KaoMinerva
KaoMinerva
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- KaoMinerva
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Comments
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/65707/kaos-thoughts-on-live-stream
Starts giving his thoughts*
Everyone reading "Kao's Thoughts on live stream"
-Who?
That's Lord Kao to you. I'm a terror on DBD. Read my steam comments! 😈😈😈
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We'll just have to wait until he's out. I'm still scared.
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/500697#Comment_500697
They are getting rid of longer 'safe' loops and replacing them with more mindgameable smaller loops.
So maps will end up having more loops by the end of next year. It's just they will all be mindgameable now.
This is a good thing. Especially for the low tier and non-chase killers who struggle with loops.
Anything that makes killers stronger, I'm all for!
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@Poweas said:
It's just making pallets mindgameable. It's fine.
What happened?
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What was the Freddy rework?
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@LuigiTheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/500286#Comment_500286
I'm a Nurse main caused because of all the pallets, and I deeply hate. Except a few tweaks (Double pallets in a junglegym) I believe they're good enough, if not even need to be a little buffed like on maps in The Game.
Nope. They don't need buffs.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/500338#Comment_500338
Two hours is pretty long™ anyway.
If Freddy is nerfed, I challenge you to a fight to the death. 🙃
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I'm not excited. I know it'll be a nerf. I think Docktah is the only rework where he wasn't nerfed etc.
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Survivors can literally just do whatever without punishment
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I'm hoping for 2v8. I'd love that so much.
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Typical
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I hope we get it. Nurse/Billy vs 8 meta survivors would be very interesting!
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Bro, they won't buff legion or make him a threat. They've stated this several times. I liked legion, but he's dead now. Let's PRAY Freddy
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@Tensor said:
Well...Maybe a vile fountain will always be in the basement and isnt cleansed when she uses it.
Done.
Fixed?
Not bad, but I say sickness slows gen repair speed also. How you gone be sick, but completely ok to fix a generator lol.
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NOED is fine
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Not like he'll be Nurse/Billy tier anyways lol. May as well just have fun mate.
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@Iceman said:
Legion takes skill now. Decreasing the speed of FF will just make them worse.
Legion is basically a weaker nurse. If Legion misses an attack survivors can get out of Los. We are not able to see scratch marks or blood during and a bit after FF
I honestly would prefer if Legion either got increase speed or allow me to use the power whenever I want. I’m fine with the stun.
Also players are always going to tunnel/camp if that’s there play style. Devs try to encourage players not to. Everyone play the way they want to
Weaker nurse? Lol!
Are you serious with this statement?
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@CallMeSpidey said:
https://forum.deadbydaylight.com/en/discussion/comment/495005#Comment_495005
If you don't want people upset at killers dodging lobbies, console queue times need to be taken a look at. People shouldn't be excited to find a match, it should be normal.
It'll be less frustrating not having to wait 5-10 minutes and having a killer lobby dodge every other lobby.
Console que are not the problem. The TERRIBLE KILLER EXPERIENCE is the problem. I have dbd on PS4 & PC. I used to be a R1 on both platforms. I dropped console entirely because I got tired of getting 360 due to frame drops, crutches, frame drops on hit which results in miss, super crazy abundance of swf etc. PC is just smoother and better.
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Dude the devs refuses to punish these DC babies
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@Nikkiwhat said:
Ah, so will we now allow ALL Killer offensive attacks give stacks for it? Otherwise this Perk is hardly going to be used once it's "reworked"
Just like TINKERER 🤷
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To compensate, bring back OG NOED, Deerstalker, TINKERER, UNRELENTING, & PWYF!
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@Orti said:
No other killer can find survivors that easily and injure them. I think Legion is in a better spot then before and my fun with or against him didn't changed much. He injures as god as before and can down survivors as good as before, besides that moves faster. They only removed all the cheesy stuff from him
They nerfed EVERYTHING on him and gave him 115%. You say that's good? Really? His power isn't beneficial!
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@Almo said:
I should note that Legion's popularity hasn't changed much, either. So it's unlikely they are significantly "less fun" to play after the update, at least as far as the community as a whole is concerned.
