KaoMinerva
KaoMinerva
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Comments
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@Captain_Spaulding said:
It's not even that bad. Gens take 80 seconds to complete, which needs a longer timer IMO. Tapping would cause that to be roughly...120 seconds? It takes a lot longer than you think. If you're getting looped that bad where they can tap the gen as you're chasing them, you need to loop better. Moonwalk or something. People only do this cause they know they can loop you for ages.
I'm not talking about constantly tapping it until completion. I'm talking about tapping it one time just to stop regression.
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@Poweas said:
The only problem adding more perk slots, and something @Peanits has said a lot is, that we'd have to completely rebalance the game around it. Just imagine a Hag with Ruin, Sloppy, Thanatophobia, STBFL and A Nurses calling. There's under 10% chance for survivors. And she's only 3rd best, Spirit and Nurse would literally dominate.
And if this was added, survivors will need some compensation for example, an exhaustion slot or a second chance perk slot. But again, just imagine DS, MoM, Deliverance, Balanced landing and Adrenaline. Absolutely broken.
So I don't think this can be added without causing major changes needed and it puts us back to the spot we were in 2 years ago.
Survivors have 16 perks vs 4.
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Plain and simple we need a solution for gen tapping. You shouldn't just be able to tap the gen. They even do it in chases.
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No you shouldn't be able to just tap a broken gen to stop the regression. Make Overcharge base line then
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How can you guys seriously say Trapper, Wraith, Plague, Freddy, LF, Docktah etc buffs are bad? I'm willing to dial back on Hag, but come on here.
Plain and simple I knew there would be resistance to these buffs because it'll make it harder on survivors. Let's be honest about this.
Trapper takes entirely too long to set up. The traps are way too bright with nerfed hitboxes. It's incredibly too easy to disarm them and it makes no sense to constantly pick up the trap. You can just reset it like he does when he steps on it.
Wraith UNCLOAK makes no sense to slow down because he doesn't slow going back invisible. Only potatoes will not see a Wraith coming anyways and the slow still hinders just enough to let them get to a loop spot. There was no reason to remove auto Bloodhound in cloak.
Plague buffs are simply what we asked for in ptb. Full sickness has no penalty besides broken. You can still be looped to hell and gen rushed. The free heals makes no sense and should be removed. If you could leave all fountains corrupt, that would put insane pressure on survivors.
I didn't see arguments against Freddy buffs.
Leatherface needs these buffs. He's basically a m1 killer and his chainsaw as it is now is more annoying than helpful. Without top green add on, it's useless.
Clown buff are fine to me because it'll stop loops completely. In a loop, survivors don't care ######### gas. You can still be looped to hell around a pallet. This has buff cuts loop off completely.
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No
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@Shad03 said:
Honestly, a lot of these changes are a bit too much. And I am a person who plays a lot of killer, I do agree with some things, but a lot is wayyyy too much to actually be used.
My favorite is Wraith. Too much buff?
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Nurse...
1. Ruin, BBQ, NOED😈, Shadowborn.
2. Ruin, BBQ, Nurses Calling, Sloppy Butcher.
3. Ruin, BBQ, NOED😈, Rancor😈.
Hillbilly...
1. Ruin, BBQ, Enduring, Bamboozle.
2. Ruin, BBQ, Enduring, Spirit Fury.
3. BBQ, NOED😈, PGTW, Bamboozle.
4. BBQ, Sprit Fury, Enduring, Bamboozle!
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The devs won't address it just like they won't finally do something about totems.
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Man you know the devs don't want it to be HARD on survivors. This will never happen lol.
Note: As a PURE Killer Player, I want this to happen.
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@Auron471 said:
Even better: Make chests have a 30% chance of being a mimic. If it is a mimic, the survivor gets moried if they open the chest.
I actually laughed hard at this
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I agree. You shouldn't be hit by a large machete and just keep running infinitely. Come on lol
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Why don't you just adapt?
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@HavelmomDaS1 said:
I wonder what the reason behind nerfing shadowborn was. @Peanits do you know why it got changed back then?
To make it harder for killers. EZ
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/447802#Comment_447802
Additional blinks aren't just powerful, they can make a baby nurse look like a pro. That's the issue I personally have.
That's a lie because a baby nurse isn't used to predicting survivor movements and blinking to the correct spot.
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He won't be Billy/Nurse tier so I'm not buying. Legion was the last straw for me.
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Use them up now. They'll be useless soon!
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@Peanits will something be done about this?
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Basically, master Nurse.🤷😎
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@TheAngryPickle said:
That's ok devs, keep nerfing weak killers. I'll just keep playing Nurse, until you get around to obliterating her as well, then I'll just move on to another game.
You know that's what they're aiming towards. I'm willing to bet money they kill Freddy
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@CallMeSpidey said:
Okay, then make Dead Hard base kit, with a 10 second cooldown and no exhaustion.
