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  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2568580#Comment_2568580

    I don't have a massive issue with Dead Hard tbh. I kind of see it the same way that I see other exhaustion perks, it'll give you that boost but then it's not going to help you for the rest of the chase.

    Dead Hard basically allows you to be greedy, it lets you get another loop around a pallet for example - it's not a mistake when survivors do this, it's intentional, they know they have Dead Hard so they know they can make the loop before dropping that pallet, or make the window.

    I still think Sprint Burst is a stronger exhaustion perk, but I feel that Dead Hard is more frustrating for some players to play against.

    SB being objectively better than Dead Hard is just objectively false lol. It might be better on potato survivors who dead hard in the open, but dead hard at any decent loop adds an entire loop to the process. Two if the killer lunges for a pallet that might be a close call and you get a dead hard out of it.

    The problem with dead hard is that it is objectively the best exhaustion perk. Balanced just doesnt work on half the maps in the game. Lithe is a waste of exhaustion as it forces your exhaustion on a tile that you may not want it in. Pallet Slam is just lol. Head On is for memes. Sprint Burst is the only comparable on, it doesnt artificially extend chases, it just W keys you farther away to a tile that you wouldn't normally reach.

  • for actual michael play? Lethal Pursuer, BBQ, Infectious Fright, Corrupt Intervention. Build I usually run on him.

  • If they already do this then they probably dont understand it. If they aren't good at their own game they wont understand why certain tiles are good or bad.


    L T walls are not that good against decent killers, and some killers actually get free hits at them (Nemy, Huntress, Deathslinger, Trick, Blight)

    Meanwhile Shack once pallet is gone is actually a 3 loop at best. The best loop in the game is L wall with pallet and vault on opposite side

    L l < vault there or the vice versa of that vault there L < I

  • @Vampwire said:

    Many times this week I have been told to "rush gens harder" or something of the sort every time my team escapes. Disregarding the fact that many of these killers had meta slowdown (Ruin + UD, Ruin + Pop, etc.) it always seems that the killer doesn't recognize their mistakes but blames the survivors for their loss. And to a degree, yes, survivors make the killer lose, but only when outplaying them consistently. I see a lot of people claim that "survivors are the power role in high play", and while survivors are very strong in that level, its not the whole picture. People seem to forget the fact that *good survivors should escape*. The reason these people aren't dying is because they're very experienced and know the game in and out. They know how to adapt and play based on the situation. Now, why do I bring this up? Because many killer mains will refer to this to discredit survivors. To say "you have it easier than I do, hence your opinion is invalid". And to that I have to say, you're not going against comp squads EVERY match. Sometimes you just lose and you have to accept that. And I know others will say "well what about this?" and list all the busted items survivors can bring. But also you're not going against that every game. Because if you were you probably wouldn't be complaining about gen rushing still.

    Killers refuse to just say "gg you guys did good" and want to thrash survivors for just playing the game. Survivor mains do this too, and I've experienced both on an equal amount. But the thing about is that killers are in control for a majority of how the match plays out. You are the opposing force. The killer you choose and the way you play will change the flow of the match. Its when you let survivors have control that you start to lose. And before you even start, no survivors do not control the flow of the match. They can loop and juke all they want but really its how you use your killers power and how you play that dictates that flow. You're the one who can corner survivors. You're the one who can kill them, the one who can decide where they run to next. If you know that a survivor is going to go for a vault into the next loop, you want to cut them off from that. But just because you're trying to do something doesn't mean that survivors are going to just give it to you.

    I think a lot of killers just expect survivors to roll over and die or run without a plan. And I also believe this is attributed to the skill curve of DBD. They get conditioned into going against lesser opponents to the point where when they meet a challenge they don't know what to do. So they get frustrated and blame the survivor. To remedy this they run the strongest perks they can for easier downs. But a lot of the time I don't see killers use their perks how they should. I've had killers with ruin walk right past me doing a gen to get a down and instead of going back to push me off they just hook instead. I've also had some who full commit to me then wonder why they lost only chasing one person. And their first response to this is "they're genrushing". They don't take accountability for the fact that *they let me do the gen*. They made no attempt to build pressure yet want to complain that they never had a chance to get pressure. Do you expect us to give you health states? To give you hooks? To just not do gens because it'd be nice for you?

