Icery
Icery
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- Username
- Icery
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too excited to reveal
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@Dead_by_Gadfly said:
😂😂😂😂 i get tbagged and flashlightd clicked at me, pointed at and exit gate camped EVERY SINGLE GAME and youre mad some killer gave you a love tap? Chill dude, its not that bad
Exactly.
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@Deadman316 said:
I just don't understand why they do this? Are they frustrated with their lives so they come on the game because they have control over it? Or they're on a losing streak? Or got owned in SWF? All 3? Either way, there's no excuse for it. Hitting hooked survivors should result in a 2 minute cool down of swinging their weapon. Just hook the survivor and camp, or move on. No need for the abuse.
Then do not act toxic to them. Some killers let the last survivor escape. Do you give them a free kill??????????? Do you be a nice survivor??????
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@SaltyBigBoi said:
Honestly Deathslinger is just the new version of Nurse at this point. Like he is a very unique killer and yes I think he fit in the game but the stats on him are literally unfair. First of all 24 meter radius on a ranged killer is already kinda bs. Huntress also has a small terror (20m) radius but she has a lullaby (I think its 40m) that you can hear making her more fair to play againts. Furthermore people in rank 1 literally abuse Deathslinger 24m terror radius and use Monitor and Abuse which makes his terror radius 16 meters. At that point the only way to actually avoid him is that you see him coming from the distance. If you hear the terror radius he is already next to you and gets a guranteed hit.
Just please increase his terror radious or add a banjo music like the huntress lulaby because at rank 1 90% of the games I play is againts are Monitor Abuse Deathslingers and its really unfun.
Sry if I sound salty but I am salty at this point.
Thanks for that build idea. Furtive chase: Shrinks my terror radius everytime i hook my obsession. Monitor&Abuse: You already know that. Noed: For survivors to argue us at the end of the game. Franklin's Demise: No one will escape with those items.
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why nurse is s in every tier list
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I know none of you guys will like this.
-pig is in d bc i dont have that dlc
edit:
These are the killers which i play most and least.
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I guess it should stay the same.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1282923#Comment_1282923
She looked in the direction that object was lighting up in and ran towards you. That's how. You can easily triangulate a killers position with object even if they have undetectable.
That does not makes me undetectable. That is what i am talking about. It should not light up when night shroud is active. He/she will not see me i will not see him/her.
Edit:
I mean that perk will not activate when i am undetectable.
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@andyollolloll said:
Therefore you believe "BHVR don't balance their game with SWFs on comms..."
Welcome to the world of BHVR don't care about you, have you thought about playing survivor or civ?
That's what the game does. Making Killer mains Suvivor mains. I guess that is how easy to play survivor.
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@andyollolloll said:
OoO is a perk that isn't OP unless used by SWFs on comms, so...
BHVR don't balance their game with SWFs on comms...
Or
BHVR always intended the game to be SWF after release so OoO is just another balanced perk.
Those tend to be the thoughts of killers and survivors.
No it is not balanced. Especially if you are facing SWF. I couldn't find a single survivor other than that Nea entire game.
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@Cheers said:
If you're using your power as Ghostface than that means Nea can't see you, although the perk lights up. If I were you I'd use this to my advantage that she knows where you are but not how far away you are.
Then how did she came near me and revealed me?
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@gatsby said:
This Killer is really bad at chases and got gen rushed with no kills how are they at my rank?
Hex: No One Escapes Death
Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Noed is not the reason for that.
So,
WHY BAD SURVIVORS HIT RED RANKS
Of course with second chance perks and fast repair speed.(bc of ruin)
Do you agree with this?
Answer: I don't think so. Why would I agree with that?
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I do not think someone is going to read this.
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@SkeletalElite said:
Any balcony or second story window on haddonfield will do it.
The harvesters on coldwind work.
I'm fairly certain it will work on the hills that are present in most of the maps.
Gideon plant jumping from second to first story will do it
There's a ton of drops on Hawkins that will do it.
Anywhere you can trigger BL will get you this challenge.
