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Jack11803

Jack11803

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Jack11803
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  • I think she should be Disposed Of

    I’m sorry for the pun don’t hurt me!

  • @TheWorldconsumer said:
    I think it should be rewarded that we found it first as killers. A surv gets 2000 BP for using it , so why not give, say 500 for closing it?

    I’m already hurting from them being able to close.....ARE YOU TRYING TO GIVE ME A SEIZURE!!!

  • @GolgiNea said:

    @Jack11803 said:
    MY EYES! That color is so blinding! IT BURNS, GET IT AWAY! AWAY!

    lol you're everywhere Jack!! XD

    I’m the omnipresent Dwight god. I must be everywhere to bless everyone with my godly pressence. PRAISE BE TO DWIGHT

  • @Jack11803 said:

    @GolgiNea said:

    @Peanits said:

    @Kamikaze_Rose said:

    @mdg2018 said:
    I heard we weren't going to get him at least anytime soon, I feel that consoles should get an exclusive survivor since PC got one... just my opinion

    They didn't intend for Bill to be exclusive to PC, just like they didn't intend for Legacy to exclude those who came after Nov 2016.

    Legacy is totally intended to exclude those who came after the cutoff. It was made as a reward to those who had prestiged before the bloodwebs were made significantly easier. Basically, giving it to people who came after that and get to level up with cheaper bloodwebs is just a huge slap in the face to those who had to grind relentlessly to get it in the first place.

    If you came after that, your reward is not having to grind anywhere near as much.

    I wish XBOX & PS4 could get some of the colorful outfits (such as the twitch shirt).

    MY EYES! That color is so blinding! IT BURNS, GET IT AWAY! AWAY!

    @Jack11803 said:

    @GolgiNea said:

    @Peanits said:

    @Kamikaze_Rose said:

    @mdg2018 said:
    I heard we weren't going to get him at least anytime soon, I feel that consoles should get an exclusive survivor since PC got one... just my opinion

    They didn't intend for Bill to be exclusive to PC, just like they didn't intend for Legacy to exclude those who came after Nov 2016.

    Legacy is totally intended to exclude those who came after the cutoff. It was made as a reward to those who had prestiged before the bloodwebs were made significantly easier. Basically, giving it to people who came after that and get to level up with cheaper bloodwebs is just a huge slap in the face to those who had to grind relentlessly to get it in the first place.

    If you came after that, your reward is not having to grind anywhere near as much.

    I wish XBOX & PS4 could get some of the colorful outfits (such as the twitch shirt).

    MY EYES! That color is so blinding! IT BURNS, GET IT AWAY! AWAY!

    You dare bring light into MY LAIR! YOU MUST DIE

  • @GolgiNea said:

    @Peanits said:

    @Kamikaze_Rose said:

    @mdg2018 said:
    I heard we weren't going to get him at least anytime soon, I feel that consoles should get an exclusive survivor since PC got one... just my opinion

    They didn't intend for Bill to be exclusive to PC, just like they didn't intend for Legacy to exclude those who came after Nov 2016.

    Legacy is totally intended to exclude those who came after the cutoff. It was made as a reward to those who had prestiged before the bloodwebs were made significantly easier. Basically, giving it to people who came after that and get to level up with cheaper bloodwebs is just a huge slap in the face to those who had to grind relentlessly to get it in the first place.

    If you came after that, your reward is not having to grind anywhere near as much.

    I wish XBOX & PS4 could get some of the colorful outfits (such as the twitch shirt).

    MY EYES! That color is so blinding! IT BURNS, GET IT AWAY! AWAY!

  • @Momma_Jibi said:

    @Jack11803 said:

    @Momma_Jibi said:
    @Jack11803 said:

    P3 Dwight icon or I riot.

    What if I did a P3 Claud icon with an in-game iridescent benevolence emblem? LuL. I have almost all of mine P3, no more main 5 me. FeelsBadMan

    Is your Dwight P3!? IF NOT, you must kneel in front of a locker and chant, “FORGIVE ME DADDY FOR I’VE BEEN NAUGHTY!” otherwise your soul will be lost forever...