Remove pallets, I'll be fine.
Make ruin base line and I'm all for it 🤷
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/445176#Comment_445176
(Why can't I remove the quote anymore? And is it possible to just quote a single line?)
At first, thanks for your time @Peanits you spend here to answer the questions, although some of them seem a bit offending. I think most of the people reading this are appreciating your work and will to satisfy as most players as possible.
Generally, the longer I think about the changes, the more I believe it could still work out somehow, you just need to adapt to it. Still thinking there are some debuffs that are simply not necessary and don't address anything that has not been addressed yet by other changes (like removing blood pool vision in FF)
But there are three things that really seem annoying to me. The one is the following quote from @Peanits first post here:
"This is assuming you're not hitting the survivor and giving them a speed boost, since that would be silly"
There is no other killer power that punishes you for using it. You can place traps bad, miss with hatchets or get to Evil Within 3 too early by accident. These are simply fails. Hitting a survivor with Frenzy is what you are supposed to do. Getting punished for it in this situation really feels like a design bug. I'd rather like to see something like the new pin addons do. Like said before, even adding slower repair/healing speed until fully healed or something.
A sample situation I have in mind would be the following. As you kindof choose to give the survivor a huge distance, which delays the chase for some good amount or even lets the survivor escape, you can just choose to attach the additional effect instead of try to down him, because you just passed a gen that was being worked on or that was progressed too far. Would give the second hit some purpose, instead of "wow, that was silly dude, you hit him twice"
Speaking of the pins, I kinda like them now. But the 60 seconds broken status seems a bit thin. As written above, you really take some drawback if you decide to hit the survivor twice. Regarding the mangled effect, it makes sense as you could just actively let the survivor escape, knowing he will take some time now to get up again. But the broken status of 60 seconds is at least for 30 seconds irrelevant, because you first need to escape from the killer and then start mending. I'd rather prefer 90 seconds to have a chance to find the survivor again and make use of the effect. Otherwise you wouldn't have to waste the time applying the effect, you could just chase the survivor down. Broken only makes sense if it happens out of your range (like on Deliverance) or if you decide to let the survivor escape on purpose and see the chance to find him again with the effect still being active (like on Plague). Both is not really applying here.
Second one is the change to Franks mixtape. As it was clearly stated, Frenzy should not be a mechanic to down survivors. But with this addon you keep this playstyle alive. This is already a bit strange to me. But one step further, I don't see this to work in any way. As you increased the necessary hits from 4 to 5 compared to the current live Legion, and adding the changes like slower Frenzy speed, slower vaulting speed and no timer regression inside the terror radius and especially only being able to activate Frenzy at full gauge, I would guess it will take like 5 minutes to down a survivor using Franks mixtape.
Also, as the Killer will not see the progress of the bleed out, beneath the fact that it will not be progressing while mending or in the terror radius, I think that it will literally NEVER happen, that you find a survivor by chance that has a bleed out progress of below 25%. How exactly was your plan to use this addon?
And third one is the effect to empty the power gauge on M1 hits. I did not understand this effect on initial release. It actually forces you to always hit survivors with Frenzy. Except you accidentially get in range of an injured survivor it was basically stupid to not frenzy-hit a survivor. Now having a bunch of Frenzy debuffs like longer refill time, no real benefit on injured or deep-wounded survivors and especially only being able to activate at full gauge, I don't get the point of depleting the power gauge on regular hits. @Peanits, can you explain what would be possible abuses or what situations you had in mind to keep this penalty? Or was it just not on the desk?
There is no plan lol. Plain and simple they didn't want survivors upset and having to outplay legion. They nerf his power to hell destroy FMT so you can't pressure with the power, and make him m1 killer. That's all there is to it. No matter how much logic and reason you put in, they wanted Legion nerfed and that's it lol. We still got Billy, Nurse, & Docktah... So let's be thankful I guess.
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Not surprised the devs won't confront this issue. Remove looping, game is instantly shifted towards the power role... Like it should be.
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You just got outplayed
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@ReikoMori said:
The power's a dud and I'd rather just be a killer who applies status effects with frenzy attacks rather than a killer who applies deep wounds and then looks at the pin addons and sees that they are a waste of time.
I will accept this. Put the gen debuff on it like Billy purple saw piece and we good.
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@Judith said:
Nurse can't be looped but Billy can. And Nurse is not balanced in my opinion.
Y'all just BELIEVE she isn't balanced because she can't be looped.🤷
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I just blink and chainsaw Sprint!🙃
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@Peanits if the legion power isn't mean to catch up and possibly down, WHAT IS IT FOR? Deep wounds IS NOT A THREAT! Survivors don't clump together as is so again, what is it's purpose?
