Springtrap buff
Changes:
→ Now has undetectable for 60s (was 20s)
→ When revealed he immidiately loses undetectable and can't regain it for 20s
→ Wind up down to 0.8s (was 1s)
→ Axe recharge down to 5.5s (was 7s)
→ Successfull axe hit recharge down to 8s (was 10s)
→ Grab distance increased to 3.5m (was 3m)
→ Angle for valid grab increased to 60 degrees (was 45)
→ Increase security door teleport speed by 20 %
→ Jumpscare/grab duration decreased from 4.2s to 3.5s
Comments
60 seconds of undetectable come on man be realistic.
I only agree with reduced axe cooldowns. Everything else is unnecessary.
What exactly do think Springtrap is missing and what these buffs fix?
It makes whole door system more important while there can be more changes done, longer reveal, increased range so on.
Interactivity. It's buff to his unique grab system mainly while making doors more interactive and rewarding.
I think it'd be better if he was just permanently Undetectable until someone reveals him with a camera.
It's odd how optional the cameras are currently.
Do you find it hard to get AxeGrabs on Survivors? I always seem to get like 2 to 3 per game, is that too little?
Indeed. You have the prompt but perform melee instead, it's very inconsistent.