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HatCreature

HatCreature

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HatCreature
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  • Well the new Freddy won't have that slow down when he gets his rework, he'll still have it but it will be an add-on and it will be a lot weaker than how it is now. Right now the slow is 50% and they said it's lower than that but that could be anywhere to 25% to a disgusting 12% as in why even put it in at all.

    Also, I am a huge Freddy player and it feels good to hear people complaining about how strong he is lol I love using Sloppy Butcher and Thanatophobia on him, it really slows the game down.

    My best matches were the Black Box add-on that puts the Obsession into the Dream World, Dying Light, and a Green Mori, all packed on top of Thanatophobia, Sloppy Butcher, and Knockout for the slowest Gens anyone has ever seen <3

  • Steve up there mentioned the biggest problem with this but I will like to say that I think he is too hardcore for this game. The Devs already said that they tried making a flying Killer but realized very fast that it was a bad idea and I agree.

    Also, yeah he can fly but he has lots of tricks up his sleeves, literally. He has bone shurikens, knives, he can heal by using body parts, he can literally smell fear. In short he has way too many abilities to do him justice in this particular game, he would need his own game or be featured in one that isn't so limiting for Killers.

    Besides that, anyone excited for Jeepers Creepers 4? They filmed 3 & 4 back to back so I'm surprised it isn't out yet. I know about the controversy but a good movie is a good movie, 3 wasn't good but it was entertaining to see after so long.

  • Gen grabbing with Pig

    Watching entire teams of Survivors rush the Basement hooks when I'm playing Insidious Leatherface <3 I don't do it anymore but my background on my PSN profile is of a juicy 4 man sacrifice in the Basement because they thought it was a good idea to rush the hooks when they had no idea what the Killer even was.

    Tricking the Flashlighter into thinking they're winning but they get dominated harder than everyone else.

  • Yeah if you play her right she can end chases very quickly but if the Survivor has Dead Hard and can actually loop then she's just like everyone else. Also she's slower when she charges her Vomit so take advantage of that info.

  • @Dehitay Thank you! People are jumping the gun and not looking at the big picture!

    Tinkerer, which used to be good before it was changed into hot garbage and isn't even that useful on Billy is now probably going to be Freddy's BEST perk. You get a damn notification that a Gen is almost done, you teleport over to the damn thing and give it a kick before they finish it. If you're using Thana or Pop Goes then bullseye bitches they ain't finishing any Gen as long you got everyone asleep.

    Also, no Killer can do this but Freddy, once you hook someone just put down hopefully 3 carefully placed Snares in front of the Survivor and you get a double whammy of a slow recuer and a slow rescued. And if you got STBFL you know no one is getting out of that scenario.

  • I like this change, this brings back the OG Legion but acknowledges their problems. Legion can't moonwalk and force them to bleedout because it's based on Distance, Legion needs to let them go for it to bleed out faster and then catching up gives them time Mend but also lets you get in closer.

    Taking away the 100% cooldown for missed attacks was an interesting choice, if you miss you still get a penalty but it's not as bad as it could be and promotes players to actually TRY to hit them.

    Giving Legion a roar animation to start the Feral Frenzy is a fantastic choice aesthetically and mechanically. I never understood why it was called Feral Frenzy but this makes it look like an actual rage run stabbing frantically and it gives the Survivor time to start running. Turning Killer Instinct to Auras gives Survivors a chance to hide in lockers when they see someone has DW or perhaps use the Gen tactic and just hide behind a Gen like everyone does with BBQ.

    The most important part about this rework is changing their speed to 5.6 up from 5.4 I think. That's what really makes this work in my opinion, OG Legion was slow and they NEEDED their power to down people, they designed to spam attack people with FF because they were slow and that was the problem. But if Legion is a normal speed Killer they can CHOOSE to let them bleed out or to chase them and down them with M1 which could be faster, it allows the player to choose how to play and it also gives the Survivors a chance to react to how the Killer is chasing them.


    THIS is the Legion we need, this Legion is the one I fell in love with, the adrenaline fueled psycho stabbers chasing people and screaming all the time. This is the change we need.

  • @Dragonredking some of us need to get together and figure out that phasing, it is determined by distance and I'm sure Freddy still has an indicator of who is still awake. If we can pinpoint the distance we might still able to mind game.

  • @PigMainBigBrain said:

    https://forum.deadbydaylight.com/en/discussion/comment/566655#Comment_566655

    "Whenever I Mori a Survivor with Ghostface, I screencap it so I can keep my own selfies"

    Now this....this takes a brilliant mind...

    https://us.v-cdn.net/6030815/uploads/946/KAGHW8UA7JGG.gif

    Thank you, thank you.

  • It's a fair perk, people use it for different reasons. Do the totems and you'll never have to worry about it, it really annoys me when people complain about it but refuse to attempt to counter it. But I do know that being a Solo Survivor sometimes it is hard to find all 5 and that the match can go so fast you have no time to look for it before it procs.

