IamFran
IamFran
About
- Username
- IamFran
- Joined
- Visits
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Comments
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I think I cant be doxxed neither swatted.
Doxxing - I have no personal information in the PC.
Swatting - I'm in Europe.
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Nothing.
I've read her lore and she is simply a tragic sad girl who caused disgrace to people around her unintentionally, and the crow thing it's because yes, only because the crows were near her when she tried to suicide.
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Considering how bad is the perk now it shouldn't stay as a Hex and becoming a normal perk, the good thing of the perk was the sound notificacion. Also, I don't know why they nerfed that perk, it wasn't an overused meta perk at all.
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It take several matches for me doing that daily too. Survivors usually try so hard to not step on the trail to the point they prefer to go down quicker and being hooked going to bad positios for avoiding it.
I think the daily should be hitting people with the ranged attack instead.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2630090#Comment_2630090
OH!
I didn't even think about that.
Does it activate when he infects Survivors?
I don't know, I suppose, haha.
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3 options:
- Playing in low settings.
- Using Reshade (my favourite)
- Using Nvidia filters.
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It's a counter for Nemesis mainly, but I dont think it will become more popular than Dead Hard or Sprint Burst.
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@glitchboi said:
It's not a buff, it's a fix to Dead Hard to make it work as intended.
It's a collateral buff caused by the fix.
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Well a pure evil lady would be nice imo, but considering the information in Pure Evil Wiki (https://pure-evil-villains.fandom.com/wiki/Pure_Evil_Wiki) very few killers in DBD are actually pure evil.
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@coolmacc said:
https://forum.deadbydaylight.com/en/discussion/comment/2627441#Comment_2627441
so like how the killer can see items and put on franklins
Almost nobody do that, how many Franklins you face in a day?
Also the killer is a single person against four, he deserves a little advantage before starting, at least the killer can't be changed in a lobby like before and you are comparing countering a power in which a killer relies with usable items.
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@zedalert said:
https://forum.deadbydaylight.com/en/discussion/comment/2627441#Comment_2627441
Did you even read the post? I'm talking about nickname and profile visibility, not knowing what killer you are playing for.
I've read the title only because I'm not interested in any argument defending the thing I've said. The title of the post should be "Why are you hiding the killer player in the lobby?" and it would be less confusing I guess. ¯\_(ツ)_/¯
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Imagine knowing a killer and then selecting the optimal perks against him.
Calm Spirit against a Doctor for example.
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That's the main problem when they balance the killers.
The "STaTiStiCs" say the Pig kill a lot of people and the Nurse kill few people, then the balancing changes are usually bad, with Pig utterly bad and Nurse ridiculously OP as always.
The casual players with 200 hours or less "manipulate" the statistics a lot, so the game will be unbalanced forever for some killers with Pig being one of the classic noob stompers due his stealth an RBTs and Nurse not killing nobody without practice.
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Killer perks are good, specially Pentimento and Pain Resonance.
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Do not stun the Bubba.
Do not get chased for more than 20 seconds.
Do not make the Bubba go into tantrum.
The more of these thing you make the more is the possibility of getting facecamped.
All of these things ENRAGE the Bubba. Maybe you made the mistake of enraging the Bubba.
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https://youtu.be/n18RuMRmTvc
The Bubba camped because you enraged him, there are a guide for facing Bubba and prevent the camping.
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Rank System MMR mix even less with DBD, so it's better now at least, not perfect anyway.
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She's still strong because she hold the good map pressure and mindgame potential, but now at least have counter.
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Survivor: Ace
Killer: Wraith or Huntress
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Haddonfield.
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The problem is facing 3-4 in more than 50% of matches which maki it unbearable.
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I would've downed you and carried you to the hatch. Sorry I don't want to waste time while you farm, thank me for being merciful at least.
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I stopped using Dead Hard because I hate that perk as killer (I'm killer main) and I felt hypocrite using it considering how much I hate that perk.
I use Lithe instead. Lithe is the second best exhaustion perk after Dead Hard imo.
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Before hitting the 1.000 hours maybe.
But now when this happen I know it's due the game unbalance instead of being outplayed the 90% of the times it happens (4 dead hards, huge map with a low mobility killer, ruin being cleansed in the first 2 minutes, etc).
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In my personal experience is one of the maps in which I spawn less, 90% of the times I play in RPD is because someone used the offering.
Also, I prefer that map instead Haddonfield or Badham as killer.
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Go to T walls, jungle gyms, main buildings and the Shack and he can't do almost nothing unless he achieve a mindgame against you, in open maps with low profile loops he have almost no counter, just try to go to the Shack or the main building.
He is the worst killer for facing a Shack imo, you only have to run around the 4 walls and he take ages to down/hurt you unless he try to hit you with M1 and considering he is a 4.4 killer he will struggle a lot anyway trying that.
I think Trickster should be completely reworked. His power is too powerfull or too useless depending om the position of the survivors or the maps, in a lot of maps he is almost useless, there are no average point for him.
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Dead Hard.
I prefer facing 4 Decisive Strikes instead 2 Dead Hards.
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I got only 100k = /
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I wondered the same thing, sometimes. The need of skillchecks for some actions feels pretty arbitrary, I don't know why you need skillcheck for breaking a demogorgon portal for example, being something similar to cleanse a totem, in pigsaw boxes it have more sense because is a "saw game".
