Johnny_XMan
Johnny_XMan
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- Username
- Johnny_XMan
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Comments
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How about let’s also discuss the skill of the player playing the role of a killer.
I play in red ranks and I often get good and bad of the SAME killer. Hillbillies who know when to chainsaw and the ones who don’t. Wraiths who stomp on a team even when they didn’t have ruin, and Wraiths who kept tunneling and forgetting to apply pressure and as a result lose the game.
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Barbie Q?
🤣
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I eat it, so I don't have to deal with it later.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/863920#Comment_863920
https://forum.deadbydaylight.com/en/discussion/comment/863943#Comment_863943
care to elaborate ^^? Especially you, @Johnny_XMan, you think even the worst case scenario which I described is fine as it is? If so, why?
@others: please let's try to not switch the topic to "we should remove/nerf/change NOED as well", one topic at a time :).
I find the perk is very "End Game" dependent which I think that in itself is already high risk because sometimes you don't even make it to the end. So one health state is fair IMO.
I am not a big fan of the Endurance status, simply because it is a more situational trade off, and 15 seconds certainly wouldn't be enough. During EGC, you sometimes need to buy more time, that's why a lot of people 99% gates and heal before going for a save. An endurance status would probably wear off before you could even come up with a last minute strat.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/863949#Comment_863949
Your posts are rude for multiple reasons:
- you are telling someone to quit the game because you disagree with their opinion: "Go play something else if you have an issue with the way they "manage"."
- you are laughing at someone else's opinion: "That devs can't manage their game for the server going down? Lol" (emphasis on the "Lol" added by me)
- you are implying I can't read: "Please learn to read."
I would like for to request being so hostile. I am not going to respond to further posts by you if you continue to be what I perceive to be rude.
It's your choice to perceive what I said as rude.
I wasn't implying that you can't read, I was implying that you're reading without understanding the context of what is said.
OP said they can't manage the game because the servers go down... even though they were very quick to make a post on twitter about it, AND post a message on the forums, about them handling the situation.
If you have a problem with how I address other people, then perhaps you shouldn't put yourself in a position where someone is bound to respond back at you.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/863932#Comment_863932
If you are unable to accept that people have different opinions from you then you should take your own advice and go do something else.
What opinion is that?
That devs can't manage their game for the server going down? Lol
He is claiming they can't manage the game, for what? an issue that JUST happened and that they just said they are working on it.
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Personally I think Adrenaline is fine as it is.
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They tweeted about it, its on the forums that they know there is an issue and they are working on it.
What part of that isn't managing?
Go play something else if you have an issue with the way they "manage".
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/863601#Comment_863601
Here's the thing, some maps it IS impossible to escape because the Exit Gates spawn on the same map wall.
I want the EGC to be difficult, but I don't want my odds reduced to 0% because of RNG. Let's be honest here, at the point, why have an EGC? Minus well have the Entity sacrifice me on the spot once the killer closes the hatch if I have no odds of escaping. 😕
I agree with you.
But as per many things that benefit killer, they are less discussed than the things that benefit survivors. Everyone wants to talk about how DS is so powerful during EGC, but no one is talking about how basement camping is just as powerful...aka biased.
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I can't wait till I see 4 Elf Dweets and a Santa Clown in a match
xD
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Your statement could go both ways.
"If killers were good then maybe the devs would understand how unbalanced it can be when the killer camps and slugs at will."
The game punishes YOU (Both Survivor and Killer) for the mistakes you make, and by mistakes I don't mean simply missing a hit or not timing the loop correctly, I mean an overall understanding of the tools/map/way survivors/killers play.
Notice how everyone wants to claim "gen rush", yet nobody bothers to talk about how much slugging and camping there is. Everyone wants to talk about how "broken" loops are, but nobody bothers to talk about how broken some loops are against survivors... you pretty much ignore the pallet and swing, or dead zones that have nothing in them to even run around in a circle.
Yep, game is unbalanced...but it was never balanced to begin with and it will never be.
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Yep, as others have said it's been happening.
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They said: “whoever gets to the hatch first wins”
Killers: “Must slug for the 4K”
Yep, whoever gets there first, yet hatch spawns literally next to the hooked survivor and killers slugs to not have to deal with last survivor getting “lucky”. 🙄
But keys are broken and hatch stand offs were bad... now but we just have slug offs.
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Good job! 👏
I actually did mine the 5th time trying it. I had to play a little bit outside of my comfort zone (immersed) 😬 cuz I like to be chased. 😂
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What a weird comparison.
