JiggleWiggle
JiggleWiggle
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- Username
- JiggleWiggle
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@MissGamer456 very sorry to hear that youre getting tunneld :( what survivor do you main? Which rank are you in? Are you clicking your flashlight at the killer to get his attention? Are you like very very good at loops and make the killer waste a lot of time by chasing you? Are you flashlight saving or pallet saving? Are you overall a good survivor?
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/775743#Comment_775743
Seriously when I saw that change I was like, who managed to take enough hits to figure out MoM can’t activate twice? Had to be a farming meme game.
Jup thats that so im very curious to see where this perk is going since its impossible to get 6 hits in a normal game only to neglect two other hits that should have downed you
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@shalo said:
4-SWF scattered to the corners and hid, no gens done, died on first hook, last one hatches out.
Guys seriously can you not remember your rank 20 days in swf when you feel like you have constant heartbeat and you just hide and be immersed?
I've played with yellow ranks due to horrible matchmaking and i asked one of two guys who havent moved while i died on first hook (the killer not near me) what he was doing. His reply was he hid because he had heartbeat..and suddenly i wasnt angry anymore because thats apparently what lower ranks do
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/775622#Comment_775622
omg that would be the most brutal challenge EVER. Just imagine if everyone on your team were trying to get it to work.
I actually thought that would be happening. Everyone just crowding the hook and taking hits but sadly it didnt.
Has anyone any info on how the perks gonna be reworked? It should be possible to activate it more then once with the upcoming update but how?
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@UlvenDagoth thanks but sadly on ps4 :) little legion has a lot of love to give with his tickling frenzy <3
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No I wouldn't. I try not to use meta perks after the rank reset. And i still have fun without getting extra rewarded for my own choices.
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@Kocsy said:
https://forum.deadbydaylight.com/en/discussion/91628/left-for-dead-trophy-ps4
I had an issue with this trophy too. In my case the killer closed the hatch after I did the last Gen. All other requirements were fulfilled.
Maybe the trophy should be adapted to the Endgame.
@jamescapitalll i just found a video where i got the trophy and messaged the killer afterwards. And as Kocsy said i did a gen as the last person alive (3rd gen), then the killer closed the hatch on me after that i opened a gate and escaped.
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When the killer hooks absolutely no one (all solo queuing) and the whole team escapes. But you see in the Endgame that you just escaped a Rank 20 killer probably playing his 5th game and never had the map before :(
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@Liruliniel i have to strongly disagree bc my sense of fashion is screaming at me. The pink ponytail does not match with Lunar cosmetic skirt
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@Liruliniel holy ######### yes thats some good stuff right there. Idk the neon outfit is bad but i think the pink ponytail looks still the worst
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@Liruliniel can you show me your worst outfit combo with feng? So i can see what i need to buy (:
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I use selfcare only on lower ranks when im playing on another account. People who are new to the game almost never heal you directly after unhooking they just sprint away so it comes in handy below rank 15
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@Glory I've had people in my lobby like that that David. And i learned that it you can get a good revenge by just tapping the unhook action when they're dangling up there (:
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Maybe we're getting a little video clip of her using the glowing puke (:
We never had an actual cosmetic that change the effects of the killer power visible throughout the match and thats not really what the game needs. But it is sad to pay for killer cosmetics only to see them in the lobby or during the mori animation.
On the other hand were should we see them?
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@THEghostface said:
https://forum.deadbydaylight.com/en/discussion/comment/757990#Comment_757990
True. I have activated MoM many times after its nerf, and it can be very powerful once activated. It's just that registered protection scores and gaining perk charges in general can be difficult. By the time I've activated the perk, the other three survivors are already dead, so being able to somehow trigger it again is impossible.
Agreed. Gaining 6 protection hits its impossible.
I'm really interested in how they're planning to make it use more then once.
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@xility said:
Has been doing the same thing to me on ps4 (Australia) exactly as how you describe; on and off for the past 3 weeks.
Had the same thing happen to me. I noticed that i go slightly slower and in some other games I'm insanely fast. Tried restarting my game but I haven't had the chance to say if it got fixed by that. Happened randomly throughout the days playing.
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@SuperPrincessChaser said:
https://forum.deadbydaylight.com/en/discussion/comment/761728#Comment_761728
I didn't notice that when I played against the Hag, but it was only twice so I might not remember. Wraith is often considered one of the worst Killers in the game so it makes sense he's rare, personally that's just a reason for me to want to use him and get strong with him lol I just got him to P3 Level 50 so the time to figure him out personally is almost at hand.
And as for Clown, almost every time I see him he gets destroyed so I personally feel he's the worst Killer in the game and it's sad as I like the guy myself. Just odd that every time I see him the gens just MELT and it doesn't matter how fast he can down people. Still want to see him more, variety is a nice thing and as my chart shows, Freddy, Spirit and Billy are the most common Killers from my experience. Though I am on PS4 so seeing a Nurse is a real rarity, even more so for a good Nurse.
