Healthore77992
Healthore77992
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- Healthore77992
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Comments
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It's funny, you can destroy it within first minute if the game, leaving killer with 2 perks against 16 of survivors.
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T1 110%, ignores spine chill
T3 120%
That's all.
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@DeadByCommunity said:
https://forum.deadbydaylight.com/en/discussion/comment/1820635#Comment_1820635
Ain't trapper jason? Or give trapper a jason skin.
I think no one wants to see him as a skin. He is legendary horror movie character, he deserves his own chapter.
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Chucky, Pinhead, Pennywise, Candyman and Jason.
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Mate, game is not designed to get 12 hooks against really good players, camp, tunnel, slug, do whatever you want to do, they would do the same if they could.
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My favorite change was Leatherface, hoping we will get Chucky next
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1818839#Comment_1818839
Thats actually a good point to negate this "Twins are weak, so Killers have to camp"-BS some people bring up. PH was always stronger and still players camped.
It is an oversight from the Devs, this just happens if you give a Killer basically built-in Insidious.
But I am totally fine with Twin-Buffs, as long as they get rid of camping with them.
Tbh their camping is easy to play around, I've done it few times myself, buy idk what they can do to prevent it, they already did with not being able to realease Victor x meters from the hooked survivor. I'm playing them a lot, almost all day everyday, but they really need some qol changes, too easy to play around them.
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Except that PH was and still is a lot stronger than the Twins. They need a buff.
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However you want honestly, they have a lot of counters lol
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Just make it so that he can't be destroyed after successfull hit, make switching from Victor to Charlotte a bit faster, if Victor is on survivor we should see their aura. That's all I would give him.
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1816865#Comment_1816865
https://forum.deadbydaylight.com/en/discussion/comment/1816886#Comment_1816886
Imagine having a camp crystal lake map, how cool would that be?!
I agree, but unfortunately that's very unlikely because of the law suit thing. I think the next killer will be Chucky, Candyman or Pinhead..
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Most likely, i think also that it will be licensed.
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Chucky, Pennywise and Pinhead
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I hope they will fix it in the next patch
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@FattiePoobum said:
https://forum.deadbydaylight.com/en/discussion/comment/1815909#Comment_1815909
And much less common
I don't know about that, i got them 3 times today, really unfun and very boring experience tbh
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4 man swf with meta perks are much more boring, also much more op.
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Literally the biggest crutche of DBD, you lost the game because of one perk, just that one perk changed the whole game upside down. How is that even allowed, i don't know. I'm so happy that devs said it's gonna get changed, finally they will need some skill instead getting carried by op perks.
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Well, my friend who just bought the game (week ago) won't play the killer role anymore, throwing into red ranks and constant bullying did it
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Sorry, but i don't agree with you, survivors are way more stronger than the killers.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1814301#Comment_1814301
"Most of my games i use Charlotte more than Victor."
that might be why you think they need a buff. they are already above myers and plague. and saying that is like saying "i m1 more often than i chainsaw with cannibal" or "i just move around normally rather than blink with nurse"
I think i haven't explained well. I play them a lot, i mean a lot. When you encounter survivors who know what to do Victor won't help if you don't do very good setup with Charlotte, especially if they go together, you will down one and get kicked by other, by the time you reach then they will get up, leaving other 2 people on gens (that's where buffs number 2 and 5 would be good)
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@zoozoom6 said:
the first one seems kinda op but the rest seem ok
Maybe.. I was thinking about it, because she is real M1 killer without Victor, you can't use him all the time.. Most of my games i use Charlotte more than Victor.
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Pretty much everyone
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Him, Chucky, Jason, Pennywise, Pinhead and Pumpkinhead, list would be complete.
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1. Make Charlotte faster when she isn't carrying Victor (5%)
2. Victor shouldn't be destroyed after successfull hit
3. Recall should be 20 seconds
4. If person is carrying Victor you should be able to see their aura
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Depends on your style and killer you are playing
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I don't agree, i think they are strong
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@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/comment/1803922#Comment_1803922
This is not what I'm hearing from friends who play the Twins. They tell me they can switch back and forth in a second - and I had someone tell me they were watching a DBD streamer who was somehow controlling BOTH twins at the same time. Right now, everything I'm seeing as a survivor, and everything folks who play the Twins are telling me are indicating the Twins are overpowered.
Actually no, they can't, unless they have some add-on (never tried any add-on) ano no, you cannot control both at the same time.
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Guess I'll just dodge lobby as soon as i see the key
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I mean, this is not right.. Only 10 seconds?:Did they take into consideration that it takes about 3-4 seconds to switch from Victor to Charlotte?
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Design is great, it needs a little bit of tweaks but that's okay. This was they're first try at something really different, we have to respect them for that.
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I just don't see the point of it in this game, on last post i got some hate because i told my opinion. I don't have anything against it but why? Will it help you to survive? How many more personalities would need to add after? It doesn't even have anything to do with lore.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1801718#Comment_1801718
Ahh yes "pretend the people are LGBT" instead of just assuming everyone is straight, like all the straight people do.
this is exactly why representation is important, LGBT+ aren't "pretend" they're real.