    Yes, yes he is. LOL! Only one that's not is Quinten.

    THAT METH-HEAD’S FATE WAS SEALED WHEN HE POINTED THE KILLER TO MY LOCKER. NO ONE DESECRATES A HOLY SITE!!!

  • @Momma_Jibi said:
    @Jack11803 said:

    P3 Dwight icon or I riot.

    What if I did a P3 Claud icon with an in-game iridescent benevolence emblem? LuL. I have almost all of mine P3, no more main 5 me. FeelsBadMan

    Is your Dwight P3!? IF NOT, you must kneel in front of a locker and chant, “FORGIVE ME DADDY FOR I’VE BEEN NAUGHTY!” otherwise your soul will be lost forever...

  • @RagingCalm said:
    https://clips.twitch.tv/ChillyFunSalsifyHeyGirl
    The skill check will be the size it is shown in this video, but only at the start of the match. Using Decisive Strike will make it so you cannot be healed to full but still make noise and leave blood trails, as discussed in the full stream of the clip shown above.
    The addition I am proposing is this -
    When the match starts(5 gens needed to completed), the skill check size is as big as shown in the clip. For every generator completed, including generators automatically completed due to disconnects, the skill check gets approximately 13% smaller. When the skill check gets smaller, only the end portion of the skill check remains. This means that when the exit gates are available to be opened(5 generators completed), approximately only the last 35% of the large skill check shown in the clip is on Decisive Strike. This will make it so that survivors cannot save their DS for end game to guarentee a free escape, but does still give them a chance to escape. Granted, the perk will still be extremely powerful for SWF, but at least Killers will still have counter play against solo players using it at end game. The reason this will work is because the Killer can reliably juggle the survivor to a near enough hook at end game. Currently, juggling survivors relies on pure luck that Decisive Strike does not give a very early skill check.
    If you have any ideas to add on to this to counter for SWF as well that would be nice
    Short explanation for why just making it not work once gates are powered is useless - Because SWF can severly abuse this by not popping the final generator until DS is used. Also a solo may get very lucky with their timing.

    Just leave it as it is now, but only allow obession to use it. Problem solved?

  • @Momma_Jibi said:
    I'd like to suggest a feature that links our forum account here with our Steam or console accounts. Wasn't sure where to put this, so it's here, lol.

    P3 Dwight icon or I riot.

  • @GolgiNea said:

    @GolgiNea said:

    @GolgiNea said:

    @GolgiNea said:
    <fontcolor=#800000> Did i do it? Lol

    <fontcolor=ff1453> Now ive done it?

    Ok woooooooo?

    Lol I'm a derp xD

    YOU’VE DONE IT!

  • @GolgiNea said:

    @GolgiNea said:
    <fontcolor=#800000> Did i do it? Lol

    <fontcolor=ff1453> Now ive done it?

    Forgot. #

  • @Jack11803 said:

    @Jack11803 said:

    @GolgiNea said:
    <fontcolor=#800000> Did i do it? Lol

    Put s space between font and color, other than that perfect, just use an actually number

    If it’s successful, the code won’t even appear once you submit your post.

    Hence why you don’t see a bunch of numbers and font color=# before this

  • @Jack11803 said:

    @GolgiNea said:
    <fontcolor=#800000> Did i do it? Lol

    Put s space between font and color, other than that perfect, just use an actually number

    If it’s successful, the code won’t even appear once you submit your post.

  • @GolgiNea said:
    <fontcolor=#800000> Did i do it? Lol

    Put s space between font and color, other than that perfect, just use an actually number

  • @Jack11803 said:

    @GolgiNea said:

    @Jack11803 said:

    It’s bad quality I know :(

    I cant read the 4th one down :[ Lol

    Hold on I got it

    ff1453

    Test

  • @GolgiNea said:

    @Jack11803 said:

    It’s bad quality I know :(

    I cant read the 4th one down :[ Lol

    Hold on I got it

  • @Jack11803 said:

    @Jack11803 said:

    @GolgiNea said:

    @Jack11803 said:

    @GeneratorJake said:
    Let killers be able to use the hatch to escape their hell.

