HipnoE
HipnoE
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2439547#Comment_2439547
Promoting toxic behavior and circumventing the game rules is an easy way to get forum banned.
Still doesn’t change that I refuse to play that garbage map
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@AssassinZodiac said:
I'm pretty sure the devs never released those details in fear of it being abused by the playerbase. I could be wrong though.
true but there shouldnt be anything wrong with wanting to find out for yourself how the game operates
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@nancyt1428 said:
https://forum.deadbydaylight.com/en/discussion/comment/2408041#Comment_2408041
Alright -- well, I guess I'll risk it. :l
Devs hate when people try and understand how their game works, I believe that you can get a 30 min penalty then an hour penalty for around 4-6 DC's but this is basically just random information ive heard. Not sure how it continues but I imagine you will get up to a 24 hour penalty pretty quickly then likely banned after that.
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Gr8 b8 m8 would r8 8/8
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@InList said:
https://forum.deadbydaylight.com/en/discussion/comment/2373852#Comment_2373852
You also have 3 team mates who failed to take hits/ hooks for you.
Exactly. survivor is a team game so dont be surprised if you lose when not playing as a team
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@McFALLENONE said:
https://forum.deadbydaylight.com/en/discussion/comment/2373852#Comment_2373852
Read my post before you comment.
I did, my opinion is that you shouldnt be adding extra game mechanics to compensate for bat team play. There are already other ways of dealing with tunneling you just have to play correctly
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@[Deleted User] said:
Ruin already has a base kit variant: Kicked Generators regress.
This can be easily circumvented by gen-tapping, so a minor initial % regression like Pop would be nice. Base gen regression rate could be nerfed to compensate.
5 sec of BT is easily circumvented, even now BT can be circumvented if the Killer is truly intent on Tunneling.
its not meant to be powerful, only to be something
Also base gen regression speed is 4X slower than 1 survivor. its practically worthless. It takes 16 seconds for it to even equal the time taken to kick it in regression.
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trapper is an ancient killer desperately in need of a rework, the only reason I think hes not the worst is because, like pig, with some good luck he can do well. Unlike legion who sucks all the time no matter what and there's nothing you can do to improve it
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survivor players overhype how powerful she is. you can still lose while playing spirit, survivors just dont like it when a killer is actually powerful enough to not get bullied. The only thing I dont like about spirit is I wish survivors had a bit more information. with that she would be balanced.
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Its not very useful already, definitely doesnt need a nerf
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everythings so ######### now that I cant tell if this is serious or not
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Wish I could say, no fun allowed on console. The only endgame chat we get are other angry console players that take the time to go through your profile.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2368687#Comment_2368687
First off - you realize it's explicitly against the rules to disconnect deliberately, right? Like, I can report you for doing it if you pull the plug in a game I'm in. It's listed under one of the Unsportsmanlike categories. Mods delete posts that admit to disconnecting at will. And it's this way because if people were allowed to disconnect when they didn't think something was fair.. this is an asymmetrical game. One side having fun - making successful plays, outwitting or cornering/losing their opponent - comes at the frustration of the other side, who is getting outplayed and losing their interaction. Add in that some powerful strategies (camping/tunneling/slugging/3-genning for killers, looping/bodyblocking/saboing/flashlighting for survivors) are very annoying to have successfully used on you, and it becomes difficult if not impossible to complete a match when the other players can and will disconnect because they're losing or they don't like the way you're playing the game.
'Unfair' is extremely subjective and horribly abused. Everyone has their own little rulebook of how the game is allowed to be played, and it's not going to line up with everyone else's. So no, that's not a criteria to leave. You say it's fine as long as something has counterplay? I meet plenty of survivors who think Wraith, Nurse, and Hag don't have counterplay. Devour Hope doesn't have counterplay. Ruin/Undying doesn't have counterplay. NOED doesn't have counterplay. Then there's killers who rage because Dead Hard doesn't have counterplay, Borrowed Time doesn't have counterplay, and bodyblocking doesn't have counterplay. Lots of people think they're more experienced and objective than they are. Oh, and let's not forget the people who disconnect because it wasn't fair they got a latency hit and went down 5 feet away from the window. That's nobody's fault but the servers; the killer didn't do anything wrong.
