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JohnWeak

JohnWeak

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JohnWeak
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  • @shitman said:

    Today I purchased Deathslinger for the first time and tried to play for the first time. I pumped the killer to level 11 and decided to take only three of his main perks. The game ended for a very long time and the players mocked me all the time, because I could not stop repairing the generators in any way and I could not catch anyone. And two of the players were SWF.

    I miraculously managed to catch one of the survivors and installed facecamp, because the generators were already started. And after all this, I still get messages that I am a camper, but how else could I kill at least one?

    I thought with the new system I would play against players of my level, but I get thrown against very strong survivors.

    https://us.v-cdn.net/6030815/uploads/Z6AYAXALQ1JK/image.png

    😂

    4 survivors, full meta perks and 2 flashlights + 1 toolbox

    Well, and on this forum, you still have ppl saying winning a trial properly without camping/tunneling is possible at high MMR.

    When you try a hit and dead hard pops in. When you slug to try to capitalise on a down and catch the survivor around with a flashlight, unbreakable pops. And when you are about to get the kill you desperately expected, the last gen pops and Adrenaline is on the way.

    So fair 😂

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2510646#Comment_2510646

    How is my MMR not high if I win 80% of my games? Lmao. I've literally been playing everyday since SBMM started. Stop being delusional. As I said again, improve.

    Stream some trials, from lobby to end screen, like 3 or 4 in a row with a different killer each. I'm curious.

    When i see Otzdarva and OhTofu having 1k on a regular basis now, i doubt that 80% win is possible at top rank. As i have said, sure some of the players in the community don't consider them as great killers BUT still they are clearly stronger than 99% of the player.

    For exemple, in Battlefield 1, i'm top 0,5%-0,8% in everything (K/D, SPM, Kills/game, Kills/min) and when i join a server, any server, no matter the skill level of my opponents, i end up in the top 3 with a 3+ K/D.

    So if those streamers are part of the top 1% killers of DbD and often get 1K only while you see that survivors are mainly holding W to get the win, something is broken...

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2510615#Comment_2510615

    Mostly Ghostface, Wraith, Oni, Deathslinger, Nurse, Huntress, Blight and Doctor.

    I can stream the game later and send it to you tomorrow.

    I do have some cool moments on a compilation so you can see my playstyle and notice how I usually have lots of hooks before killing someone: https://www.youtube.com/watch?v=4rGmrBNKjZ4&t=3s&ab_channel=Jo%C3%A3oLima. Some matches I'm running more gen regression, but these were during the MMR tests where I thought I would need to run more of them, but now I dropped them again.

    Edit: I'll check to see if I find some game of mine on the PS4.

    If you play on PS4, there is no way you are playing at high MMR as a killer, especially with nurse, blight and deathslinger... That would explain your 80% winrate. Continue to play and this win rate will drive you to high MMR where you will start to loose all your trials.

  • @Purgatorian said:

    https://forum.deadbydaylight.com/en/discussion/comment/2510597#Comment_2510597

    I only said 100 games of 0k because you said 100 games of 4k. I did not mean I myself had got 100 games of 0k lol.

    th3 said this : "playing a bubba game"

    It means a lot. When that guy will have a 4K at high MMR with Blight or Pinhead, i will accept to debate with him.

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2510506#Comment_2510506

    You don't need to camp and tunnel to win. 80% of my matches are as killer and I have a kill rate of 70~80% rarely doing it (only when I need some pressure). Most of the time I get 3/4 BBQ stacks before hooking someone the 2nd time, and I only run a single gen regression perk (Corrupt Intervention).

    Stop believing that every team is Seal Team Six and that you only lost because the game is unbalanced. Killer has never been so easy from when I started playing, you wouldn't care about flashlights and toolboxes anymore if you remember how they were back then. Improve.

    What killers do you play ?

    And i'm curious to see your trials, record them ?

    Cause i don't believe you, i'm sorry.

    All the trials i have are against duoQ/3Q and SWF. They all bring an item and have meta perks. If you play properly without camping/tunneling there is no way you have a 80% win rate unless you play nurse.

    Before SBMM i had almost a 100% win rate as a killer.

    Otzdarva that has 10k hours is forced to camp and tunnel with most killers and this guy, even if some of you don't consider him as an awesome killer, is clearly in the top1% of the killer playerbase.

