Can anyone tell the difference with Hope?
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I will test it right now and see.
Faster than my mates, not faster than NOED.
Unless you are running a niche build, it isnt worth. It is a noticeable difference, but not worth for the reason @theagitatedapricot said
yeah than if the killer has noed it cancels out hope.
Hope is better than what people give it credit for. Many times it has gotten me to the exit gates even if the Killer had NOED chasing me. Don't underestimate it.
Hope is a pretty terrible perk. Adrenaline would be a much better alternative if you want a perk for end game.
( i accidentally quoted my own post when i went to make an edit, i am an idiot )
Pretty simple : Don't bring Hope. Bring Adrenaline if you want an actual useful lategame perk.
Maybe? I use both on different characters, and I actually prefer hope. Adrenaline is fine, but the boost from it is short lived & it's nice if you happen to need to go up a health state at the time, but otherwise Idk. Hope has saved me & has helped me save my teammates a few times.
12% would have actually made survivors to be as fast as killer when sprinting in circles close to walls, due to the bigger killer hitbox.
You could have basically ran the killer nearly to infinite loops.
Why would i want a perk that gives me a boost of speed but leaves me exhausted rather than a perk that would give me a slightly faster boost of speed and NOT leave me exhausted.
You're forgetting the heal you get from Adrenaline. That's a big deal if you're slugged, injured and being chased, or hooked and about to get saved. Along with the speed boost you get with the perk, it's a nice combo... or a really dumb combo, depending on your side of the knife.
It makes perks like DS to be, instead of a 18s (minimum) required to catch up, a 33s (minimum) to catch up, if running in straight line. Quite a difference if you ask me, but very situational.