Avatar

Icery

Icery

About

Username
Icery
Joined
Visits
265
Last Active

Comments

  • Botany Knowledge, we will make it + medkit(full of speed add-ons) = 2 second heal

  • For me: Ghostface

    Why: Use Pen and Olsen's Adress book (increases the recovery speed). If you use him well, hes very powerful. I always use his power unless they reveal me too early. Lean and stalk = 4 seconds to mark = one shot everyone.

  • @lunatehuman said:

    LET ME PLUNDER IN PEACE!

    :)

  • Well....

    I "always" use self-care

    I would rather being moried than escaping

    I enjoy t-bagging against Ghostface and i enjoy t-bagging while chasing with Ghostface

    I sometimes bodyblock survivors when they are cleansing totems.(as a survivor)

  • I always use self-care

  • I am i killer main. I do not say anything about survivor perks except Object.

  • @C3Tooth said:

    Dark bond: its quite weak, if item drop, survivors will pick up it right away if not being chased. The % is weak too.

    May be survivor drops and have Entity lock the items prevent to pick up for 10sec.

    ID: no effect should be permanent, Dying light stop when obsession dies, Thanaphobia stop when all healed, Cursed stop when Hex destroyed, Corrupt intervention stays for 2min ect. The number eventhough weak, but it should not be permanent

    . I have this wild idea, but here it is.

    • 4 Survivors alive: 75% Gen speed on each survivor (total speed 400% to 300%)
    • 3 Survivors alive: 133% Gen speed on each survivor (total speed 300% to 400%)
    • 2 Survivors alive: 200% Gen speed on each survivor (total speed 200% to 400%)
    • 1 Survivor alive: 300% Gen speed on each survivor (total speed 100% to 300%) - this is pointless though.

    It is not permanent and your idea is better actually.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1339872#Comment_1339872

    Not really, the gen one is useless. 4% increases the time from 80 seconds to 83.2 seconds.

    Yes, but if they are working on the same gen; this will apply to every survivor so you get maximum %12 decrease.

  • @Erk said:

    These are actually decent perks !

    Thank you. I actually thought "Why there are only one perk about items?".

  • not seconds, its second. I made a mistake in Internal disorder.

  • @Sonzaishinai said:

    Alt tab, youtube

    I hover my mouse over the dbd tab so i instantly see if i'm in a lobby

    Same

  • I played Trapper in my first match.

  • As a Ghostface main, I really think that DLC needs a survivor.

  • They can add a survivor to dlc.

  • Yeah add J5 Prime 2017 too.

  • @LuluTheLion14 said:

    https://forum.deadbydaylight.com/en/discussion/158616/3-perks-for-killers

    For Come To Me, (Picture Wise) U could have a hand and then draw 4 survivors standing on the hand? Just a suggestion! All Sorted is useful and useless at the same time. It’s useful because like u said u know which hex is which. But then again, I don’t think people would want one less decent perk just so they know which hex is which. 😂. I don’t see a problem with Wrong Choice. And finally Come To Me, and I agree with other people about removing the Exposed status effect. That way it is a better version or Rancor and it’s not OP at the same time. 😀

    Well i am not talented to draw something like that but i will try.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1330772#Comment_1330772

    You literally said that's what both sides want, so it doesn't sound like you're joking.

    Uhm.. Okay.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1330733#Comment_1330733

    The killer version of the survivor rule book is an imaginary perk that nobody asked for? Come on, you have killers demanding stupid ######### too, and that's what you come up with?

    I am joking about that perk. And you know it.

  • These are what both sides actually want(maybe not bananas). But NOED, Decisive etc. are some basic perks of the game. You cannot stop it. So, yeah.

  • 1perk.png

    This is the survivor one.

  • Screenshot_2.png

    Well, this happened to me when i was playing feng.

    Edit: There may be a glitch with Feng.

