because lerrys is a horrible map for killer. Is that me or anyone being biased? no thats just the horrible balanced state of this game.
Go play a lot of killer, get to high ranks or face good survivors with the new mmr or whatever it is and when you go against that one team who knows what they are doing try and say survivors need help because they really dont. is camping and tunneling(the only issues you can complain about) toxic and a little unfair of course it is but what should the devs do to fix it without it being abused?
Ok first don't say ######### like that. I am sure lots of people play both sides. So do I. But I prefer survivor, because killer is too stressful or too easy when you play only good killers to avoid being wrecked. Frankly I can hit rank 1 and I have my ups and downs but it gegs boring playing the same killers and worrying about being bullied and crap. Survivor is more relaxing in that sense, but can be just as aggravating but I enjoy it more. Second I know both sides well enough to say when you get slugged all game just to be a dick that isnt right or fair or fun. I only made this because I had a game against a perma t3 meyers and he slugged over and over with only 2 hooks the whole game and he even said he just wanted to be a jerk. And when I asked for peoples opinion on what he did I get the standard oh you were in red forest you should have won or gen rushed. Like ok? Do you not know that bad rng can easily change the sides chances? Or when we get constantly slugged and have 2 people down and 1 being chased like what can we do? Do gens? Yeah see that's the issue as scott jund even said if you snowball you cant be gen rushed and that's just that. But this guy did nothing fair. Uses a cheap add on and then nods his head to the last survivor. Sorry but until I have people answer that post with sincerity in how they feel instead of blaming me and my team then my mindset will change. So since you play both sides go look at my post and comment accordingly and then we will see how you look at things objectively.
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@MottledElm said:
Why exactly are you complaining about him having NOED? He literally was down a perk slot...
Idc about his perks dummy im just showing how pathetic it is
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@IIITweedleIII said:
https://forum.deadbydaylight.com/en/discussion/comment/1476392#Comment_1476392
To be fair. I'm on xbox and this alone has me getting Adept survivor much more easily than before. Because my mentality is to survive alone. And not worry about others 🤷♂️
Ok first things first I am red rank and I have finally got red rank killers that do decent, yet I still get potato survivors it is a literal no escape situation without hatch or good doors
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@azame said:
https://forum.deadbydaylight.com/en/discussion/174888/killer-sided-forums
Oh komodo this is all true but people will deny it. Kinda surprised your post hadn't had much attraction though. Maybe tomorrow you will get swarmed by people saying otherwise.
Look at my previous post about t3 meyers
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@BigBrainMegMain said:
Have you read the
"Nerf DS Threads?"
If you haven't, go take a look, your opinion will change.
No what I mean is just in general survivors get attacked for almost anything they say about a killer or a game. Not like about the specific divisive comments
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@Dwight_Fairfield said:
He made you all believe in the boogeyman the hard way.
Nah it was just annoying because I almost looped him with little amounts of pallets and they popped the 2nd to last gen and almost got the last and he instantly downed that person and came back to mr as I was healed and I tried healing the other just to be found because he was stalking out of spine chill range
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1476159#Comment_1476159
Yeah they misplayed by not being extra stealthy and cautious once Myers hit T3. Still though, this was an insanely douche move by Myers for seemingly no good reason, and i’d definitely categorise it as griefing.
I asked him why he did it and he said it was because he was a jerk
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@Rivyn said:
A couple of issues.
1) It takes a LONG time for Myers to hit T3 with that addon. If he was able to 'tunnel' a survivor to hit T3, then they obviously weren't doing anything to get away. Plus, if he's stalking them, why would you call that tunneling? This is why I believe terms like 'tunneling' and 'camping' have been watered down.
2) Red Forest maps are massive. You can easily pop off two gens before he reached T3, especially if the 'tunneled' survivor was doing anything other than standing still.
3) Noed on Infinite Myers is amusing. He obviously thought that he wasn't going to be able to hit T3, so it was redundant in the end. I find that amusing.
Now, I do understand your frustration with a 4k slugging. I've suggested before that we can suicide at a certain percentage to get out of that. However, with only two low tier perks on him, as well as a massive map, the match was in your favor.
