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HectorBrando

HectorBrando

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HectorBrando
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  • Its an event to get a charm, once EGC starts (either by Exit Gates opening or by Hatch closing) a garden gnome will appear on the map, if you find it and break it you will earn the charm, as Survivor you need to escape after breaking it, as Killer you just need to break it.

    The sound indicates it has spawmed, not that it has spawmed close to you, I made the mistake of searching the tile where I heard the sound only to end empty handed, if someone breaks it before you the gnome will respawn again.

  • Nah Autodidact mechanic is fine as it is, the only thing it needs is a guaranteed token for finishing healing a teammate.

  • @DwarvenTavern said:

    https://forum.deadbydaylight.com/en/discussion/comment/2185291#Comment_2185291

    Yeah that's the point of them, I just meant like.. You're a God of a realm, why would you put these electrical power switches and generators in a realm that you control? Why not make it more customizable, I dunno.

    I always supposed it was because all Survivors understand and know what a generator is and would be drawn to fix them fueling their hope, if the Entity put some magical stone that needs prayings maybe some of them wouldnt understand what to do and become hopeless thus starving it, after all when you sign in for the Fog you dont get a tacky training video like you would in fast food megacorporations.

  • Problem with Keys is the more you tunnel the stronger they get, what I mean is if you tunnel 1 person out and they are at 1 gen left the Key can be used, if there are 3 Survivors left and 2 gens left, you tunnel 1 then the Key can be used etc.

    If you get to 1 gen left with everyone hurt and everyone except 1 or 2 on death hook is when you can stop them from using by mass slugging them.

  • If you were rank1/2 yesterday and today you are rank20 its not intended, its a common bug tho.

  • Right now the most hated one is Spirit because Twins is more or less obscure, the very moment Twins starts to show more the hate will shift towards them and rightfully so.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2184307#Comment_2184307

    I dunno, an incentive to play the game, so that there's enough people playing to fill queues?

    You can still have a small amount of grind to get that effect instead of what we have now.

  • Read "I made a survivor want to uninstall" thread, get curious to see what kind of rant it is this time, enter thread, see screenshot of Twins, it makes sense.

    Yeah Twins can have that effect in a lot of players, myself included, you dont have to feel guilty for playing them since its the developers fault for creating them in the first place but they are extremely frustrating to verse against (and to play as, dont know why anyone would ever want to play as Twins), if you play the worst experience in the game you are bound to attract a lot of salt and make a lot of people not wanting to play anymore. I believe if Twins managed to be meta and have a pick rate of around 15/20% the game would die, they need a rework.

    Twins is the only Killer that tempts me to ragequit, not even SWAT bully squads, old Forever Freddy, old Instasaw Hillbilly or Stridor Spirit made me consider ragequitting.

  • I consider it cheating but there isnt much they can do unless they put a hard cap on lag to access a match, if you pass that cap you get kicked, the match ends and you get a DC penalty.

  • Yes, the grind is too much, especially for Killers, as Survivor you can always get one guy to lvl 50 with all perks and call it a day since they are only skins but Killers are different. They should really do something about bloodweb size or BP gains.

    Right now I know if I recomend this game to friends and do try it they will be stonewalled by the sheer amount of grind, especially when its so random what you get.

  • She has a meter, having 5 axes and then needing to reload.

  • Of course they exist, they are just super rare, I do enjoy facing them from time to time since they give me a lesson in humility and a reason to keep improving.

    P.D. its refreshing to see a Killer posting about the SWATs and said thread not being a rant about cheating comms or demanding buffs for Killers and massive nerfs for Survivors.

  • I went from rank1 to rank9 this reset, sometimes it happens, its a common bug.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2183036#Comment_2183036

    It's like Killer Adepts, needlessly difficult for no reason.

    But Killer adepts are not limited in time, this charm looks like it will.

  • Having no counterplay, very strong map mobility and insane proxy camping capabilities make her a no skill ez-modo which tends to attract the worst sweatlords to ever walk the fog.

    The combination of all its what makes me dislike her so much.