  • 1perk.png

    This is the killer version. LOL

  • @C3Tooth said:

    I dont know about All sorted, sounds good, but remember the map is around 100x100m (and some 80x80m), that 60m RADIUS means it spread the whole map. For me: May be show other 3 Survivors aura if a Survivor is cleansing them.

    Wrong choice is a delicious perk to counter key. Slap with a blood warden and every swf cries

    Come to me sounds good on paper, not sure if its in game. This can easily from defending your 1K into easy 4K. For me: I may remove Exposed status, that will bring more surprise to survivor because they will not expecting the mori, beside its not to overlap Noed

    And about Come to Me. Removing the Exposed status effect could be nice.

  • @C3Tooth said:

    I dont know about All sorted, sounds good, but remember the map is around 100x100m (and some 80x80m), that 60m RADIUS means it spread the whole map. For me: May be show other 3 Survivors aura if a Survivor is cleansing them.

    Wrong choice is a delicious perk to counter key. Slap with a blood warden and every swf cries

    Come to me sounds good on paper, not sure if its in game. This can easily from defending your 1K into easy 4K. For me: I may remove Exposed status, that will bring more surprise to survivor because they will not expecting the mori, beside its not to overlap Noed

    @Cheers said:

    Let's start out with All Sorted

    All sorted would only be useful in very specific totem builds, and even then it would usually be better to bring a fourth Hex. If you're bring ing two hexes (let's say Devour Hope and Haunting Grounds) then it could be helpful, but even then you're better off running two normal perks.

    Wrong Choice is a great perk and I don't see any problems with it. Maybe reduce the time to 20/25/30 seconds due to egc only being 120 seconds.

    Come to me is a real hit or miss perk. If all survivors are fine and the edit gates are within an average range then it's a useless perk.

    If both the gates are close by or you're chasing someone, then this perk is great. Personally, make it so that after 30/20/10 seconds upon the last generator being finished all survivors gain the exhausted status effect. Upon the start of egc all survivors gain the oblivious status effect. Keep the mori part.

    All Sorted shows you which totem is related to your perk. But it has a great price, takes your 1 perk slot. It shows your totem in nearly entire map.

    Wrong Choice is really nice, idk how i found it.

    Come to me works well in some situations:

    -You are trying to get 1 kill and survivors are bodyblocking at the endgame.

    -Bloodwarden + Come to Me = GG

  • I know this is not a meme but why cant we hide in there?

    Screenshot_2.png


  • @tenzora said:

    So, i want share my opinion about new feature in DBD, that is Draft Ban for killer. I suggest for this to prevent killer play meta killer in a couple times. I played as survivor against spirit 10 times in a row, and 7 times against doctor. Thats make me boring play DBD cuz i want play survivor facing diffent killers to make game more healthy. So in a lobby, 1 random survivor can choose which killer that will ban, and 3 other survivor can choose to request the killer just for support decision for ban. So if 5 players in lobby, need 1 munite for draft ban at strat session, after that survivors and killer can prepare before match.

    If dev see read this, and ignore my suggest, thats okay. I only waant want share my suggesttion to make DBD D better in the future. If any wrong in my word, i'm sorry.

    Thanks for reading this

    So can i ban Decisive?

  • @HealsBadMan said:

    "Fun" little thread, just something to talk about- what three perks on Killer and Survivor do you consider 'useless' and in need of a buff?

    Killer:

    Monstrous Shrine- Easily. Basement hooks only, slightly increased progression and penalties for sacrifice- with the exception of a Rift Challenge, I've never used this perk.

    Mindbreaker- At Tier 3, a 3 second Exhaustion timer when on a gen below 50%. How do you get value out of this, except maybe in the early game when gens are just now being worked on?

    Beast Of Prey- Bloodlust grants Undetectable. The only use I see for this is maybe mindgames indoors or at a jungle gym, but even then its nothing compared to I'm All Ears or Stridor.

