Hoodied
Hoodied
About
- Username
- Hoodied
- Joined
- Visits
- 11,493
- Last Active
Comments
-
@flanniganmichael said:
The purpose of playing is to accumulate Bloodpoints, which we use to level up our survivors and get new perks, items and offerings. So if that’s the main purpose of our games, why is there a perk to make survivors drop their items?
Franklins Demise is a perk for players who are scared of survivors having items, nothing more. It rewards killers for playing poorly, if you can’t find a way to counter play keys, med-kits etc etc then I’m sorry, but you need to get good. I no longer bring items into my games, because whenever I do, the killer decides to bring FD. I’ve been playing for maybe 7 hours today, and I’ve played against nearly 13 killers that used this perk, across various (although dominantly red) ranks.
When will the developers nerf this perk? At the very least, you should be able to keep your item, but lose a certain amount of charges, or lose the ability to use it for a duration of time. That would be preferable to losing it all together. If killers can have power add-ons that survivors can’t counterplay, Iridescent Head and Tombstone for example, why can killers do that to us?
Thoughts on this vile perk?
Are you asking to nerf a C tier perk?
How about this, if you can't play without an item then 'get gud'
-
@Asssblasster625 said:
My totem was destroyed not even 20 secs in the match
Maybe you should use undy-
*undying totem breaks first* nevermind
-
@Asssblasster625 said:
Moby huge
oh no
-
@Blue_Archer33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1889012#Comment_1889012
Dude that could go so well with the new Killer concept I just posted a few days ago! Please go check that out!
Give me a link, I would like to read this
-
Prisoner type of survivor, like a survivor who was actually in the bad
The perks they could have can easily be related to escaping through hatch and gate!
-
@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1888943#Comment_1888943
Unbreakable is a one use only perk, and once again, for the duration of them being slugged before getting up, they are not doing gens which only helps the killer. Plus once DS is ignored, and unbreakable is used, half of their perks are practically useless.
These sound like the gripes of Killers who dont prioritize well.
Now you are stuck in a situation where you cannot kill a survivor during EGC cause they have DS active in an exit gate
Tell me, how do I get around DS when they are downed in a gate, I would LOVE to know
-
I am hyped, like alot
Hopefully xbox players will have the same fun that PS4 and PC players had in The Forest
-
@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1888791#Comment_1888791
Again, Keep track of your survivors and slug.
Then you have to deal with the Unbreakabill and DS combo, DS is an overall unhealthy perk, I am not saying its OP or UP, I am saying the perk isn't healthy for DBD as its a table flip perk, this one perk can flip the tides of battle and can confirm a survivors safety in endgame
-
@UncleStabby said:
As a killer main, seeing "DS is Broken" and "Nerf DS" makes me shake my head and mourne that so mamy of my fellow Killers are tunnelers.
As Ohtofu would say, this might be a bit of a hot take, but honestly DS is a trash perk from the Survivor's point of view. Think about it: if you're good enough to get consistent downs without tunneling, you will NEVER encounter this perk.
Seriously if you don't tunnel, its like taking away a whol survivor perk. Just a useless empty slot.
"If you don't tunnel, DS won't activate"
Man lemme tell ya, after hooking another survivor and finding another survivor looking goofy and throwing the whole game out and I grab them when they are unhooking a survivor and I get stabbed in my butt by DS, I don't think I tunneled
Its anti-momentum, which isn't the healthiest perk option for the game however its powerful enough to be a threat before its even active
-
@Generalmahler said:
https://forum.deadbydaylight.com/en/discussion/comment/1888765#Comment_1888765
u never did this? ARE U EVEN HUMAN
No I always stuck with whatever killer I was playing anyways
I have faced off against 4 medkits with Blight before, same with PH and Demo
-
@Generalmahler said:
https://forum.deadbydaylight.com/en/discussion/comment/1888675#Comment_1888675
i hope its worth i cant switch to plague vs 4 medikits anymore
That is kinda funny to think about
-
To anyone who just found out that the word "Brazen" exists, it means "Bold and without shame"
-
I just feel like that final part was not necessary, it kinda just makes the whole entire reason why you are taking a break seem as "devs don't listen to the community, rank bad fix, and I didn't get what chapter I want", like for example
I want an Outlast chapter in the game, however we have such a tiny chance at that happening, but I don't like the game anymore because its stressful to play as killer and survivor is kinda boring in solos
-
For killer, I love my Pyramid Head set (the hell fire one)
Survivor I use Heather's P3 head, sweater, P2 leg
-
@Xyvielia said:
All-killer melee mode would be fun
...”king of the realm” battle for the entity’s affection🥰
Spirit v Spirit v Spirit v Spirit v Spirit
who will win? Spirit, Spirit, Spirit, Spirit, or Spirit?
