IlliterateGenocide
IlliterateGenocide
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- Username
- IlliterateGenocide
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Comments
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Jane and Jeff, also why.
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It really does. Especially if they can stun or even just pushback the killer with them. And maybe even make it so you can only lock the door during the stun animation. For precise timing
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@The_BiggCheeze said:
Are you joking? An idea for a new form of "pallet" and NO ONE is participating. Oh my god, Is this the end of the world? This doesn't seem right.
Are you guys all ok???
Would love it. we need more unique gameplay. especially since its getting stale
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/3112500#Comment_3112500
I am one of them honestly. I only played that game co-op with my sister and she took Chris Redfield every time. Ha ha ha... So she grew on me. Especially in the boat section where she screams, "yOu'Ll CaPsiZe uS1!" if you accidentally bump a rock at low speed. Beautiful.
Me and my sister played Re5 this year, a much better experience than singeplayer and made me appreciate sheva alot more without the garbage ai
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@Dsnooz said:
Two "not terrible" RPD maps will be better than one terrible RPD map.
Yes but 2. decent Rpd maps and a brand new map would be wayyyy better than just giving us less content because they messed up last time
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Guaranteed his is gonna be just as annoying as nemmy
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/339098/so-im-assuming-no-new-re-map
Kinda glad the dev's learned from their mistake with RPD, no one really enjoys that map and DEFINITELY NOT now with this recent patch, getting RPD as a survivor now....😬😬 yikes
Learning from there mistakes sure. but its a big missed opportunity
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@TheDarkTyrant said:
A new map would be perfect. RPD was so awesome. I personally want the RE4 village.
Or a Re5 map as well.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3112363#Comment_3112363
New material is what keeps the game alive.
Unfortunately yes
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@Laluzi said:
Yeah. I'm happy they're fixing RPD, but not getting another part of Raccoon City feels like a missed opportunity. Oh well.
especially for such a big license
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3112371#Comment_3112371
Sound ques are easy mode dodging. Thing is, you can still dodge Nemesis by simply looking at him, and that means it isn't game-breaking.
Asking for a Killswitch because you can't deal with a small bug is 100% a lack of skill.
So you think Nurse, Pphead, Blight, artist, ect would be fine if they had no sound queues?
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@TheArbiter said:
My question is when are the swamp maps getting their visual update??
Hopefully soon, there some of the best maps(for killer anyways) and the gross aesthetic is very nice
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@Advorsus said:
In the current state of DBD and it's maps, I'd say no.
For it's intention, hiding scratch marks after getting a save sounds good. But it'd be used 99% of the time at each and every single pallet and would just break chase instantly on every chase.
Gameplay would be getting chased, dropping a pallet, wait for them to break it, then just flashlight and run away and hide. Every chase would just end with a survivor escaping very easily.
Which would force killers into never wanting to break pallets. So it'd just be bloodlusting around loops until you get a hit.
The concept is nice, but how it'd actually get used and abused would not be good for the game.
Honestly if you can only keep a chase because of scratch marks. that's a skill issue, no offense
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@TheArbiter said:
Because licensing money. Noticed how everyone in the game is behaviour ip?
mostly...
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@PapiFelixPSN said:
No. Neither of those killers have game-breaking bugs. Stop blaming bugs for your own lack of skill.
Wow, so using sound queues to dodge a power is "Lack of skill"?
when those sound queues are missing it takes away skillfull counterplay
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@bjorksnas said:
no new map but they did talk about cleaning up and reworking the wings of the re map into 2 seperate maps that also include more areas outisde
Yeah, but it feels like we get less content because of there mistakes.
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I don't think they can do anything about names, especially since the in-game names are taken from steam.
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Since the Wesker looks to be based off re5 I'm gonna hope a Sheva skin. Since him her and Chris are heavily tied in re5
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@PapiFelixPSN said:
https://forum.deadbydaylight.com/en/discussion/comment/3107677#Comment_3107677
You can't reveal at ALL anymore. Idk what they did, but I can't break him out consistently anymore. Before, all you had to do was angle your camera right. That doesn't work anymore.
They changed the reveal mechanic and most people actually consider it a nerf to ghost face
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107329#Comment_3107329
A very weird dev update.
Thana now only slows down action speed by 2% for every injured survivor, but that is increased by an additional 12% when all 4 survivors are injured. So 1 Survivor: 2%; 2 Survivors: 4%; 3 Survivors: 6%; and 4 Survivors: 20%.
Mettle of Man now only takes two protection hits to activate, but the killer can see your aura while you have the endurance status effect active, and it deactivates once you do any conspicuous action. So it's so beyond useless now.
And PR got changed to have gens explode again, and survivors let go of the gen, because apparently that was the only fix to Merciless Storm not deactivating when PR regressed a gen that was above 90%. Which I do not understand. It still doesn't give the killer a noice notification, but the PR and DMS combo is back because of it, they did however nerf the duration of DMS to 30 seconds now.
Really questionable stuff honestly.
So it didnt change its use against legion or plague at all. the only ones that it was making games miserable with lol
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@PapiFelixPSN said:
I think it's being ignored because it isn't really impacting games that much. It's not an overpowered or game-breaking bug, so Oni won't be killswitched.
Its def a game changing bug.
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A allready bad perk made even worse
also now another perk legion can just ignore
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You cant Reveal if you are marked anymore
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I kinda disagree. if anything a base-kit kindred.