And why breaking a cenobite chain doesn't need a skillcheck each? It have more sense and would be a good "minibuff" for the killer.
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In this game with 400 hours you're still a rookie, specially if you play both sides more or less equally and you don't "specialize" in one side.
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I'm rarely facecamped, proxycamped a lot of times, but facecamped almost never.
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Don't use meta builds, your MMR score will decrease and you'll be put against worse survivors eventually.
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...........
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Removing the dash and leaving only the i-frames.
The worst thing for me is when it is used for reaching a window or pallet for extending a chase.
Of course a new animation should replace the dash.
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Popularity and asian market. Maybe in EU and USA they are not that popular, but the japanese fanbase is big en DBD, you only have to go to Twtich.tv and see there are a lot of japanese streamers with a decent amount of viewers. Ok, the characters are not japanese, but they resemble a lot their "idol" culture, also, South Korea is a country with a very consolidated gaming culture, they hit two targets with one shot.
Also, at least un EU Trickster is not a popular killer, but I see a lot of survivors playing as Yun-Jin Lee, not to the level of Feng Ming, Nea or Claudette but I see a lot of them.
Twins doesn't get new skins or lore because almost nobody play them.
Also, with this Rift we can get the butterflies skin for Plague which is very cute and without paying premium, so I'm happy with this Rift, haha.
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Winning a mindgame and being dodged by a Dead Hard.
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Not S tier, because she still lacks of mobility but she's arguably A tier now.
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I main plague before the patch and she feels so good now, in fact she feels so good that we can expect one of the changes reverted back.
I had the same feeling when they buffed Wraith and they reverted back the speed boost after uncloaking eventually.
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Hitting a survivor in a hook is not always toxic, I do it myself sometimes for shuting up the survivor screams.
Feng Min for example can burst your eardrums and she is my main survi, I hope more killers hit me after hooking, haha.
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I'm not particularly fan of "conspirative theories", but I noticed that in most of the characters I try to level the BBQ is unlocked pretty late (I think it's intended by the code with a reduced percentaje of BBQ spawn in the bloodweb) and I think they don't want to really reduce the grinding a lot because more grinding means more time you spend playing and prestiging your characters to keep the sense of progression and maybe a lot of people would stop playing or would play less if they lose the sense of progression due the grinding being reduced. ¯\_(ツ)_/¯
They said they will reduce the grinding in future patches because the amount of perks is now huge and they don't want to scare new players with this, but I don't expect the grind to be greatly reduced.
There are a lot of simple fixes for the grinding:
- Removing perk ranks.
- Removing the rule of "getting one perk in the blood web cause the entity to consume another" and keep the entity consumption ways like the rest of bloodweb elements.
- Removing the rule of perks always appearing in the limits of the bloodwebs.
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The speed boost duration of the Wraith when he uncloaks.
When they buffed him it changed from 1 second to 1.25 seconds and in the 5.3.0 they reverted back to 1 second.
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"SOMETHING MUST BE DONE ABOUT THIS!"
Yes, rushing the generators while Bubba is camping is what must be done, if more survivor players do that, a lot of campers will eventually stop camping.
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The problem is they only see statistics and barely play the game.
In their statistics The Pig is good for example, so she will stay as one of the worst killers forever (I mained her in the past and I switched for plague because I fed up).
The problem is a lot of casual players (200 hours or less) "manipulate" the statistics and that statistics don't reflect well how powerfull a killer is.
You only have to hear Almo, he use the word "statistics" a lot.
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I don't play a lot as survivor, but I didn't face a single camping Bubba since the release of boon totems.
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The problem of Trickster is he is so bad in a lot of maps. He is only good in maps with few walls and low profile loops like most of Autoheaven ones, Swamps and some maps of other realms like Shelter Woods and he is also slow and is a pain to use in huge maps like Ormond.
Who want to play a killer which only shine in about 10% of the maps and in the rest is trash.
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It's not "Blackface", it's literally the skin of Claudette's face used as a mask, like the other original survivors, not a painted face like the ones of Minstrel shows.
Woke twitter is coming to DBD forum haha.
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Overconfidence is a slow and insidious killer,
"Darkest Dungeon narrator"
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Dead Hard have three problems.
- At least 2 survivors have it equiped only in the best case, but it's usually used by 3 or 4, dealing with 3 or 4 dead hards is what make this OP because you have a lot of survivors with second chances making the matches unbearable if the survivors are not braindead.
- It make you lose a won mindgame which was a guaranteed hook a lot of times just by pressing a button.
- It is used for extending a chase by reaching a window/pallet which was a guaranteed hook despite the perk is intended for dodging a hit, not for that.
To sumarize, it feels extremely unfair a lot of times and it's the most OP survivor perk since the DS nerf.
@str4wberryp are you kidding?
@Desh Bad comparisons, your reply feel like a vague strawman fallacy, the killers are playing a time trial and the survivor are 4, you know this game is asymetrical, right?
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Trapper sided.
Everyone know Trapper is top tier killer since the release of the game.
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OP.
I'm pretty sure the're getting a nerf in a future patch shortly.