We're still checking more data and monitoring the situation. Ultimately the goal is to make each Killer a great experience for both Killers and Survivors alike.
I know you're a dev, but I call bull. I've stopped playing Legion all together and many others have also. You KNOW you buried him worse than Freddy with the nerfs. I'm actually insulted here. I feel as though you think we're stupid or something.
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@Peanits said:
It wasn't so much because of a "few fringe issues", it was a fairly common complaint. If you go back a couple months and took a look at the forums, you could hardly get through a single day without seeing at least one post about hatch standoffs. Any time the killer managed to kill three survivors before the gates were powered, you had a pretty good chance that it would turn into a standoff. It wasn't really a fun situation for either side and the only way to win was to not play it. It might not seem so common looking back but it was by far one of the most frequent complaints we received.
With that in mind, it's not final. We can always tweak it and make balance changes as it is necessary. Whoever makes it to the hatch first is going to have a huge advantage, and if the survivor does not make it their first, they're going to have a rough time escaping.
Killing legion is an every day topic too and will be for the next 2 years until you actually make him playable again lol.
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@Peanits said:
It wasn't so much because of a "few fringe issues", it was a fairly common complaint. If you go back a couple months and took a look at the forums, you could hardly get through a single day without seeing at least one post about hatch standoffs. Any time the killer managed to kill three survivors before the gates were powered, you had a pretty good chance that it would turn into a standoff. It wasn't really a fun situation for either side and the only way to win was to not play it. It might not seem so common looking back but it was by far one of the most frequent complaints we received.
With that in mind, it's not final. We can always tweak it and make balance changes as it is necessary. Whoever makes it to the hatch first is going to have a huge advantage, and if the survivor does not make it their first, they're going to have a rough time escaping.
Killing legion is an every day topic too and will be for the next 2 years until you actually make him playable again lol.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/209/F1R943NQCW1S.jpg
https://us.v-cdn.net/6030815/uploads/194/A2U3GAZI1W30.jpg
i just wanna know what's " fun " in this play style?
It's fun because he ensures you're killed. Ya know, doing killer things yo.
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@CashelP14 said:
I'm confused about the timing of the freddy rework gameplay. I think it would be crazy releasing a freddy rework at the same time as the next chapter.
Freddy basically is a new killer because he has been completely reworked so some people may choose not to buy Ghostface if freddy is released at the same time.
Hopefully the gameplay is shown, Ghostface is released mid June and then freddy will be added at the end of June.
Freddy is more iconic. We've all had nightmares about Freddy at some point.
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Just get good and Accept the nurse like killers accept looping. I don't see any complaints about baby nurse. A good nurse should kill you.
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The devs didn't listen. The solution was pretty simple here for legion.
Block moonwalk cheesing... The end. That's all they had to do. I'm not good enough to moonwalk do I didn't care, but when I seen them nerfs I knew it was over.
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$1009 says Freddy is going to be worse than Legion.
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@steezo_de said:
https://www.youtube.com/watch?v=oSBw7ahLg4w
If anything, it looks smaller. What's up with the shadowbuff to overcharge?
Maybe it's different between console and PC.
Never use console as an argument. It sucks and nobody cares about it.
As for Overcharge, I never play survivor lol. I hope it wasn't NERFED!
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Billy doesn't NEED add on...
Spirit does NEED add on...
That's why! The end!
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Stop twisting what I said. It's very simple actually.
A. Nurse is FINE!
B. NURSE ADD ON DO NOT NEED REWORK!
C. Nurse requires most skill. Skilled Nurse rightfully overpowers the game!
The end. She does not need to be touched in any way AND NEITHER DO HER ADD ON! PERIOD!
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/483976#Comment_483976
I’m fairly certain you didn’t read the full post.
I read it. Still, nothing is wrong with Nurse or her add on. Just accept a good Nurse will probably destroy you like a good SWF can even destroy nurse. It's been proven.
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Nurse is fine and so are her add on. Accept the fact a good nurse will more than likely kill you. Stats show she's "less" deadly than hag with the kill rate. 🤷
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@brokedownpalace said:
Players need to have a possibility to escape or they will DC when it becomes clear that 5 gens aren't getting done. If you are doing so well that you are preventing any gens from getting done and getting 3 kills, what is the problem? Stop looking at 4k as the only way to win/have fun and you'll enjoy the game more.