    Is it true!? Has daddy Jake graced us with his presence! If you are an imposter, I will personally call upon my cult to crucify in a locker.

    Lol #########! XD
    Btw how are you typing in green?!

    ** FABULOUS SECRET POWERS!**

    Click my profile, go to my discussions. It’s in the post about testing forum format.

    You can also quote me, and when it converts to a different format, it’ll show the exact code I typed. By the way, any modifiers have to be re-entered for each paragraph

  • @Jack11803 said:

    @GolgiNea said:

    @Jack11803 said:

    @GeneratorJake said:
    Let killers be able to use the hatch to escape their hell.

    Is it true!? Has daddy Jake graced us with his presence! If you are an imposter, I will personally call upon my cult to crucify in a locker.

    Lol #########! XD
    Btw how are you typing in green?!

    ** FABULOUS SECRET POWERS!**

    Click my profile, go to my discussions. It’s in the post about testing forum format.

  • @GolgiNea said:

    @Jack11803 said:

    @GeneratorJake said:
    Let killers be able to use the hatch to escape their hell.

    Is it true!? Has daddy Jake graced us with his presence! If you are an imposter, I will personally call upon my cult to crucify in a locker.

    Lol #########! XD
    Btw how are you typing in green?!

    ** FABULOUS SECRET POWERS!**

  • @DreadfulProton said:

    @Jack11803 said:
    Yes, the survivors abused it. It could easily be tweaked to prevent that...but meh. Yeah it’s been tested.

    Where can I find the devs talking about this? How long ago did this take place?

    Very long time ago, in the very first dev streams. You can find them on YouTube.

  • @Jack11803 said:
    Yes, the survivors abused it. It could easily be tweaked to prevent that...but meh. Yeah it’s been tested.

    I’VE BEEN ACCEPTED........REEEEEEEE

  • @UniToxic said:
    I feel like when you get banned in Dead by Daylight, the games then just a waste, bringing Single Player mode should be available and can be played by banned players.
    Bring AI Survivors and AI killers to the game, probably would be buggy as hell tho.

    Might decrease online players tho but i think it should happen.

    They’ll never add a feature to accommodate banned people. Also, they said making AI for this game wouldn’t work, as the AI would be too abusable.

  • Yes, the survivors abused it. It could easily be tweaked to prevent that...but meh. Yeah it’s been tested.

  • Yeah, I agree. Could help but also could definitely go south.

  • @GeneratorJake said:
    Let killers be able to use the hatch to escape their hell.

    Is it true!? Has daddy Jake graced us with his presence! If you are an imposter, I will personally call upon my cult to crucify in a locker.

  • @Fropps said:

    In the far future we shall have balanced perks, so the prophecy has foretold.

    I come up with ideas for perk balance all the time, since we finally have a forum, I think I should share my best ideas so far.

    Fully-fledged perk balance ideas

    Self-Care:

    While Self-Care has at least one token, unlock the ability to heal yourself without a medkit at 50% speed. Gain a token by cleansing a totem and lose a token when hooked by the killer. Increases the efficiency of Med-Kit self-heal by 10/15/20 %.

    Fixing self-care is a complex problem, one that I don’t have a concrete solution to. Self-care in its current state breaks a fundamental part of the survivor’s gameplay. Needing other survivors to get healed again introduces uncertainty that is psychologically important for survivors to act the way they should. Slowing down the rate self-care heals so that using it doesn’t actually increase your winrate more than any other perk doesn’t fix this problem. The only way to keep self-care’s core functionality and the game’s core uncertainty intact is to turn self-care into a resource that you will be uncertain you are able to obtain in the future. Additionally, self care in its current state slows down the player experience (however, this may be a necessary evil as healing during a chase is something we want to avoid being viable). If you turned self-care into a resource that you have to do actions to replenish (like doing a gen or totem), you are still spending your time inefficiently, but in a way that increases tension and interaction rather than decreasing it. A change like this would be better for everyone.