    I understand that in some scenarios that its hard to get pressure. Say you get a map that's too big or two survivors ran prove thyself. Something like that. Does it make it harder? Yes. Does it make it impossible? No. Why do you play a 4v1 game and expect to not be challenged by the other side?

    "Survivor mains do this too, and I've experienced both on an equal amount. But the thing about is that killers are in control for a majority of how the match plays out."

    This is where everyone realized you were full of it.

  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/287525/people-who-bring-self-care-over-bt

    Because solo queue has taught me the only survivor I can trust is me.

    Sincerely, constantly bleeding out because nobody will take the few seconds to heal me, even vs Oni.

    This. I play for me to survive. I'll rescue someone else if I can but im leaving

  • Maps are the main reason. Even the most killer sided of killer sided maps is still not that killer sided. Old Azarovs was the only real TRULY killer favored map where you could win most of the game simply by playing the map correctly.

  • @JohnWeak said:

    https://forum.deadbydaylight.com/en/discussion/comment/2562009#Comment_2562009

    Fact is killers are leaving the sinking ship and you cannot deny it.

    Killer queues are instant at high MMR while survivor queues are really long (5 to 10 minutes).

    And if you play survivor at high MMR (i don't know if you play survivor and if you are good at it), you will see that you will face bad killers most of the time, it means that all good killers have stopped to play.

    On Twitch, many streamers (not only main stream streamers but also small ones) have stopped to play killer aswell.

    Playing killer is a joke now, you either have babies surv or strong, unbeatable teams, neither is fun. And this with the goal to artificially make the game looks balanced. BHVR released the kill rate stats in a hurry to show how balanced the game is now, what a joke. Every trials is unbalanced but the global results, the average is "balanced".

    Hi. High Killer MMR player here. They're not instant lol


    My nurse sits in queue for up to 10 minutes. My Doc/Pig/Trapper/Blight/Deathslinger sit in queue for the same amount of time.

  • As if we needed more proof they have no idea what the hell is going on in their own game.

  • @Bran said:

    https://forum.deadbydaylight.com/en/discussion/comment/2559285#Comment_2559285

    Being fair, thrill didn't have to activate a notification as survivors bless a totem. It could have remained the same.

    Certainly. But you know as well as I do that they simply coded Thrill to work on a totem end of story. They don't know how to switch to not work on Boons. Same reason they had to change franklins demise is because of Nemesis vaccines.

  • Because it would interfere with their new boon totem gimmick, and we can't have that

  • The game is so massively survivor sided that basically everything survivors have access to in a 4v1 is op. Anything you do is x4 due to time constraints. Without a medkit, 2 survivors are stuck for the time to heal. With a medkit. One survivor is stuck for only 16 seconds to heal. Ranger medkit even less time.


    Maybe this will help you sort of put it into context. In 16 seconds with a regular old brown no addon medkit. you can heal 50% of the killers progress. Imagine if Pop did 50% regression on gens. Everyone would be SCREAMING its overpowered. Yet it only does 25% of one generator. One medkit allows one survivor to nullify one killers progress. meaning 3 survivors are still progressing the game.

    This isn't hard to comprehend. The problem is, every survivor player is just used to the game being SO RIDICULOUSLY in their favor, that anytime its put in front of them they're in denial. It's not that medkits specifically are overpowered. it's that the game is survivor favored and medkits exacerbate that

  • Thinking plague is bottom tier is laughable and ruins any credibility you have

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/286797/killer-nerfs-need-to-stop-the-item-experiment

    There is a difference between a killer nerf, and a killer fix. Spirit and deathslinger both had justified nerfs. Other than that killers got mountains of buffs. Hell, not a lot of survivor things actually need nerfed, killer needs buffed in the base kit. We are only just now getting a gen perk as a base perk, surge turning into Jolt. Killer has nothing base kit to help with gen regression. The killer's objective is to stop the gens and they don't have anything to help stop that besides a kick that can be undone in a millisecond tap, and regression speed that is slow enough for me to go bake muffins before the gen is even at half.