The game is horrible to play right now. I've net-gained a grand total of 5 pips as survivor since the rank reset because so many games, my teammates are just noping out instantly when they see Ruin/Undying or Spirit or Wraith or Hag or Midwich or RCPD or Coldwind or get found first or get downed first or whatever. And in games that do turn out well and all four survivors work together the way they're supposed to, I keep getting killers that pull the plug. I signed up to play the game and I would rather not be paired with players who aren't going to do that because they decreed that something in the game is unfair.
I'm all with @Phasmamain here - all of you disconnecter-defenders should get paired with other serial disconnecters. It's totally harmless and justified behavior, isn't it? I bet you'll have a lot of fun playing with and against like-minded individuals.
the counterplay for those perks is the fact that theyre hexes
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I like being able to avoid RPD and Haddonfield without the ban, I understand why its needed but its nice to not have to worry about. Also when a survivor leaves at the start of a match were not forced to play an unwinnable game anymore. How it should work is if they notice tons of DC's on certain maps they should rework and make better maps. too bad the devs suck and also hate us
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When playing as nemi and running ruin undying and haunted I had the same thing happen, they would cleanse undying and it would proc haunted. Then haunted would proc again later in the match. this was well over a month ago too
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@tommy_n8 said:
Hi all, sorry am new here. Just wanted people's thoughts on the above. I'm a stinky surv main :P but do play the occasional killer match and Myers is actually one of my faves to play. The thing is I've been messed by perma tier 3 as survivor so many times and just don't see from survivor perspective how it is in any way balanced, especially when joined with the increase evil add on. Wouldn't it be fairer to have some way of trying to get rid of it? Maybe I should try playing it to find out (because I've never used it as an add-on), but it's like run corrupt and it's ggs. Not calling for any arguments, just curious to see if others think similarly. Thanks :)
If survivors are any good at all then using those addons literally loses you the game from the moment you load in. 3 gens will pop before you even get tier 3 and the survivors still have an entire maps worth of recourses, you have no hooks, and as long as the survivors dont suck you will get 1-2 kills and lose the match.
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@McFALLENONE said:
A post was made before that suggested a new way to gain bloodpoints if your tunneled early game, for the most part I liked the conditions but a few were unfair to killers. So instead of commenting this under that thread I will instead make a new and see what you guys think about it.
- When killed, in the match results menu you have an option to re-enter as a wandering soul, entering a realm known as the Spirit World.
- In this realm you can not see killers, survivors, totems, generators, or anything that directly relates to the core objectives of the ongoing trial.
- In this realm you gain the ability to place Spirit Tethers on windows, and pallets.
- If a survivor or killer interacts with the Spirit Tether in any way you gain an additional 1000 bloodpoints at the end of the trail.
- You gain a maximum of 10 Tethers.
- When all your tethers have been placed you may spectate any of the players in the trail.
This way even if your tunneled early game, you can still make up plenty of bloodpoints. Now you may be thinking that Swf squads would abuse this, and your totally right, but who cares? The killer still got the kill and all the bp that came with it, and the survivors benefit with free bloodpoints.
if you get tunneled early game its yours and your teams fault. you have BT and DS to prevent it along with the fact that if a killer tunnels one person with these perks or camps literally at all they completely throw the game. You already lose if you camp or tunnel we dont need more crutch perks or mechanics.
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I wish I could even play the game, unfortunately console has been unplayable for the last month and a half
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sorry to say but every part of this would be game breaking and horrible, the survivor perk would be insanely game breaking as well as his power essentially being able to buy as much time as he wants when paired with other regression perks. a killers power that only targets gens is always a bad idea
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@SocialRespect007 said:
the best solution to the bweb in my opinion is to make iri head really rare to gain, and make purple addons also rare but not as iri, and cut the items in the web price by half and problem solved :)
iri head sucks now
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Im having problems as killer where the game will lag so badly that I will move at survivor walking speed for large periods of time making the game completely unplayable.