    Alert: Reveals the killer's aura for 6 seconds when they use the break action and their killer power within 12/24/36 meters. (This excludes state changes such as crouching as pig and changing modes as doctor.)
    This effect has a cooldown of 60/45/30 seconds

    Alert isn’t used much because the effect the perk generates is generally not powerful enough to justify how little it activates. Alert including killer powers opens up opportunities for the survivor to try and mindgame the killer with knowledge of their position during a chase.

    Left Behind: In addition to the current effects, increase bloodpoint gains from doing generators as the last survivor alive by 300%.

    Left behind is a tricky perk. Everyone else has to die in order to use it and the killer has to not use the usual strategy of slugging the second last person while they try to find you. You are also forgoing trying to find the hatch (not anymore?), which nets you 7000 points if you escape using it. Additionally, if you do decide to do generators to escape for some reason, the generators unavoidably create a notification when you complete them, letting the killer find you, then kill you. These factors combine to make left behind completely unusable. Increasing the bloodpoint gain from gens while it's active turns left behind into a challenge perk. It doesn't make the hard road out any easier, but it definitely makes it a lot sweeter. This will in turn increase gameplay variety in the end-game, making that part of the game much more fun for everyone involved.

    No Mither: Please, for the love of god, make the survivor start healthy and hide the status from the killer.

    No killer will ever leave you on the ground if they know you have this perk. While some people do appreciate escaping with perks that make the game harder, the fact that you can’t even utilize the benefit of No Mither is a bit silly.

    Sloppy Butcher: Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's Bleeding frequency. Bleeding also persists for 5/10/15 seconds after the target is healed.

    Sloppy Butcher is weak for four reasons. 1: You need to hit someone in order to make use of it. 2: there are better ways to find injured survivors, like sound. 3: People get healed up really quickly after you lose them, leaving this perk with little utility in the way of finding survivors who you lost more than 15 seconds ago. 4: this perk is completely outclassed by nurses calling as a tracking perk. Making recently healed survivors bleed for a bit after they’re healed makes it so it’s less easily completely shut down by healing and gives it a niche that a perk like stridor doesn’t share.

    Not-so fully formed ideas

    Two perks bug me, though I haven't had a good idea about how they might be fixed.

    The first of these is NOED. The problem with NOED right now is that it feels unfair. Games are build from rules. While insta-down attacks might not be extremely powerful statistically (The devs would have nerfed this if it made a substantial increase in kill rate), NOED breaks one of the fundamental rules of the game by downing you without bringing you into the injured or exposed states.While it's fun to play with, these must be other ways to make the killer significantly more powerful after the gates are powered.

    The second one is Monstrous Shrine. Monstrous Shrine is very much useless. It's nice and thematic but it does nothing to make you want to run it. What I propose is that Monstrous Shrine should be made into a challenge perk à la We're going to live forever. However, there is a huge space to be explored here, and I feel like I would be doing a disservice by simply proposing one option. Maybe Monstrous Shrine could:

    Grant rewards like bloodpoints (or even an iridescent shard!?!?!??!) when a survivor is hooked in the basement
    Inflict a debuff onto survivors that have been hooked in the basement (ideally so that they are kept alive as a detriment to the team)
    Grant an effect that grows stronger as survivors are hooked in the basement.

    Looking forward to everyone's thoughts.

    Starting healthy would negate no mithers synergies. Getting in a chase to be hurt is not a solution to starting healthy either. Just remove the icon, (so killer at least has a chance to forget). Make noises reduced by 100%. If we wanna give it another bonus, BP will do fine.

  • I should flag myself for incompetence. Forgive me daddy Dwight for I’ve been naughty.

  • Wow, it told me those didn’t send, and they did, sorry for spam

  • I said....it leaves me....W O K E In all seriousness, I think a single free health state isn’t so bad, as obession frequently gets tumbled for dying light, and it’s another chance to hit for remember me. Plus it being obession only means people will run other obession perks (NOT META PERKS) in order to be obession.