The trick is that the chase music has to be playing when you trigger it. A lot of people jump to early before their chase with the killer starts and don't get it as a result.
Thank you. I didnt know those height would work.
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@SassySteveMain said:
https://forum.deadbydaylight.com/en/discussion/153207/falling-filly-challenge-should-be-changed
Worked for me on Haddonfield....
Can you tell me which building it is?
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@Hippie said:
Hi fellow gamers! I started a discussion several days ago about the possiblity of Pyramid Head from Silent Hill being the new Killer, but I didn't go too in-depth about why I thought he'd be a possibility. Since then, I've discovered and researched things that strongly suggest that my suspicions might come to fruition, and I wanted to share them with everyone! Let's get started.
"Iconic in the world of horror since it's release"
This statement can be applied in full to Silent Hill. According to Wikipedia and the Silent Hill Wiki:
https://us.v-cdn.net/6030815/uploads/164/Screenshot_1.png
https://us.v-cdn.net/6030815/uploads/071/Screenshot_2.png
I would also like to state clearly that the "world of horror" obviously includes video games. And "iconic" doesn't mean it has to be on the level of Freddy Krueger, Michael Myers and Jason. "Iconic" can mean "widely recognized and well-established" or "widely known and acknowledged especially for distinctive excellence", and I think it's safe to say that Silent Hill falls under these definitions. According to Wikipedia, it is "a defining title in the survival horror genre", and on the Silent Hill Wiki, it "had a huge impact and legacy on the survival horror genre since it's release" (inception!).
"A Classic License"
With "classic" meaning "serving as the established model or standard" or "having lasting significance or worth", we can easily say that Classic can be applied to Silent Hill. It is a "classic" horror game, as it has been and is still being referenced to this day, and is an established model of the survival horror genre, with many horror games taking inspiration from the franchise.... and it still has great worth and significance, as many gaming journalists and individuals still cite it as "one of the best horror games of all time". (Fun fact: The Duffer Brothers cited Silent Hill as an influence in the creation of their show, Stranger Things!)
The 4 on the anniversary logo
The Dead by Daylight 4th Anniversary announcement photo has a few odd details here and there.... but I immediately saw a similarity between the 4 logo on the image and Pyramid Head's appearance, and got to work.
Here is a side-by-side comparison of the 4 and Pyramid Head:
https://us.v-cdn.net/6030815/uploads/270/side by side comparison.jpg
If we take the 4 and rotate it slightly, then place it over Pyramid Head's "hat"....
https://us.v-cdn.net/6030815/uploads/334/Screenshot_5.png
.... it's a perfect fit.
There's really nothing more to say about this!
Conclusion
I'm not going to say that it's 100% certain that Silent Hill is the next DLC, but I'll be quite surprised if it isn't, as I think it's an extremely strong possibility! Silent Hill has been iconic since it's inception, is a classic horror game that is still being referenced to this day, and marked the world of horror by being considered one of the best horror games of all time by many, with many other peoples' horror games (and in the case of Stranger Things, shows!) taking inspiration from Silent Hill. But, I guess we'll just have to wait and see!
Thank you for taking the time to view my post!
Wow.
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Have you seen anyone to criticise Improving Actions? That could be a meta too. Exhaustion effects and many perks can be fastened with that. Why you do not look at that? That would make many survivors win the game.
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@madradfox said:
Some of the rift challenges, especially the ones from the first tome, were completely off the hook. Now, all of these challenges are obviously doable for SWF etc. but for solo players , they are incredibly hard.
As a survivor main, I have witnessed Six Feet Under on more than one occasion, when going up against either a trapper or letherface. I have gotten 4 stuns as well so Fight Back also seems doable. This being said, as a solo player my vote obviously goes to: Dark Senses.
I neither have ever pulled off or seen any survivor finish repairing 4 gens. I don't think it is actually doable with the current setup with the toolboxes. It seems only doable if the killer happens to be afk and everyone meets up, or after one player disconnects early, or if it turns into a farming trial with 4 gens. As if the challenge itself was not hard enough, it also requires you to equip Dark Sense, which frankly is not particularly useful for the challenge itself.
