Hektic3000
Hektic3000
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2678227#Comment_2678227
I mean, you can be as over it as you want. Face-camping a survivor out while idling is a core issue and only makes the game look really really bad.
The game is meant to be fun. If you think killers do that have their reasons then explore those reasons through feedback and solutions. So they can feel like they can have fun too.
The thing is not every single killer is doing it to satisfy their needs on strategy. They do it as a form of BM. Even though technically they are not winning. In every other video game where a killer was cheesing out a playstyle the devs have done something about it. I don't know why it should be any different here.
If the killer is truly idling on the camped survivor it should be an easy save right?
In any game of players vs players everybody cant win right? There has to be a loser, there's nothing wrong with that, but i dont know why people cant accept that simple fact.
You cant dictate what's the fair or correct way to play, as long as no one is cheating everything's fair game right?
The devs have said that there's no reason to report camping or tunneling so there's nothing wrong with doing those things.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2678209#Comment_2678209
Context is everything.
If you can't see how face-camping the first person is bad for the game then I don't know what to tell you.
It doesn't matter how you feel about Camping, that person never got to play the game. Those matches are boring and I don't see how anyone can consider that a "strat" at that point, because a strat would suggest that the person wants to win. 1k is not a win. Staying idle at the same hook is not earning you points. I.E. You are not playing the game.
It is a broken playstyle and if it wasn't the devs wouldn't have looked into changing it in the past. Nobody is saying to get rid of it, but there is a point where it is not used as a strat. It is flat out abusive. You only have to play killer to understand that.
I'm entirely over people blaming the killer, in that situation your teammates are put into the position to make the save.
The person getting caught first should maybe choose to hide since its not always "bad play". You cant say they didnt get to play, they played and got caught and punished for it, either by not being able to loop long enough for gens to get done or lose the killer.
And before you try to claim im "just a killer main" i strictly play survivor these days because killer isnt fun.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2678190#Comment_2678190
And what action is that? Existing in a match so you are the unfortunate soul that gets caught first?
I guess survivors should just toss a coin and see who gets caught first! Because accountability.
Maybe don't start repairing the first gen you see. Maybe have people that haven't been hooked take agro? Maybe stop complaining that the roles whose goals are opposite of yours is ruining the game because they are doing their literal job...
Camping? Tunneling? THEY'RE SUPPOSED TO KILL YOU!
Its the survivors job to SURVIVE the killer, not complain that they wont hold your hand and do gens with you.
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@fr0sty1223 said:
Every game I have played this week has had a hard face camping killer in it. Killers do not care about killing this game by forcing every survivor main to quit because this game has turned into sitting on a hook simulator. I know the killer mains are going to come in here and start saying that survivors do toxic things like teabagging and flashlight clicking but those do not give you and actual advantage like camping does. People will say to just do gens if the killer is camping but unfortunately that still causes every single survivor to de pip even if they escape because the killer refuses to interact with you and you can’t get unhooks.
Survivors need to be held more accountable for their own actions and the actions of the team! 👏
Don't blame killers for doing what? KILLING!
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What makes kill rates so high is that most survivors arent that good. Some are selfish and only care about themselves. Many times I see that some aren't hooked at all while the rest of the team is struggling to survive.
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Honestly just run lightborn and if you dont have it then unlock it. Its a hard counter and its on a free killer so it'll just take some time to unlock.
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@RainehDaze said:
M2? It's a myth, it doesn't exist.
Seriously, I played a few games today and I realised... even though I've gotten pretty good at landing chains, I'm barely trying. I think I got one hit off of them. The entire rest of the time, at most it was the threat of chains that was doing more than any actual anti-loop ability they might have had.
Pair this with using the Chatterer's Tooth as an info/stealth perk (with iri box to have it lying around more often) and it seems like Pinhead's most effective playstyle is... to not actually use his chains or powers at all. This, I would have to say, feels completely backwards to how a killer should be designed.
He's an m1 killer with a bad active power and good passive power. He'll get no buffs to his possessed chains since chain hunt is pretty good but everything he has is in survivors control.
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@Lochnload_exe said:
I see so many people leaving killer and I can see why, the role is much more stressful than survivor, but where did people get this idea that it shouldn't be?