  • I said....it leaves me.....W O K E

  • @SadonicShadow said:

    @Jack11803 said:

    @SadonicShadow said:

    @Jack11803 said:

    @SadonicShadow said:
    Why not make D strike simply stun the killer in place instead of dropping the survivor? Keep everything about D strike the same from the stun times to the skillcheck but instead you get a stun giving the survivor more time to wiggle. This suggestion would also pair well with boil over for anyone looking to run a wiggle free build. With this change the killer would have some legit counter play and it would not be game breaking. Its a simple idea but maybe this is all the perk really needs to be balanced. Thoughts? Opinions?

    Every one thinking up these big changes. Your idea is good. But honestly...

    Just make only obession able to use it. Problem solved. Only one D-strike s game, that won’t effect you that much.

    Maybe this but just the idea of a free escape that the killer has little control over just doesn't feel right. The stun time could be increased to give more wiggle time but for all the talk about potential changes mine feels like it would be the best solution purely because its easy to implement, the killer can counter it with other perks like iron grasp and enduring and it wont be a detriment to the killer. Once a killer catches someone he should not be robbed of that catch and have to sink more time into a chase. In a meta all about time this would be the most effective solution to ensure it is fair for everyone.

    The idea of me being punished for doing good with a one hit during exit gate power doesn’t leave me feeling okay. It leaves me WOKE

    NOED isen't that much of an issue since it has good counter play. Destroying all the totems preemptively negates the perk completely. Whenever you have the chance you should be cleansing totems to account for this perk.

    W O K E

  • @Mc_Harty said:

    @Jack11803 said:
    Your only way of forgiveness, is to everyday; kneel in front of a closest, and pray to your lord and master Dwight, beginning with “FORGIVE ME DADDY FOR I’VE BEEN NAUGHTY

    Never. Ace is my daddy. Dwight's a closet fetishist.

    **TRIGGERED**

  • @weirdkid5 said:
    Let's have Wesker as a killer instead lmao

    No! We mustn’t disgrace our majesty by allowing them to be t-bagged!

  • @SadonicShadow said:

    @Jack11803 said:

    @SadonicShadow said:
    Why not make D strike simply stun the killer in place instead of dropping the survivor? Keep everything about D strike the same from the stun times to the skillcheck but instead you get a stun giving the survivor more time to wiggle. This suggestion would also pair well with boil over for anyone looking to run a wiggle free build. With this change the killer would have some legit counter play and it would not be game breaking. Its a simple idea but maybe this is all the perk really needs to be balanced. Thoughts? Opinions?

    Every one thinking up these big changes. Your idea is good. But honestly...

    Just make only obession able to use it. Problem solved. Only one D-strike s game, that won’t effect you that much.

    Maybe this but just the idea of a free escape that the killer has little control over just doesn't feel right. The stun time could be increased to give more wiggle time but for all the talk about potential changes mine feels like it would be the best solution purely because its easy to implement, the killer can counter it with other perks like iron grasp and enduring and it wont be a detriment to the killer. Once a killer catches someone he should not be robbed of that catch and have to sink more time into a chase. In a meta all about time this would be the most effective solution to ensure it is fair for everyone.

    The idea of me being punished for doing good with a one hit during exit gate power doesn’t leave me feeling okay. It leaves me WOKE

  • @Jack11803 said:

    @Mc_Harty said:

    @Jack11803 said:

    Can I nerf your opinion. I believe it’s absolute trash, and you should be cleansed from existence, and forever have a p3 Claudette t-bagging the place where you once stood, with your grave marker merely saying, TOXIC

    Ochido will forgive my sins...

    You dare mention he who can’t be named!? You shall forever be tortured by __TOXIC__ THOTS. You will burn in the fiery depths of Freddy’s boiler room, sat right next to meth-head Quinton.

    Are you scared yet!

    Your only way of forgiveness, is to everyday; kneel in front of a closest, and pray to your lord and master Dwight, beginning with “FORGIVE ME DADDY FOR I’VE BEEN NAUGHTY

  • @Mc_Harty said:

    @Jack11803 said:

    Can I nerf your opinion. I believe it’s absolute trash, and you should be cleansed from existence, and forever have a p3 Claudette t-bagging the place where you once stood, with your grave marker merely saying, TOXIC

    Ochido will forgive my sins...