Just this:
https://forum.deadbydaylight.com/en/discussion/146073/this-challenge-is-nearly-impossible#latest
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1279411#Comment_1279411
- Thing is, if you got back on generators, then you've had your second chance. The killer didn't go for you, you're free to do as you wish.
- I'm assuming you meant "modicum". Grabs don't take skill from the survivors to accomplish, they depend solely on the killer.
- In that case, the survivors would be punished for hook rushing. I don't think that's an issue.
- Eat the stuns early and survivors extend chases by 50% (at least), allowing them to repair more generators and escape. Eat the stuns late and they open the gates and escape. It's catch-22, same as with the grabs.
Agreed
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@Mdawgu said:
Survivor hexes. Now thats a concept. 🤔
Yeah. Killer can cleanse blue totems now. :)
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@Crazewtboy said:
I was playing ghostface the other day and I was able to completely stalk people through corn with no problems whatsoever but the survivors were literally 2 feet from me and still couldn't reveal me. I know I shouldn't be complaining because it helped me, but for the sake of balance, why is this in the game?
I guess that's one of the Ghostface's skills. :)
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@Respectfulnancymain said:
If you NEED noed to get a kill then maybe your just a bad killer
No you are not. What could we use better for gen rush? Ruin got nerfed. It takes 5 minutes for survivors to gen rush all gens. How can we catch all of them without noed. If you are still thinking noed users are bad then do not use ds or bt. So that means you are bad too?
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@ratsmacker said:
https://us.v-cdn.net/6030815/uploads/414/gencamping~2.PNG.png
Literally what does this even mean??? I was just patrolling gens because I couldn't find anyone and they were basically all in one area hello?
Do not mind it, i think they were a bit mad.
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@DontComeNeaMe said:
For the same reason rushing the gens and leaving straight away doesn't really reward survivors. People want the games to last longer for both sides.
Yes but it does not last long. And survivors get pretty nice points for that.
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@evilwithinIII said:
They should give him a costume of nea in that case.
:) Maybe they can switch Nea and Ghostface. (:
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@Aven_Fallen said:
Eagle Sight-> Eh, no? Whispers is already a good tracking Perk, even tho it requires a little bit of practice to get used to it. This Perk would just be braindead. Like, use it and you see where Survivors are. Way too easy.
Swap-> This would only hurt inexperienced Survivors. Good Survivors dont have any problems with hitting difficult Skill Checks (this is why Overcharge is such a weak Perk). So it would do nothing at high Ranks and be pretty frustrating at low Ranks.
All Organized-> Hell, no. "slightly decreased"? There can be Maps with 8 Pallets. I would not count 2/3 Pallets out of 8 "slightly". Most Maps have like 8-12 Pallets so having around a fifth to a quarter less... No.
You can use swap with unnerving by the way, these perks are not teachable they are available for everyone. And everywhere is pallet in some maps. You cant deny it. Suvivors can run to pallet to pallet until the end of the game and that is not skill. For swap, you can use it with overcharge, unnerving to make an impossible skill check build.
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@Xzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1254197#Comment_1254197
Look at it from the other side. You shouldn't be rewarded for beating an easy opponent.
They can fix this by fixing the matchmaking so no survivors under our level will join our lobby.
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@Chillty said:
Platform: PS4
PSN: Chillty_
Played as Meg Thomas, other survivors were Claudette, Steve, and Jeff. Killer was Ghostface.
I was rescuing the Claudette until I was caught by the Ghostface and hooked in the basement.
I was put on the farthest hook towards the back of the basement. Except I wasn’t even on the hook, I was floating towards the left of it.
The Steve tried to rescue me but there appeared to be no secondary action for rescue. Steve ran away after lingering in the basement and ended up getting hooked himself.
The struggle phase was delayed, I let go in an attempt to DC. But I was on the hook for several extra seconds before getting sacrificed. The entity still picked me up though. I lost a rank in the end.
I thought this was a simple game glitch but after I saw the Steve was unable to rescue me. It seemed to be more than a glitch and actually a possible game breaker.
