Jay_Whyask
Jay_Whyask
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- Jay_Whyask
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Comments
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@cogsturning said:
There's an add-on that gives you an aiming reticle, I think? Might help a bit, though I still have no intention to stress myself out trying to use him on controller when I could just play someone else. The reticle honestly should be an overall option in the settings anyway. So many TVs and monitors have it now that you're just keeping certain players down.
Yeah, I watched the video Otz made about the PTB & the crosshair is way too big, so that's definitely not going to help.
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Say sike right now. ๐๏ธ๐๐๏ธ
Surely they cooked something up?
There's no way they reduced Trickster's knife count without adding something.
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It's because they're wasting time increasing the size of maps, making classes, & coding 2v8 exclusive killer changes.
Y'know, things nobody asked for.
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That would be ridiculous!
We don't even have Tony Hawk yet, we can't have Mathieu by himself.
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I think it'd be better if he was just permanently Undetectable until someone reveals him with a camera.
It's odd how optional the cameras are currently.
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It's their first post.
They hit the nail on the head first try.
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โค๏ธForever Entwined my belovedโค๏ธ
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054227#Comment_4054227
That's fine, I'm not saying he is top tier or anything haha
He just is in a wierd place where numbers alone would be a bad idea, he'd need yet another rework, I don't think that's worth the dev time rn. However if you could make your dream version of clown, what would it be?He doesn't need a rework, they just need to put the numbers back to what they were before the Antidote fiasco.
I'm not entirely sure how to answer your question though, I was already satisfied with what I had.
I guess my dream Clown could have better add-on variety & more deviousness score events.
Also, it wouldn't hurt if playing against the Clown was a little more engaging. One of the biggest complaints people have about Clown is the stale survivor gameplay.
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@whirlwind931123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054464#Comment_4054464
Record a video of you getting value from Genetic Limits. I'll be impressed if you get use out of it more than once per game, which is already unlikely. You aren't getting a hit within 8 seconds of injuring a survivor unless they're terrible. If BHVR buffed the duration, then sure it would be a decent counter to Dead Hard.
Languid Touch is fully RNG and the only good counter for Dead Hard currently, as mentioned in hte post.
Mindbreaker is useless for countering Dead Hard. It only blocks them for 5 seconds after getting off the gen. It's extremely unlikely to counter Dead Hard in this period.
You keep talking about "getting a hit within 8 seconds", why?
You do realize Exhaustion doesn't go away while a survivor is running right?
It's very easy to get value out of Genetic Limits & the fact that you're arguing with people, & claiming that it's one of the worst perks in the game (it's not) leads me to believe you don't actually play this game enough to understand what you're even complaining about.
Everybody here has gone out of their way to give you good advice & brainstorm strategies for you, please be more considerate.
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Genetic Limits, it causes Exhaustion whenever you hit a survivor with a basic attack.
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Good Lord, I cannot imagine playing with the brightness that high. ๐คข
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054257#Comment_4054257
I took it from my phone and it still recognized it as I having already taken it when I opened it again. Maybe because we're doing it from a device that also has us logged into our BHVR accounts so it recognized who we were?
My head hurts.
I'll just scan the QR code next time. ๐ค
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054196#Comment_4054196
Wait but the survey that I took was also a link someone else posted. So that survey was linked to someone elses account? How, if they were also able to take it?
Something isn't adding up here.
I checked the in-game mail I received & it said I already took the survey despite using the link from this thread.
Does the survey think we're all just one person now?
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054216#Comment_4054216
It said on the survey message that it's to see our in game purchase history or content we own. Something like that
My guess is, it's to make sure that people who say they play X killer and think they are broken/OP and so on actually own that character.
@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4054225#Comment_4054225
This survey in particular survey asked about your experience playing the killers you were giving feedback for, i assume this is linked to our id to verify we actually played said killers.
Ah I see, thank you.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053884#Comment_4053884
And I think the opposite. Clown now incetives using both bottles while the purple are unnoticably weaker while the yellow is much better to use them both and increase possible skill capof the clown. Yes indeed Clown is one of most boring killer to go against, but I don't think that it matters because half of the killers are super fun to play while being super unfun to play against. As killer main I don"t care, but I don't want the specific killers that are already pretty oppressive to because unreasonably stronger.
The Tonics are noticeably weaker, and no, they are rarely worth using over the Antidotes.
You were always incentivized to use both bottles, nerfing the Tonics removed the incentive.
I'm not entirely sure why you'd bother trying to gaslight me like this, but this conversation ends here.