    You dare mention he who can’t be named!? You shall forever be tortured by __TOXIC__ THOTS. You will burn in the fiery depths of Freddy’s boiler room, sat right next to meth-head Quinton.

    Are you scared yet!

  • @Mc_Harty said:
    Can we nerf the discussion boards?

    Can I nerf your opinion. I believe it’s absolute trash, and you should be cleansed from existence, and forever have a p3 Claudette t-bagging the place where you once stood, with your grave marker merely saying, TOXIC

  • @SadonicShadow said:
    Why not make D strike simply stun the killer in place instead of dropping the survivor? Keep everything about D strike the same from the stun times to the skillcheck but instead you get a stun giving the survivor more time to wiggle. This suggestion would also pair well with boil over for anyone looking to run a wiggle free build. With this change the killer would have some legit counter play and it would not be game breaking. Its a simple idea but maybe this is all the perk really needs to be balanced. Thoughts? Opinions?

    Every one thinking up these big changes. Your idea is good. But honestly...

    Just make only obession able to use it. Problem solved. Only one D-strike s game, that won’t effect you that much.

  • @AmandaIceHeart said:
    I think the killer are too... OP, so please, do a global nerf for all of killer and survivor, please... The community is toxic with this OP perk and camping...

    Uhuh, no. Don’t colors should be nerfed. I can’t believe the people who use them. Some people could HAVE THEIR EYES HURT!!!

  • @Jack11803 said:

    @theagitatedapricot said:
    Yes his power would be his rocket launcher and it's instant kill with a direct hit. 😄

    YOU TOXIC [BAD WORD]!

    In all seriousness, it’s be too close to another huntress

  • @theagitatedapricot said:
    Yes his power would be his rocket launcher and it's instant kill with a direct hit. 😄

    YOU TOXIC #########!

  • @Michael_Myers said:
    Doctor is a mid-tier killer. Doesn't really need a nerf. The killer that needs to be fixed the most is Freddy... and he needs a buff.

    D A R N

  • @theagitatedapricot said:
    Yes but with Nemesis please.

    Probably too hard to put in, and he has weapons, like extreme weapons. Rocket launchers are kinda a big deal, same with a minigun. Not saying your idea is bad, but I suggested tyrant, as it’s the most “horror” and fitting to the game.

  • @davidthyrat said:
    also doctor main if you feel i am wrong explain don’t vote down i not been a jerk i just saying how i feel about the doctor abilities 

    You do know you’re immune to madness when in lockers...right? As well as losing it faster while crouching? Or that when someone’s being chased you should get madness 1 so you don’t have to worry about the insta scream later?

  • @Thatbrownmonster said:
    Meg isn't that pretty

    come on flame me

    Ace would be the prettiest girl in a bikini. Challenge me! I dare you! I triple dog dare ya!

  • @Shadoureon said:
    Man does this forum even have mods? Before I went to work 9h ago I posted a wall of text as an answer to someone and then after posting it I saw that the Italic tag didnt even work. So I removed the italic tags in a edit and then it suddenly said it needed a mod approval before beeing posted. Yeah well 9h later its still not here. What a joke.

    Dont know exactly word for word but ill try my best to rewrite what I wrote.

    So ive seen many people not only here since this is new but specially in the steam discussion forums that complain about SWF. But they always demand changes, cry for changes, rage against the developers or the SWF players but one thing they all have in common is that none of them provide any form of feedback, solutions, suggestions to make SWF better.

    What people dont understand is that SWF is probably the most difficult thing in a assymetrical game to balance. You cant just mindlessly complain and expect some miracle perfect balance. I am sure these developers try everything they can.

    Instead of rage or QQ threads people also could have made a thread triggering a proper discussion among players. One person with a suggestion could lead to a whole discussion making that suggestion even better but thats not what people do. They only complain and thats it.

    Its fine to complain about aspects of a game but atleast try to come up with a sollution. If you cant think of anything yourself and neither can people in a forum for months end then you probably understand what developers go threw trying to balance a game.

    I got you, I’ve already made 2 threads on this. And discussed it on several others. The most recent thread with “balance” in the title is the one to click on, same text, but more info.

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