theagitatedapricot
theagitatedapricot
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- theagitatedapricot
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Yeah enough for a single re-colored outfit. Whoop dee doo.
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They said 25-30 hours, not 40.
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It's a glitch and it'll be fixed soon.
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I have seen the above statement. I don't think it changes anything. They could have same day certified the removal of the shard cap and that would have only pushed back the bigger patch by one day at most. And stop telling me who to "blame." It's not Sony and Microsoft's fault they want to ensure a patch doesn't break their customers' consoles.
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Yes, but surely a few MB patch would be a lot quicker. So the idea would be to push that update through first so we can start earning, then push the larger update through after. There's also same day cert for smaller patches.DocOctober said:Even the tiniest patch for console needs to be certified by Sony/Microsoft. Blame them, not the devs.
If the patch ends up only taking a few days, fine whatever, it kinda sucks but I can deal with it. But if the patch takes WEEKS and we're stuck at the 1000 cap the entire time, while PC players are racking up shards, then I just don't see how anyone can defend that. -
We know that.. what we're saying is they could have pushed through a tiny patch removing the cap so we could be earning shards instead of being stuck at 1000 until whenever the update hits
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Yeah, there's no reason they couldn't hot fix that cap for us. This really sucks.
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Deleted.
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Repair efficiency is how many charges you use per second, not speed.
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What does E3 have to do with anything? I'm sure, at least I hope, it wouldn't be delayed because of ######### E3.
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I think it's a strong enough perk as is and doesn't need any kind of buff. I think needing to choose between a one hit down and knocking an item out of a survivor's hand keeps the perk balanced.
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Nice bait.
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It should have been the perk idea they talked about on the recent live stream. The amount you recover while in dying state affects how much struggle progress you have when picked up.
I can understand them not wanting to use that idea until a Decisive Strike nerf, tho. -
Well, we're just not going to agree on this. A single re-colored item is not worth 5 hours, in my opinion, and never will be.
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It's just misleading for them to say "You'll earn shards much faster!" Yes, it's true.. but things cost a lot more. Unless I'm getting the math wrong, it takes about 5 hours just to unlock the cheapest single cosmetic (like a different colored shirt for Claudette).
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Sure, but things cost 3.63x as much. Purchasing a perk in the shrine that cost 550 before now costs 2000. 2000/550 = 3.63
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Yes, survivors do quit all the time. So do killers.RemoveSWF said:The differences is, survivors ragequit all the time just because they're losing the game.
Most killers are used to losing. Their main reason for quitting is being griefed by SWF troll squads who can act with impunity because the balance is so bad.
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That's good but they should say that in a tweet everyone can see on their main feed. Or make an announcement on this board.Jack11803 said:@theagitatedapricot said:
It's pretty insane how much certain people will defend shady behavior from these devs. If they refund people who already bought shards, good! They should at least make an announcement before making changes and leaving customers in the dark. That's the BARE minimum.Twitter. They said they’d do something about people who bought it early. Thank Paulie Esther
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I play both and deal with DCs on both sides, too. There's just certain people in this community that try to portray survivors as the only ones who do anything wrong.
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It's pretty insane how much certain people will defend shady behavior from these devs. If they refund people who already bought shards, good! They should at least make an announcement before making changes and leaving customers in the dark. That's the BARE minimum.
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Hex cleansed too soon - DCMaster said:@EpicFailTryHard said:
plus a straight out quit by the killer, where i at least got points. the new thing among killers seems to be having a temper tantrum and throwing the checkerboard into the air. this, in the form of closing the app (ps4). straight up obnoxious and wastes all the survivor's time. not cool.Survivors DC so regularly in my games, I can only laugh about this
Playing doc => DC
Playing nurse => DC
playing iri huntress => DC
not finding ruin fast => DC
getting downed => DC
SWF at hatch? => DC
Franklins => DC
slugged => DC
missed DS => DC
mate failed flashlight save => DCJust to give a short overview

Oh and btw, if all survivors DC the killer gains 2,5k BP in TOTAL while he loses ALL his addons/offering
Gens pop too fast - DC
NOED doesn't activate - DC
Flashlight save - DC
Decisive Strike hit - DC
Survivor about to go thru exit - DC
Body blocked effectively - DC
Can't catch a survivor - DC
Feelings got hurt - DC
Oh and btw, if a killer DCs all survivors get nothing, lose their items, add ons and offerings. -
Why bother lying like this? Nobody believes that.RemoveSWF said:I can't remember the last time I had a game where at least one survivor didn't ragequit.
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No idea. Hopefully this week. Possibly next week.
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Nope. You can't close the hatch, they have not made that change yet.
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No.
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That's a false equivalency. Researching how to play before you can is not cheating.
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What does that even mean? I see a camper only get one kill because the other survivors focus on gens literally all the time. Yes, sometimes they sit around the hook. More often than not, though, the camped survivor simply DCs or suicides on the hook because there's no incentive to stay and no punishment for leaving.RemoveSWF said:There's nothing wrong with camping and tunnelling. There's a clear counter to it (repairing generators) which survivors have consistently failed to do since launch
Also, to the OP, this game has been out two years now and it's still very active. Will it eventually die down a lot? Duh. Almost every game does. Games that keep a huge community for years and years are the exception, not the rule. -
Yes. It'll take the killer a few seconds longer to catch up to you. Could mean the difference between getting to a pallet/window/exit or not. Not really worth carrying since it only lasts 2 minutes at the end of the game, though.