@Rokku_Rorru said:
So long has haste clown still exists (haste perks stacking), I don't want to see any clown buffs. He is in a good spot right now.
Yeah, Haste stacking needs to go before we see any meaningful changes to a lot of killers & perks.
I'll have to disagree with you regarding Clown's current situation, where he is now is far away from good.
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@Mandy said:
Please do not share survey links as they are linked to your in-game account and your ID is visible in the link!
Why are they linked to our accounts?
Also, if they are linked to our accounts, why is the survey inaccessible on the DBD website? Just put the survey there for the people who linked their accounts instead of trying to make them do it with a controller.
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@Scream_Queen865 said:
No, I understand that...it works sometimes and sometimes it just doesn't. The bar is completely filled and I'm hitting the button and nothing.
That's concerning, normally I'd tell you to make a bug report, unfortunately you have to go to a completely different website & make a brand new account there.
So, I guess we just wait for BHVR to fix the bug on their own?
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They changed how recovery works, you have to manually stand up from the dying state.
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@Jayce913 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053986#Comment_4053986
This is an excuse made every time a new killer comes out, this is partly true but if the game was survivor sided it wouldn't matter. The stats basically tell us that most games end in a 4k thats not a balanced game.
Most games don't end in 4ks, BHVR has shown the kill ratios before, the percentages are in the fifties & sixties, meaning most games are two & three kills.
Also yes, a new killer coming out is going to skew any stats in that killers favor.
It's not an excuse, it's common sense.
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The Henry just came out & the average person probably has no idea what to do against him.
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I always thought it was a missed opportunity not giving Dracula unique voice lines for the daylight maps.
"I am the horrible night, come to vanquish the morning sun"!
Also, it would be a nice touch if Soma Cruz had the Castlevania easter egg audio applied to the Flashbang explosion. It's already in the game, BHVR just has to connect the wires.
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@Elan said:
I think Clown is now in very good spot where both bottles serve it's purpose. He still has insanely good antiloop with afterpiece tonic while way better map traversal with antidote. A lot of nerfs to add ons were deserved because he was already too boring to go against even without them. But having 17 % hindred for 4s was overkill, so was 22 % haste for 10s
Just to clarify, I'm not saying I want speed Clown back.
I'm saying Clown was better when the Antidote activation times was 2 seconds for 10% haste & the Tonics actually Hindered survivors that ran through the cloud for a notable amount of time.
I understand Clown isn't the most engaging killer to play against, unfortunately, issues related to Clown oriented survivor gameplay aren't going to be resolved if the Clown himself is in a bad spot.
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@KytLuna said:
I think it's to do with when the killers came out. Trapper, Wraith, Nurse, Plague, Pig, Freddy, Bubba, Huntress, and Hag are all the killers that use the default chase theme. These killers also came out incredibly early in the game's history, or were there from the start. It seems Myers is a bit of an outlier in this, as he was the first ever licensed killer, but he does have his own chase music.
If those killers still use only the default chase music in the big 2026, I find it highly unlikely they'll eventually make unique chase music for them, especially for Freddy, Bubba, and Pig (as they're licensed killers and would of course need permission from the licensor to make any changes to the character).
So in Pig's case, I wouldn't say it's because she's not a priority, but just that it would be too difficult logistically to manage that after she's been out for so long with zero major reworks or additions to her license, while also managing the fairness of doing the same for the other licensed killers in this context.
Nurse & Hag do not use the default chase theme.
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I want the Prison Island as a map so badly!
Oh man, having Lady D walking around the Prison Island would be so cool.
Wesker can get the tactical outfit he wore in Code Veronica, & we can get Steve & Rodrigo as survivors!
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I think one of the original team members from BHVR talked about this a while ago.
If I remember correctly, perk tiers can't be removed because they're apart of the foundational code that keeps DBD together.
Well they can be removed, it would just require a lot of time & effort.
Probably like, Dead by Daylight 2 levels of effort.
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Man, Switch players can't catch a break.
Hopefully BHVR is cooking something nice for you guys. ๐
They're definitely gonna have to give you some rift fragments to compensate for all the game time you're missing out on.
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58% is cutting it way too close ๐ณ
I can't believe so many people wanted the blue haired girl, I wonder what their reasoning is?
It can't be the heterochromia, because all of the proposed characters have that. ๐ค
Well I guess the elderly lady technically doesn't, but she does have two different eyes colors.
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The FSR option is finally fixed ๐๐ฅณ
Unfortunately the Post Processing page is still blank.
