JoByDaylight
JoByDaylight
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I feel it’s just not enough time to do it all. Doing gens, unhooking, healing, looking for hex, items. The chases are generally very short now, I know DH nerf has a lot to do with it. Mostly 1-2 hooks have been done before a gen pops in my games, many times 1 player might be on deathhook even.
I am (guessing) in mid-lower solo q and most matches are lost even before it starts. If I hear a blink from the get go it’s basically just to give up at this point. MMR doesn’t do it’s job either, it’s completely random who you end up playing with.
Before I had somewhat close matches. I died way more than I survived but at least a stood a chance. Now it’s more often than not I’m dead or the killer has 4K’d before 3 gens have popped.
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@ByeByeQ said:
They really should make being on the hook or struggling on hook more rewarding. Killing yourself on hook doesn't cost the player anything.
In first stage survivors should get 20 bloodpoints per second in the survival category just to hang there. Hanging in there and not trying to kobe is the best thing a survivor can do for their team most of the time. If they hang the full minute, it's an easy 1,200 points.
Struggling on the hook should be 300 points per skill check or start at 200 and award more points as the success bar shrinks.
While some people will still kill themselves quickly this bloodpoint-thirsty might hang in there a bit longer, pun intended, which would be nice.
Yes yes yes yes yes! Devs pls see this. You sir are a genius 🤩 .
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@Phasmamain said:
Look on the bright side! You can now die last in 15 minutes of picking up teammates from the ground instead of 5 minutes
😂😂👌🏻
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This is correct, I remember it was so annoying when I used to play on PS4.
I found out that the game prioritise dropping the pallet when you stand still and healing when you move. Which makes no sense, it should at least be the other way around.
I don’t know if this has changed though, I played PS back in 2019.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3133301#Comment_3133301
How exactly does that refute that time management is relative? Or was that just supposed to be an us vs them gotcha moment?
How was my comment “us vs them”? lmao
Its a fact if you get a down fast you have the upper hand over the survivors. 1 on hook, 1-2 going for save and the last in chase.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3133115#Comment_3133115
Considering you accomplished 1/5th of your objective in the time it took the killer to do roughly 1/12th of theirs, even if they played it very well? Yeah, kinda broken still. The killer would have spent half the gen's time just wiping their blade, picking them up, walking over to and then hooking the survivor. Time management has a lot of relative value, especially in this game.
Or, if you play Nurse with Corrupted you will have your first down before a single gen is even 20% done.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3132534#Comment_3132534
You're joking, but unfortunately that's pretty much what's gonna happen.
I know 😢
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Waiting for a Prove Thyself nerf next patch then
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@Neyar said:
https://forum.deadbydaylight.com/en/discussion/comment/3131238#Comment_3131238
So you want survivors to be able to be able to regress hook stages is what I'm hearing, because that 33% of a generator isn't permanent just because it hit a threshhold, it's only secure when the gen is 100% finished. Just touch a hook that someone was hooked on, and the killer loses a hash mark if they don't hook on it again fast enough. Cause that's the equivalent to generator progress. Until that survivor is dead (100% objective completion), you're arguing that it should be possible to completely regress all sacrifice progress back down to zero. What? No? You don't want that? weird.
I loved that post.
@DBDVulture Whats your take? This is what you want?
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Imagine shirtless Killer-Felix now then 😂
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@Grandpa_Crack_Pipe said:
Why is Felix's hand so uncanny?
Looks like he’s wearing a Hulk-glove lmao
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3122343#Comment_3122343
I can tell to to take your posts with a grain of salt as soon as you use the term "entitled survivors". No bias there!
I played 3 matches last night (as I posted in this thread) and every Killer camped and tunneled at 4-5 gens. The D/Cing in my matches is usually a reaction to being hooked, and having the Killer camp and tunnel them down immediately. It's out of exasperation.
Are there survivors that D/C for stupid reasons? Like being downed first? Sure, I've seen that too. Everyone has. But in the vast majority of Solo Q games, people D/C because the Killer is playing like a scumbag and people are sick and tired of it. It's a symptom of an underlying problem.
+1
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@CluelessWanderer said:
I logged on tonight and queued up for Solo Q.
First match, camping Huntress. First survivor just D/C'd on the hook. I don't blame them. The Huntress could throw axes through walls (idk if that's her city bus sized hit box or what). All she would do is hook someone, stand somewhere far enough away but throw an axe at the unhooker. No gens were done.
Second match, Nemesis. This dude was more like face camping on Lery's. The team tried to make an unhook but he tunneled the same survivor down. And another survivor disconnected. I ran him for awhile but since I was the second last survivor and the other was injured he had nothing but time to chase me and eventually I ran out of pallets. 2 gens were done, I did them both.