    I use NOED as a surprise perk just like Haunted Grounds is, sometimes I let them get the last Gen to let them think their winning ;)

  • @TrueKn1ghtmar3 That actually works? I didn't think it was actually possible with Ghostface, when I saw trophy I laughed my ass off.

  • A trapless Trapper is not better than OG Freddy, your ignorance is a loud shout inside a church bell, it hurts.

    Anyway, I am excited for the new Freddy, ma boi is nervous but at least his abilities are actually from the films this time and reflect what he is. I am very interested in using his Snares and working with his teleportation but of course, the Devs will nerf to the ground because that's what they do, can't have Killers having fun or actually being a threat. Seriously, when they said that Freddy's teleportation had no range, I was SHOCKED, I was like who are these people, why are they actually giving us something GOOD!?

    I will dearly miss my ultra sadist slugger Freddy, I am hoping this rework will keep him in a good place, I feel powerful as Freddy, unlike most, and I hope this rework keeps that feeling.

  • I also want more of these environmental interactions, for both Survivors and Killers.

    I remember growing up some games had death traps in multiplayer mode, floors that opened up, shock floors, spikes, etc. I think it would be cool to have non-lethal versions of those, like press a button and something falls down on you maybe injuring or just slowing you down. We could get doors that just open and shut randomly, steam vents, just things like that, it doesn't have to be major or even powerful but just something fun to use for both sides, not just pallets.

  • I REALLY don't like Doctor, sure he's very fashionable and I love making Survivors scream but damn he's just boring for me. I shock people and all it does is increase Madness and that stops them from doing Gens or a good shock will stop a vault but that power doesn't feel powerful to me. I don't feel like a threat playing as Doctor compared to playing other Killers.

    I used to despise Dwight but the amount of pathetic Dwights I've seen has gone down since they've finally become competent, still refuse to be team players but at least I don't see as many idiots as I used to. The Survivor I don't like the most now is Ace, he just feels scummy, and though the people who help me the most are Aces I still don't trust them until they actually help me out, I'll never forget that Sabo Ace.

  • Interesting perk, it is a totem so it has a counter but it is still stronger than M&A and even Insidious. This would turn every Killer into a Stealth Killer.

  • I'm kind of teetering back and forth between if this is better than Play With Your Food or not, the tokens for this is easier to get but the speed is slower and it lasts 1 second. PWYF lasts until you attack and requires leaving a chase your Obsession 3 times.

    I think I would choose this over PWYF though, it wouldn't be meta but it would really fun to try out, yeet imagine this on Wraith when he uncloaks lol

  • This is so beautiful, I'm always happy to see you around the forums but now my respect has just tripled because of this lol.

    The only thing I have close to something like this is actually something that recently came up. Other people are probably doing it too but whenever I Mori a Survivor with Ghostface, I screencap it so I can keep my own selfies of my kills XD it's really fun and special for me because I don't use Moris I only use Devour Hope.

    The only other thing I can think of to compare is my own Pig plays, I take pride in myself for Gen grabbing with Pig, like you I can only imagine how scared they get. But it gets really obvious how bad I got them when they DC immediately afterwards XD

  • Because of the completely unnecessary hotfix, Ghostface is completely shut down by competent Survivors.

    The change is forcing me to play a way I didn't want to, I want to play the way I want and if that means Stalking a chase instead of around a corner I should be able to do so, it's not game breaking.

    Besides the ridiculous decision to make these stupid tweaks I still love playing him. I hate the Devs design philosophy and every thing they say feels like they're holding back on purpose and want the Killers to struggle.

  • @ArecBalrin said:

    If we accept the argument that 'NOED rewards the killer for screwing-up' then what we are accepting is the notion that a killer may not have a feature that enables rubber-banding.

    This automatically invites comparison with survivors having many such options in kind. This leads us to concluding after much pointless debate that 'none should have benefits which they have not adequately earned'.

    This means that in principle, all rubber-band features should be removed from the game and only snow-balling features remain. This would make the overall game balance considerably more frustrating, with people more likely to DC because they know they aren't likely to win: who ever is doing well a minute into a match might have an insurmountable lead.

    @ArecBalrin That is a very valid point, I never knew about the term rubber-banding until today and it really shines a light on that aspect of the game. It's not just snowballing and I knew that rubber-banding was a thing but didn't know there was a term for it so now I can really see what it all is. Also, I didn't realize I put this in the Killer subforum until I was finished lol I usually post Killer related topics so out of habit I came here and realized I ######### up and suddenly looked like an ######### by accident. If there is an actual way to move this to General Discussions I completely would 100% because I know this is the wrong place for it.