  • Tunneling/camping is a necessity.

    At high MMR, let's admit that you need 60 seconds to down a survivor. If you don't tunnel at all, you will have 8 hooks in 8 minutes.

    Solo gen needs 80 seconds. Let's say 100 seconds and an average of 2 survivors are on a gen.

    So to do all five gens you need 500 seconds/2 = 250 seconds = 4 minutes. So there is a 4 minutes room for failing, running around or some unexpected events.

    Note that 8 hooks can be equal to 0 death if you really didn't tunnel, but it can also be 2 kills if you have tunneled. Often resulting in a 3rd kill.

    I know that all this are just mathematics in a "perfect" world and that a trial cannot be "calculated" but on the paper, just taking those numbers, you have an idea of the unbalance going on.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506241#Comment_2506241

    It's a very common occurrence. If survivors were stronger, this wouldn't be happening so much:

    3 is dead, 4 gens still untouched. Finding Ruin on this map is way too much of a killer advantage.

    https://us.v-cdn.net/6030815/uploads/KH0YETFQKO28/20210919170316-1.png

    You are clearly in a low mmr level. Gens are done in 4 minutes at high MMR.

    And i'm saying this i'm a 50/50 player and was a survivor main for 3/4 of my time on the game.

    Killers are so weak that if you play fair (no camp, no tunnel the whole trial), you will loose 100% of the games at high MMR. 100%.

  • @GrimoireWeiss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2510441#Comment_2510441

    So killers who "lose" (a 2k with 10 hooks is not even close to being a loss) feel "robbed" but survivors should say gg when they get 4ked? lol

    2k is ok, fact is to get a 2k now you need to camp and tunnel.

    The community is full of trolls, totally full of it and if the developers give them a chance to abuse a dominant position (which is the case with survivor atm) they all do it.

    What do we get atm in high MMR ? 4 survivors with full meta perks + full items (2 flashlights, 2 green toolboxes with extra charges and speed). That's how the game is.

    And Killer mains should accept to play in these conditions ? Why would they ? Do you go to war with a shotgun when you have 4 tanks in front of you ? I don't think so.

  • Because BHVR often takes bad decisions.

    They have a ton of ressources and infos on how is the game and what it needs to be improved. Streamers that have played the game 9k hours, and that are part of the Fog Whisperer program, have made videos about it, they have talked about it and they all know what need to be changed to balance the game and make it better.

    They have all warned about the SBMM release, that it was too early and that the game needed to be more balanced before releasing any rank system but once again BHVR didn't listen and released a MMR system that is partly broken.

    1st, it is supposed to be a capped mmr it means that at top mmr, you will find all sort of players, from great to average in both sides. This will bias the kill rate statistics. If you cap the MMR, many players will have the requirement to get on the top but they skill gap will be huge between those players. You will end up having a good killer being matched against awesome survivors and vice versa.

    An uncap mmr would let climb the best players as high as they can till they face the wall. The wall being the opponent that will prevent them to win.

    2nd, high mmr killer vs high mmr survivors is totally unbalanced.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2510316#Comment_2510316

    Then maybe BHVR should fix their bullshit map designs. Their bullshit gen speeds. So killers arnt really compelled to camp, tunnel, slug. So they have the luxury of having more then 4-5 chases before all gens are done.

    BHVR has a lot to rework.

    Some maps should be smaller.

    Ruin as it is now should be a vanilla built in system in the gens, it shouldn't be a perk. 200% is too high if it's built in though. 150% should be good enough.

    30% of pallets must be removed. Half windows should be locked.

    And then we will start to get something more balanced.

  • @thrawn3054 said:

    Uhh killers the easiest it's ever been.

    If you play at a farily average/low mmr yes. Play high mmr and you will sweat every trials.

  • @woundcowboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2506840#Comment_2506840

    There definitely is among people who know how to play. A skilled killer can’t beat a skilled survivor group.

    Agree.

    When everyone will be at the MMR they belong, survivors and killers side, high MMR killers won't be able to win any trial. ATM, as a killer, i have sweaty team but still sometimes i face semi-potatoes. All this will be over in a few weeks when the MMR will be accurate.