Is this an Unreal engine problem, I feel like it shouldn't take this long to add client side optimization options.
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What's that animal Australia lost a war to?
An Emu? An Emu would fit into DBD really well.
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The madness effect compliments the shape shifting nicely, survivors being focused on the faster skill checks & faux audio cues means you might be able to get the drop on them.
Also having another skill check oriented killer wouldn't hurt either.
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Awesome idea! I have a question though. ๐ค
I don't understand what the point of the knight piece is when you can just use the bishop.
The knight piece seems so situational & easy to counter, am I missing something?
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@Sharpzz_157 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4052396#Comment_4052396
All I need to know is if he has any supernatural abilities outside of being nigh immortal
Not from what I can remember, he does have a habit of moving completely silently & teleporting, but that's more of a horror movie thing.
Aside from that he has your standard 1980's cop stuff, handcuffs, spike strips, authority, etc.
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Maniac Cop is free to watch on YouTube btw. ๐ฟ๐ฎ
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@Sharpzz_157 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4051857#Comment_4051857
Whoโs maniac cop?
You're not gonna believe this, but... He's a maniac, that's dressed like a cop.
Ok for real though, Maniac Cop is basically a vengeful spirit that's come back to kill the people who betrayed him when he was alive.
He's kinda like evil Robo Cop.
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Do Maniac Cop! ๐๐๐ฉ
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I have a small update to this, I was playing on console recently & I saw a Dwight wearing the red Left 4 Dead shirt.
So console players can infact see the shirts.
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I never thought about it, but yeah that makes sense.
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That's a really good idea!
I rather it be a base kit feature for killers with no mobility, that way Trapper players don't have to waste a perk slot for it.
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I wouldn't mind Distortion being reverted back to how it was.
I remember seeing a suggestion someone had where the perk would only activate if you were doing a conspicuous action, running, or being chased.
That way, the perk wouldn't protect people who are just standing around waiting for hatch.
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If BHVR decides to update Dustin's height, Jill, Ada, & Robin also need their heights updated.
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From what I've seen the achievement is bugged currently.
If you want to get the achievement in it's bugged state, you have to take damage from Vecna's vines 50 times.
Otherwise, wait for it to be fixed.
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@Chrarcq said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049956#Comment_4049956
Have you tried reading OP's post?
The post was blank when I asked that question.
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@restlessness said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4050212#Comment_4050212
How would you change this?
Make Totems a proper secondary objective?
Have gens spawn gradually in the trial depending on how quickly or slowly the killer performs their objective?
Add a repair penalty if you're injured & cursed?
Rework the hook spawn logic so dead zones don't spawn nearly as frequently?
There'll be holes in these suggestions, but I came up with them on the fly, BHVR had 10 years to think of something & still let Survivor gameplay stagnate.
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@ImWinston said:
- The Survivor meta hasn't really changed at all since 2016
With a few very rare exceptions (such as Lara's vaulting perk), it will practically never change. Today (2026), they could never release a good survivor perk without sparking a killer revolution.
I wasn't referring to meta builds, I was talking about meta gameplay.
Spreading out on gens, waiting the last second to unhook to optimize gens repairs, ignoring Hexes & other interactions, pre-dropping every pallet, dying in a corner to optimize killer pickup & carry time.
Things like that, actual Survivor gameplay hasn't significantly changed since 2016.
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You got some good ideas, for Shattered Hope, I'd keep it's current stats & make the perk work on dull totems too. That way you can still use the perk even if nobody blesses a totem.
Also, Oh man, that 1 second of Endurance for Exponential is just evil ๐
It doesn't sound like a lot, but it is.
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What's wrong with her?
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This is something hundreds of people have suggested in the past, unfortunately BHVR isn't too keen on implementing it.
Most assume it's because they don't want to inflate the game's size, but that doesn't sound like a good excuse to me.
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I can only remember this happening twice, and both times the survivor inexplicably got worse at the game.
They'd camp lockers & wait for the hatch when there was still 2 other survivors alive.
Now that I'm thinking about it, maybe they recognized me too & didn't want to help me survive? ๐ค
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I honestly can't believe people are hyping up the generic looking girl when BHVR gave us the option of having the orange haired man with lighting strike scars over the right half of his body. ๐ก
"Oh, she's got heterochromia"
DID YOU EVEN LOOK AT THE OTHER OPTIONS!? THEY ALL HAVE IT!
So frustrating.
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That moonwalk around the entirety of the saloon was actually insane ๐คฏ