  • I main Myers, please leave him as he is right now, he doesnt need anything except changing the T1 stalk aura yellow addon (because its useless).

    I endorse Scott Jund Myers video, people reaaaaaaaaaaally understimate how insanely good a 8 meter TR is and how good 99% EW3 is on getting rid of the god looper in 5 seconds, the problem is giant maps like Mother's Dwelling (which screw any low mobility Killer anyway so its better to change the maps than Killeres individually).

    P.D. No, I dont want buffs to my main, I dont want to get spoonfed, if I wanted that I would be playing Stridor Spirit.

  • Bugs are getting weirder and weirder.

  • Probably, the map reworking has slowed a bit lately, maybe because they were working on a Resident Evil map.

    I suppose it will be either Spencer mansion, Raccon city streets or the police station, if I had to bet I would bet on the police station since it appears in RE2 and RE3, its design has been more or less consistent between all of its iterations and has several rooms that can act as "landmarks" for a gen like the STARS office, the cells and the main hall with the statue (similar to the bathroom in The Game, the operation theatre on Lery's or the isolation chamber and portal wall on Hawkins).

  • When the MMR arrives it will work with different ranks, they didnt give a date tho so it may be tomorrow or in 2 years.

  • Because I like the gameplay and I dont take it seriously (no game should be taken seriusly), DBD is funnier the less you sweat about it, Survivors escape? big deal, ready and into another match, Killer sacrificed you? big deal, ready and into another match.

    Granted there are some tilting situations like getting facecamped or bully squads but in the end its just a game.

  • As Killer I dodge PC SWATs only if Im doing a ritual on a Killer I never play, if Im with one of my my mains I go against them (cant wait to have MMR activated again so I dont see a SWF of 4 people with 4000 hours each as a Oni with 1 hour because I have a ritual).

    As Survivor I dodge streamers.

    I also dodge lobbies with yellow ping or higher as both roles.

  • @Okapi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2179742#Comment_2179742

    I can't wait until they get rid of stretched resolutions, another exploit that console players can't do, by finally reworking their gamer's resolution code so it's not possible anymore. In return they can give us proper resolution, rendering, and FOV options. A win-win for everyone.

    They put in the resources to redo their former spaghetti UI code, so I hope they will do the same with their resolution code.

    Thats much MUCH harder to fix, I dont think theyll be able to get rid of that exploit as easily as some players think it is. Its almost the same as putting a little sticker on your screen to act as crosshair.

  • @nursewannabe said:

    Trappers mask bug is gone too 😩😩😭

    We cant have good things in the fog...

  • Either lack of time or they still dont know how to nerf her without gutting her or making her too similar to other Killers.

  • @Axe said:

    I only have one issue with her, if every survivor cleanses from every fountain the corrupt purge will be forced on you.

    This needs to be fixed, I don't understand why survivors have this kind of control over the purge.

    You can always consume an extra pool to renew your power and avoid that, I do it when I get mass cleansers, sure I lose some seconds on wathever vile purge I still have left but is not that bad.

  • I dont think Plague is a bad Killer per se but she feels very clunky to play as, same as Trapper and old Doctor.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2177337#Comment_2177337

    I posted above my problem with old freddy. It's not game play as much as lore wise and it making sense. Freddy never pulled someone in to dream world. Ever

    Lore in this game is out of the window, didnt play all Silent Hills but I dont remember PH having ranged attack in SH2 or moving him faster than walking speed or Amanda using RBTs (the other Jigsaws used them) and other creative sacrifices among the licensed characters (cant wait to see how gimped the Resident Evil Killer is since things on those series can withstand being hit by helicopters, capable of breaking concrete and able to lift tons of metal with a single arm).

    In the case of Freddy is true he didnt pull people to sleep but once they were asleep he was always aware where they were so the newer version has the sleep thing ok but his omniscience wrong which old Freddy nailed.

  • With new more balanced maps, Self-Care pushed out of the meta, new Killer perks and some tweaking Old Freddy could be a very decent Killer if aimed towards a end game build, take on account old Freddy had aura reading outside his Terror Radius.