    I will stop to play for the win and play fair 100% of the time now. I will loose all my trials at start i guess, but then i will have fairer matches. :)

  • @Gamedozer7 said:

    Seriously its so boring and turn chases in to no skill situations for both sides. When I'm playing killer I see survivors w key all the time which means I have to w key after them which takes no skill and when they get to a loop they can't loop normally because they didn't learn because they just w most matches.

    I just don't get it chases are the best part and they show off your skill as a killer/survivor but with this w key meta most my chases become mindless running sims.

    Is there anyway to make w key less effective and bring some of the fun back to chases?

    It appears holding W is clearly (and i mean it) the BEST way to save time in chase.

    You loop a little, fake pallet, loop one more time, take a hit, hold W, during the boost and after, to cross the complete map, find another pallet and ye, without any skill you saved 1min+ 😂.

    Problem is the hit boost given to survivor is way too long or killer stun after a hit is too long.

    The current state of the game is, without too much exaggeration, hold W and 3 gens will pop.

  • @Kebek said:

    I know I do. The new MMR did actually improve quality of my teammates fairly well. There are still some games with not the smartest players but overall, the gen pressure my teammates push out compared to before is much bigger even vs great killers.

    I wish it didn't make my killer que times much longer though. If that were the case, I would even consider this system, good (even when it's seemingly very simple and shouldn't have taken 1,5 years to create).

    Hopefully the que times get better later on.

    EZ 70% of the game 3 escapes. Sometimes 2, extremely rare when there are 3K/4K.

    There is no way killers will continue to play with the current state of the game. In 1 month every high mmr killers will be away from the game.

    At high MMR you can't play anymore as a killer. Survivors know all totems spawn on every map. Ruin/Undying never last more than 1min/1min30. As they are all great loopers, ruin is done when you have 1 hook and then generators fly in 4 minutes.

    Current state of the game is totally garbage and unhealthy. So many streamers already said they can't play killers anymore and switched to survivor lol...

    GJ BHVR.

    Edit : i play mainly survivor but i'm quite good as a killer aswell and i feel how the trials gets impossible now. I feel sorry when i play against a killer and loop with him/her for 1min+ cause i know the game is then dead for him/her. Looping and hearing the ruin being done and 3 gens pop while i have just been injured... what a joke.

  • @GuyFawx said:

    Id much rather them incorporate gen regression as a built in feature albiet much slower rather than it being perk related it just makes ruin a must have a lot of the time. Then it would open up a slot so as too not feel so cookie cutter all the time for a killer.

    Yup, at this point, in fairly high mmr, Ruin should be a built in feature with 150% regression speed.

    Honestly, playing against 4 survivors that have between 1k and 5k hours into the game makes ruin/undying useless.

    Players asking for a nerf of those perks are completely delusional and baby survivors.

    I wonder if those players know that with 1K hours into the game, you know exactly all the totem spawns on any map. At high MMR my undying/ruin combo lasts 1 minute top.

    And corrupt is long enough to get only 2 hooks, sometimes only one. Gens are flying in less than 5 minutes if i don't play a perfect game...

  • @WishIcouldmain said:

    This is the most with time thing I’ve ever seen. I was scrolling through comments of old Blight release videos and here is a quote. “I am astounded by this design like hey, remember that COOL Halloween lore and #########? Hey look here’s a killer that’s directly based off of it. The power? Oh it’s a faster legion that bumps into walls and can’t hit unless he bumps into them and the reward for this painful power of bumping into clunky hitboxes and somehow making use of the strange speed? Yeah a single health state. This killer is disappointing in so many levels”. Or “This looks bad. The design is so cool and they had so many ways to give him a cool power but they went with “rush”? This just doesn’t look powerful or fun”.

    Now Blight is a community favorite killer who is 99.9% of the time in S tier. And a power said to be very enjoyable most of the time. With a few nerf posts here and there. There were small changes here and there, but nothing that really changed the gameplay of Blight. I feel this could happen with Pinhead also. Or with future killers. That’s why patience is needed

    He is in S tier cause all other killers are garbage.

    Find me a killer player that mains Blight that will get 3K+ at high MMR on a regular basis. It's maybe 0,1% of the ppl playing him.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/2505820#Comment_2505820

    So far, you've posted three 4ks and a 2k.

    I agree, the matchmaking wasn't fair.

    Sans titre-2 copie.jpg

    You want some loss ? Again SWF (same nationality), 3 have meta perks, 3 used items with full add-ons.