    If they made it where kicking a gen did a certain amount of percentage per kick, and also the regression was the same as t3 ruin, killer would actually be in an amazing spot. It wouldn't make the regression perks much stronger, but would make playing without them incredibly more helpful. I do agree with Otz and his changes for toolboxes and medkits, I love that toolbox idea, really creative work and it would add some fun without being insanely oppressive.

    I would love to hear how you think a nerf to a mid tier at best killer is justified in which he received no buffs to compensate

  • I'd love to play as Xeno.

    The problem is. BHVR would ROYALLY screw it up. Imagine them trying to code a stealth creature that can walk on walls. Can you IMAGINE how buggy a mess she would be. Maps also would require complete reworks. She would be an absolute god on Midwich, and be probably the worst killer in the game on mothers dwelling.


    I would personally love xeno in a game LIKE this. I would hate to see her in DBD, for the exact same reason as Nemesis. An amazingly cool character that is reduced to being underwhelming and not fun.

  • Then you don't play against good survivors. Sound is by far the best indicator in tiles of where a survivor is. Not blood. Not scratches. Sound. A survivor having Iron WIll removes your main tracking in short distance.


    You either need better headphones, or you're lying. I don't care which+

    EDIT: In addition to the fact that the perk allows injured survivors to stealth. Which is what being injured is supposed to counter. Iron Will simply does far too much for what it asks. It's literally zero risk, infinite reward.

    It gets used LITERALLY every single game. And if it DOESNT get used then you didnt need any perks to escape the game in which it didn't get used in the first place. There is literally one other perk in the game, survivor or killer, that has both guaranteed benefits, and is also an extremely good perk. Lethal Pursuer. And its active for 7 seconds and gone the rest of the match.

  • @IronKnight55 said:

    It's fine. You can see blood, scratch marks, and hear footsteps. Use your eyes.

    Tell me you don't play killer well without telling me you don't play killer well.

  • @HealsBadMan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2556703#Comment_2556703

    If kill rates are all that matters, Nurse needs a massive buff huh?

    There are exceptions to the stats, Pig being one of them due to the RNG aspect of her kit. It inflates her kill rate higher than what it should be.

    You do realize I said "BHVR thinks" not I think.

    I am very well aware pig is garbage and Nurse is not

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2556703#Comment_2556703

    Man, if I was new to the game, I'd take your bait hard.

    Whats bait about it? Its literally true

  • I would echo what everyone said here. Now if you want to know what the entitled survivors would say its.

    Trapper

    Wraith

    Hillbilly

    Nurse

    Huntress

    Nightmare

    Shape

    Executioner

    Demogorgon

    Nemisis

    Deathslinger

    Clown

    Spirit

    Hag

    Cenobite

    Cannibal

    Twins

    Trickster

    Legion

    Doctor

    Pig

    Plague

    Ghostface

    Oni


    in ADDITION to. Ruin. Undying. Pop. Infectious Fright. Corrupt. Devour Hope. Sloppy Butcher. BBQ.

  • @killer998 said:

    Deathslinger, I thought he was trash on release and thought he was trash for a very long time. Started playing him recently and have been having a blast.

    Even now I don't think he's great but he's fun as hell. Apparently I was wrong about his strength given the massive nerf he's getting.

    It's kind of sad, and poetic in a way in that it's when I actually have started to play him, he is going to become, absolutely trash lol.

    Oni as well, I thought he was trash when he first came out, and just a crap hillbilly. My friends kept saying "he's good! He's good! You have to practice and just get better!"

    Well, now I'm a huge Oni main and the first to defend him as now all my friends think he's not good and I think he's awesome. I actually think he's my most played killer.

    Mad how things turn out sometimes isn't it?

    No you were right. Deathslinger is mid tier at absolute best on a good map for him. Bottom 5 on a map bad for him. They're nerfing him because they don't play their own game.

  • @Desh said:

    This isn't the first time a Killer's power/add-on is in synergy with a perk. I doubt they'll do a nerf.

    You must be new here in regards to pig. BHVR thinks kills are all that matter, pig has an insanely high kill rate because most people have no brains and cant handle her traps. This makes her traps massively stronger against the same stupid people who die to pig already.