After typing this I don't even know if Spirit is spelled properly anymore
-
@Lycidas said:
No, it looks awful
Enjoy it while it last, but those cosmetics are linked for a reason and it will be patched
Just because you think it looks awful doesn't mean everyone else doesn't like it
I wouldn't be surprised if the devs themselves have done it before
-
All that felix wanted to do was open the gate and you just kept hitting him with bottles....
Well done sir, mission accomplished
-
Haddonfield and cornfields
-
@yakul1nausicaa said:
I have God of War music playing in my head while seeing that lol i hope this bug stays for a long time :)
kratos looking weird in the new God of War game
-
If this ever happens, BHVR would need to fix everything that drops FPS then cause one fps drop on console and you will stop struggling
-
Actually Spirit has been getting complained about for almost a year now lol
-
The grammar errors is just the cherry on top lmao
-
@Rabituin said:
My Idea:
You can only carry 1 Hatchet, thats it, nothing can change that, no Loop, no Belt, NOTHING
One in the chamber, I like how that sounds
-
@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1882581#Comment_1882581
People disconnected more often for other things including, but not limited too:
- Don't like the Map
- Mori
- Key
- Don't like the Killer
- First to be chased
- Failed a skill check
- Failed a chase
- Hooked first
- Multiple Gens done quickly
- Not enough Gens done
Those DCing due to toxic players were in the minority, and if it is so bad then just take the penalty. It's either better than the toxicity you want to dodge or it isn't.
you....I hope you mean DS skillcheck and not all skillchecks
-
@[Deleted User] said:
At first I wasn't getting enough win or lose, so I started kicking every gen I saw and took enduring and brutal to and disrespect every pallet, get the drops and smash them....
and I actually can't do it. Every game all 5 gens are done before I reach 15.
Not sure what I'm meant to do? the survivors don't give me enough time lmao and I've got them dropping pallets early too.
The absolute state of this game in 2021
Surge, Spirit Fury, Enduring, Surveillance
Thank me later
-
@Mandy said:
I enjoy playing with strange builds sometimes, especially no mither with self care - that one gets a few comments from people :)
No Mither, Second Wind, Self Care, and Lucky Break ftw
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/1876561#Comment_1876561
and how many times have you already loaded into the map without realising?
I only noticed one day when the gen popped :)
Once my headset wasn't playing headset audio and I didn't notice cause I was watching a video, I looked upwards and saw that the match started and I walked forward to see fireworks
-
@Mandy said:
I tend to not even notice survivors in my lobby cos I normally create a lobby, ready up and then tab out and read stuff on my PC....so I only know by the end screen. Then it depends on the match, if they've outplayed me or I lost them in a chase or something, then I will check out their vod to see where I went wrong.
Would I stream snipe them though? No, I don't need to actively break Twitch rules to play a match.
I kinda do the same lol, I'll start a queue and just play on my phone until I hear a noise that Pyramid Head or Twins didn't make
-
Spirit is actually rewarded for not landing a hit after she is done phasing, cause she just got REALLY close to you, when compared to Nurse who has a long fatigue and slow m/s in general (97.25% I believe is her base, 300% while in blink) and Blight actually is punished if he misses as he must syringe first, during this state he has reduced Sensitivity. Blight can also be punished if he can't bounce off the wall and accidentally goes too far, this will result in a massive distance change between you and the survivor you are chasing.
Stridor still helps spirit against healthy survivors as it increases survivor breathing overall at tier 3
-
@Mistikus said:
https://forum.deadbydaylight.com/en/discussion/comment/1876462#Comment_1876462
hey im on the diet and you made my really want burger now
I too really want a burger now
-
Huge if true
-
I main Pyramid Head and Twins so I know what the community can bash me with heh
-
Keys are not fine cause the killer cannot do much against it once it is used, as soon as a survivor opens hatch (Which btw, a survivor can literally use hatch infront of the killer and they cannot do ANYTHING about it), this can also be used to let every single survivor get out or even be the reason survivors die, so yeah Keys need a change
-
@Minaaa said:
Word of warning - You need 4 survivors and just 1 killer to play DBD.
If this game continues to overwhelmingly favour killers it will die.
The only way survivors stand a chance is if they have a swf, in solo queue you are just meat for killers to have fun with.
Hex Ruin, Hex Undying, Noed, Face camping, Tunnelling, insane red add-ons, etc, etc, etc....