    We all know gen rush is a thing but you still have morons that bring a green box, 32 charges with increased repair speed + 8 more charges and another speed boost. How is this crap still a thing in the current state of the game ?

    Chase skill ? 0, they couldn't hold one single chase more than 30 sec against Pinhead.

    They have found the ruin right at the beginning, and then gens were done in 4 minutes.

    I was above their skill in every loop/jungle gym, i applied great pressure but without ruin running, and with the green box, i could literally do nothing.

    You guys are delusional.

    Killers have a chance only when they use slow down gen perks = at least 2 slots taken (Ruin/Undying or Corrupt/Pop) for perks that are just here to slow down the pace of the trial while survivors have 4 chase perks equipped.

    And still those perks are completely perfectible as shown here, ruin is done early thanks to RNG ? Then the game is dead, you can't win. With Corrupt/pop ? Well it last long enough to get 1 hook, maybe 2 if you are lucky and skilled while they will still be able to do one gen.

    Ruin totem should be impossible to cleanse for the first 3 gens, atm it's totally not consistent.

  • @Bwsted said:

    https://forum.deadbydaylight.com/en/discussion/comment/2505820#Comment_2505820

    So far, you've posted three 4ks and a 2k.

    I agree, the matchmaking wasn't fair.

    It wasn't fair at all as i had to camp and tunnel to get those kills. Playing fairplay would have ended in a 0/1 kill.

    You guys are so disconnected from the reality, it's obvious you have never played killer. But continue to yell everywhere that the game is killer sided, push BHVR to nerf some killers again and you will get facecamped 100% of the trials; you will enjoy the game then.

    I play both sides, 80% of my playtime is as a survivor in soloQ and since SBMM, trials have never been so easy for me, i go out like 80% of the time and i see 3 escapes most of the times.

    So even as a survivor i know it's impossible for the killer to get a win. Why do you think so many killers are camping first hook ? I never do it but i understand why they feel the need to do it cause without doing it, they know they won't win.

    There is a difference between having a fair match, playing clean and getting a win because you outplayed the other team and being forced to tunnel/proxy camp to get a chance to win. That's two completely different approach of the game and now, you have only 1 viable option.

    A SWF bringing sabotage, DS, DH and 2 flashlights + 1 greenbox and you consider this normal. This SWF play clearly to be toxic. All their builds are around increasing to the max the toxicity potential.

    I feel bad for any killer facing them that won't be able to return the situation to its advantage.

  • It's not about items, just 4 survivors with DH, DS, BT is bs.

    But you, seeing the kind of comments you do, you are surely a baby survivor thinking that killers are OP 😂. And yes, if all 4 survivors have only meta perks + 1 brown medkit, it's OP as they save too much time with DH/DS/BT and can equip 4 meta perks while being still able to heal.

    You clearly don't understand that the time is the most precious thing for a killer and it's unfair that survivors are saving so much time with broken perks/items.

    DH ? It's ez 20 seconds saved for free.

    DS ? It's 1 minute for free.

    BT ? Ez 20 seconds saved with the hit boost.

    Medkit ? You remove selfcare to equip another meta perk and you are still able to heal yourself once.

    Play at high MMR as a survivor, and then do the same as a killer and come back here using sarcasm cause you have no idea how this game works.

    And fact is you just commented on the brown medkit but you have said nothing about all other trials where everyone bring an item with full add-ons. 😊

  • Sans titre-2 copie.jpg

    SWF, all 4 spanish. Where is it fair ? They gave me a hard time while being trash in chase but carried with troll perks.

  • @xEa said:

    I am playing both roles equaly, but since i rotate through every killer, i am most likely not on my MMR yet.

    So far i have 4K every round but a few times the last person got hatch. People i verse have between 200 and 1500 hours (a good indicator that my mmr is too low and i need more games to play)

    How is your experience so far?

    Against what range of experienced people are you up?

    I think i'm at high MMR with two killers (Blight and PH) and top middle or bottom high mmr with Pinhead.

    Trials have been really hard & sweaty, i still get 3 kills but i need to proxy camp/tunnel mid game for it. If i play completely fair, i end up having 1 or 2K.

  • @fogdonkey said:

    I played a lot of Cenobite recently, but I just can't handle the "The Game" map. I am always getting 0k games with very few hooks.