    It'll get nerfed. And it will be nerfed in the same way that Almo nerfed huntress lullaby because he cant hit a madness skill check. "It was never supposed to work with this." Is what they will say.

  • Honestly I think Hexes need a complete rework into being a built in passive but massively nerfed


    Ruin being 25% regression but no totem. Something along those lines.

  • Her play is variance against the survivor. You have to learn how each survivor likes to juke. "Okay Steve likes to double back." "Nea just holds W" "Ace likes to run to LoS then run back to bait a longer blink" etc etc etc


    Nurses strength comes from when you adapt to what each survivor likes to do and have the skill level do so without thinking and on the fly.

    If Nurse was just "blink to one location" she WOULDN'T be hard. The difficulty comes from adjusting what you are doing in the middle of a blink charge if you need to, and adapting to what survivors do

  • There are two things wrong with the inherent balance of the game.

    The first and ABSOLUTE foremost. The Devs do not play, or, are bad at their own game. Now this is not in itself bad, most Devs are not actually that good at their own game. Thats fine, they're devs, they're not pros or streamers. They're casual gamers making a game.

    The problem is now the 2nd. They do not listen to good players in this game ABOUT the balance of the game. If you are not good at the game, you cannot understand why doing X Y Z is good or bad FOR the game. And if you do not listen to people who DO understand why X Y Z is bad/good, you will not make good balancing decisions.

  • @Mooks said:

    Because the Mori nerf was just a number change of an offering.

    The key change was still more complex and the mechanics/code behind it had more behind them with potential bugs etc.

    also the Mori change was still announced months before actual change i think? It’s just that it was not tested in PTB but was then put into the game without a definite date announcement

    Ah yes. The important coding change of "hatch spawns at a different number of survivors." ...Wait thats a numbers change.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2554203#Comment_2554203

    Hag is very map dependent, and multiple flashlights negate her heavily. If you can figure out her 'zone' and avoid it, she has a very tough time. Just don't give her a 3 or 4 gen and be prepared to bumrush her if she starts camping.

    Nurse is vulnerable to coordination, well timed 180s and is even more map dependent than Hag in her way (so, so many maps have weird geometry glitches that totally block her teleport, and high tier players are abusing this more and more). She is good at getting downs against tight packs of survivors, or a single survivor in the open. Splitting and rotating works wonders. Otz's '50 win streak' on Nurse is a good example - he had an easier time on Bubba and Doctor.

    You don't play Nurse do you?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2553719#Comment_2553719

    Weekend=Not working hours

    It's not normal to work for a company outside of working hours.

    Tell me you've never worked in PR without telling me you've never worked for PR

  • Depends on killer. On Nurse/Blight/Billy/Spirit/Legion/other higher mobility killers, its debatably their best perk

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2553064#Comment_2553064

    Plague is definitely...consistent. I wouldn't call her strong.

    If you are good, you will have good games as Plague. She isn't really able to carry you.

    https://forum.deadbydaylight.com/en/discussion/comment/2553263#Comment_2553263

    Demo is wonderful, but (like Nurse or Hag) does require your opponents to give you openings.

    Lol what? Hag and Nurse don't require openings. Both are designed to force openings with proper play.

  • Iron Will/Lethal Pursuer

  • Good god no

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2553610#Comment_2553610

    Her 2nd blink is never changed even with add ons (might be more with chain blink window tho, never tested it) since her blink distance only give her extra distance if she holds down the blink longer.

    Also a 6 second cooldown for a power that gives insane mobility and lethality really isnt that bad considering some killers who have insane cooldowns who dont even have a fraction of the power Nurse does

    I was referring to extra blink chain window fatigue, which does increase her 2nd blink

  • @Shroompy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2553586#Comment_2553586

    "Very limited range" 12m + a lunge isn't "very limited".

    And the devs have proved time and time again that they dont want to balance at the very highest level of play. Theyre probably balancing towards people with high MMR

    When the punishment for using said 12m + lunge is a big cooldown and a waiting period for two blinks to come back, yes it is limited range. Unless you're using blink distance AND blink fatigue addons, nurses second blink is little more than a corrective blink that you used your first blink to nail properly. If you commit to 2nd blink and miss, survivor is gone.