Correct me if I'm wrong, but i don't remember in any of the characters lore that is specifically told that they are straight?
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1801699#Comment_1801699
Representation is important, and people (maybe not you) absolutely care about it.
@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1801699#Comment_1801699
Wrong, I care, just like the person said above, representation is important
How is that even important in this game? You can always pretend that character is lgbt
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No one cares about that.
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I think Bubba is stronger than Slinger. Also I think the Twins are higher than Myers
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It can work if you so it fast, block they way so that pallet button don't appear, I got a lot of downs like that.
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I mean ruin/undying can only work if killers pressure survivors, on top of that it can be gone in first minute of the game, leaving you with two perk slots.
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@AlightBULLDOG said:
https://forum.deadbydaylight.com/en/discussion/comment/1799034#Comment_1799034
Dont understand what they're saying... Just saying that some of these perks need to be tweeked slightly. Not talking a full neutering just a tweek. And that's not to say that there ain't any issues with killers that need to be fixed. Ghost face has the what I call "The No Skill Skill". I'm talking about the marking of survivors. You shouldnt be getting marked when you can see him clear as day... Otherwise theres no point to him needing to crouch if he doesnt even have to be hidden.
Okay mate, give me your account name, me and my 3 friends will play against you, you use 'no skill ghostface' without perks, ok?
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1799882#Comment_1799882
Faster switching between them would make camping much more viable with them. It's one of the reasons why I don't think camping with the twins is really all that much threatening than other killers camping.
What i was also thinking, Victor shouldn't be able to detect survivors near the hook, but also maybe when Victor and Charlotte are separated, Charlotte gets 5% movement speed?
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That's all i wanted, they lacks that, they would be really good with those changes.
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I don't think they are that bad, I've been playing them a lot, however the only things I want are:
1. Faster switching between them.
2. Survivors shouldn't be able to kick Victor after successfull hit.
3. 20 seconds to recall Victor.
4. If Victor is attached to somebody, ee should be able to see their aura as long as they are carrying him.
That's about it.
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/1798568#Comment_1798568
I had never thought of it this way! I think the fixes will come quickly, and soon we will go back to having our band-aid fixes throughout patches and such rather than this big mish mash of issues. I'm excited to see their mori actually take place on the survivor and not 5 feet above them lol! And their power is a really fun one to play around with, I'm glad they took a shot with it. Good luck to them and let's hope everything smooths out sooner rather than later :)!
I think it's good from time to time to take a shot at something unknown, like this. Don't worry, the next hotfix will come soon and all bugs will be fixed along with it.
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1798691#Comment_1798691
I dunno.... New tech is cool and stuff, but is it safe and reliable enough to be released to the public?
Like experimental hovering cars, teleportation, nuclear engineering is all cool concepts and all, but companies should be aware that releasing such things prematurely can cause problems to the public.
The twins are cool concepts, but what's the point in playing them when they break the game so easily?
Like why would you release a hovering car when you know it can break down easily?
The only game breaking bug i experienced is Victor getting stuck, which will get fixed, ofc they could delay the chapter, but that's other story
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1798644#Comment_1798644
I know! I LOVE her concept, or I should say "their" concepts and I'm currently trying to pick them up as my main killer (sorry Clown).
But the sad thing is that despite the cool concepts, the game glitches so easily.
I just had a game where I switched back to Charlotte and the screen was completely black the entire time.
That's not it, there were times where Victor was immobile, Charlotte didn't respond... etc.
My point still stands. The devs were way too early at coding such a difficult char.
Hey man, that's their first try at making something like this, ofc unexpected things will happen, but in the next hotfix they will fix it. Like I said I'd rather have something like this with bugs, bcs I know it will get fixed, than the same boring principle of characters we get..
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/1798568#Comment_1798568
Yeah, I know that putting things into practice is a good thing, but apparently The Twins were way out of their league.
It's like asking an elementary school student to solve a high school problem.
They'll learn it eventually, but smth like this was way too early for their stage of coding.
They did it pretty well in my opinion, ofc bugs will be fixed, but design and concept is really good, we never had anything like this
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What's wrong in trying something new? I'd rather have something like this than always the same principle of character. They will fix him, but things like this won't help, everyone did this at some point in time, ofc it will have some issues.
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I like new Freddy more, but if they do bring old one back, he will need some massive buffs
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Did that, let them recover, get tbagg, never again.
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Buffs i would give to Myers:
1. T1 110% movement speed, undetectable status effect. This would be unique because you could choose your playstyle, either stealthy or instadown.
2. Remove stalk limit.
3. T3 120% movement speed.
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Buffs i would give to Myers:
1. T1 110% movement speed, undetectable status effect. This would be unique because you could choose your playstyle, either stealthy or instadown.
2. Remove stalk limit.
3. T3 120% movement speed.