    My issues:

    - There are too many pallets I just need to eat and my power doesn't really help with them.

    - The loops are quite long, if I manage to chain them by the time I get to them they are already free and often next to a pallet.

    - Many line of sight breakers, makes it hard to use the power.

    -Narrow spaces and corners, makes it hard to correctly place the portal and avoid obstacles with the chain.

    - Chains break easily because of many obstacles.

    So how do you handle this?

    Note that I am playing only with basic brown add-ons, so solutions like bring this or that strong add-ons doesn't count. Also don't come with enduring brutal strength.

    The Game rework has been out for 6 months now, everyone, EVERYONE (survivors and killers) admit that there are way too many pallets/windows/strong loops on this map but BHVR does nothing, as always.

    Also, concerning Pinhead, the slow down when he catches someone with its power is way too small, chains are breaking really fast, even more on indoor maps where there are walls everywhere.

    I have played Pinhead last days and it is really really rare that a good use of my power delivers a hit; why ?

    • When you use your power you are stopped, you don't move anymore.
    • While aiming with your power, the survivor continue to move on and is stopped a few meters away from when you started to use your powers.
    • Time you need to catch up those few meters away negate the chains effect, rendering the power totally useless.

    What does it mean ? It is useless 100% of the time to use your power in chase.

    Chains should not be broken with walls or other survivors passing through. Time to break the chains must be slightly increased.

    Concerning the map "The Game", if you end up on this map with a loop weak killer (Demo, Oni, Blight, Doctor, Billy), it's useless to play it, it will be a pain in the ass.

  • @Bwsted said:

    You don't know your mmr or anyone else's

    I do know it's high MMR lol. They all know how to loop, flashlight saves and my queue times are really long. And they have 5K hours into the game...

  • @RareOmen said:

    What are you guys' builds for him? Currently Im running Pop, Deadlock, Haunted Grounds, and Ruin.

    I really didn't want to use a sweat build, but it seems like I have to with MMR. What's everyone else running?

    An anti-gen build.

    Ruin + Undying

    Plaything

    Discorde (can be replaced with surveillance)


    Everytime you hook someone for the 1st time, an hex totem appears, the survivor has to do it, while doing it, the survivor doesn't do gens :).

    So you have all you need to have a huge map control and slow down the gens.

    One doing the cube, one in chase, one on a gen and one on hook or sometimes it's even better, one doing the cube, one in chase, one looking for plaything hex totem and one on a hook. 😂

    They never have time to look for ruin lol

  • 😝😉☺️

    You should try to play killer, i find it way funnier and you don't depend of others.

    You will be frustrated sometimes but it's way better than survivor tbh.

  • Best tip i could give you is to go check the Otzdarva's 50 wins serie.

    https://www.youtube.com/watch?v=NzHy5XRKwMA https://www.youtube.com/watch?v=IVvj4Vjarm8

    Best built or at least some of the bests, and good way to see how to play those killers. ;)

  • Voice line was so great 😥

  • @ShakeyGames said:

    Which version of BBQ & Chilli would you run?

    1. A version that only gives you 25% extra blood points every time you a hook a survivor for the first time.
    2. A version that only shows you the auras of survivors if they are further than 40m from a hook.

    I never used them. Other perks give way better informations.

    Discorde, Surveillance, Tinkerer.

  • @Rullisi said:

    Ever since they switched to this new system, honestly more than 95% of my games have been just really unfun and #########. The matchmaking was already so bad, how did they manage to make it even worse? Just feel like taking breaks from playing this more frequently, thanks to these killers. Toxic and casual players should have separate matchmaking or something.

    I think they made a mistake communicating on the SBMM. SBMM is a great thing but now that everyone know it exists, everyone is playing sweaty. Survivor mains in the first place, they all bring items. Before SBMM, it was rare to have many items. Now all 4 survivors take an item... It means a lot.

    I play 50/50 and i never bring any item. But as a killer, if i see a squad full of items, i don't play fair, clearly not, i give them no mercy and idc.

    If BHVR didn't say anything about SBMM, released it in silence, no one would know, no one would have changed the way they usually play and everything would be way better, with a better matchmaking.

  • If 90% of the playerbase is composed of potatoes, even at high MMR you will get potatoes.