I challenge Behaviour Interactive to release their stats on how often killers get a 4k vs 4 survivors escaping (across all ranks). We all know who those stats are going to favour.
Survivors recently got buffed, killers recently got a nerf to the META and buffs to weaker perks
Survivor meta has been the same for 4 years
Something is up here and I think its noticeable
-
*looks at pfp* yeah thats about right
-
Uhhh
- You actually have to blind the killers eyes now, chest and neck does not work anymore
- Pyramid Head's pyramid would cover the screen, same with other killers masks and stuff
-
This just sounds like it punishes every killer lol
-
@MESH said:
https://forum.deadbydaylight.com/en/discussion/comment/1874030#Comment_1874030
Yes! Thank you for the information! Sorry for the confusion.
Its alright, teachable perks are somewhat confusing to talk about
-
You woke up and chose violence, why are you being rude to people for no reason?
-
@MESH said:
https://forum.deadbydaylight.com/en/discussion/comment/1873927#Comment_1873927
No, I mean when I prestige a character, and I never purchased a teachable perk from the Bloodweb, can the teachable perks still appear in the Bloodweb. Or do I have to level up my character again for the perk to be able to appear? I hope that makes sense.
Here's an example just in case:
- I level up Meg to 50. (all teachables are unlocked)
-No other character has a teachable perk in their Bloodweb yet (or they do).
-I prestige Meg.
Are the perks still able to appear in the Bloodweb (meaning they're permanently unlocked and I don't need to level up Meg to unlock them again), or do I have to level up Meg a second time to unlock them again?
Sorry for the long explanation. I just want to make sure, so I don't prestige a character and lose the teachable perks.
OOOOH, yes they will still appear, I believe pressing the "Prestige" option it should tell you that you will keep your teachables after you prestige, so if you were to P1 Meg after unlocking her perks Quick and Quiet, Sprint Burst, and Adrenaline, you should still be able to get these perks on other survivors.
-
The Game made me super happy, map looks gorgeous and actually doesn't look like a maze anymore
-
@cache said:
https://forum.deadbydaylight.com/en/discussion/comment/1873986#Comment_1873986
No, you should not be allowed to click faster than humanly possible, and only doing so by using a program to do it for you with no intent on blind the killer but instead by being blatantly obnoxious with the sole intent on ruining other's experience through auditory irritation. Drop the needless mental gymnastics. What you're talking about is not what I'm talking about.
It shouldn't irritate you in the first place? Its literally someone trying to get your attention, so ignore them, not that hard
-
@jadedcaffeinated said:
https://forum.deadbydaylight.com/en/discussion/comment/1873956#Comment_1873956
most macros do it fast enough that it doesn't actually drain the battery at all. i've never used one myself, but i've seen videos of people doing it.
That makes no sense whatsoever, I know this because I flicker sometimes to get my friends attention on console and it will still tank charges, because every moment the flashlight is turned on the charges will begin to be used.
Also its still not a problem because thats one guy not on a generator
-
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/219493/why-ptb-and-feedback
Do people forget that PS5 and XBox Series are consoles too?! Game runs great on these systems.
Probably forgotten because it costs so much for another console
-
What? No they are killing the flashlight battery when they do so
-
@MESH said:
https://forum.deadbydaylight.com/en/discussion/comment/1873696#Comment_1873696
Once purchasing them? So if I don't purchase a teachable perk on any Bloodweb, it won't be unlocked? I have to purchase them to be available for everyone?
Okay so you know the orange coloured perks that appear? if you ignore them then they will not be unlocked, however as soon as you purchase the Orange perks they will be permanently unlocked
-
120 seconds of doing totems, opening chests, finding out who the killer is, and idk....doing a gen that is unblocked
and the perk becomes unusable after 120 seconds
-
Yes, teachable perks are perma-unlocked once purchasing them
-
@Yords said:
Yeah I remember that, I remember that selected participants were given auric cells, but nothing ever came out of that.
Really? I honestly thought this was meant to be something important but alas, I was wrong like usual
-
@Moxie said:
You mean like run perkless survivors and perkless/add-on-less Killer?
Sure, you could do that test but it wouldn't really prove or disprove anything. Even players with 5 mins in the game get a base perk from whatever survivor/Killer they choose. Right from the start, you would be fudging the numbers doing a test like this.
There were tournaments done (not a test, but as close as this is going to get) and the Killer gets demolished unless they play Nurse. Even then, it is a tough game.
Yes to the perkless survivors and killer stuff, however what I mean was a test was this

