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Icery

Icery

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Icery
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  • First perk: Bugged Out Your team makes great work with entering generators while survivors are repairing them. After every survivor is hooked at least once, the perk will activate for the rest of the trial. Each skill check made will give a token for that specific generator. After you kick the generator, each token will apply a stackable +%20 bonus to regressing speed for that generator. Maxe
    7 comments 71 views last activity
  • Okay, here we go, Broken RPD Badge: Tremendously Completely decreases the chance of being sent to Raccoon City police station when burnt. "Just fix this map already." I think I will have to spend a lot of bloodpoints just to have many of these. Thank you for reading.
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  • I got 2k and depiped. How??????????? My chaser is good, gatekeeper is good. How???????
    2 comments 31 views last activity
  • I was watching one of Scott Jund's videos and I realized that dead hard really makes you invincible and here is proof: https://www.youtube.com/watch?v=HaMWduG6FsQ&t=1546shttps://www.youtube.com/watch?v=HaMWduG6FsQ&t=1546s Look at 21:49 where Jane just stays where she was and dodges a hit. She didn't even run but Dead Hard requires "running" to activate. And run
    15 comments 261 views last activity
  • Actually generator repair speed are fine but regression speed is really slow without regression perks. Problems: -It takes 2-3(?) seconds to kick a generator but survivors only need to tap to the gen and stop its regression. -If a survivor repairs a generator for 10 seconds, it takes 50 seconds for it to stop. There is a 40 second gap between. That makes stopping generators hard against decent
    2 comments 42 views last activity
  • First of all, sorry if this encourages people to camp. Normally I don't even camp but this idea just popped in my head so i wanted to share with you. Our first perk: Rancor: What this will do? We will not use rancor to kill people we will use it to one hit down them. Second perk: Furtive chase: This perk will change the obsession to the saver. So we can one hit them. Third perk: Bloodwarden
    3 comments 41 views last activity
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  • I guess devs forgot to change perk costs with perk tiers: Normally common or event items cost 3000 BP uncommons 4000 BP rares 5000 BP Very rares 6000 BP and Ultra rares 7000 BP Surge was a rare perk before the update and it still costs 5000 BP Idk if devs did this intentionally. But I just wanted to share
    4 comments 221 views last activity
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  • Top one for survivor, bottom one for killer. Hope you like it. Edit: Changed the killer perks name.
    4 comments 71 views last activity
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  • Deadly Interaction : When an injured survivor fully heals another survivor, the healer's all status effects will be transfered to the other survivor for 60/70/80.(Excludes Tormented status effect) This perk has a cooldown of 60/50/40 seconds. False Alarm : After hooking a survivor, if any survivor near you in 40 meter radius starts working on a generator will have your terror radius and r
    0 comments 71 views last activity
  • Thats a gem in the logo of Dark Bonds. I coudnt draw Internal disorders logo. I changed the perks similar to your ideas.Added some new things of course.
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  • I couldnt find a logo for Come to Me. Hope you like it!
    10 comments 251 views last activity
  • I know, not everything but just some fast chat buttons that says: -Ready up! -Good luck! or something else.
    Mod
    4 comments 311 views last activity
  • Perks: Soul Trade: If a survivor saves another survivor from your grasp while active he/she will be exposed for 50 seconds. Cooldown: 60/50/40 seconds. "Give me your soul or i will take his." Shortcut: p.s: i do not know if this perk ruins the mechanics of the game. Unlocks the ability to carry survivors through windows. Everytime you vault with a surivor on your back, he/she will g
    0 comments 21 views last activity
  • Well, these are the suggestions from me to devs. I can't know if these will make the game more balanced. Here it is: 1- Hitboxes Of course one of these is hitboxes. I hit a survivor far away sometimes or i hit a survivor, it does not count as hit. This is one of the main bugs of the game. 2- No one escapes death I think we can say it is one of the most used perks in the game because there
    1 comments 21 views last activity
  • I was playing Ghostface, i used my power to be STEALTH but Nea could still see me. What the heck is that? Why don't you just allow wallhack to the game? It says i am undetectable, but im actually not. That survivor saw me entire game and they were friends. So do you know what that means? Everyone knew where was I. What does a stealthy killer means when i cant be stealthy because of that freakin
    17 comments 391 views last activity
  • The challenge i mean is "Fall from great height 2 times while being chased as Kate." So why it is hard? Let me explain: There are a total of 34 maps in Dead By Daylight. 5 of them is in Macmillan Estate Realm 5 Autohaven Wreckers 5 Coldwind Farm 2 Crotus Prenn Asylum 1 Haddonfield 2 Backwater Swamp 1 Lery's 2 Red Forest 5 Springwood 1 Gideon Meat Plant 2 Yamaoka Estate 1 Ormond 1
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  • Killer Perks: Wasted time: After someone unhooks a survivor he/she will be downed. Suicide: Unlocks the self-killing ability. Increases the efficiency of medkit-kill by %50. Unbalanced Landing: After a survivor falls down he/she gets hindered status effect for 5 seconds and gets energetic status effect for 60 seconds. This perk cant be activated while Energetic. Survivor Perks: Hex: Nuir: Af
    2 comments 51 views last activity
  • What about making the Ghostface a survivor for April Fool's? I mean; he can crouch, hit gens, go sneaky. That would be ridiculous. :) Note: I know we have 1 year for this.
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  • Killer Perks: -Eagle Sight: Unlocks the aura reading ability. You start the game with 3 tokens, you can use this tokens by pressing E (the key same as dead hard). When you press E, you can see the auras of survivors in the direction you are looking.(consuming a token) -Swap: Survivors outside your terror radius will face easy skill checks(like healing). Suvivors inside you terror rad
    4 comments 102 views last activity
  • Why the game does not give killers points for ending the game quickly. I get 4 kills quickly (no gens are done), but i get brutal killer from not chasing the survivors enough. Sacrificing all survivors is the main purpose of killers, why do we need to chase them much? Game is telling me "Being an awesome killer sucks nowadays. :)".
    10 comments 101 views last activity
  • I try to completely finish tome 1 but this challenge is pretty hard. I sacrificed all survivors in basement before but i forgot to activate this challenge. You need to be an awesome player to complete this at rank 9 or just camp and grab them. What do you guys think about this????
    44 comments 1,691 views last activity
  • In this discussion, i will show you 3 perks that i have made.As a killer main, some of them(maybe all) can be very killer sided. All perks focus on generators (because it's a little fast). 1: Madness If you damage the same generator 5/4/3 times, that generator will be blocked by the Entity for 30/40/50 seconds and will regress %15 of its current progress. Madness can be activated after 50/4
    8 comments 71 views last activity
  • What about giving blood wraps instead of bloody cosmetics after prestige? It would be nice if i could put that blood effect on every cosmetic. For example; after prestige 1 get blood wrap for only legions blades, after prestige 2 get blood wrap for only legions suits etc.
    Mod
    4 comments 81 views last activity