    Survivor:

    Slippery Meat- Unless you're going against Trapper, in which case it can help more, all you get is 3 extra attempts to unhook yourself. Extremely niche w/o other perks to help Luck. (Even then, just bring Deliverance for self-unhook).

    Wake Up!- See Exit Gates mapwide, show other survivors where they are when opening, and open them slightly faster. This only helps if your team isnt paying attention at all.

    Lucky Break- Debatable, but not bleeding for a total of 2-3 minutes isn't that strong imo. It can help on brighter maps, or counter perks like Sloppy Butcher or Bloodhound, but you can still see scratch marks and hear an injured survivor.

    Not Wake Up. No.

  • Price: 1 pip

    Use Ghostface, teabag the survivors. Punch on the generator to say "Repair the gen". Then grab them 2 times. Let them escape. Say "Ty for the challenge" in chat.

  • @CriticalWeasel said:

    Okay I just wanna say this.

    The meta, has been more or less the same. For a LONG time. Mostly for survivors, killers kind of have it too.

    Admit it guys, survivors have 4 extremely powerful perks, all of them consistently useful.

    1: Borrowed Time

    2: Adrenaline

    3: Sprint Burst

    4: Decisive Strike

    Self care isn't as meta anymore so there's that.

    I constantly see one of these perks, there just too good to get rid of if you want a higher chance at winning.

    Devs, you got to take a look at some of the perks you released.

    Ace for example, all of his perks are kinda garbo if you have to rely on luck. I mean yeah it's his gimmick but at least make it more generally useful.

    Here I added additional effects to some of his perks. + Means it's a added effect.

    Open Handed: +Increases survivor aura perk duration by 1/2/3 seconds. For example.

    Up the Ante: +When a debuff it applied to you. The first 10 seconds, you're completely ignore it. Goes on a 60/45/30 second cooldown. "The pokerface, master it and your tells are harder to spot." - Ace

    If you don't know what tells are: "When a player does a subtle movement or action that indicates their cards. Basically your body snitches on you." There, you got some poker knowledge reading this.

    Ace in a hole: +Open chests 15% faster, if you decided to not pick up the item that you recently looted. It will be revealed to all allies. (Highlighted White) Allies who pick up the item increases the perk user's luck by 1/2/3% every time.

    This causes Ace to become a stronger support character.

    Ash for ANOTHER example, jeez his perks are so hard to even utilize the effects. And when you do get the effects it doesn't have crazy impact other than Mettle of Man. Again MoM needs extreme synergy with items and perks.

    Flip Flop: +Retain 25% of your remaining struggle time the next time your downed.

    Buckle Up: (Im changing it completely.) Successfully doing a protection hit causes nearby survivors in a 12 meter radius to gain 10% haste for 4 seconds. If that survivor is being carried, the struggle bar gets 3/4/5% added. (THIS MAKES LEGION'S MAD GRIT MORE USEFUL, boom 2 perks are improved.)

    MoM: Ehh I guess it's okay since the other 2 have been improved.

    Ash is now both more survivable and heroic, matches his character no?

    Okay let me think of one more...

    ...

    ...

    Ah, Jeff.

    Aftercare: +Now applies effect when you do a protection hit for an ally. (Tbh I think it's already okayish)

    Breakdown: +Killer moves 3/4/5% slower when carrying you, killer gets warned if you do have it. (Boom Agitation is more useful.)

    Distortion: +Now recharges tokens when inside the killer radius. (Like Detective's Hunch)

    OH yeah Detective's Hunch too.

    Detective's Hunch: +When a survivor gets hooked and your within 16/20/24 meters from it. Gain a token. (This makes it more consistent when the killer is a stealth killer.)

    OH YEAH ANOTHER ONE, DIVERSION.

    Diversion: +No longer needs to be inside a terror radius to throw the rock, can also throw the rock at a gen to cause an explosion. Crouching recharges perk 10% faster.

    Brain just connected 1 and 2: Autodidact

    Autodidact: + Increases healing skillcheck frequency by 0/5/10%.