    MMR ranks players depending of their win/loss. A potato winning against another potato will rank up and the mmr will think "oh this potato is stronger than the previous potato", they both still taste like potato.

    Fact is the problem is not old or new matchmaking, the problem comes from the community.

  • image.png

    Once again. Survivors raging cause i had to camp and tunnel to get the win.

    Hospital map, 1 gen left at the end. 3rd game with the pinhead on my side.

    3 of them have at least 2 meta perks. BT heal, one toolbox, one medkit.

    They abused pallets/windows and infinite (i would have done the same, i don't blame them, it's the map design) and still, the unfairness is on my side. lol...

    Oh and 2 of them used smurf accounts as they had 150 hrs on DbD but played like players with 1000 hours.

  • @Purgatorian said:

    As we all know there are a lot of complaints about how strong swf teams can be, all running ds, bt, dead hard and the like.

    What if each member of the team had to choose 4 perks but they could not choose the same as another member. So, for example, swf member A chooses borrowed time, swf members B, C and D would not be able to use it in their build.

    This would make them make dedicated roles within their team such as a healer, saver, tank, objective or whatever other roles could be.

    What do solo survivors think of this? I know people who play in swf will hate the idea.

    Yup but only for meta perks. Other perks are Ok.

    So it would be for :

    • Head on
    • BT
    • DS
    • DH
    • SB
    • Lithe
    • BL
    • Unbreakable

    All those perks should be locked to one survivor in the team only if they are in 3Q/SWF.

    In 3Q, the 4th rando player could equip whatever he/she wants.

  • @Snowbawlzzz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502842#Comment_2502842

    I play on 100 ping multiple times a day, I live in Canada

    What you're asking for would make this game unplayable for rural people

    Well maybe but 100 ms ping is not suited for multiplayer games. It has been like this since the beginning of online gaming with cs 1.6.

    At least, if hit server validation was working properly, why not but that's not the case and high ping players always provide terrible hits.

  • The problem is mainly the game design.

    When you play killer, after a hook, you will often have 2 options :

    • Option 1 : leaving the hook, finding another survivor and chase this surv till down/hook, loosing 60 seconds to do so
    • Option 2 : leaving the hook, finding another survivor, see how the chase is going, if you can't end it fast enough, go back on the save to get an easy hit on the savior and end your 2nd chase quickly

    Often, pretty often, like really most of the time, the best option will be the 2nd one. If you choose the Option 1, it is like choosing deliberately to loose the trial.

    Another exemple is if an injured survivor that has been unhooked like 40 seconds ago go past you, you also have two options : ignoring this survivor or take this chance and get a free P2 or P3 on this survivor. If you want to win, you will choose the 2nd option once again.

  • @WaveyTrey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502459#Comment_2502459

    Lmso no they aren’t. If you camp/tunnel the whole trial you’ll lose as killer against competent players. You proxy camp the hooks later in the match, and chase one person in hopes that their allies sac/body block for them. If you chase/hook one person at a time (Rotation)... They’ll all escape. Every time. I guarantee you. Unless they’re really bad, or make a mistake in which they get caught in like 15-20 seconds... Any competent player will make a dedicated chase last at least 30 seconds. Using vaults, loops, and pallets. Then in between the time killer has to carry the downed person to a hook, and then walk back to a gen… That is more than 40 seconds (The time it takes for 2 people to do a gen)... When you chase 1 person you assume 2 are doubling up. Meaning each given chase is 1 and a half gens. So in 4 full chases the trial will be done.

    30 seconds in high mmr, you are kind. I would say more around 60/80.

  • @Artemisha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2503101#Comment_2503101

    Killers don´t need tunnel or camp to win games. Specially if we talk about top tier killers. People on the forum talk like if they were facing Oracle all the games. And that´s totally not true as the majority survs are playing Solo Q.

    Most unskilled killers just will go the ez way because they are not confident on their looping skills and they just wanna win the game. Not learn how to loop.

    At high rank you face way more "SWF". 3Q or 4Q.

    But even soloQ players are really good and when you get 4 good survivors, soloQ or not it's sweaty.

    And yes, high mmr Killers need to tunnel/come back on saves to win. Just look at some high skilled streamers, they all do it.

  • BHVR brought one of the best killer at this date (license + design).

    They brought it complete with the official voice line and some children (not expecting better from this community at this point) have found the way to create a dumb meme to the point it has been removed...