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Pure Killer Player...
Hillbilly/Nurse
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Why would they BUFF him after burying him? Lol think man... Think!
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@GrootDude said:
@KaoMinerva well would a 1v1 be fun? Survivors not having a chance.
It would be good if killers just weren't weak. Only Billy & Nurse are constant threats at all time. 2/14 is a terrible percentage.
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Why do survivors ALWAYS have to have a chance? It's a 4v1 game for God's sake! The killer is supposed to be stronger.
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They won't listen. They know exactly what they're doing. Nobody complained about vaulting. They complained about moonwalk & FMT!
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So people adapted to the nerfs with cool down add on, AND DEVS NERFED THAT ALSO LOL! I mean seriously, just delete the damn killer. He can't hurt you with his power, he can't stealth you, like why use it lol. You literally nerfed every single thing about him.
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I didn't even watch the Q&A, but knew the outcome. They ignored all the tough questions as usual.
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We all knew they'd ignore the real concerns, especially the concerns of killers. Nobody is really surprised here.
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Any chance Wraith can just NOT slow down while uncloaking? I mean, it's worth asking lol.
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Remember me shouldn't have been touched. It's yet another nerf to Freddy!
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@tt_ivi_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/442575#Comment_442575
If genrush wasnt a thing most people wouldnt even complain about Adrenaline, MoM, DS or exhaustion perks. Hell, if killers were all Billy Tier I would understand why that stuff is needed but that's not the fact.
Survivors tools just punish low tier killers, no wonder Billy and Nurse are the most played.
I agree with you. They refuse to address it or gen tapping.
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@ricardo said:
with dedicated servers, all kilers have been nerfed
How so? I just seen it on the stream and was like waaaah lol
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I could care less. I'm a Billy/Nurse main for a reason. I can function well enough to destroy a team in seconds with Nurse.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/442544#Comment_442544
First of all what team? Dbd is not a team game its help others or dont it's a choice, when playing solo in essense it's a 1v1v1v1v1.
Secondly the egc is not there to make sure you get another kill, players need to stop looking at the egc as an actual mechanic to punish players for being caught and see it for what it is, a way to stop the trolls from prolonging the game too much.
All I heard from you was "I don't want there to actually be pressure and game"
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I agree. Survivors just get so many chances. It's annoying
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@Bug_Reporter said:
https://forum.deadbydaylight.com/en/discussion/59799/2-7-0-a-legion-changes-are-not-going-well
The changes are working as intended, devs decided to completely remove Legion from the game, i cant see the reason of this post, devs wont change what they've done, end of discussion.
Basically what you've said. I won't be buying any more lol. If it's not Billy/Nurse tier, I'm not going to bother.
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@Peanits I think the timer SHOULD NOT SLOW AT ALL because that's just giving them more time than they need. If you're hooked or downed during EGC, tough luck. Either your team risks it all to save you or you die.
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Why even have FMT if it takes 5 hits to down? Lol. These devs are just as bad as EA devs man I swear LOL.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/440661#Comment_440661
If you hold me to it for a long time, you would be overlooking the bit where I said "at this time". We aren't planning on touching them right now, but who knows what the future holds.
Oh I know what you meant, but you do know messing with them could completely kill the game right? They are most common at high ranks for a reason. These other killers being destroyed actually means nothing compared to Billy/Nurse. You mess them up with these reworks, and you kill the game. It's just that simple. Of all the killers, you only have 2 that are constant threats at all times. Doesn't that seem odd and out of place? Not even half your killers are serious threats to the skilled players that have mastered your game.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/440649#Comment_440649
You dont get my point. Your argument is stupid. I used the same logic as you.
NOED is a last chance perk that can flip the scales of the game right? Adrenawin is a last chance perk that heals and gives a boost right? Both help end game. One can be completely nullifed while the other can not. Remove them both.
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@Peanits said:
No dice.
But to be real for a second, we don't have any plans to touch the Nurse or the Hillbilly at this time.
I'm going to hold you to that. I'm the brand scheme of things, I started using Legion to take a break from Billy/Nurse, but I can always go back. Legion being destroyed is just a drop on the bucket compared to the R1 Billy/Nurses.
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@Aven_Fallen said:
I dont get why it is so hard to understand - the problem are not the Survivors teabagging at the Exit Gates. If that happens, hit them out. If you get annoyed by Teabagging - grow up.
It is to stop Survivors taking the game hostage by simply walking around (which is the minority, to be fair) and also to stop Survivors from searching for the Hatch the whole time for some extra points.
Besides that - if not all Gens are done, you lose... Remove NOED. If all Gens are done, you lost.
Remove Adrenaline. NOED can completely be countered while Adrenaline can not. Remove Adrenaline and I'll gladly accept the removal of NOED. Fair trade to me.