  • Good heavens no. Lets not lol

    BHVR doesnt need anymore crazy survivor ideas. Next Bill will be able to pull out one of the L4D guns and just shoot the killer.

  • Basing balance around ANYTHING but what people SHOULD be doing is terrible balancing. If you base your arguments on "survivors crouching in the corner," then your entire outlook on balance makes no sense. You don't base discussions of balance on people being dumb. You base discussions of balance of people playing, if not optimally, at least at a decent level of play.


    If we balanced this game around survivors urban evading around the corner of the map then killers would literally never get a single down against any survivor with half a brain and an exhaustion perk.

    You, at least as a killer, ALWAYS assume that the people you're against are good unless they prove otherwise. Doing anything else is how you lose. ESPECIALLY as Nurse, who is the very definition of a snowball killer. One missed blink can literally erase your entire pressure, and Nurse who loses pressure in the middle of a game, literally just loses the game.

  • @SlothGirly said:

    https://forum.deadbydaylight.com/en/discussion/comment/2553576#Comment_2553576

    well if you honestly believe a company will make an official statement while on holiday, I got a bridge to sell you. Also, you realise the developers lives aren't just DBD right? Most likely they do nothing to associate themselves with the game while out of work.

    Did I say make an official statement? No. I said, LITERALLY, "This is false, we'll make a statement at the next dev blog."


    That takes 15 seconds of time to stop people going HMM I WONDER WHAT BHVR IS UP TO. You clearly have never worked in any capacity in PR. You're always at work

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2548221#Comment_2548221

    I've only played this game for 5 months so im just thinking of the now. High skilled nurse players are very strong and i think blight has a really good power and really good add-ons. Stronger than the average killers.

    The solution in a game that is survivor sided isn't to nerf good killers. It's to buff bad killers to give variation of play.

  • @SlothGirly said:

    https://forum.deadbydaylight.com/en/discussion/comment/2553273#Comment_2553273

    Well you realise it's a holiday weekend for the folks at BHVR right? why would they make a statement about making a statement when none of them are at work? Also if this is such a big "conspiracy" answer me why the website where buy the NFTs or whatever has really ######### photoshop, and answer me why they say they've worked with Dead By Daylight and not BHVR. You don't collaborate with an IP. Doing some personal thinking really helps instead of just following the trend of what others say

    If you honestly believe that they were not aware of this topic within 10 minutes of its posting I have a bridge to sell you

  • None of them. The tier list is pretty well figured out. If you're asking who is supposed to be pretty weak or midtier but a dedicated player makes them kind of wonky to play against as you aren't used to it? Its usually Doctor.

    This game doesn't allow for much creativity in terms of gameplay. Everything is very one dimensional. Outside of Nurse there isn't really anything "cool" you can do.

    Legion tech is fun but borderline useless. Doctor shack shock tech is fun but borderline useless against good survivors. You cant fly with Billy anymore. There just isn't enough in the game to really express a lot of your skill.

  • @SlothGirly said:

    https://forum.deadbydaylight.com/en/discussion/comment/2553031#Comment_2553031

    maybe because he was slandering BHVR, and the mods didnt like that?

    "This is false, closing the topic, we will have a statement next dev stream." Is how you handle this if you're innocent. You don't ban the people bringing the information to the public.

    Literal coverup 101 is banning/slandering the individuals who bring anything you do to light.

  • Nurse main here. I don't care about yours or anyones movespeed except to say that its a terrible way to balance. The issue with the game balance isn't perks, its not gen speed or ruin or pop or any survivor perk. The issue is 100% map design. The other issues just exacerbate the main problem. Ruin doesn't work properly on maps like red forest yet it works amazingly on suffocation pit with a decent totem spawn


    This is a casual game with massive RNG elements, until you tone down the RNG you cannot fix the issues.

  • Banning him really makes you look innocent BHVR rofl

  • Don't like it? Stop playing. The game is way too dark naturally. I don't enjoy playing a game where I can't see half the things going on that I need to see. I use my NVIDIA filters to see rofl

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