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Nemisis is a ton of fun even though hes B-C tier, the problem is on console hes unplayable
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its a c tier regression perk, you have to kick too many gens for it to be worth the minimal slowdown you get. its simply not worth it when you have things like ruin or pop, you end up wasting more time than you save by having to go kick a bunch of gens
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it really sucks that they murdered billy, now billy players are a dying breed
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@TerrorUnleashed said:
Personally, I love Lery's and Badham IV for the Doctor, my main, for my own reasons... but I'm curious. What are yours?
Coal tower as killer, big maps for survivor
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Is anyone else lagging so badly as killer that you literally move at survivor walking speed for a significant period of time? The game is literally unplayable for me and I have very good internet and a One X so not that last gen.
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@Lambch0p said:
Title pretty much explains it all. I’m super hyped for a new killer to be announced, more so than usual since nemesis was just okay for me, and I didn’t really like trickster and twins. I hope we get someone cool like a vampire killer or a sick licensed killer like Pennywise or the Alien.
Im hoping that they focus on making consoles playable again and fixing the rampant game breaking optimization issues before they start working on another c tier killer
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@Sweaty said:
Ya know I dont complain much when it comes to video games. Everyone is only human, right. This game was working just fine on console until the most fun event comes. The event where you can make the most progress and cover so much ground.
For those of whom who don't play on console or dont know the game in it's current state is 100% unplayable. You cant use exhaustion perks, you cant move around, you cant take a health state , you cant pick up a survivor, you cant have any inputs without the game completely freaking out and freezing. This is such bs. Missed my favorite event of the year because BHVR devs broke the game, again
its so ridiculous that I tried just chasing a survivor holding forward the whole time and being completely unable to catch them. You lag so much that you literally move at survivor walking speed as killer 50%of the time. I dont know how to upload clips here but I have literally dozens of clips of me walking slower than survivor for extended periods of time. How the ######### did behavior manage to break walking forward
If anyone knows how to upload xbox clips here please let me know, Id love to prove the idiots who say this isnt happening wrong.
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@Nazeef13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2337970#Comment_2337970
Only works with coordinated sweat swfs, and killers have their own version of "hold w to win" which is just proxy camping, and doesn't require a coordinated team. Game has had a ~3 average kill rate for killers for a few years now, so if you're not winning consistently against the solos and non sweats there is not much to say other than practice
Its not the same at all. not even remotely. proxy camping only works if survivors are stupid and/ or dont have crutch perks meanwhile against 90% of the killer roster holding w is a guaranteed win. if a killer proxy camps and the survivors arent stupid the killer just threw the game for 1 kill
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@SocialRespect007 said:
https://forum.deadbydaylight.com/en/discussion/263792/the-survivor-community-is-destroying-this-game
you facecamped a guy so you got genrushed lol, if you didnt camp then you wouldve won if they didnt rescue u had enough time to win ez, i just won my 20streak today as a killer pretty easily, so i disagree with you mate.
game is balanced right now around swf = killers.
game is anything but balanced. If survivors run in a straight line and pre drop every pallet without ever looping once then they win. game is majorly survivor sided and has been that way for over a year
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You cant. Unless youre one of the two best killers whos powers allow you to not play the game, theres 0 chance of winning against an ultra safe SWF. It is literally impossible.
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@Schlart said:
Do you want me to remind you guys of this?
https://www.youtube.com/watch?v=TaUq8ti-9qQ
Or maybe you needed to see this again?
https://www.youtube.com/watch?v=pKgB65ngjbo
Or perhaps you've also forgotten about this.
https://www.youtube.com/watch?v=G0K3uvG6b4k
And let me just list a few older broken survivor perks/techniques.
- Old mettle of man
- Old syringe add on
- Infinite loops
- Old self care
- Old exhaustion
- And of course the few clipped above with many others
So please stop whining about how survivors or swf needs to be nerfed.
If swf was disabled this game would not survive.
Just grow up and learn that you need to get better at the game. And start whining about the actual issues with the game.
