IamFran
IamFran
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- Username
- IamFran
- Joined
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Comments
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Twins.
I only faced them four times since they were released without considering the first two weeks in which everybody are trying them.
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https://youtu.be/vWpBXUEcGPY
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In my opinion the only two maps that don't have to be reduced are Coal Tower and Dead Dawg Saloon aside indoor maps which are "special" without considering RPD.
And maps shaped like "I" like Azarov's resting place and Suffocation pit should be reworked because the only way to win in them as a low mobility killer is taking one side for a 3 Gen unless you're facing potatos and it's boring "3 gening" that maps everytime you spawn in them.
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@Vizikk said:
https://forum.deadbydaylight.com/en/discussion/comment/2593539#Comment_2593539
Here is a suggestion...remove the invincibility frames. If anyone complains, then they were never using Dead Hard the correct way anyway, and just playing greedy. Which CURRENTLY you can greed DH so hard because of the hit validation.
What makes DH "op" is the fact it can be used to make enough distance to gain another 10-15 seconds in chase AT LEAST. With a good survivor you can be getting chased for almost another 30 seconds if you know the tiles. So why not encourage people use it the BEST way.
Remove the invincibility frames.
It sucks to say but today might be my last time playing killer until something is done about the how survivor sided high MMR is and THIS being the cherry on top.
I prefer the "jump" removed instead of the i frames.
The most annoying thing of DH for me is when it is used for extending chases instead of avoiding a hit, it's so frustrating when the survivor use DH for reaching a pallet or window and if they are in a good spot it extend a chase at least 30 seconds more, if they reach a god pallet even more than 30 seconds. DH use is intended for dodging a hit but people use it for extending a chase frequently, also if the nerf is remove only the "jump" it can't be used for countering the trapper traps anymore and if you miss a hit due the i frames the distance they gain is not so long and you reach them more quickly.
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- TTV.
- Names related to something of DBD (they are usually tryharders) but not always.
- Keys before the nerf.
- More than two identical characters.
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I main a group of killers instead of only one.
Plague - I like her unique gameplay and she's one of the most cool looking.
Trapper - Satisfaction when a looper get caugh in a trap.
Nemesis - Resident Evil fan and I love his power and the mechanic of the zombies (despite them being bugged).
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If survivors know the the map and spawn places of the gens it is very survivor sided, if the survivor don't know the map and gen spawn places is killer sided.
PS: The semi-infinite of the interrogation rooms should be removed.
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I'm sick of charms tbh.
I only use the reward charms of the 4th page of the tomes because they are almost the only cool not paid charms (premium rift). I have tons of charms I'll never use.
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Doctor- Mouldy Electrode and Discipline Class III (only the detonation time reduction).
Pig - Combat straps and Workshop grease.
Legion - Mural Sketch and Julie's Mix Tape.
Demogorgon - Rat liver and Barb's glasses.
Twins - Toy sword and Cat figurine.
Nemesis - Mikhail's eye.
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Luck (or bad luck).
The 90% of the times I play in RPD is because someone used the offering.
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I did it myself as Trapper yesterday.
In my opinion the main problem of MMR is the killer MMR raising too quickly.
Two 4K in a row and in the third match you will be put against good survivors or survivors using OP items like toolboxes with BNPs, Purple medkits, astringets, etc.
BHVR should know that achieving two 4K in a row doesn't necessary means you are too good for the survivors you faced, maybe you simply had luck with the RNG spawns, the survivors made mistakes and things like that, only two 4Ks are not enough for a good sample of your skill imo.
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No, I'm glad it will be removed.
I don't like that map in either side.
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Accused of being a hacker by a premade, I hooked a guy in the basement and checked one locker where the other remaining survivor was and hooked and 4K. I just checked the locker just in case and she was there, haha.
"You're hacker, how do you know he was in the locker".
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Thank for the post devs, now I know I have to stop farming trapper sacks in the bloodweb and I'll spend the ones I already have before this changes hit the live, the trapper buff is nice but you destroyed one of my most used addons. Honestly, without the absurd drawback of traps cannot being picked up it would be just fine, it's a purple addon in a bad killer after all.
And for the spirit, well deserved nerfs.
The perks buffs are fine, specially those Hex buffs, but they will remain underused I think.
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In my opinion this initiative would've made more sense in the past ranking MMR system.
With the current system if you refuse to use gen regression perks you will lose some games in a row and the SBMMR will put you against worse survivors who are worse and more slow repairing gens and you can enjoy more of that freedom of perks. It have less sense than ever, I don't understand.
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@calem said:
Remember when Blight was released and everyone called him "bad"? Just give it some time
That's because his hitboxes were so bad that made him unplayable, bad example.