    There's ton of other perks that could be improved. Please I just want to see survivor variety for once lmao.

    Yeah, Why do they change killer meta not survivor meta? Ruin is trash now alone.

  • I have 2 P3 characters but not all perks with T3.

    edit: i guess i forgot what are those

    Ghostface: P3/50 My killer main

    Nancy: P3/13 My survivor main

    All achievements are unlocked on both.

  • @Quentin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1320078#Comment_1320078

    No only one item can fit in the backpack you'll bring it with you just like before.

    Okay, you can still take toolbox and flashlight at the same time. Nice hook sabotages. Also killers with backpack would look ridiculous.

  • You are saying survivors can bring toolboxes, medkits and flashlight at the same time? No way.

  • @mouse0270 said:

    So I was hanging out with some friends and we were talking about when and why we mori people.

    One of my friends mori's people who bring keys into the match.

    Another mori's people who play blendette.

    And mine was probably the most specific, I mori every windows store user... Which I guess BHVR is going to break when they add crossplay between consoles because I assume Xbox and PS users are also going to have the little globe to there name...

    So is there someone you always more and why?

    I just use rancor and franklins, tunnel them to use their ds then become my obsession. Then mori.

    edit:

    I use this everyone has flashlight. Bc being toxic is in their nature. :)

  • @VectorRises said:

    @Icery its a one time thing

    :)

  • I hope that will happen in all of my matches.

  • @dangitben said:

    I've encountered this so much as a survivor and thought it was something that killers saved, but nope! You get em every bloodweb. Absolutely insane how much this game favors killers.

    It is not.

  • @VectorRises said:

    I played a dozen games today and out of those twelve games 10 of those were hook campers.. they need to be penalized for staring at you. They need to make it were the killer speed is reduce 10% for every 5 seconds camping and they don’t get that speed back just to teach those camping a lesson. Because I hate when my friends I play with get hooked or I get hooked and we can’t get them even when we screw up on generators. Or finish them they just stand there. So there is no way to accumulate points and rank up. Even when we escape we barley brake even and the guy being hooked camp de-ranks. How is that fun for anyone. Please creators make The killer penalized for hook camping please it’s not fair for the person hooked

    "5 seconds", seriously? What if the killer finds another survivor loops around you? That should not count as camping. So if i stand near you for 50 seconds, i will not be able to move?

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1299972#Comment_1299972

    The PTB for the chapter is released immediately after the stream...

    Only 8 and a half hours left :))

  • I think they will not show us what we expected. I mean, they could make fake proofs of the next chapter. I think they will suprise us.

  • I finally finished the challenge! Yay!

  • I am currently doing a test on killers. Let me explain:

    1: I open a gate

    2: Stand right next to the escape thing

    3: Wait for killer to come

    4: If he downs me i escape, if he does not i die to endgame collapse

    Results: Currently %100 "he downs me" option

  • @Saifhabib_786 said:

    All us fans want the DEVs to do something about facecamping as it is unfair. But the DEVs dont listen because they are greedy, Money-grabbing people. Why can't they just balance the game instead of ruining survivors? Let's ask the DEVs and we will see because these people can't get away with this. They Lie! #Removefacecamping

    Are you seriously saying that? Game is survivor sided. Fake some rescues and bam..... you are rescued if the killer hits your friend trying to pick him/her. #AddANewGenSlowingPerk

  • By the way, it is nice. Please devs here is your key to make the game balanced. (And one gen slowing perk of course)


    edit: OoO and DS should really be like that. https://forum.deadbydaylight.com/en/discussion/154416/suggestions#latest

  • @LastShoe said:

    Just a small thing... OoO here is still not ok. The biggest issue with this perk is that, the swf with voice coms, will have so much intel on you that it is dumb.

    What is your problem with OoO. It is awful that it lights up if you are undetectable.

  • That happens to me too. They just blame the perks.

1 2 3