How do you post videos like that
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It is so ridiculously incredibly bad on console. Killers walk slower than survivor to the point you lose chases. Ive chased someone in a circle around shack for several minutes while I watched them GAIN DISTANCE ON ME. Literally just running in a circle stuttering so badly that I lose distance. Im not even on a bad console, I have a One X and no problems with any other game.
Dead by Daylight.rarHeres one of me phasing with spirit while moving slower than survivor the whole time.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2333227#Comment_2333227
I never had a killer game where I didn't get a crown. As survivor, on the other hand... Ace's crown in particular was a PITA.
I agree killer should have to get merciless for it but I also think its a ######### cosmetic thats never used and is actually detrimental to have on
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2333211#Comment_2333211
I use them on every single character, as do others. However, they're definitely not that easy to obtain on survivor.
you literally get them by playing the game normally
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@meekboss said:
So I have decided until the consoles get some sort of optimization I am just going to play wraith and sit in a corner untill gens are done.
Then open gate I mean why play correctly when the devs don't don't care if we can actually do that.
As far as I know I'm not breaking any rules I am not afk or anything just ignoring a objective I can't effectively do because of the devs negligence.
I feel like everyone commenting is missing the point. CONSOLES ARE UNPLAYABLE RIGHT NOW. There are freezes and lag spikes and the game stutters to the point that killers move noticeably slower than survivors. ALOT. Ive lost count of the amount of chases Ive lost due to moving slower for a few seconds while I watch the survivors GAIN DISTANCE on me. Its so pronounced that I often phase with spirit while moving slower than a survivor the whole time.
Dead by Daylight.rarHeres one clip of that out of several. Point is, Killer has been broken and unplayable for over a month and the devs have been removing cosmetic mismatch bugs instead.
This is on an Xbox One X
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2333188#Comment_2333188
Everyone trying to get them, which comprises most of the people playing right now.
but no one uses them and theyre extremely easy to get. I feel like the argument that its too hard to obtain is stupid
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2327711#Comment_2327711
Why would I watch a tournament when I can watch my own games and observe? That is not how all survivors play. And when they do, it's worse because then there's no pallets left for your own chase.
the game is already over by that point. If you go on a chase and break 3-4 pallets before a down 3 gens have popped and youve lost
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2327663#Comment_2327663
Holding w and immediately dropping every pallet does not require someone to be a "top rank survivor"
and yet only top rank survivors do it. the top level of this game is just playing as stupidly safe as possible because your team will win that way
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2332627#Comment_2332627
https://forum.deadbydaylight.com/en/discussion/comment/2332620#Comment_2332620
If they did this, then survivors would just grab the crown and kill themselves.
Who gives a flying ######### about the crowns?
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Dead by Daylight.rar
Proof. was holding full forward for the full phase, not to mention the survivor teleporting.
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@MadLordJack said:
Most of those killers aren't really that different on controller Vs M&K, its mostly just Nurse, Huntress and Deathslinger.
Which isn't to say it shouldn't be a thing, it's just not as impactful as console players might think it is. Which, if anything, is just another reason to add M&K support.
those are just the ones most affected. oni nemi pyramid demo plague hillbilly leatherface and blight especially are all majorly impacted by controller. oni cant flick well nemi cant aim as well pyramid cant aim as well, same with demo, plague cant hit ######### on controller billy is worse on controller and blight is nearly unplayable on controller.
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@miketheratguy said:
True, the console manufacturers would have to integrate such things (even a Microsoft 360 controller will not work on Microsoft PCs without an additional adapter to make the two recognize one another) or, at the very least, allow a third party to do so. As popular as some M&K games are, my guess is that there isn't enough demand for console manufacturers to deem it economically viable. Or that's their belief, at least.
you realize almost every game that has cross play allows MNK on console right?
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@BloodMoneyMerc said:
After playing many games with Nemesis over the past few days, I feel as though there is nothing that great about Nemesis and his power. People compare him to Pyramid Head, and while yes that is true, his power is nowhere near as strong. He has too many flaws that make his power more of a hindrance than a blessing. Overall, I rate him as a C tier at best until he receives some further buffs.