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Guy looks at perk history only when it benefits his argument but ignores the history that's against his argument.... Smh bro
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I just want deadhard to work against legion and deathslinger
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@INoLuv said:
Nurse is good as she is, a killer that does not need nerf because is hard enough. A power rework could be a buff to her, adding flannel as basekit. Nurse demands skill against good survivors, she is good as she is.
Buff nurse huh... yeah no thanks.
Also Flannel is a distracting and annoying addon.
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Jonah... :3
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3101149#Comment_3101149
I expect Ace and Kate be much louder while others barely changed. They should just make the loudest survivors a bit more silent instead of messing with all of them cause I have a very bad feeling about it
Agreed, alot of them are fine. and with hiding being especially important right now i would like them not to raise any of the voices
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@Carth said:
They are looking at normalizing survivor audio across the board so certain survivors aren't significantly louder than others/others aren't as silent.
Unfortunately this will probably make some survivors sound wrong
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@ThatOneDemoPlayer said:
Eruption isn't OP, it just hurts Solo more than SWF
to be fair the 25 seconds of not being able to do anything is a lot. they should revert that part and increase the regression and add extra regression if a survivor is on it
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Has it ever not been? just kidding. but yeah in general killers are camping more because its been buffed.
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I hope not.... i really hope not.
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@Remedicist said:
I need me a blighted Trickster skin for sure
Surprised He hasn't gotten one, seeing as he gets a new skin like every month
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@NOEDENJOYER said:
https://forum.deadbydaylight.com/en/discussion/comment/2853715#Comment_2853715
Nah, her skill ceiling isn't that high. Killers like Blight or Huntress are harder than her if we talk about skill ceiling. Once you get past the curve of Nurse and access her skill floor, she's easy to master.
She fundamentally needs a rework.
To me nurse is almost just Muscle memory. I think a huge amount of killers have a higher skill ceiling
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I would really like more thematic chase music. like if being chased by victor/Latched on, Swarmed by birds or during onis blood fury.
same if exposed as ghost face. would be awesome
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@Gibberish said:
Ghostface is awful, what the hell are you talking about.
I wouldn't say hes "Awful" but he could use some changes again (buffs)
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@some_guy1 said:
https://forum.deadbydaylight.com/en/discussion/comment/3096986#Comment_3096986
mobile skins were added to the store
Not all of them
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Yeah but why is leader more than a healing perk?
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Unfortunately I think certain skins will just not come back. especially mobile skins that were ported over
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@StarLost said:
Yup.
But I'm also hesitant to remove it as Myers is, along with Sadako and Trapper, the worst killer in the game.
It is massively unfun though.
https://forum.deadbydaylight.com/en/discussion/comment/3094432#Comment_3094432
This is the key.
Myers needs a rework. He needs...something (maybe a pallet breaker?) to help him in chase. I'd also love to see his mirror addons moved down to yellow rarity (it's how I love to play him, and it's...so, so hard to sustain with the Prestige changes). Then rework TSP and Tombstone to be less ridiculous.
A small built in mirror would be nice, give more of a jumpscare vibe.
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I agreee. But i don't want a full rework like freddy.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3094746#Comment_3094746
Yeah, I read your post. Who cares if no gens were completed? Again, slugging is a perfectly valid way to apply pressure or even to win.
Slugging to bleed out is not "Apply pressure" its being an ass
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@Audiophile said:
% of games with DC or Death on hook within the first 1 minute, 2 minutes, 3 minutes,
% of hits near a hooked survivor - within 1M, 5M, 10M (vs total hits in game)
% of hits near a recently unhooked survivor (within 5s) - within 1M, 5M, 10M (vs total hits in game)
% of games with idle/afk survivors (3 crows activated)
% of games with unsafe unhooks
% of games where a one-hit event is triggered
Killer win rate of these games.
I think these results would help to show just how bad things are for solo queue and how easy most killer games actually are. I find that most games killers either get a quit very early or they proxy camp and tunnel hard, using the hook as their own barrel to shoot fish. I’m also curious about the one-hit events since it’s such a strong event and can destroy a game quickly.
I realize these stats could be tweaked, improved, would need clarification if posted, etc. But they would be very informative
For number three, the time should be raised alot. since killer just wait out that 5 second bt
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@Brimp said:
Well it should be common sense that killer gets more bp as for their team they're taking ALL the interactions while survivor is 4 people basically competing for boldness interactions and altruism actions.
I just wish points would leak over into other catagories, no fun being chased by the killer all game to end up with a very small amount of bp
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He does actually have a few bugs that need to be fixed.
-Randomly having the hit markers stay there forever
-The Laceration Meter not showing the correct amount of blades.
Nothing game breaking just annoying
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Even if I think spirit is balanced, she is still a pain to go against. And I am almost always frustrated going against her.
She is really fun to play tho lol.
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Because he is weak.
I will agree people exaggerate on how hard it is to get to t3 tombstone or permanent t3 tombstone.
And tombstone piece is already bs even if he is weak.
So hopefully when they buff him they can remove both those add-ons.
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@Cleverotter said:
I’ll start.
I weirdly like the hook spawns on the swamp maps. It feels really rewarding getting one of those corner hooks they only seem to spawn on swamp.
One thing I dislike about the swamp maps is how hard it can be to see scratch marks.
For all the hate swamp maps get I think there honestly perfect. Balance wise.
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I agree somewhat, tunneling can be punished. But his point that chases are fun even when tunneling is dumb