In any game that is 1v4 or etc., the role that is by themselves will obviously be more stressful because you are your whole team. I really don't know where this idea of killer needing to be super easy win mode came from, the game has always been rough for killers and right now, killer has much less to worry about than they used to.
I get complaining about survivors being strong but here is something I always think about. If the 4 survivors are using their 4 strongest perks, and you as killer are not also using your 4 strongest perks, why is it a shock when you lose? If you aren't putting yourself at the same level perk-wise, why do you beat yourself up when you lose? They have an advantage over you and losing is definitely more in your favor.
This isn't bad though, that is how games work. What I don't understand is why this is complained about so hard. I do believe killer needs some basekit buffs, but acting like killer's get steamrolled super hard every game just isn't true. If all you care about is winning as killer, 4k etc, then it is super possible. You can play scummy, you can throw on the best perks, you can throw on the best killer, and use map offerings all you want, just like they can do. All is fair and part of the game.
It isn't fun to me to do that lol and if it isn't fun for you and you want to use stuff you like, then do it. Play and have fun, don't care about winning or getting a 4k, a 2k is perfectly fine. If you aren't playing hard to win like they are, don't be upset when you lose, be happy when you can beat them despite the advantage. If you only want to win, then you most certainly can, I promise that.
I understand killer being the more stressful role and I can accept that. What kills every bit of enjoyment for me is that while playing the killer I get artificial brakes put on my ability to kill the survivors. For the sake of their game enjoyment or anything else they try to push I can't play the game to the best of my ability but they can.
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@WishIcouldmain said:
Like I understand complaints about the other two. But, really? Exponential is so more situational to the point it’ll be dumped after it’s initial newness. Getting slugged in the area is situational. Not to mention the killer can simply not slug. And most killers just go to the hook. The only way I see it viable is with Tenacity. Had a conversation with someone who said boons are busted COH = Exponential. Which is saying Dead Hard = Smash Hit. Because both are exhaustion. It got to the point of oh they run Power Struggle and Flip Flop which they called busted. Big overreactions.
It's not that Exponential is busted, the actual perk is fairly tame for what it does. The problem is that its another band-aid fix for killers that might have to resort to slugging to make any kind of progress in a match. The one thing I hate as killer is having my progress taken away by things I can't control. I don't mind giving survivors chances, with the myriad of 2nd chances they already have, but it just seems like its another thing to prevent killers from doing their job all for the sake of survivor fun.
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@Nathan13 said:
have you ever had a match where the gate was 99 and you died, but you probably would've escaped if the gate was open??
Sure plenty of times. Its just crazy how people primarily do it to counter 1 perk and just hold to that idea no matter what's happening. Sure in the event they do have blood warden you can negate it but aside from that why not just open the door? Why drag the game out longer than it needs to be? In a lot of the cases I think blood warden triggering can add a little bit of fun back into the mix and makes the other side have a bit of a better game.
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@PNgamer said:
hello,
"just focus on finding your enjoyment in the matches"
or as Mandy has already written in another post on another topic
"And as nobody knows what MMR level they are at...I would suggest not focusing on what MMR you think you play at, and just focus on finding your enjoyment in the matches."
Whether this sentence deserves its own contribution? Absolutely, because there is no better way to argue something like this. It just goes down like oil and is really good in light of all the negative things you've read about MMR lately. If only we could start thinking like this, we'd all have a lot more fun with Dead by Daylight. Thanks Mandy
What do you think about it ?
Greetings
Sure I think this is a great mentality to have in regards to the game. It falls apart when I want to play Wraith and have to deal with not getting any hooks unless the survivors give me hooks and even still I don't get a kill because they have resources to prevent it. The game isn't fun when survivors know to just stick to gens.
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There is no reason a gen should regress at 1/4 the speed. It takes far too long for it to be worth breaking chases to kick gens or just kicking gens in general, even more so when survivors can just stop regression with a single tap and nothing else.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2672848#Comment_2672848
Haddonfield got nerfed, it's not that terrible, but still sucks.
Sure its not bad once or twice but being able to be sent there 5+ times by different survivors all doing a fall from great heights challenge gets tedious.