  • Sans titre-2 copie.jpg


    Let's talk about that kind of trials, that are 100% of the trials at high mmr rank. Of course it was a 3Q (clan tag) + 1 soloQ. They mostly had coms to help them moreover.

    Now explain me how a killer is supposed to win against this team without abusing camping and tunneling ? With the toolboxes, 4 gens can go in 80 seconds, in one chase. So explain me how you can win.

    During this trial they :

    • did a pallet save
    • used unbreakable once
    • used DH twice
    • used balance landing twice
    • used BT 3 times
    • used DS once

    If i had played properly, i would have ended with 0 kill, maybe one kill. They all knew how to loop.

    So a good looper with DH will make you loose 80 seconds +, even if y ou are a good killer. Just holding W after a hit make you save 20 seconds chase.

    Even well known streamers are camping and tunneling (have no mercy) to get the win, without this they loose.

    When i see this screen and those survivors (i remind you, it's 100% like this in high MMR), i see survivors abusing, forcing more and more into a game that is totally survivor sided in high rank but still it's not enough, they bring items with add-ons... and meta perk, playing in SWF.

    And tunneling/camping in this case is abusing the gameplay ?

  • @Konnor24 said:

    Before SBMM i got 4k's easy, zero tunnelling and zero camping.

    But the past weeks been a nightmare for me as a killer. I havent camped or tunnelled til today, and this is out of desperation. I've been getting destroyed all week. Survs are taking items all the time now. I haven't had a lobby in days where a survivor comes in empty handed, and its one of two items. A Key or a Toolbox. Ive seen so many BNP's being used its unreal. Id say i see one every 3 games now. In 4 cases ive seen all 4 come in with BNP.

    Gen rushing is even worse than before now. Thus today i took the option to tunnel and haven't lost a match since. Only way people escape is through hatch at the end, or if i drop them at the gate.

    From now on, im going to tunnel as without it, i just dont have fun. And if survs dont have fun either, then well, thats not my problem.

    Same experience, same decision. I'm tunneling as well now. If i play nicely, i just get 1K max.

    And yes, i saw it aswell, all 4 survivors running meta perks and bringing items. On my side it was more medkit (purple or grey + insta heal) and flashlights. Sometimes keys but less often than what you experience.

  • @gendoss said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502776#Comment_2502776

    Boot you if you go above 500+ ping or something like that. Even if you just have bad internet you're making it impossible for others to play the game and it's not fair.

    Boot if you go above 100 ping*

    100 ms ping in 2021 is inacceptable, on any game.

  • @milwaukee354 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502302#Comment_2502302

    So you don't know what commas and abbreviations are, because last time I check they were in their, this comment even has two commas in it, do you know what they are or is it the fact that you just can't read

    Are you serious ? Check the post i took a picture of. There is like 1000 words in one single sentence. And you come here giving me a lecture of what is a comma, a dot and globally how you structure a text ?

    Are you joking or are you so ignorant that you think it's well written ?

  • @milwaukee354 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502314#Comment_2502314

    You mentioned that survivors have meta perks, killers have meta perks, killers also have speed, survivors do not, killers have abilities, survivors do not and killers keep these abilities during the entire game, survivors have resources they can use that don't last the entire game, so when you lose it's not because of meta perks, it's because you just lost and the players were just better then you lol, no offense

    Play killer and then you will be able to talk. You don't play killer so you don't know. And you might be a mediocre survivor to think as you do.

    High MMR survivor, as i am but as plenty of other players are, you can hold any killers 80 seconds in a single chase. All high MMR survivors do this.

    So how do you win a game as a killer when you face 4 survivors able to hold a chase for 80 seconds while a generator need 80 seconds to be done solo ?

    Explain me this.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502247#Comment_2502247

    Damn I'm gonna have to start playing ruin/undying/tinkerer/noed nurse. My forum MMR means I have no other choice

    😂

    Ruin will be cleansed in less than a minute at high mmr, unfortunately. At this level, ruin shouldn't be a hex totem, it should be a perk and that's all.

  • @theboyitachi said:

    at high mmr i have been seeing a lot more ds’s than i used to i’m not complaining but this is so strange because after the nerf you hardly saw it now i have it an almost everyone of my games for killer also the perks have virtually remained the same though but why did ds usage just increase so fast i wonder what caused its usage to increase does any one else feel this way

    What i noticed is more DS, DH and BT. Also way more items. They all bring items.