Third match Spirit; I was the first one caught. She proxy camped and tunneled me right through OTR (which I still say is not anywhere near as good as old DS) at 5 generators. I just killed myself on the hook at that point as much as that's frowned upon in the forums. It gets to the point where you just can't do it anymore. I'm sick to death of wasting my time, queueing up for matches and earning next to no blood points because of these "LeGitImate Str4tageeS". It's just so pervasive now. And it adds insult to injury that they made the problem WORSE and gutted a perfectly balanced, effective anti-tunneling perk (Decisive).
Most of my games since the patch are like this. I just gave up and turned it off. Why bother? I see people on this forum "I have a 70% escape rate playing Solo Q !". Another said "I escaped 30 times in a row playing Solo!".
I don't understand why these people are having such a vastly different experience than my complete crap experience.
https://us.v-cdn.net/6030815/uploads/ZF5ZWJ6UCI8N/today.jpg
https://us.v-cdn.net/6030815/uploads/S2UBYD1DG0W8/today2.jpeg
That is rough. I understand you 100% <3
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3121936#Comment_3121936
While yes, with the current trend of suiciding on the first hook, this could be very risky.
Most people don't suicide, by a large margin.
If you don't sacrifice the other 3 then that match should still lower your rating.
By the way, you seem to be pretty enlightened on information here:
Do we have any statement from the devs that say if a DC affect Killers rating? Or the other survivors in that regard? Will it just be a "tie" between the killer and disconnected survivor, and the other 3 will be evaluated if they gets sacrificed/escapes?
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3121728#Comment_3121728
Must be it. I watched a lot of that on JRM's Twitch.
4-man SWF, of course they had headsets and comms. They all created brand new accounts, so versed absolute Baby Killers with no experience for a large number of games until their win rate moved them up in MMR where the games got more challenging.
Yup, that's what I was thinking. Pretty bad thing to bring up in such a conversation haha
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@ImNotBobDylan said:
So recently there has been a few topics discussing how miserable solo queue is, with many people claiming their average winrate being around 30% or even less.
This matches my experience but as BHVR didn't give any stats to confirm, I started to look at solo queue streamers on Twitch and record how many times they win to figure out if we can make our own statistics.
RESULTS
I don't think you'll imagine how bad the result actually is, I expected the winrates to be low but not that low. I took the top 4 english streamers who are doing solo queue currently:
ANGRYPUG : 0 win / 4 games - 0% escape rate (vod link)
PROBZ : 2 wins / 11 games - 18% escape rate (vod)
DOWSEY 3.5 wins / 9 games (counting hatch as 0.5) - 39% escape rate (vod)
Otzdarva : 0 win / 2 games - 0% escape rate (vod)
TOTAL: 5.5 WINS / 26 GAMES = 21% WINRATE
I will continue updating the results later and redo the same experience exactly next Monday with the same streamers to avoid selection bias.
Now assuming this is true, is it known/intended that the solo queue winrates are so abysmally bad? Wasn't there a statement that 50% killrate is the ideal balance? And isn't MMR supposed to bring players close to 50% regardless of balance?
Now, if even these players who have thousands of hours on DBD and probably amongst the highest MMR, can not achieve a decent winrate, how are casual players supposed to?
Looking forward to see more results on this!
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3121683#Comment_3121683
Especially when you have Otz there with 2 games. He certainly plays a lot more than that, and he's not an awful survivor. He recently did a survivor challenge which involved no more than about 8 deaths over about 50 games. It's almost not worth including that data, it's heavily cherrypicked.
You mean hardcore survivor, where he teams up with Ayrun, JRM and Dowsee?
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@Johnny_XMan said:
Really like these ideas! Especially the ones relating to dealing with Campers.
I would also add that we should be able to see other survivor perks in the lobby simply because it would make it much easier to coordinate if they are going for specific plays (head ons, power struggle etc). Additionally I would not be opposed to in-lobby voice chat as an optional feature.
Completely agree.
I also want to see everyone’s ping, even the Killer’s, so I know the game won’t be destroyed by high ping players.
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Got to play 3 games today. 3 deaths and 2 generators completed overall 😎 what a good day to play some solo.
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@ChurchofPig said:
I think the answer is no because I'm pretty sure the actual tier is tied to the prestige. So if you bought Tier 2 Hex: Blood Favor from the shrine and then prestiged Blight to Prestige 2, Hex: Blood Favor wouldn't be Tier 3.
Correct.