First off, the hitbox doesn’t make any sense for his tentacle strike. The things in which you can hit over seem to mostly consist of just pallets and windows, and even then sometimes you get robbed of hits through or over them because of some random invisible hitbox you may collide with. Being that it is also a very skinny hitbox, it actually ends up being quite easy to dodge (and also makes it very janky with dedicated servers giving him hits that don’t really make sense). Maybe redesigning how the tentacle strike hits (like make it come out sort of diagonally) could buff it in some way.
Secondly, his tiering up is rather pointless. Tier 2 proves rather useful with breaking pallets, but tier 3 is a complete joke. I think that tier 2 should receive the range of tier 3, and tier 3 should receive additional range and allow for multiple hits (to damage and break pallets simultaneously would be awesome). Getting from tier 2 to 3 should also be a tad bit faster in my opinion, and the addons that increase mutation rate should be lowered so that they aren’t as necessary to make Nemesis good.
Thirdly, his zombies seem to have gotten worse since the PTB. They get stuck all the time, are way too RNG, and half the time are never where you may need them to be. I feel a small buff that can be given to Nemesis and his zombies is a way to call your zombies to your current location. Especially in situations where a gen needs pressuring, I think the ability to call a zombie (or both) to your aid would be awesome. It would also make the zombie speed addons more impactful to their gameplay. They also need to have their movements adjusted (or hitboxes or whatever is causing the issue, so that they don’t travel into areas where they may be stuck or might collide and continue walking into a hitbox (since some like to run at trees).
Lastly, his first hit on a survivor with his tentacle strike (the one that only contaminates survivors) should not grant a speed boost. His power ultimately has the same issue that original Mettle of Man had, in that it essentially grants the survivors an additional health state. This makes chases go on way too long, and holding W becomes such a weakness for him. I would maybe understand letting them get the speed boost in the off chance they’re hit by a zombie first because it could give them some chance to avoid being double hit in a chase, but to be honest the removal of the speed boost should probably also apply to zombies as well so that it gives Nemesis some type of snowball pressure.
I agree that he’s incredibly weak but I think his mutation rate is fine how it is. It’s really not difficult to tier up if you actually use the power. The problem comes with the power being worse than M1 in most situations. I think removing the speed boost from a contamination hit would instantly make him more fun to play and move him to B tier and if they made tiers more important by adding a faster cool down as you go up it would make tiering up actually worth it. Right now it’s 2.5 seconds all the time but if they made it 3s then 2.5s then 2s at tier 3 it would make the tiers matter more. You only really need one of these changes to fix him to a point that he’s useable and both would make him likely A tier.
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@Dodgingbears said:
https://forum.deadbydaylight.com/en/discussion/comment/2286380#Comment_2286380
His power is strong at tier 3... if you think its detrimental that is because you miss alot.
It’s detrimental because using it gives survivors an extra healable health state. Using it outside of anti loop is stupid for that reason and tier 3 just makes that slightly easier.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/258916/hurry-up-and-buff-nemesis-please
Just learn to play him. You can’t just be lazy and demand buffs on already op killers. That is why you see so many red rank killers without skill. They never had to improve or practice. It’s a huge issue in dbd now, as you can see on this forum.
He's easily one of the worst killers in the game atm, his power is detremental to him for most of the game and not powerful enough to warrant giving survivors another hit. He's a powerless default killer that if he uses his power is worse than a powerless default killer.
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Idk but Im annoyed that I have all these killers that are unusable on console because controllers dont work on them. Why would you make a game cross platform but not cross progression or allowing consoles to use mouse and keyboard. its ######### stupid
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@Aven_Fallen said:
Correct me if I am wrong, but this is the case for every Killer - you use their powers if it is useful.
youre right, the difference is that other killers have useful powers that can be used more than 3-4 times a match at a benefit rather than a deficit
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Not in my experience. however that could just be the laggy servers right now making killers move slower than survivors like 30% of the time