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@romenaw said:
Hello!. as the title says right now playing as a killer is pay to play. With the current situation of the game, if you do not own certain perks you will soon get bored of the game. The sad thing about this, is that many perks are obtained from paid killers. The imbalance of the game is terrible, Giant maps, totems of blessings,Giant maps disfavoring many killers, perks useless in the killer and the constant nerfs .. they are making the day of the killer unplayable. If the killer camp or focuses on survivor, you will only get toxicity at the end of the game.
I play survivor and killer both in rank 1, and I really feel the imbalance. Playing survivor alone is fun and sad since you don't know what quality of players you will have. but playing killer is stressful, Premades doing genrush ending the game with less than 15,000 of which 5,000 is for escaping
it is no longer fun to play as a killer, stressful and un comforting in addition to giving very few or almost no rewards. A coordinated group of discord survivors can finish the game before even getting 4 hooks in chases no longer than 15-20 seconds. Literally many paid perks are necessary to curb this imbalance a bit and still do not always work
Hitboxes are a pain in the butt, hit validation is the worst thing they could have implemented. I'm starting to miss days where it was fun to play both sides of the game and not just survivor.
Edit for those dbd guardians: NURSE-HUNTRESS are not part of this, they are strong even with any perk.. people dont just wanna stick with 2 killers.
One thing that annoys me is that boons are strong and that's fine, perks should be good. The survivor that brought boons into the game was a free character so anyone has access to them, yet one good perk that counters them, Hex Plaything, was from the cenobite which is a paid dlc. I cant think of any other perk that directly counters boons aside from that and people shouldn't have to spend money for a better chance against some perks.
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@Edilibs said:
The game has become increasingly more and more difficult for high level killer for the obvious reasons (Boons, perk nerfs like Thrill, killer nerfs like Pig and Deathslinger etc) and this is not including maps in which there are more maps that are disadvantage for killer as opposed to the favorable or balanced ones. So its getting so bad that you see the following:
- The use of Undying/Ruin despite Unying/Ruin being alot stronger some time ago
- Being way more strategic
- You see Corrupt/Pop often
- The increase of usage on the perk No Way Out
- Increase in Hex: No One Escapes Death usage
- Burning the offering that rejects or denies being sent to a certain realm (Unfortunately Haddonfield is at a higher % for getting on random maps which this % needs to be lowered, Haddonfield random generated % and Springwood Elementary ie Bedham)
I dont really think any of the points listed are "killers being desperate".
Undying/Ruin is still a good combo despite being weaker, it still makes survivors split focus on gens.
Corrupt/Pop, keeping survivors off gens and removing gen progress is simply what you want to do to buy time.
NWO, since more games reach the endgame doing anything to keep survivors in is helpful.
NOED has and will always be useful since it promotes survivors to split focus off gens, and as always its easy to counter.
Sorry if killers don't want to get sent to haddonfield over and over again, and they shouldn't have to.(Why hasnt this map been touched in the realm beyond update, if they're still even doing that)
None of these things make killers desperate or resorting to anything, its just the way the game is atm. I only say this because the title makes it sound like an attack on killers.
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@fr0sty1223 said:
If people really want this game to be better then they need to start demanding tunneling and camping be removed. Not only is it completely unfair and unfun to survivors but it also is the reason kills have to be weaker then they should be because they have to incredibly powerful strats to abuse. Get rid of these strategies and killers can be buffed to be how strong they should be
Why do survivors get to complete their objective fast and it be a good thing but when killers do the same its a bad thing?
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@coolmacc said:
Seriously who are these people complaining on the forums that killer is to hard mmr is giving me crap teammates and competent killers a few mistakes and killer has an easy 4K. All the killers on here whining are entitled
You can say killer is easier to play than before and most would agree. Having said that it doesn't mean killer in general still doesn't have problems. Strong items, super optimal teams, boons, usual meta perks, and general killer counterplay still makes the game a challenge for even the best players.
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Unfun: I think he's a thematical well designed killer but it feels bad to use his power successfully and still not get use out of it. The only way to injure is to basic attack and his chains while using his power doesn't prevent pallet drops so sometimes you can chain and nothing happens. His cube is strong and a good slow down for everyone but I really wish he could at least get aura reading on it when he's close and not have to rely on tiny sparks near the ground.
