IlliterateGenocide
IlliterateGenocide
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- Username
- IlliterateGenocide
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Comments
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I grew up playing Devil may cry, but the one thing i hated was his damm hairrrrr
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@Pumpkinbros said:
https://forum.deadbydaylight.com/en/discussion/324978/can-we-remove-the-sound-muffle-from-knock-out
this is the same sound effect that plays during a blast mine. I don't really know tbh, it's not the worst sound effect in the world but I can understand why someone would dislike it, I'd enjoy seeing it change to something different.
Something still muffling dont know why they made it so Gross
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@Blueberry said:
The muffle actually has no real benefit to the killer so remove it and make Knockout work on all attacks instead of just m1's again.
I dont know why the muffle was added at all
Didnt they change hags one addon for this same reason
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@AnchorTea said:
The sound could be adjusted, but the muffle is just part of the perk
A park of the perk that adds absolutely nothing but makes it horrible to go against, its not even a strong perk its just a disgusting addition
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2966255#Comment_2966255
Probably the first time I have EVER heard that.
He just looks weird with white hair.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2966285#Comment_2966285
You can say she has the *highest skill floor to be decent* and i would 100% agree with that but ceiling wise there are tons of killers with higher ceiling.
Oh I'm agreeing with you.
I think Huntress, Death slinger, Twins, Blight , and Hag all have higher skill ceilings then nurse.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2963874#Comment_2963874
Nurse isnt even close to having the highest ceiling lol
I never understood why people keep saying this
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2963555#Comment_2963555
Aren't there literally tournament level players who acknowledge that The Nurse is pretty unbalanced? Kill rate is not indicative of balance; see Hillbilly and Plague.
We have to consider the balance of the killer to be relative to how they are played when the player understands how they work well. Nurse doesn't just need a nerf. She's an anachronism of the DBD of elder days. She needs a full on rework, from the ground up.
I think she needs nerfs. but I'm afraid a rework will turn out like freddies
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I don't think there are infinites anymore in this game anymore.
Loops that are safe but no infinites.
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I've been trying for this challenge for about 20 games and only got one.
doesn't help that I'm in solo queue and these types encourage swf play
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Dmc: Devil may cry,
I hate white hair Dante.
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@Impailer said:
https://forum.deadbydaylight.com/en/discussion/324720/with-the-meta-being-shifted-nurse-nerf-when
So you think the top tier killers should be nerfed because YOU are not going to be able to rely on those second chance crutches to carry you every game anymore?
I dont run dead hard. unless i have a slew of back to back bad games. especially in solo queue
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@Travis_Bateman said:
https://forum.deadbydaylight.com/en/discussion/comment/2963562#Comment_2963562
"Especially without meta perks"
You say that as if people are not running meta 100% of the time
If you could Windows of opportunity , alert, object, and wglf as meta
I try not to run meta. But it feels like i have to more and more to have a decent time.
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Yes right now sometimes it says u have only been hooked once on the survivor point of view when hooked twice.
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4 man com squad sided.
Other than that I can't call it survivor sided
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I don't have it yet... Might completely skip it.. then again I love lore so I might :(
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/2965329#Comment_2965329
Hope they surprise us with an iron will nerf anyway when they do their 40 perks
Dont really care if they nerf ruin as well ¯\_(ツ)_/¯
I think ruin is overrated as hell. It can only be used effectively by killers who can get downs quickly or have good map traversal
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I don't really see a problem with the favoring killers.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2965238#Comment_2965238
Wanting to nerf perks that just win games for you is the same as wanting an easy mode? I'm not seeing the logic there.
Scratch marks, Blood.
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@Elan said:
Killers - Devs talked about changing pain resonance, which sounds weird to me as it's one of most healthy perk in the game rewarding killers by doing their objectvives. Corrupt isn't meta for no reason. In higher mmr 1 minute chase means 2 or three gens done, that's why people run corrupt 24/7. Pop received nerf and yet is complain about, however as pain resonance again rewards killers for doing their objectvives, if you tunnel or camp, you won't get that much use out of it, do you? My biggest problem which should be adressed is noed, that rewards killers for bad play and turn 0k to at least one kill by just camping hook and need to be changed, let's say you get 30s noed effect for each unique hooked survivor, that would be fine, feeling that killer deserves it's help in late game.
Survivors - DS was nerfed so you can no longer doing objectives and keep it active which is in my opinion absolutely ok and again survivors run it just because killers tunnel and camp to win. Borrowed time is what it is, my only problem with this perk is that unhooked survivor can block killer, later on can stun by ds. So let's say that taking protection hit with BT ignores endurance status effect, that would be fair. You take a chance to ignore hit or die. With new antiboon perks I feel that old circle of healing would be also fine as it would be once per totem per match. Self care... i don't get it, why? It takes over 30s to heal self and in solo you can't really relly on your team. Dead hard is same kind as noed, it's absolutely game changing and doen't reward player for playing well. Might be good chance if dead hard would be activated upon safe unhook or healing teammate from dying state.
So my opinion, I would not touch scourge hooks, along with no way out and grim embrace those are most balanced and healthy perks for killers. Self care also should stay as it is as it's just a need in solo q. DS should stay as it is or being disabled in endgame however again it's anti unhealthy gameplay perk. Borrowed time is good supportive perk that can be abused though so let's say it may be changed somehow but remain as "help your teammate leave the hook" perk. If dead hard and noed will be changed, i believe those two perks will change the core of stale game the most. Right now not running meta means lose as killer or get tunneled as survivor. And those problems should be addressed.