    SWF without full meta perks + items already bring an unbalanced trial but add to this all 4 survivors with meta perks + purple items or insta items and you get something even more unbalanced. It's unbearable as it is.

  • @burt0r said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502250#Comment_2502250

    I play usually between 8pm and 2am (eu, PC, X-Play on) if I play at all and kill waiting time in lobby by checking profiles since someone always doesn't ready up.

    From my experience four solo or full swf are both exceptions and nearly every lobby has a 2/3 men. So i guess most people have atleast the option for using those advantages.

    And I categorically avoid camping and tunneling and only slug people that are on deathhook and only one at a time, i guess I don't fall in any of the typical category and am free to whine about swf or coms.

    Not that i would care anymore. Stopped going for kills and switched to 8hooks+0deaths/max BP 3 years ago.

    Doesn't stop the opposition from basking in their superiority sometimes even when it is obvious that i led them go or being dismissive when they managed to hard stomp someone playing for "fun" and "fair".

    Yup. And with the new SBMM system, that works as intended from what i have seen, in high MMR, even if you have 4 soloQ, they are all high skilled using full meta perks.

    It won't be as toxic as SWF but still, it's pretty hard to get a draw.

    Now, i dodge SWF in lobbies (3 or more survivors from the same country or with the same outfits or with a resembling nickname). Can't do anything against them.

  • Anyway, you don't know what it is to play as a killer.

    And obviously you don't know what it is to play in High MMR as a survivor cause you would know killers don't stand a chance at that MMR.

    All survivors use meta perks, flashlights saves, bodyblocks. That's so unbalanced it's crazy.

  • image.png

    Because you think this is structured and readable ? I don't think so.

    Structure it and we might be able to read it.

  • @milwaukee354 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502273#Comment_2502273

    If you don't like reading just say so, don't blame it on anything I've said and I've never met so many people that will comment on someone else post and get mad at their response lol, I only get this with killer mains though, I now I see that killer mains that camp get especially offended lol

    A thesis is a single, focused argument, and most paragraphs prove or demonstrate a thesis through explanations, examples and concrete details. This chapter will help you learn to write and analyse the types of paragraphs common in academic essays.


    Go check this site to learn how to write paragraphs...

  • @milwaukee354 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2502200#Comment_2502200

    So first things first you've admitted to not being good as killer, so I'm guessing that's why you camp, that's not a good reason to camp, you're probably not good at killer because you camp, instead get good at the game I'm still learning myself and yes I bring a med kit or a toolbox, if it can help me win the game and those items are also a part of the game, camping is not, at least it's not how the devs intended for their game to be played, like I said in my post, killers have speed, powers, perks and add ons, it's true some perks can be disabled, but with speed and powers, that's like a perk in itself, survivors have limited items as well, their flashlight doesn't last the whole game, their med kits don't last the whole game, pallets don't even last the whole game, but a killers speed and abilities does, so who's at a disadvantage, a person that runs out of abilities eventually or a person that doesn't run out of abilities at all, if you lose to survivors it's just because they were good survivors, not because they had items or because the survivors were being toxic and their is toxic survivors, I know trust me, they're toxic to other survivors as well, I can't count how many times survivors get downed, the killer leaves them downed and when the killer can't find the last survivor, ( the last survivor being me in this situation)they'll pick up the downed survivor, that survivor would wiggle free and then both survivor and killer would hunt you down and when the killer finds and downs you, they'll give that survivor hatch and that's even when you've played the game productively, I try to prolong the game as long as possible because I know killers don't like to be gen rushed, so I cleanse totems, I open chest, just to give a killer a better chance, because I've learned that there's a written rule in dbd and that's not to be selfish and that's to other survivors and to killers, so if you have a toxic lobby, then play toxic, but it you have a legit lobby don't be selfish to the players, especially since we know wait time for games are 2-5 mins, just saying

    So let's be clear. Do paragraphs, i won't read what you have written, it breaks my eyes.

    Then i have never said i'm a bad killer, you obviously can't read and i have never said that i camp lol.

    What is the point to talk with you about a game state you have no idea about, as you don't play killer, and when you don't even understand what ppl are writting.

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