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@IronKnight55 said:
My opinion? Killer is way more balanced than people think. You are not supposed to get a 4K every game. SoloQ is what really needs fixed. Its the weakest thing in the game.
I don't think anyone is (seriously)complaining about not getting 4k's and its more along the lines of wanting to feel like you can actually be in a match for more than 5 mins because gens got done so fast. Despite what people keep saying I don't think soloq is all that bad.
If people aren't being hyper efficient on gens that's not a problem. They could be doing daily challenges, archive challenges, playing with friends, messing around, or new to the game wanting to scratch that horror experience itch.
The important thing to remember is that the game was designed around solo q. You can't look at all the advantages swf has since the idea of grouping with communication wasn't the initial premise. There's a such thing as too much coordination or synergy since somethings become broken when combined.
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@ChampagnePapi said:
I find this very irritating and then what makes it even more irritating is when the survivor keeps running back to the corner of the map just to make sure I can't hook her. I feel like hooks should respawn quicker because this is annoying.
Just let them bleed out, its a fair thing to do. :)
They wanna waste your time then just waste theirs too, maybe they'll run no mither so they cant be slugged again lol
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I love DBD, the one game where I can win and yet feel like I still lost all in the same match. Even if I win it doesn't mean it was fun or enjoyable.
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If you're cursed by a plaything hex and try to bless it with a boon perk then the active hex will relocate to another dull totem.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2630544#Comment_2630544
Explain to me how knowing my teammates' perks, items, etc. in the pre-game lobby, or that Camaraderie is active, etc. nerfs killers or buffs SWF?
In a game that initially didn't promote survivors grouped together and relied on 4 different people playing together there was no concern for "too much synergy" in the collective survivor build. People have proven through playing that certain perks stacked on top of each other starts to become too oppressive to play against since it cuts options to counter the playstyle. 4 DS's and 4 Unbreakables will drastically cut out the option for killers to slug or tunnel out someone when those very moves could win or lose the game. Letting every survivor know and plan around what everyone else is doing is just stacking the deck too much into one sides hand, resulting in killers being weaker than average.
It buffs SWF because instead of you bringing kindred you'll see that the random has it and you can opt to not bring it, bring another strong perk, and have the best of both worlds. I get that mobile having more info available makes more sense but I think in certain aspects mobile players are limited more than people on consoles so they need the extra information.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2630544#Comment_2630544
Which is why youd buff killers after. How many times do I have to repeat this with everyone else?
People already have a problem with the relative strength of killers now then how will they just buff killers in general? Answer me that question.
Not all killers are equal and some are stronger than others so who is deserved of buffs and who is not?
You should understand that you can't just buff up every killer because some don't need buffs.
You can repeat "then buff killers" line all you want but that doesn't make it right or correct.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2630534#Comment_2630534
No one said to nerf killers. People are asking to buff solo q.
Yet those same people asking for buffs to solo q keep forgetting/fail to understand that any buffs to them are indirect buffs to swf.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2630496#Comment_2630496
So your idea is making solo q even more miserable because killers on the forums cry a lot about going every match against swf, even though it's clearly not the case?
Other side of the same coin is nerfing killers to make them easier for survivors to handle regardless of how the killer actually preforms? Because that's how you get a Twins situation, they're punished for using their power effectively and punished for not using it effectively.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2630433#Comment_2630433
It's not just kindred.
They know where the killer is at all times, they have all the kindred information for free without needing a perk, they know when someone is 99% on the floor ready to be picked up, they know when someone is under a pallet, they know if the gates are open, etc.
Yes, kindred basekit would buff swf slightly, that's why the killers would be buffed after to compensate.
The one flaw with this is that people complain about killers in the state they're in now, so saying killers would be buffed after is confusing because which killers deserve to be buffed, one of them or only a select few? Even more so because certain killers are just stronger than others so how will we just buff up killers without them being too strong now....
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2630370#Comment_2630370
Giving solos information that swf already have is not a buff to swf.
And how is it not, how can you buff solos with info that wont benefit swf?
Sure swf have comms yet comms can only give you so much info/rough estimates, if you decided to give solos auras then swf will now have definite info in the form of auras and voice chat.