They DC regardless so that's bull crap.
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@slingshotsurvivor said:
https://forum.deadbydaylight.com/en/discussion/63401/why-hatch-standoff-noed-is-a-thing
Waiting out the bleed out timer while the Pig TBags you is common nowadays... Basically your just there for amusement which is annoying at best. EGC is one sided but that's why there are other games 👍
EGC is balanced. No more free hatch escapes.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/481535#Comment_481535
You're supposed to be able to win the chase.
Come on now. You know that's not their intent. They just loop & troll for YouTube. Thank goodness for nurse lol
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Why remove the stun on DS?
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@Peanits said:
It's a couple different reasons.
- The wording confused people. Many people think of "75% increased recovery" as "stuns only last 25% of the normal time". This is not the case. Instead of being stun time * (1 - 0.75), it's actually stun time / 1.75. Your stun is only reduced by about 43% when you increase the recovery speed by 75%. With stuns just being half as long, it's much simpler. 2 seconds becomes 1 seconds, bing bang boom, everyone understands.
- The pallet stun durations are actually going to be about 0.15 seconds shorter.
- This way we can re-evaluate stun perks and better balance their stun times. Currently we need to make sure that anything affected by enduring lasts long enough that it doesn't render enduring completely useless. Take a look at DS, for example. It was a 4 seconds stun, where the survivor was locked into the animation for one second. This leaves you with only ~1.28 seconds to run if the killer is using DS. As a result, the stun time was raised to 5 seconds, giving you ~1.85 seconds to run. With that in mind, we could potentially lower it back down to 4 seconds (or even 3 seconds) after this change, making it more consistent whether or not you're using enduring.
It basically allows us better control over balancing stun perks so you're not forced to run enduring just to counter them.
I HEAR what you're saying, but we ARE NOT STUPID! How many times must I say this to you? You're not changing DS back to 3 secs. You know it and we all know it. Nobody complained about Stuns at pallets with enduring. There's literally no real reason to bother it. Have you even seen the stats to Tinkerer after you killed it?
NOBODY USES IT
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Now why in the hell would they go and bother enduring? You killed Tinkerer and now want to make Enduring bad against DS?!
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Finally! The perk was beyond broken and paired with BT & DS made it super annoying.
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/478764#Comment_478764
Why is it that everytime you get downvoted you have to make an image?
Dudes like him is why I'm a Nurse/Billy main.
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You: Very good perk ideas
Devs: Buff perks to actually not be garbage? No way bro.
Killers: *facepalm*
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@baron said:
OP the devs dont care. Survivors just get more and more taken away. Solo survivor continues being a ######### show.
Killers want free kills so they got them.
Take more and more away like giving you MoM & killing legion in the process of buffing BT to the heavens? Ok
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You had free escapes and tea bag at hatch for 2 years! Git gud
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@Peanits said:
Hi. Yes, they do work.
"If anyone even bothers to prove that the system works it's probably Peanits. Hi Peanits"
That was your message. We have shown multiple times in the past that they do indeed work and that we do see not only your report reason, but also the chat logs and more. They're not just going into the void, we've got a whole team of ACMs reviewing them. I was an ACM myself at one point and I can guarantee that they are dealt with as soon as possible.
With all that said though, please don't misuse the report system.
If they work, why is the DC epidemic still going dawg?
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I want you out the game. I'm not stopping until I get you out. If you're a potato, I'll leave you alone. You loop, you're out. I'll see to it!
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Why should I go after the healthy survivor when you're weak? You take 1 hit, he eats 1 runs to loop, etc. No. I always try to get one out immediately.
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@Azurlynx said:
https://forum.deadbydaylight.com/en/discussion/comment/476149#Comment_476149
I ain't letting it go.
Speed and vaulting aside.
Survivors being unable to do certain actions in deep wound ain't that big of change either, and I think it would be small but relatively significant change
I understand how you feel brother. I miss Cold Dirt/FMT legion also man. I just accepted he's dead and we won't have him back. They've made sure of that.