Hell yeah. The nurse is some kind of extinct on ps4 but i get that since shes garbage over 100 ping and you most certainly wont get a good ping every game. I played like 3 nurses over the last month and only one of them was really good, all the others were just babies :(
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@thrawn3054 said:
Definitely not 3 months. Even a scrub like me would hit red ranks then. I think they should adjust how far back the reset takes people. Like maybe have rank 1 only go back to rank 5. Rank to go to rank 6 and so on. Basically if you were red ranks you'd go back to purple. Purple would go back to green. And green would go back to yellow.
I love rank reset! It would be so worse if my rank would only be set back to purple. I can get back to purple ranks myself without dc'ing and not being a dick towards my teammates.
I seriously dont understand why we got devotion level when its not even used only to show how much time I invested in this game. Would make much more sense to pair people of their own player level but even as i say this i know its not possible (at certain points when less people are playing it takes 10mins to find a lobby with similar ranks).
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@SuperPrincessChaser said:
A month ago a topic showing a chart of Killer sightings in 37 games was posted and I figured I'd track the rest of the Rank Season and post my chart. I didn't know if I should revive a month old thread so I made my own.
This is after 175 games going from Rank 12 to Rank 1 on PS4. Of course Demogorgon was new so I saw a lot of him, this next season should hopefully be more accurate and spread out. The top 3 Killers (other than Demogorgon) were unsurprising and their numbers grew as I rose in rank. This chart doesn't include cancelled matches or matches cut short early. Thankfully Killer DCs were at an all time low and I believe only one or two DCed the entire time.
https://us.v-cdn.net/6030815/uploads/003/IZEWQ7P45LDF.png
I thought it was a fun idea to make one for myself and the info is interesting to see. It's nice to see that most of the Killers still see use, even at high ranks, but I can't see why Hag was so low. It's interesting to see that Plague is so rare, being the rarest DLC Killer I saw. Also, poor Clown.
Thank you for sharing!
I haven't seen a lot of wraiths lately and for hag, there was a bug in the game letting survivors see the trap placement throughout the game. Also its pretty frustrating how the camera gets sucked to the point where a trap is triggered.
As for clown i see him a lot in the red and purple ranks, his hitboxes are very bad and some player are abusing that like they did with freddy on dedicated servers.
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@CorgZ said:
Okay, so let me say that really quick. I KOBEd from a hook and escaped through an exit gate AND THEY ADDED THE ######### DELIVERANCE and didn't change a single thing. Left for Dead is the one I don't have yet because it's impossible due to end game collapse so pls, change it alongside with Left Behind perk. Thank you! :)
I got it on 1.September so what ya talking about
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Ill just plunder, do totems, walk around with fixated and pebble the killer on every occasion. Slowing the game down as a survivor bc doing gens is toxic lel
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@Dream_Whisper said:
I am sure most Survivors can agreed that Face Camping is not cool for Killerx and also not fun to play as Killer or for the Hooked Survivors stuck in that position! Most FaceCamping Killers are either New/Bad experience players or simply Toxic Killers that don't give a ######### about BPs when they stand there, ensuring that the Hooked Survivors are dead for good or saved & then Mori/Tunneled!
Might i suggest a new Mechanic to the Hooks that Punished Killers that Face Camp more then patrol the Gens or hooks!
After hooking their First Hook on any Survivors, if the Killer happens to be anywhere in a 16 meter Radius of the Hook (Doesn't apply on terror radius, just their distance from the hook); the Entity will paused indefinitely on the 1st Stage, to heavily discourage the killer from doing any camping as close to the hook as possible! If the Hook Survivor gets face camp with this new mechanic in play, the killer get no benefit of killing them, as they will become the new "Distraction" and live as long as they want on the Hook if the killer refuses to leave them alone! This however doesn't apply, on the 2nd Hook on Survivors, as they have to struggle and hope they get save by another survivor in 60 Seconds!
I think that this is amazing buff for Survivors that eager to enjoy the game, as they won't feel completely useless when stuck in this position! And plus, to buff it out even more for killers against Survivors; which any Survivors that lingers near the Hooked Survivors in a 16 meter radius, will be also revealed to the Killer, to reward/encourage them to go after them! That way, the Hook Survivor gets a chance to be save by others, that are not close to the hook!
What do you think?
I main Killer, but I don't like face camping as a somewhat common practice for bad killer players!
Theres this perk called Camaraderie, makes the stuggle phase pause if another survivor comes in the radius.
And i pretty much think that killers get punishment towards the emblem system when theyre camping the hook without chasing another survivor around.