Aside from that how will you differentiate who's a solo vs who's swf? Are we going to not give any info to people grouped up at all even if they're just a 2 man? And even if they are grouped up they could not be using comms and just playing together.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2630189#Comment_2630189
Base kit totem counter that everyone can see instead of forcing a stupid perk that only one can see. SWF already have kindred through coms so why would it be too op?
Giving tools for free is dumb when the whole game revolves around using/ the use of perks.
Want to extend chase- Dead Hard
Want to heal- Self care, inner healing, COH
Want protection after an unhook- DS
Why should a totem counter being base kit be a thing when you can just run Small game?
It all goes back to survivors not wanting to stop using the same 5 perks.
SWF will always be stronger than solo's and there's nothing you can do to combat that...any buffs to solos are buffs to swfs too.
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@GoshJosh said:
BHVR, help me understand this one. For years there's been request after request to buff solo queue, so it will be closer to par with SWF. If you do this, you can better balance the game and make a more pleasant experience for solo survivors. We're talking about real simple changes: seeing each other's perks in the lobby, items, add-ons, indication of when various perks are in play in the game, any of these.
Instead, you've made boon totems: extremely strong perks that only one survivor needs to bring to benefit an entire team. One blessed totem brings all the benefits of every boon perk - two, about to be three. Solo survivors don't have the coordination to tell others to not cleanse totems, so they can be blessed instead. And soon if they cleanse totems, they will run the risk of being hit with Hex: Pentimento.
Can someone please clarify for me?
They've been closing the gap between solo's and swf tho, the fact that people don't see and understand that is mind numbing with the perk changes and additions they've made.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2620187#Comment_2620187
No. Just no. Sorry but this needs to be a thing, I don't want to go wash the dishes! I completed Google! I don' want a cup of tea no!
You could always run no mither and never be slugged again
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Look at your phone or alt tab out, you'll be out of the game in ~4 mins just accept it for what it is.
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If a killer wants a kill they should be able to have it if they want regardless of any feelings the victim has.
If survivor's feed into that playstyle and not adapt then they should be punished.
There are perks, items, and addons that are there and meant to be used to combat the killer.
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@latinfla4 said:
Since gen speeds dont want to be touched what could be done?
We see killers with passive abilities such as pinhead with hook hunt, freddy with dream state, etc.
As an example, you could have doc slowly increase terror with his terror radius (without the screaming until they increase in level like his old mode).
Or second objectives which have been discussed in other threads such as getting generator parts to finish the gen, fuel to keep the gens running, etc.
Thoughts on what happens first?
I dislike the idea of secondary objectives since some survivors dont like doing their primary objective. What I would like is killers being able to use whatever 4 perks they want, like normal, but let them have free access to one of their teachable perks at maybe like tier 1.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2581079#Comment_2581079
I'm not sure what else to tell you. Killers tunnel a lot and I'm not the only one that experiences this.
Killers continue to complete their objective despite survivor complaints, that's what tunneling is. If i say to you that survivors tunnel gens you'll think im being silly since its their objective...well killing is the killers objective.
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@Dino7281 said:
I have no idea where survivor mains find all those tunneling killers... Maybe it's because 9/10 survivors don't know how tunneling actually looks.
You dare to hook me twice after I was trying to bodyblock with BT? You filthy tunneler!
Its always so funny how when someone is being tunneled there's usually another teammate that hasn't been hooked once and wont take any of the heat off the targeted survivor.
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@PsychoSe7eN said:
Good. ######### you killer campers. I'll answer your question by asking another. If survivors get penalties for camping, why can't killers get penalized too?
Like slowly blind the killer camping hooked survivor. Once they are fully blind, survivor is auto unhooked and undetectable for 20 seconds.
Or for camping, killer refunds the hook count, the survivor is freed and reverse that hook count too.
But killers are penalized for camping and its crazy that you dont know that.
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Survivors dont know how to have fun either. They spend all this time queuing and loading into a match only to try and have it be over asap. Nothing but flashlight clicking, t bagging, insulting message spam, DC'ing cause they were the first one downed, ratting out teammates, just being annoying brats. You'd think they'd learn to do challenges and stuff on their own time and not expect me to stop playing the game normally.