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Well done.
Any flashligh save not directly in front of the killer is unfair imo.
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The people who take the game too serious and never play chil, they only play to win at all cost. Full meta perks, the best items with the best addons (Purple Medkits, Syringes, Astringents, Purple flashlights, Brand new parts) they always try to bodyblock their injured team mates or when you are carrying one to hook, they usually pursue the killer while the killer is chasing to try something when you down his team mate (flashlight save, pallet save, bodyblocks).
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Same.
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Removing the perk is too much.
I think removing the dash and leaving only the iframes would be more fair.
The dash is too abused for correcting bad positioning, mistakes and reaching pallet/windows before getting hit.
And for the people saying that sprint burst would replace dead hard as meta, just equip mindbreaker, it's a good counter.
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There are already features which "force" people to play both sides if they want all rewards.
Since the release of the tomes you are "forced" to play both sides if you want all the rewards.
Since the last patch you are "forced" to play both sides if you want more BP rewards every 13th of the month.
I think that's enough forcing.
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People don't play her because is one of the most affected killers by dedicated servers (along with the clown).
It's very unsatisfactory to vomit to a survivor, hearing the scream and no infection.
I play her a lot because I'm used to her flaws and I really like her, she's a niche killer.
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He is weak.
High skill ceiling with low reward for reaching that.
Some of his addons should be basekit.
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My experience with the new SBMMR has been fine so far.
I've played with the Twins, a killer which I don't know how to use correctly and almost all of my matches with him were defeats I've been put against baby survivors.
With Doctor a killer in which I have an irregular amount of victories and kills I've been put against average-to-low skill survivors.
With Nemesis, one of my most played killers and with an high amount of 4Ks I've been put against above-average skill survivors and in most of the matches I've got at least 2 kills and in some matches only 1 kill but more than 6 hooks.
The only drawback I've seen with the new MMR is that the queues are a bit longer, but I prefer fair games with longer queues than unfair games with shorter queues.
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She has been nerfed, like the nurse, but their powers are so OP that simple nerfs cannot make them less OP, they need more deep changes to their powers. I hope the devs realize this soon.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2478129#Comment_2478129
https://forum.deadbydaylight.com/en/discussion/comment/2478133#Comment_2478133
the tutorial section of the menus has this to say about them
If this is true, It's not fair.
- Killer don't have enough time to search totems and cleansing them, if you are looking for a totem the survivors will do the gens meanwhile.
- Killer don't have totem tracking perks.
- You are just one person, meaning you have less chance of finding a totem than 4 persons.
I assumed the boon totem would work for survivor searching the boon totem and breaking it for enabling the perk.
And the comedians of "just cleanse totems" didn't think anyhing about that.
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It's like the roars from Demogorgon were removed. Aesthetic of a characters is not alwas 90% as happen with most of the original killers which are mostly silent except Plague.
In the licensed killers the sound is more important and immersive.
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I'm [BAD WORD] disappointed.
The new MMR was literally the thing I was more excited about the new patch and they delayed it.
Ok, it's only 1 day, but I was psyched to start a good session of hours playing TODAY, not tomorrow.
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HE STOPED BEING HORNY.
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It's also happening to me.
In the last 5 or 6 days I've played almost nothing due the inminence of the SBMMR, I feel too lazy to play the current MMR of which I'm quite fed up, it feel now like losing time. I'm looking forward to Tuesday.
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Robbery Validation, the new system implemented in DBD a few time ago.
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Your meme posts stopped to be funny some time ago.
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Demogorgon, Nemesis and Pyramid Head are probably the most fun killers to go against for me.
You have to dodge special attacks instead of only looping and running and they doesn't feel as oppresive as Huntress or Deathslinger, less unfair in open zones/low walls as Trickster and doesn't have instadowns like Billy.
I almost say Pig too, but I hate the jump scares.
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I prefer xenomorphs, but any alien stuff from other franchises like Dead Space would be nice too.
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For the top players with thousands of hours complaining.
"I have more skill than average player and I'll be put against sweaty squads / nurses and blights only". I'm pretty sure a lot of you are playing meta perks.
If you are survivor you are using Dead Hard + Iron Will almost for sure, and a high percentage of you are using Borrowed Time, DS and/or Unbreakable too. Try more diverse and creative builds, at the start maybe you will lose some matches but eventually you will face more diverse killers and probably with less skill.
If you are killer you are using Ruin and Undying almost for sure, and a high percentage of you are using Corrupt Intervention, Pop and/or Tinkerer, try more diverse and creative build, with only one gen regresion perk or without gen regresion perks, playing without addons or with brown addons is another option, at start you will lose some matches but eventually you will face more chil and/or less skilled survivors and less SWFs.