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The only way I know of is if you have access to the email you use for your Playstation account. Once a year, in January, Sony sends out an email and tells you how many hours you've played and the hours spent in your top 3-5 games during the previous years.
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@Shadowchao121 Yeah but I specifically mentioned pallets that are not in your line of sight. It also means you don't have to spend anytime actually checking to see what's around you, it's just automatically displayed for you. And yeah, the cooldown is excessive.
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Yeah that makes sense. I just think both perks could use the buff.
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Agitation is strong enough as it is. If one shots while carrying was its own perk I'd be fine with it, possibly.
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I think people are underestimating how useful Windows would be. How many times have you turned a corner thinking there's going to be a pallet and you find out either one didn't spawn or it was already used? You don't always have clear line of sight until it's too late. It also seems to work against the Doctor's hallucinations.
I'm not saying it's meta breaking but it's not trash. It definitely needs the cooldown removed or significantly reduced, though. OR it could also include a vault speed increase, like Bamboozle. -
It would be cooler if he had a tank, actually, and could call in air strikes.
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You don't get to decide how games go. I don't have fun when I don't use any obsession perks and still end up being the obsession and tunneled and camped until death. Every single game I play varies between fun and frustrating. If you don't want a challenge go play Solitaire.
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Yeah that was a tough watch. You knew they had flashlights and just kept picking them up right out in the open when survivos were swarming around you like flies. You kept trying to throw hatchets through objects for some reason. And they spent so much time going for saves that they barely made any progress on objectives, which allowed you to kill 3 (I'd say the DC counted as a kill).
Playing aggressive isn't "bullying." It's part of the game. Is tunneling bullying? -
It's pretty crazy that anyone could think Wake Up! is even remotely strong.
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@Tsulan Can you please take your personal problems to the off topic section of these forums?
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@Visionmaker I'm saving this gif forever. Thank you.
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I play solo and on PS4. But ok. Tell me more about my personal experiences.Tsulan said:@theagitatedapricot said:
@Tsulan I have more than double your hours, but nice try. I never once waited anything close to 45 minutes. Those were matchmaking issues, anyway.Sure mate, whatever you say.
https://steamcommunity.com/app/381210/discussions/0/1621724915796127142/ -
Also I'm not sure why you're saying they had to remove region lock like that's some crazy change. Most games let you play with people all over the world.
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@Tsulan I have more than double your hours, but nice try. I never once waited anything close to 45 minutes. Those were matchmaking issues, anyway.
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1. No, the act of putting a survivor on a hook is not risky and you literally do not have any other objectives.Tsulan said:@theagitatedapricot said:
I mean with BBQ you're not competing with 3 other players to get stacks. It can also be hugely risky to take hits for other survivors or attempt unhooks. Hooking survivors is not risky, it's necessary. I'm not saying WGLF is easier but whether one is easier or not is beside the point. It's not like WGLF needs to give unhooked survivors a 30 second sprint burst, but it's really not that difficult to come up with a slight buff that actually affects gameplay.Hooking survivors is not risky? Are you kidding me? It´s way harder to get 4 stacks on BBQ than getting 4 stacks on WGLF.
Remember, the devs had to nerf WGLF because people abused it and made it impossible to play. They rushed to the hook and unhooked in front of the killer. You want that back?
2. I did not say to buff the point gain of WGLF. -
And yet killers keep playing and I never have to wait more than 2 minutes to get into a new game. The constant whining from some people just doesn't mesh with the reality.
Yes, certain killers need buffs, yes some survivor perks could use a nerf, yes there are toxic survivors. But the exact opposite could be said as well. Nurse needs a nerf, Hillbilly's instant chainsaw is OP, Doctor with the right perks and add ons is a hellish experience. There are plenty of toxic killers who body block survivors in the basement and go AFK, who hard camp for no other reason than to ensure a particular survivor gets no BP, etc. There are survivors and killers who team up to farm randoms.
Stop acting like killers and survivors are two separate classes of people. Stop whining about how one side or the other has it so hard and being teabagged or called a noob or being camped and hit on the hook is just so hurtful. It's a game, if you choose to take it seriously that's on you. If you have no motivation to play then don't. -
I mean with BBQ you're not competing with 3 other players to get stacks. It can also be hugely risky to take hits for other survivors or attempt unhooks. Hooking survivors is not risky, it's necessary. I'm not saying WGLF is easier but whether one is easier or not is beside the point. It's not like WGLF needs to give unhooked survivors a 30 second sprint burst, but it's really not that difficult to come up with a slight buff that actually affects gameplay.
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@Jack11803 Oohh ok. I'm on mobile and I hit the guy with his tongue sticking out and it turned into the pirate somehow. :ohnoes:
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I have no idea where that pirate came from btw
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@Visionmaker Exactly! :pirate:
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They could just make it so quotes are like 3 lines by default and you can expand them if you want.
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I think it should show the auras of survivors within like 8m of a hooked survivor. That way you know if someone is going for the save or not.