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Nah fam, ill continue to go for kills since that's what im supposed to do as the killer. I won't water down my experience just to stomp survivors with less experience. I'm sick of people constantly saying that its wrong to camp or tunnel since its valid in some cases and helps you do your job. There's no reason to "play fair" since anything I do in the trial is valid and within my rights as long as I don't cheat. Promoting killers to not try and kill defeats the purpose of playing as the killer, im not the survivors babysitter.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2562299#Comment_2562299
There is plenty of video evidence that the game is ridiculously killer sided. All you have to do is watch Twitch and you hardly ever see survivors win. After 5 years of nothing but survivor nerfs and killer QOL patches, there is enough evidence they care very little about survivor experience, especially solos.
Survivor gameplay is totally in the dumpster as the game has evolved into nothing but a power fantasy for killers.
Honestly stop lying. I see plenty of survivors on twitch, youtube, or whatever 4 man escape against good and bad killers. Killers AND survivors have had nerfs and buffs, even solos have had buffs but people dont want to take off their meta perks to use the solo buffed perks.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2554010#Comment_2554010
I keep playing against PHs that fake their power and leave me in lose lose situations. I’m already faking what I can but soon they will know my play style and fake their power even more. This whole “power-faking” is complete bs.
If the killer uses their power and misses they're punished but you want them to be punished for not using it too? Why cant the killer change their mind, why must they be put into a lose lose situation then?
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The current survivor meta is so boring to play against....
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@cburton311 said:
https://forum.deadbydaylight.com/en/discussion/286231/i-cant-see-why-people-say-boon-are-bad-now
they were bad before the nerf, now they are terrible. It wastes the one resource that is critical for survivors, time. Time not spent advancing the objective of gen repair increases the chance of loosing the match. The fast healing boon might have some value but if it saves 8 seconds on a heal but takes 16 seconds to bless....thats a net loss on time.
But you act like survivors dont already chest dive, do challenges, and just screw around. A measly 14 or 24 seconds is nothing in exchange for a free med kit or no scratch marks/aura reading.
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@Brokenbones said:
I think, in a similar vein to nurse - he's got a steep learning curve
You need to learn how to control the chains, the best time, place and way to use the chains during chase as well as learn the box spawning logic + the best time to teleport or the best time to drop chase and pester the box holder
He has one of the best (if not the best) 1 v 4 mechanic in the game, Chain hunts are an extremely powerful slowdown tool and the summoned chains do a lot to mitigate many pallet loops.
Many people thought Blight was weak on release and some time after, now most people think he's S tier.
The blight comment stands out because during release he wasn't all that great for a few reasons and then he got buffed over time. Nobody can say that his low pov was good at the time.
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Problems with Pin-Head:
If my power is meant to be used in chase to slow a survivor down then why doesn't it actively apply a hindered effect vs just stopping sprinting.
If my power is meant to be used in loops why does me running into my own chains while trying to circle the loop break them.
My power is harder to hit than death-slinger yet I don't get any kind of injure or deep wound for my hits.
With the amount of control survivors have over my box, my own killer item, why cant I at least see the box when within a short range of it(not small spark effects)
If my power is supposed to help loops why can chained survivors still drop pallets or vault windows, meanwhile doctor prevents these actions outright.
There are plenty more but the biggest gripe I have is if this killer is all about precision in power placement why is it that survivors actively block me being able to place my portal where I want it because of their collision and the idea that it can't spawn directly on them.
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Nope you're not wrong, its too much work for too little gain. I get that people like complicated killers that require mastery but having you bend over backwards just to get a slight advantage in a situation that could just be prevented by just playing normally isn't great.
Many times with Pin-Head my thought process is if I don't use my power and just chase normally I'll be more successful than trying to use my power that they can break, walls can break, and even I myself can break. Sure you can say that when chain hunt happens he gets more powerful but that's not really something the killer can control and that survivors have 100% control over.
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@Jarol said:
I was seeing a question about this related and they always say that it is not in the plans for now but always in the future, I also wonder why they do not consider adding a fast mode and a competitive mode, currently dead by daylight today is a mode competitive, are you in a ######### war or playing a game like someone here on the forum said.
At the same time, the community also demands a way to play against bots by choosing your favorite survivor or killer.
A 2v6 or 2v8 mode as many speak.
They always leave it in the future but now I realize that this game is very unbalanced or outdated, both because it does not have game modes such as balancing in games by survivors, killers or perks.