If despite that you still believe that you are so insanely good and you are going to continue winning, play without perks, if you don't want to face top/meta killers survivors / perks.
You just have to change your mentality and leave your comfort zone in which you are used to be in the last 5 years and remember you just are a small percentage of the playerbase, if you think BHVR have to balance the game/MMR only for you, you are just selfish player then. ¯\_(ツ)_/¯
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This is what happen when they are too used to their comfort zone of steamrolling and 4k 90% of the games. Most of the complains are from killer main streamers, they can't achieve a 50 win streak anymore, kawaisou-ni.
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In my experience when I play a weak killer i get trolled more frequently and I think it's because the survivors feel so safe against him that they lose the respect for you.
When I play trapper or pig I face trolls in abundance. With demogorgon I get trolled frequently too, specially when I miss one or two shred.
The funny thing is a lot of times I end up winning. Who laughs last, laughs best.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2468404#Comment_2468404
It won't work like that, and you could actually make it worse for yourself.
If you start losing, you will get weaker opponents. If you start to sweat you will need to sweat even more.
My experience in the last SBMMR test was quite good. ¯\_(ツ)_/¯
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2468356#Comment_2468356
Playing more chill to get worse survivors is not an acceptable answer
For the people like me who take the game as an entertaiment instead a competition to win at all cost it's acceptable.
With the current Rank MMR system I'm forced to play more sweaty and using meta perks if I don't want to be humiliated (being humiliated is not fun), specially keeping in mind that I don't usually play none of the OP killers.
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As someone who play chil and without toxic manners as killer I will appreciate the SBMMR a lot. I'l be paired with non tryhard survivors mostly and not forced to sweat due simply raising ranks without considering my playstyle.
Of course some high level players whit several thousands of hours who play to win (as some streamers) are angry because they will be paired with full meta SWFs with purple medkits, keys, astringents, syringes, brand new parts, competitive perks etc, I'm so sorry for you, just try to play more chil and the MMR will put you with more chil people after a lose streak, just take it more chil, or play tryhard only with your main killers. ¯\_(ツ)_/¯
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They are not toxic anymore, some people are simply cryers.
Mori now simple avoid a trip to the last hook., Like Pyramid Head do.
Is Pyramid toxic then?
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The only reliable build for low mobility killers in big maps (anything bigger than Father Campbell's Chapell is too big).
That's why that build is so used.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2465257#Comment_2465257
The literaly definition of “Decisive” is as follows, according to the Cambridge English Dictionary:
Strongly affecting how a situation will progress or end.
If it didn’t affect the outcome right at the very end of a match, it’s just a “Strike”. Not to mention that would absolutely kill the fantasy of the perk.
And Leader of Dwight means Leader, and he is the Leader of nothing, it's just the name of the perk.
The etymology argument is bullshit that has no place in balance debates.
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@Duke_Ragereaver said:
https://forum.deadbydaylight.com/en/discussion/comment/2466415#Comment_2466415
while i understand your frustrations and others', the simple truth is that sometimes you just lose dude, and it has to be accepted. whether by ds or not dosent really change that.
I don't really mind if I lose sometimes, but losing due a combination of strong perks at the very end of the game seems unfair. I don't know if you are killer main of not, but losing a lot of times due strong perks not due survivor ability make anyone feels bad.
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@CoolerBleend said:
https://forum.deadbydaylight.com/en/discussion/comment/2466073#Comment_2466073
You actually need to get good
No, it's a design problem, people with tons of hours played are complaining about they cannot do nothing against that type of perks in the endgame, those perks (DS, BT, some exhaustion) in multiple survivor are simply a free win for them, don't really mind how good you are.
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@lordfart said:
https://forum.deadbydaylight.com/en/discussion/comment/2465257#Comment_2465257
You want all exhaustion perks disabled after last gen??
Except Adrenaline of course.
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Yes, in endgame.
DS and the exhaustion perk should be disabled after the last gen is done IMO.
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In fact I stopped playing him after the rework.
After the rework he become way better, but much more boring.
I miss being the only truly invisible killer in the game...
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Robbery Validation, the new dbd mechanic.
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Nea with flashy skin is toxic.
Claudette wear at least 2 stealth perks.
Ace with flashy skins good looper and frequently toxic.
Bill is usually the worst of the team and the easiest to catch.
Dwight is always the worst of his team or the best, never average.
Jake the same as Dwight.
Felix think he is good for throwing every pallet he see ASAP and his team mates pay this latter.