Evil Within ||| is earned and can be be somewhat countered with LoS. Michael can’t just spawn in the game and immediately use it.
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For some reason if my camera is angled a certain way, I can hit every one of them... as soon as I move it around I might miss one or two lol
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You already have ways of slowing down gens.
PGTW, Ruin, Thanathaphobia, Dying Light, Corrupt Intervention. Etc
We don’t need another perk that makes M1 even more of a chore.
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Why doesn't anyone complain about DEAD ZONES in this game?
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Nope
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Games evolve. This isn’t a new concept.
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As a professional hex hunter. 😅 I would encourage you to not use Small Game.
Instead, try running Detective’s Hunch. This not only reveals an exact location of every totem for 10 seconds, but as a new player it will also give you an idea of where they normally spawn in that specific map, helping you get more comfortable with the map to a point you won’t even need the perk in the future.
BBQ n Chili is a very powerful perk. To add to what others have suggested if you’re already working on an objective, look around and spot a locker nearby, this way you can deny the aura reading when BBQ procs.
Hopefully these tips help. :-)
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If you’re not having fun why do you stick around?
Never understood this one.
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@Mc_Harty said:
Beast of Prey
- Ensures survivor disconnection rates become 100% when paired with the killer perk 'Nemesis'.
- Only works on The Legion.
"Counter play? With my killer?"
Lmao
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This is beyond ridiculous. Lol
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/851886#Comment_851886
Just throw the pallet down earlier
Unfortunately initially you won’t know if a killer has it. Furthermore, sometimes while you’re in a chase you can’t always place yourself in a way where you can throw the pallet down earlier.
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This would be great for countering Spirit Fury.
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Honestly this game is frustrating at times so I can understand how it can be too much.
I always follow the advise that someone gave me when I first started, which is that no matter what to try to have fun first. If you’re not having fun then yeah switch to a different game.
Hope you can find something that’s out enjoy without too much frustration.
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Imagine testing a killer for the first time and complaining about gen times.
DBD in a nutshell.
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I love going against Bubba, there are some deadly ones out there.
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@Rin_is_my_waifu said:
My friends say I look like Dwight 😂😂
Interesting! An actual Dwight or a baby Dweet? 🤔
@Raven014 said:
My uncle kind of looks like Ash... a slightly different, more australian Ash.
Has the same demeanor too.
Oh wow, now I’m wondering what “Look who’s sh****ng in the tall grass” sounds like in an Assuie accent lol
Is she almighty and malevolent and does she have long claws?
@ShadowRain said:
Someone who works at one of the grocery stores in my area looks exactly like the hillbilly, its like a try not to laugh challenge everytime I see him
Exactly like the Hillbilly?!
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@lunaticlifter said:
guys you clearly don't understand, is not that the perk is op, it's that is bullshit..the only counters you have is wait or don't chase that survivors.. this mean that he can do whatever he wants after that... you start a chase, remember that survivors may have ds, he goes into a locker, you need to ignore him, find another survivors start a chase...you can't slug him, you can't pick him up, you lose pressure... you you know how much time is that right??... ok..
By the time they get found, if they go into a locker after you’ve already found someone else it shouldn’t be that long.
Going into a locker is a fair counter to how easy it is to slug a survivor. You can slug indefinitely not just when players have DS. You can also just eat it and not have to deal with it during EGC.
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DS is not only an anti-tunnel perk.
The idea behind it initially was to “stab” the killer upon being picked up. This was changed and given a condition and a timer... which can also be used to counter heavy tunneling off hook.
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@PyroDude said:
I had a teacher who could have been the Clown without make-up
I hope you’re kidding lmao 🤡
I can’t even get a clear picture in my head. 🤣
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My money is on Feng Ming’s mother.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/847550#Comment_847550
Read the newsletter syster!
Sadly i never saw a real meg. :(
They are out there...running. 🏃♀️
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/847403#Comment_847403
Yeah keep telling that to yourself dumbass! The megknights are on their way.
I’m a Meg main how did I miss this O.O
I actually may have, in the past, worked with someone who looked like Meg. No braids tho. 🙂
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@xCarrie said:
While I haven’t sadly, I just want to point out susie stole my look now I’ll sometimes get compared. 😤 Just know I had the leggings with a sweater and a choker look first. 😤
Its a pretty cool look. You can’t deny she stands out amongst all the Legions. 😄
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@Elk said:
I thought that Dwight and Mathieu Cote looked similar.