Perhaps there is a future to do it if they dedicate themselves to doing it now, because if they do not comply, there will be no future for dead by daylight.
Dead by daylight has been around and popular for the past 5 years with only the 1 game mode, but now for some reason not having multiple will kill the game?
What is it that people want when they say more game modes? What could you possibly want to do since many survivors in my games as killer and survivor act like they're allergic to gens.
With those things aside, the biggest issue with another game mode is splitting the player base between 2 queues. The queue times have gotten better when they let cross platform play happen and even then it can still take time to find you people to play with. Now if we essentially split the really big group of people playing into 2 groups playing different things queue times will ramp up and nobody will get a chance to play and I don't think that's smart for anybody.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/comment/2551074#Comment_2551074
if u read my first comment wich seems you didnt, you would of notice that i said no.
I mean if you wanted anyone to take this seriously you would have included video proof of it happening. Based on the fact that you didn't do you really think people are supposed to just take your word of mouth on what you think happened?
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@WexlerWendigo said:
It’s just a new self care now and a crap version of lucky break that takes time to set up.
Meanwhile, killers get NOED with zero conditions unless all totems are cleansed, which is impossible to do in solo queue without throwing the game. Circle of healing didn’t ‘baby’ survivors like NOED does, which literally keeps killers from improving. Why bother when NOED does all the work for you? Why bother if you can camp someone to death with no counter?
Survivors have to deal with killers camping them almost every game, whilst all killers have to suffer is teabagging, and they still think that’s the most toxic part of the game lol. Not the actual bullshit side of killers, that could be fixed if BHVR actually spent a minute thinking about how to rebalance the game so that it’s not blatantly toxic towards solo survivors.
Circle of Healing is not just the new self care. It gives survivors aside from the one using it effectively 5 perks, its got the same healing speed value as wglf and we'll make it if you heal in a way that isn't on yourself and it can last indefinitely. The fact that you think its any less is questionable since you seem to have such a big gripe with NOED.
Meanwhile Shadow Step gives you no scratch marks or aura reading again for an indefinite amount of time and you think that's not good? Say we pair iron will with shadow step then it becomes really hard to track survivors aside from blood, but many of the maps have dark colored floors making blood tracking too inconsistent.
All this to say we still can't exclude that the killer can never really get rid of boons and can only disable them through the match while they do all the other duties they have under a time limit. Boons have to be so important that survivors can place them over hexes and the devs feel like that's a good interaction because the idea of a survivor not having perks to use is unthinkable.
But you feel like NOED is such a big deal, a killer playing with only 3 perks until the endgame and then they could still not get any value from it.
Again this just shows that for some reason or another survivors act like they are just incapable of doing bones and will try to make any case against having to.
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@Kasvix said:
literally had a nemesis, i ran him almost all game, took protection for others survivors and vise versa. everyone had one hook aside one person who was dead hook, i ended up getting hooked at the end, killer owned gate and camped me, im talking legit just staring at me to camp. then he slugged me and my friend after downing us, literally, refuses to let me use ds to i crawled to the gate. i wasn’t gonna leave my friend behind so i stayed, used unbreakable and got up to flashlight save in case he picked them up. he eventually did, timer is almost dead at this point, there was no way he was getting a 4K right? dude has blood warden. and all of us died to it because it stayed up a literal minute long, i know because i recorded it all. blood warden needs a nerf. nemesis legit did NOTHING good all game, camped anytime he hooked someone else or me, and then called a slug at the end, just to have blood warden give him a 4K, and then he messaged me acting all cocky. i’m so sick of killers getting to complain about survivors and them getting their way and survivors get nerfed on their perks, and whatever else. blood warden needs a nerf, and speaking from a killer main perspective, we have HUNDREDS of things that give an instant down, and if you complain about ANYTHING, you just can’t play killer right and that’s just it. if you can’t kill without perks, you cant with perks unless they carry you. yeah it’s harder to kill or live without perks and it’s definitely easier with some, but you shouldn’t be dependent on them. i’m sick of this. i am fed up with deranking because of campers and slugs at the start and tunneling. please be nerfing killers and perks and buffing some properly in this next update.
If you're letting any trash killers get the better of you either you're trash just like them or you're getting too cocky.