By the way, you could be unhooked but your teammates tried to unhook you from sideways(left and right hooks). You were hooked on back side of the basements.
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it happened to me too
Platform: PC
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@RareOmen said:
Basement leatherface. Sure you might get hate for it, but hey a challenge is a challenge.
Insidious, Agitation, Iron grasp and BBQ
I do not have leatherface. What else i can use?
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@BastardKing said:
This sounds like someone who is new to the game, or who only plays survivor.
I think the problem is, the game DOES punish killers for toxic, unfun behavior for survivors, but does not punish survivors for toxic, unfun behavior towards killers. Survivors, however, get REWARDED for being toxic. I have met WAY more toxic survivors than killers. I have had plenty of killers give me hatch after a good game, I have never had survivors give me kills after they had a good game. (You do occasionally have people who stand at the gate and let you get points off them)
SWF is the equivalent of at least 12 perks that exist, and 3 perks that do not.
Survivor add ons can finish 1/20th of their total objective with a single right click, with very little interaction. That would be like if I had Iri heads without having to aim, you couldn't use a flashlight, and D-strike and BT didn't work on it.
Keys let survivors win, even with the killer doing amazingly, even if they put themselves in bad situations through their own actions (3 genning, using too many pallets), and they are REWARDED for doing so with extra points, despite the action being way easier than doing the actual objective. Killers have Moris, but survivors get a warning in the start that a killer has a mori, and killers get punished, emblem and point wise, for using Moris. Survivors can basically acquire the killer equivalent of Rancor at any time.
There are far more maps that benefit survivors than killers, and you will more often see survivors use map offerings than killers (Unless they are playing specific builds for smaller maps, like Scratched Mirror Myers or the doctor build that gives you a massive terror radius)
I do agree that there needs to be features to encourage fair and fun killer play, but it needs to happen by making it more rewarding for the killer to play fair, not by punishing them if they don't. Survivors have optional objectives; they can get chests, get totems, etc. Killers don't. If getting 4ks were as easy for killers as getting 4 survivals is for SWFs, but killers had optional objectives, you would see way more killers playing fun.
At the end of the game, survivors have legitimate chances to save a survivor, regardless of how good the killer is, but the killer, once the gates are open, cannot possibly get a survivor except through the mistakes of the survivor. This leaves killers feeling helpless and playing a cruel as possible, even if it is not fun for any party involved, because they are supposed to be the power role, but they aren't.
I agree.
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@KingFrost said:
Madness would be broken. It's basically a stronger pop with no hook requirement. And it'd be a nightmare in 3-gen situations. You'd have periods where survivors couldn't repair a SINGLE generator.
Inspection sounds good. But I think it'd be healthier if it were just seeing the aura of the survivors for the first couple seconds of the trial.
Discourage is absolutely broken. It rewards camping heavily too. Camping should not be rewarded.
Of course Madness will have a cooldown.
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It has a lot of work on it and i would like to see it in game.
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Nice, i would like to see that in game
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@Zephinism said:
First two actually seem pretty good, though Madness should regress 25% like Pop.
Discourage is too OP in both the debuff and the duration. Stacked with other perks would make it impossible to do your objective as a survivor.
If madness would regress %25, there woudnt be any use for pop. And i do think the second stage of discourage is a bit OP.
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I think you are not right. Survivors can be toxic and get points from that, but killers can't get points with camping. If a killer is camping it's probably because of survivors who rushes gens, blinds him and loops him for long time. I know, i faced it. When i play survivor i do not tell the killer he's camping etc. They can play bad and try to get just a single sacrifice. It does not mean you can argue him because you couldnt escape. If a rating feature would come out, they would made one for the survivors too. I don't understand why some of the survivors think only they can be toxic. Using those perks and tunneling etc. is their way to be toxic.
In a word, if you be toxic as a survivor you will face a toxic killer.
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I do not agree with you. They already nerfed Hex:Ruin, if they remove NOED too the game will be COMPLETELY survivor sided.