And honestly if you get camped just get into a new match. And if you get facecamped all the time you should maybe think about your play style idk
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@bomb1720 said:
it is very obvious that there are alot of people that don't like spirit she needs to be more fair to play against, at the moment you feel very frustrated when she's there.
the other killer is freddy. i have found him worse since his rework. most of the time in the game you don't get chance to gens. it's wake up, unhook,wake up, unhook, try and heal cos killer came after while rescuing, wake up, go find a gen, wake up. you get the picture. what i'm trying to say is when freddy is there i just know it will be absolutley BORING! I'm suprised i don't fall to sleep in reality. i'm sure a lot players feel the same.
please have a think how to fix this. one little thing that could help is that survivors don't have to go completly to the other side of map to wake up. a lot more than this would need to be sorted though.
Why are you waking yourself against a freddy when hes not using chains to slow down the game?
Alao you can counter spirit by using iron will, fixated and simply not running but walking. If you cannot counter her then the killer is probably better in mindgames then you.
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Sure most of the time ruin is easily found and destroyed on the old maps with known totem spawn places. And yes on higher ranks its almost used every game and if not you kinda feel for the killer when they get gen rushed with only one hooked person.
Why not implement ruin to the game at higher ranks?
Give the perk a rework like Tinkerer had, make it that the it gives indications when not hitting a great skillcheck (use Technician to counter).
Make toolboxes great again by countering it, they havent changed them since the very beginning of the game (not talking about BNP).
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I just wanna find the most hideous survivor outfit that screams 'Mori me directly of hook'.
I haven't found it yet but Nea, Min, Claudette and Dwight are very close to making the call
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@Phoenix_Wright said:
Insidious definitely deserves a rework. Current insidious is "too camp this spot". At they should at least remove the stand still part of it.
Its the perfect perk for meme games. I dont think it needs a rework tbh. I miss the old Trapper placement when you could literally gon insidious while setting a trap
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Playing on ps4 I rarely see nurses around.
I get a lot of clowns though even in the red ranks. M1 killers tend to have less of a framedrop issue during the game i guess
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@Dehitay said:
If you liked them because they made survivors near invisible, then you liked them for the wrong reason. If you liked them cause of how they looked, then why would you want them to be nearly invisible if you want to look at them?
I never thought of megs pink tennis skirt as an efficient hiding outfit. Since the first engine update it looks like diapers. I dont wear it anymore and it sucks that i paid with real money for it.
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@Mr_K said:
Posting separate from the main feedback thread due to being just videos.
First match with ping of 70 - 90 ms. Even with less than 100ms you can't do short blinks. Blinking through some object takes more charged than what it once did in P2P. Thinking this is due to latency to the server.
Second game with 160 - 170 ms. I farmed this group thinking they were low rank after that start. It's a bit long so take note at 10:33. Getting odd position lag on the cat walk.
Congratulations the nurse got downgraded to PlayStation level now.
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@Milo it also stopps the animation of screaming on the hook completely so you'll lose a few seconds in the struggle phase ;)
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A shut down summercamp
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@8obot1c said:
Slippery Meat - Get rid of increase 15% chance of escaping from bear trap and just have increased 15% luck.
Light Weight - Decreases the volume of your footsteps by 75%.
Babysitter - They Gain a notification in the bottom right that they are under the effect and they see the killers aura for 4 seconds.
Second Wind - Make it safe unhook rescue instead of heal somebody.
Deja Vu - Also shows vaults and pallets around you within a 32 meters radius for the same time.
Lithe - increases the speed you vault by 20%
No Mither - you are not under the effect of no mither until you are hit then you gain the broken status effect. Also you make no grunts of pain.
Small Game - shows auras when really near. Like 8 - 16 meters near.
Vigil - makes you recover from exhuastion at 50% the normal rate while running.
Wake Up - You go out of the dream world when the exit gates are powered.
WGLF- 10% increased to altruism speed.
I really like the Vigil and leightweight one buuut..
You get more luck from Up the Ante
The savior gets the notification and if you want to see the killers aura use Braekdown.
Deliverance is the one you need a save hook rescue. Second wind requires something different.
Windows of opportunities does that.
Theres a thought behind making a mourning sound while using no mither. Use Iron Will instead.
Spinechill and resilience are supposed to increase your vault speed.
Use a map to reveal the auras.
Adrenaline wakes you up.
No one left behind does that when the circumstances are met.
These were answeres followed in line trying to help you learn the perks. Your post is really not necessary
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@Toxicequalsdead I know what you mean! Its not really the toxicity but i want to say my ggs! And i want to tell the trapper that he might have trapped that window totally wrong. I dont wanna be blocked by the individual user settings when i wanna talk to the people playing the exact game like i am.
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Adrenaline and a little bit of Third Seal on the Trapper