Understandable but he tunneled without stalking he then popped t3 with 2 gens left because as I've stated in previous things matchmaking wasnt good and I wasnt playing with good friends I wanted a laid back game and the map had almost nothing and the others used the little pallets we had
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@Kolonite said:
I can’t believe he had Deer Stalker! Such an amazing crutch perk.
Really though it sounds kinda funny that you fed an infinite tier 3 Myers. That’s probably why he was nodding. I’d say a good survivor team could pop the gens and leave before t3 even popped on red forest
AND DO YOU THINK I PLAY WITH GOOD SURVIVORS IM ON XBOX MEANING MATCHMAKING IS TRASH. Its also funny that people bring this up as the survivors fault when haha read the damn post I asked what you thought about the way he played but nah its funny that yhis forum bags on every survivor who has a problem like seriously if I was a killer complaining about survivors assaulting me with flashlights or instaheals and break out plays I bet id have some sympathy
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@Valor188917 said:
So far the only Myers players I've seen used infinite T3 and most of the time we still escaped even tho my SWF partner is a complete newbie.
Goes to show how useless he is
See when you have teammates that arent the best well escaping is a bit hard
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@Demonl3y said:
imagine complaining about deerstalker..
Also you lost on a realls survivor sided map and call him bad? Oof
It may be annoying to slug but that doesnt mean he didnt ,,earn" the kills.
Perms t3 and we don't know who fed him and we were constantly slugged so the pressure he gained was immersed just because its survivor sided doesnt mean anything plus there was like no jungle gyms and rng was bad
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@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471457#Comment_1471457
Figure it out for yourself. There's plenty of video out there of people doing it. If you aren't smart enough or skilled enough to do something other than using pallet loops as a crutch you'll never beat high tier killers.
Shut up you are an idiot. A stridor spirit can HEAR whether you are behind or not behind that pallet. Truetalent has a good point on dropping pallets and not going through them, BUT its still a guessing game after you have a modicum of safety she might have called it or not. So what if you last 30 more seconds. Watch Scott junds video debunking true he went against ZUBAT and sugar did a very tricky T and L mindgame. He fast vaulted one side and slow vaulted the other and Scott grabbed him. Yeah you might have a deaf or dumb spirit, but REAL high tier spirits will be unpredictable and uncounterable. Also a counter is something that always works, a counter to hag is a flash light or crouching and it ALWAYS works. Counter to trapper, disarm which ALWAYS works. Counter to legion is make distance ALWAYS WORKS. Spirit if you pre drop pallets and arent on the side she expects she will learn and if you change your style she will notice and learn that you are changing so she will have to guess more. But still all these streamers are going up against spirits without enough skill or pressure. I have done cheeky mind games myself and they sometimes work but never 2 times and its always me getting anxiety not knowing if she'll fall for it or not and that's why she is uncounterable because nothing works constantly unless they suck which should not be a basis for an argument
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1472032#Comment_1472032
Do you play a lot? Might be you havent played enough games for it to know your true level yet 🤷♂️ keep in mind its killer specific too so if you switch to a killer you dont play much you might get bad survivors.
Im in reds for killer and survivor and im noticing a real improvement. Not saying its perfect but its better than it has been
I play every day unless I can't I play for hours on end. I am high rank for each side but as killer I deranked for adepts before reset. And for me all the matches suck. I BARELY play wraith. Hell I don't even play him and I get gen rushed but I play oni who ive played a good amount of time I get babies. Trust me man ive played enough to know this isn't what they were trying to achieve
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1472006#Comment_1472006
You need to stop looking at the ranks, they mean literally nothing when it comes to match making. Their goal is 2 kills 2 escapes. Doesnt always work out that way but thats what theyre shooting for. The last few days for me have been for sure better than the last few months
Well when I look at the ranks they have all been deceiving rank 2 that sucks and oh a rank 4 then low ranks who sucks which makes sense because low ranks arent supposed to be good. Regardless of whether ranks matter whenever I get a good killer they are red rank and the teammates suck and are low rank. When I play killer I get low ranks who sucks and the rare occasion I have good survs they are red rank. So for me the rank has correlated to skill for the most part like 90 percent and that's why im focusing on that. Tbh matchmaking had been horrible these past month or 2 which I guess they were testing? Idk but these past 2 days were the worst ever and still is as killer but today survivor was actually decent but barely