    Once all gens are powered the only way to get you out of sleep is with missing a healing and with Remember Me, NOED and No Way Out you could have people taking up to 42+54 seconds to open the gates which gives him more than enough time to lay waste to an entire team (42 seconds from No Way Out, 54 from opening+Remember Me-50% speed reduction while asleep 20+16+18) and good luck getting rid of NOED with mapwide aura reading and 50% speed reduction.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2175046#Comment_2175046

    Theres no way of knowing how the code works. You really shouldn't assume like that.

    True, but Exposed from EW3 doesnt show a timer, same as NOED and Devour Hope or like Mangled from Sloppy Butcher so it makes me think their duration is tied to a permanent trigger and only fade after that trigger goes away (EW3 ending, a Hex being cleansed or being healed), code-wise is much easier to do it with a trigger putting everyone on exposed than coding several different timers for each add-on combination.

    In any case if they were to change Vigil to what OP says and EW3 Exposed didnt work like I say they would have to change it, obviusly.

  • @Friendly_Blendette said:

    https://forum.deadbydaylight.com/en/discussion/comment/2175058#Comment_2175058

    So then is discord a cheat? If the devs wanted survivors to have communications they would have adden and ingame voice channel.

    For me it is and it also falls into the same category of not very problematic cheats and before someone comes with the "SWFs with comms are unbeatable" they are beatable, ive done it numerous times.

    Those are cheats that I dont really give a damn because they are not as gamebreaking as moving 5%/10% faster, teleporting, stretched resolution etc, you can beat Huntresses and SWFs with crosshairs and comms but try beating a Survivor or a Killer moving 10% faster.

  • If the game doesnt have an inbuilt crosshairs and you put one yourself I consider it cheating since you are using something the devs didnt want you to use, they would have given a crosshair if they wanted those Killers to be played with one.

    That being said, its not a very problematic cheat and its usually done by very bad players who are going to get looped and dodged anyway.

  • Technically you can still finish any other gen so I suppose its not reportable, sucks such tactic can be used and it should be changed but for now it is what it is.

    P.D. Im still amazed they finished Twins development, tested it and tought "ok, good to go, people are going to love this new gamestyle", whoever is behind their gameplay design shouldnt be designing any more Killers until she/he reflects on their actions...

  • Nah it wouldnt be that strong, timed Exposed perks are not that common and its just a 20% reduction, on a 30 timer it reduces it to 24 which is noticeable but it wouldnt game breaking, I mean, nobody would actually win/lose many matches just because an exposed from Iron Maiden or Starstruck lasted 6 seconds less.

    @MadLordJack said:

    No, it wouldn't be OP, but it wouldn't be fair either in most situations. Using exposed perks is so rare and such a gamble that having a perk to diminish the already small returns compared to meta perks, well... Let's just says I'd rather they lean into the Exhaustion side of things. And that's without mentioning Ghostface or Myers.

    Myers Exposed is dependant on Myers EW3 duration, it wouldnt affect it and Ghostface exposed while lasts for 45 seconds its usually used when you are extremely close to whoever is going to get exposed so it wouldnt be that helpful either since it would last for 36 seconds, more than enough time to hit whoever you marked (if you activate it from long range you are playing Ghostface the wrong way).

  • I think I got Thompsons House today (or maybe yesterday), cant say about Rancid Abattoir.

  • I dont know... SWF is tossed around a lot lately, especially on rants.

  • @Adeloo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2169245#Comment_2169245

    wait 3 ? which one won last year ? i cannot remember

    Last year was Claudette with a design on a heavily cartoonized style with clothes that someone like Claudette wouldnt wear (visible thong strips included).

  • @IronWill said:

    Ofc its AGAIN another female survivor that won - 3 contests, 3 times a female survivor won - YAWN.

    Also the outfit doesn't fit Elodie at all. It's the same as the Claudette one. It doesnt fit the character at all.