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3118236#Comment_3118236
My easy 4k machine? I main Sadako. Do you really want to talk about an easy 4k machine with me? There are more who agree with me, like:
In the last thread you made you claimed to have 5K hours on Nurse alone. Yet, you main Sadako?
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Yea.. what were they thinking?? It’s literally impossible to do something about it unless you’re in a sweat squad.
Just played a game vs a Nemesis. Not only did he only patrol those 3 gens but so did the zombies lmao. After 30 minutes, me and the 2 other survivors remaining gave up.
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@NemmyMan3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/3115367#Comment_3115367
Killer buffs were long overdue, you have to understand that. I hate to say it but there probably isnt a way to buff solo q without making SWF a living hell for some killers.
I have never denied that Killer buffs was needed.
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3115383#Comment_3115383
this thread isn’t talking about nurse though.
You are the one replying to the Nurse comment though.
As long as all killers are included in the topic, then so is Nurse.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3115344#Comment_3115344
Why not? The gens would only be blocked for about 20 seconds before one of you goes down. Lol.
Haha you always have the best comments man
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3115344#Comment_3115344
You people are obsessed with nurse holy crap, will make literally anything about her.
Well, 3/10 games is a Nurse with 4K at 4 gens left. So it’s natural to think about her.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/3115352#Comment_3115352
So you are saying when playing well this system works fine but when playing poorly it doesn't? Sounds like they need to either remove SWF, or buff solo queue to have more information/communication with each other.
Buffing solo q to lessen the gap to swf, then buff underperforming killers accordingly. That is what I’ve been saying all this time.
Sadly the devs did it the other way around so the road will be even longer.
And no, I’m saying that basekit corrupted intervention is way too strong - especially after this patch where killers got major basekit buffs.
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No thank you. The idea is interesting but whenever a killer gets a down and first hook, progress on gens basically stops. 1 unhooking/healing, 1 in chase and 1 doing gen. And this is in a perfect swf style. In solo there would likely be no gen progression, at least in my experience. This would kill us solos even more than what has already been done.
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I am very happy they are reworking the map into 2 parts with more outdoor space. That was my though as well on how to “fix” the gameplay, having the map like a semi indoor map. Looking forward to this!
The old map was never good to play on even though you learned it. Beautiful, but horrible.
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Thanks a lot @GoodBoyKaru ! You’re the best ❤️
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3109694#Comment_3109694
What? You have somewhere to be? If you are playing DBD, probably not, lol, you can afford the 4 minutes
If I have somewhere to be?
I am a busy man, working more than “normal people”. Between work and family life I don’t have much time for hobbies such as gaming. Maybe I can squeeze in 3-4 matches a day. If those ends up being a slugfest that is very annoying.
I would much rather have a normal game without such bullying. That being said I never DC or let my team down, if that is something that’s being assumed.
I know this probably is “entitlement”, but that’s how it is and I don’t care if others can’t relate.
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@dugman said:
I don’t play survivor that often but I like the new system better personally. I think it adds more tension than simply tapping buttons over and over really quickly. (And I’m saying that as someone who is a klutz who misses skill checks too often.)
Agree. I like the skill checks much better than the button mashing.
I killed myself more over failed button mashing that failed skill checks.
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We all do, buddy!
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Hockey.
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Should a slugged survivor be able to heal another slugged survivor, at say 25% healing speed?
This still makes slugging a strategy but nerfs boring gameplay.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3109931#Comment_3109931
If I had something to adept, I would. I cannot see anything. Well yea, lets run Rancor, NOED, STBFL and No Way out. The only way. Nice!
Well, soon the Moris are gone too, so I assume Rancor will receive nerfs too.
Hehe I understand your frustration.
I also think Freddy needs some love. Before I used to hate facing him but he has become very rare. I don’t think he is far away from being a balanced and viable killer.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3109901#Comment_3109901
Unbreakable and Boon: Exponential exist. One person getting up from a slug can completely reset the game's pressure if the killer can't damage control it properly, so the game still has potential to continue. Its actually part of why unbreakable has always been considered a strong perk, it can be the factor to completely recovering from 4 man slugs, or other slugs where rescue is otherwise impossible.
That can’t happen when everyone are dead and you’re the last one with the killer standing over you. Why do you keep defending this childish and totally unnecessary behaviour as being ok?
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@Marik1987 said:
Its time for more Camping and Tunneling. Thats the only way Freddy has left. Thanks devs, u push us Freddy-Mains in this "unfun"-direction even against bad survivors. And no, I am not a bad Freddy or anything, but he has lost literally EVERYTHING in the last 2 months. Instead, I have 10% less Cooldown. WOW, AMAZING.
Oh btw.: Have u secretly pushed gens back to 80sec? They feel much faster since the patch....