They said there looking into WHY these perks are meta.
I still dont have high hopes
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@MrDardon said:
Under all circumstances, I avoid playing Hag and Twins.
Doesn't mean I don't do well with them, but they're so miserable to play as.
When me and a friend played Killer randomizer and we got one of those, I almost threw up. (Mentally not literally)
Gosh i cant wait to see how they fix them, knowing BHVR there gonna give victor a 20 seconds cooldown on a successful down, oh and nerf toy sword again
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2964995#Comment_2964995
we cant have good perks in this game though, everything that is good needs to be reduced to trash according to these forums, and now to the devs though since they decided to hear the cry babies on here who want free 4ks and free escapes.
I don't mind iron will that much honestly
I can always track with blood or scratch marks
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it really is. they should have a small dictionary for censored words, not just a computer deciding
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I'm just worried if this will consider all Downs, like if I'm at an exit gate and get hatchet while I'm about to leave ? Mori? Or slapped with noed the second before I get to the exit point? Mori?
Hopefully they rethink this.
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Artist and Trickster
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Yeah I agree.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2965101#Comment_2965101
I mean the map is overdue for a rework anyways. That double window setup shouldn't exist
Oh agreed im glad they decided to start adding new maps but
Red forest, Lerys, and swamp still need a graphical rework
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2965109#Comment_2965109
fine ill meet halfway, no sphere change, coh is deleted so people don't have to deal with it anymore
Well, CoH is REWORKED into a entirely new effect
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I agree with @ThiccBudhha When my game crashes it says either the killer or another survivor DCS
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2965104#Comment_2965104
It affects like 2 maps and those spots are already problematic, rpd and midwich are a pain with boons since not only is the totem hard to reach but they affect 2-3 floors of the map with of space at once
Yes but 2 very weak perks and 1 ok perk should not be nerfed because COH is op
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I dont like the idea of nerfing boons in general. just rework COH
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2965082#Comment_2965082
Because the report is marked as acknowledged, which is done dev-side.
Hm all right thats good. i would be fine if they removed one of the windows but all 3.. nah
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I really dont like challenges that require you to play swf to get them done in a timely fashion
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How is a bug report confirmation its a bug?
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2965074#Comment_2965074
It makes sense and makes a broken perk balanced, so ignored.
Do all ur injures go away with a 20 second back rub. Are you still alive after beaing pierced through the heart by a meat hook.
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@MrCalac123 said:
Change it so that it only works while standing still/crouching.
Idc who you are, if you have your insides spilling out and you are being chased, you are going to whine and cry in pain.
I dont think thats really a valid argument.
The "Does not make sense in real life" argument is DUMB
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@Brimp said:
Because "it would possibly make immersing less affective" and "balance around how much the killer can see". Like idk how the killer fov can affect how X will work mid game but bhvr things I guess.
I mean it does let you see things you wouldn't have without it.
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Billy hasent been nerfed in a while.
Twins should of taken that meme spot from pig and billy but somehow dont
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@Puddles said:
Just do like I do.
When you see a nurse, run to the killer and suicide on hook. Even my swf has this agreement.
Not worth trying to play against it as we're all high mmr.
It's the faster way to get to a match where we can bully killers and make them DC.
I'm gonna at least try. I'm not gonna get myself killed just because its a killer I don't like
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But cause the meta is basically required to have a good time
if you are not in a swf, dead hard and DS feel required, you are not gonna have nearly as good of a time without meta
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2965014#Comment_2965014
so, you enjoy going against sore winners?
Yes honestly. Cause I know either way they would not of been happy.
so i know i did no wrong
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I can understand being a sore loser.
But sore Winners I can not wrap my head around at all.
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So if a killer hits me after i get unhooked with bt. i should get "grabbed" and put back on hook.
It counts as a body block even if they don't mean to.
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Silent Hill is about the only other one id want.
I don't know how you would with any other license other than stranger things,
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I think iron will would be trash tier if under 95% percent
only reason its so good is because its 100%
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@Obelt said:
https://forum.deadbydaylight.com/en/discussion/comment/2964975#Comment_2964975
Breakable walls is one thing but whole windows? Thats a crazy bug then wen will it affect shack lol
Yeah i would assume a vailt in not just an object like pallets breakable walls and totems. i would assume the whole structure is built in one piece and they can decide what you can vault
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@Crowman said:
Given the times we've seen maps lose breakable walls creating infinite loops causing the maps to be kill switch'd until fixed, I'm going to say that this likely is just a bug.
People should really calm down about this being intentional.
https://forum.deadbydaylight.com/en/discussion/comment/2964968#Comment_2964968
This is the ptb since the new killer is being played.
But have you seen a bug remove whole windows
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@Obelt said:
https://forum.deadbydaylight.com/en/discussion/comment/2964965#Comment_2964965
If they did it would probably be more unsafe
I mean the only rework that really sucks is Haddonfield. most other maps have improved
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@Laluzi said:
You sure this is intentional? I had Grim Pantry yesterday and it was business as usual up there. They didn't announce anything as far as I know.
Having no vaults at all doesn't seem right and turns that loop from good-to-OP-depending-on-RNG to pathetic.
This was on PTB. so I do think it is intentional. I don't know how you would remove whole walls non intently
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@Obelt said:
https://forum.deadbydaylight.com/en/discussion/comment/2964955#Comment_2964955
it still has two pallets on each side?
Two very unsafe pallets. I don't know why they don't disable this map and give it a rework already