Yes McCote is default Dwight and McLean and Puppers are Dweard. 😄
Looks like Quentins are popular irl 👀
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@FriendlyGuy said:
You mean decreased i guess. Camping gollums stay camping gollums, no matter how you balance the game.
This. There is a segment of the killer community who would simply camp just to camp either way.
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@MightyDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/847106#Comment_847106
..I was more referring to that fact that viable Killers get nerfed so the only way they can get kills is to camp.
Not that Devs were using camping as a basis for nerfing, but more that their overuse of nerfing is making it so camping is all Killers can do to not lose.
It's just a side-effect of the devs beating every decent Killer into a nerf coma because a handful of Survivor mains scream if they lose.
Please list killers that have gone from viable to “non-viable”. Nurse and Upcoming Spirit are still viable.
Also that would suggest that the only way to play Wraith... a killer which I main (P3 with 2.9k hrs) is only viable if you camp with him which is simply not true.
You are forgetting that there is a huge skill gap in this game that either no one cares to admit or no one is talking about. So in that case yes someone with less skill will feel more inclined to camp, but that has nothing to do with the killer’s ability to perform.
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@MightyDwight said:
ROFL.
'You can't say Killer is hard if your camp!'
*Devs continue to nerf Killers so they have to confirm kills by camping or end up with 4 Survivors escaping*
So the only reason the devs ever “nerf” killers is to confirm killers can camp to get their 4K.
So much wow on one post alone.
The majority of the times I’ve encountered hardcore camping the killer didn’t care about BPs OR Emblem points OR Pips. They just wanted the survivor to have an unfun time.
I highly doubt that the devs would ever use camping as a basis of nerfing.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/846403#Comment_846403
Because statistically speaking it will happen 4 times in a row to someone over enough games.
You wouldn't be here if it didn't happen and I'm sure you've played many many more games prior to those 4 where the hatch spawned somewhere else and you never even noticed or remembered because it was completely unremarkable.
I'd be far more suspicious of it being random if it happening 4 mines in a row NEVER happened.
In any case like @Mr_K said the rules of the game ensure that this sort of thing cannot happen except by luck
I'd be willing to start an experiment about this because sometimes Hatch will also literally spawn at the feet of someone on hook. You're right in didn't happen 4 times in a row, but in the 10 games I've played today I noticed this 4 times, the other times I died and escaped so no way of knowing that.
It just seems too convenient that hatch spawns are very precisely placed right next to someone who just got hooked is all I'm saying. I'm not really arguing the frequency but more the distance between the hooked survivor, which simply makes it very killer sided in an already killer sided situation with EGC. That's all.
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How is it random when it happens 4 times in a row?
Killer kills last person , 2 seconds later killer closes the hatch.
I'd like some proof of this if we're gonna say it's "random"
Kind of like the way the game is now 99% of the time spawning survivors together (For No Reason).
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@humanbeing1704 said:
I can agree it shouldn't activate on lockers
This is a strategy against slugging.
So if they would change that, then the timer needs to pause if the killer came right back and slugged.
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You have to play very immerse, because of you don’t you will get chase and there might now be enough gens for you to work on.
Use bond so you can see where other survivors are working on a gen.
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It’s fine as it is.
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DS is fine as it is.
You have unlimited slug capabilities we have 60 seconds to use it.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/843945#Comment_843945
The quote was not for u. I Made a mistake was for the guy above u who didnt Even read. The guy With the doctor picture. Anyway you didnt understand anything neither
You only think it’s unfair because you think it is an anti tunnel perk, which it isn’t.
You said it yourself in the title of your post.
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I was a rank 3 before rank reset. Try again.
What does rank have to do with this?
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/843793#Comment_843793
and do you know why they do it? because it seems you didnt read any of what people sayed here. killers slug because of the potential ds survivors most time will have. and yes the perk is meant to be as anti tunnel perk thats the reason for existance is the reason why it got changed back in the day was a free escape totally unfair and unbalanced (pretty much similar to that description wich was created i dont know in 2017?) now is meant to be an anti tunnel perk and guess what is not, is just a kill momentum for the killer perk. prety much every single time
then you have the minority if the situations wich are the ones you are talking about wich are being sluged because the killer loves slugging. because yes most killers goes for the 4 slugs every game right? speak with common sense.
The reason it was changed was because there were no conditions. The effect is still the same only now you have to be hooked first AND they added a timer.
Stop trying to nerf something that was already nerfed. Especially when it is fair.