You just have to adapt :)
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@VoidOfMe said:
https://forum.deadbydaylight.com/en/discussion/comment/3109727#Comment_3109727
but if you stand at the gate teabagging the killer can force you out of the game just by downing you
in what world is this the same as slugging the last survivor just for fun?
what a lousy comparison
It is the same in the sense that it’s just wasting peoples time.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3109717#Comment_3109717
not any worse than standing at the exit gate as a group refusing to leave and flashlight macroing. Both sides have BM that the devs refuse to acknowledge, all we can do is do our part to not contribute.
That’s why we don’t support those things.
Is there a fix for survivors standing in the exit gate, for instance?
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@dugman said:
I’ve suggested before that it might be a good idea to have the bleedout timer speed up when there are only two survivors alive to make those stalemates shorter. Make have it go double speed so bleeding takes at most two minutes once only two survivors are left. That’s still enough time for either the killer to try and find the other survivor or for the other survivor to try for a rescue, but not hopefully so long the game drags if neither side manages to meet one of those goals.
Hear hear.
This might be better when I think about it. Because if a survivor can choose whenever to bleed out, it can be exploited by swf.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3109644#Comment_3109644
There’s nothing wrong with slugging.
It depends, really.
Standing over the last survivor and refusing to hook them for 4 minutes - That’s wrong. No?
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At least slugging is a valid strategy.
I wish that you could choose to bleed out faster though. So many times I have lied on the ground for 4 minutes.
I don’t have time for that #########.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3108918#Comment_3108918
If thats how it works, its unironically great for both solo and swf. Just need confirmation in next patch i guess <3
That how I read it at least. Could be wrong. Let’s hope!
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3108550#Comment_3108550
Ohh, thats what i was trying to ask. Then its pretty good imo.
I think the change of MoM can be good. 3 protection hits takes a lot of time, but 1 hit then heal and you gain endurance after the 2nd hit is actually pretty good.
Pair with Breakout and this is viable.
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I almost don’t get any DC, just people quitting /killing themselves on hook when they realise that the game is basically lost and don’t want to continue playing anymore.
The times I have gotten DC’s it feel like people are crashing. DC while sitting on a gen with me for example.
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Agreed! :)
Also there should be a killer and survivor daily challenge.
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@Akumakaji said:
The empathy in this community always was rather low-ish. Every time someone mentions a personal problem with a perk or game mechanic, that isn't widely mirrored by parts of the community, you get a giant tidal wave of "that's definitely a YOU problem", "that's skill issues" and "lol. Git gud or get lost".
Agree.
I have to give you a shout out, your commenting is both refreshing and sincere.
I just read you started in October last year - a good addition to our community :)
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3104933#Comment_3104933
Who the hell is ignoring or downplaying the issues with SoloQ?
Nobody is saying those issues aren't valid, what anyone is saying is that those aren't new issues, they've always been there, they're nothing to do with this patch.
They're entirely separate issues that need to be addressed, and don't invalidate the need for killers to get quality of life improvements against all survivors, solo or otherwise.
So what killers are being accused of here is exactly what this survivor is doing. "Gen times being increased is not fair because solo queue still sucks!" Two different issues.
Yes, killers had issues that needed to be addressed which is good.
But as a solo q survivor who plays a part with “lots of issues”. They have something to do with this patch because The gaming experience after the patch went from “the worst experience in DbD” to even worse.
I think a lot of the criticism here is valid, although not all of it.
But I will continue as always and do my best to try to find enjoyment in this game even though that is harder now than before.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3104949#Comment_3104949
Sigh.
They are aware of it.
It's just...really, really hard to solve. I can't think of many ways to make this gap smaller that won't either require a top down rework of game mechanics or bork the SWF versus killer matchup further.
Is it overkill? I'm not sure, and neither are you. It's going to come down to what the devs' numbers say, and that'll take some time.
Who, exactly, is saying 'suck it?'. I can't think of anyone offhand.
https://forum.deadbydaylight.com/en/discussion/comment/3104975#Comment_3104975
As you said - 'not exactly'.
Skill issue, in the sense of 'survivor is about coordination, and solos tend to be less coordinated' - sure.
Dead Hard, particularly at higher MMRs, probably let people drift up higher than they should have been.
MMR will help with this, it'll just take a while. And people also need to understand that the stated goal of this patch was higher kill rates.
If you think I will call people out you are wrong.
I can only hope the developers sees in their numbers what I and many solo q survivors are feeling and that is that the game right now feels hopeless and impossible.
Even small games have some sort of information system, it can’t physically be that hard to make? I don’t know, I’m not an expert. It just feels weird that they can’t make a little effort to get this done.