    On top of that I believe they wont be able to pull the design at all, the jacket wont look like the drawing (puffy stuff looks awful in this game and clips A LOT), the fishnets rarely look good on videogames and the hair... its BHVR who is doing it and looking at pretty much every hair they have done until now it wont look very good.

  • Did it with Myers with no trouble whatsoever, the challenge tracker probably bugged, sadly is quite common.

  • Nah Last Will has always been 1 extra RBT, I can confirm since Ive used them the day before the patch and it was only that.

    The addons that increase boxes are Jigsaw's anotated Plan and Jigsaw's Sketch and they never gave extra RBTs.

  • Problem with Blind is only good against very bad Survivors, against decent Survivors you dont get much value out of it, even against Solos.

  • While I noticed nothing wrong with gen skill checks I didnt try the struggle ones but in the few games Ive played Ive seen more Survivors missing skillchecks than whats normal, both as Survivor and Killer, they were all rank 5 or higher so they werent newcomers.

    Maybe there is a bug with them or a FPS drop that lead to missing them?.

  • Yeah making cosmetics for a character whose main theme is body horror (boils, rotten flesh etc) is hard because you have to show skin and using revealing clothes curbs a lot of what you can dress her with, also coming from the age she comes forfeits a lot of clothing too, no pants, no overalls, no jackets, sweaters, boots nothing but robes and maybe headscarfs.

    Maybe, and its a huge maybe, some kind of bronze armor but that would be a bit out of place since she is a priest and not a warrior.

  • @OmegaXII said:

    Now i'll tunnel more because i know more survivors won't bring DS anymore. Good Luck.

    Good, increase the tunneling and facecamping, that will force BHVR to actually get rid of it once and forever like they did with DS and with Moris.

  • @swager21 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2161763#Comment_2161763

    thatll only be the case on coldwind maps. if youre on lerys and you have an exhaustion perk youre 100% going to escape

    Nah, gens with dead zones exist in a lot of maps, hits near low wall pallets also exist, imagine getting smacked in an Autohaven low wall pallet loops where everything in sight are more low wall structures, where do you run to get value? towards another low wall structure? unless the Killer is blind he will have visual confirmation of where you are, there are a lot of places with high walls but there are also a lot of them with very short walls or with openings.

    Lucky Break does help you a lot if you you are in a tall jungle gym, an indoor map or a main building but ouside of that, where the Killer has visual contact after a hit it wont do much or you will have to use almost the entire duration to get something out of it.

  • @Kebek said:

    People don't give them enough credit when they do good changes because it takes them so long to do them. But when they do, it's a pretty good job.

    Yeah pretty much this, BHVR does fix things, it takes them time but they do get things fixed and balance the game, usually their changes (even the polemic ones) have been good for the game in the long run.

    Their main problem is changes that should come together usually come in separate patches, for example Ruin, Toolboxes and gen repair efficiency changes (Ruin got changed first and ~3 months later toolboxes and efficiency, all changes should have come in the same patch).

  • @swager21 said:

    that perk only works once per chase. i think wasting an entire perk slot or sometimes even two if you have iron will just to pull off a single play is fair.

    Not to talk if you get hit in an open area with line of sight the Perk does literally nothing.

  • @gibblywibblywoo said:

    LOOKS LIKE STRIDORS BACK ON THE MENU BOYS

    I believe Spies from the Shadows is the better counter for new Lucky Break, people escaping with Lucky Break and the sprint will be very prone to alerting crows.

  • I believe its intentional, a lot of Killers are kicked out of their power (blinding a phasing Spirit makes her appear) or cant use it (Myers cant stalk) when blinded.

  • Its a bug, while Ive never experienced it myself Ive seen videos and gifs of other players experiencing it, I believe Lockers can also open and close randomly without nobody interacting with them.

  • Yeah EU at night is the worst, as Survivor you get rainbow treammates who get nothing done, as Killer you get rainbow Survivors and stomping gets boring very fast. IMO is better to turn off the game once its GMT 23:00.

    On a sidenote night is the best time to attempt Killer Adepts.

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