    @ihitscenekids23 I'm not complaining, I said at the bottom of my very long post that I love the perk, have no actual problem with it, and that I love making posts about reworks, i.e not complaining. I also don't even want the perk to change I was just coming up with an idea and that idea is not well received for very good reasons :) this causes way too many problems for us.

  • Whoever said it was difficult for console users to aim and break out Ghostface must have severe arthritis, I can run in circles while looking behind me on the PS4.

    This ######### is so annoying that I am exhausted from complaining because it goes nowhere. I was enjoying myself again but now I feel like the game is ######### again. Their design philosophy is so ######### up. If it's not broken don't fix it, if it's fine leave it alone or make it better DON'T MAKE IT WORSE!!!

    Everyone was having a good time with Ghostface who said it was difficult and wasn't lying their privileged ass off? Practice is all Survivors needed, it's how I got good, it's how everyone got good. This is so disgusting.

    And to clarify, I'm not saying the nerfs will make it harder to play him. I am criticizing their decision, the decisions themselves are what's pissing me off, not the actual adjustments. I haven't played the new Ghostface yet but I'm sure it's n, nevermind it probably is just as bad the new Legion knowing them.

  • Well they got rid of the noise he made, finally. No idea why it was a thing to begin with.

    They ruined his Stalk add-ons which was NOT NECESSARY and they increased his Detection area which was also not necessary.

    Keywords being NOT and NECESSARY

    Why the ######### do it? I guess it's not necessary to nerf other Killer add-ons then, they don't need the extra percentage. How about they increase trap setting time again, it's not necessary so they should do that too. Yes this is pointless childish complaining right here but that's the point. He wasn't broken like Legion was so why go through the unnecessary tweak of making a Killer less viable? Oh he's walking on two legs, he should be walking with crutches.

  • When people say it's not a nerf and it's not that bad they aren't seeing the big picture of their own statement.

    ''It's not that bad, it's not a nerf'' ok so the change is so small it's not a nerf, gotcha. WHY TOUCH HIM AT ALL THEN?

    If the tweak is SO SMALL why do it? He doesn't need the tweak, he is not oiverpowered where the hotfix change will balance him. He is so weak where the hotfix will break him so why change anything?

    The point is that Ghostface is in a good spot, he's fine. As a Survivor I have no problem breaking him, sure I get Exposed sometimes during it but it's because I need practice, THAT'S MY FAULT, not Ghostface. The little tweak is to make it easier for Survivors, they don't need it, Ghostface doesn't need the nerf. He's fine, his add-ons are fine his detection is #########.

    If they are going to fix ANYTHING they need to fix the distance where Survivors can break him out. 32 meters is too far. 24 meters should be minimum but no they want to make the area to break him out even bigger. Not like he can be broken out behind walls or anything, not like he can have Survivors stalk him the entire game and nullify his powers, not like Survivors can hear him in stealth. The notion that he needs a nerf is ludicrous, oh sorry a ''tweak'' to ######### him over some more, my bad.

  • This has always been a problem with Event items, not enough to go around and they aren't frequent enough. I got my GF up to level 50 and had about 14 cakes.

    I level up my level 50 Nea 4-5 times and I got 2 cakes. Level 50 takes a lot of Bloodpoints so Event items should be WAY more common the higher up you go, not the opposite.

  • I agree with Pike, that first one is the best and the metallic ones are better than the plastic.

    I was really hoping they would add a green one into the cosmetics store, hopefully since they got these cosmetics BHVR will be able to get more later? I don't know exactly how those deals work but it would be cool to get the green one.

  • So what do you mean exactly but perma unlocking?

    Are you saying that if I Prestige my Plague to 1 then her perk Corrupt Intervention just appears in the perk list of all my Killers? If it just appears in the BW then nothing has changed.

  • I've been getting ######### perks so the best build I can manage right now is

    I'm All Ears, Bamboozle, BBQ & Chili, and either Sloppy or a totem.

    I'm really enjoying I'm all Ears, I've been noticing it's a great anti-loop perk. When I'm chasing someone to a window I see exactly which direction they're going or not going, no mind games necessary. And Bamboozle just seals the deal when you decide which direction you need to go.

    A Build I came up with but can't use yet

    Thrilling Tremors, Knockout, Thanatophobia, and Sloppy Butcher.

    It's a spin off my fav Freddy build. Basically you down someone and pick them up, blocking Gens, but then immediately drop the Survivor and go to the Gen that's being worked on. Thana slows the Gens and Survivors want to look for their buddy but don't know where he is and your Nightshroud gets you close to the Gen being worked on. Sloppy and Thana make healing extremely slow so they'll be juggling between looking for their friend, healing, and the Gens.

  • It's weird, I don't like playing Myers even though he's one of my fav horror icons but I do enjoy Ghostface even though he's not one of my tops. They're both stealth Killers but they perform the same thing differently. Myers has huge snowball potential while Ghostface can arguably pop off his power at any time but it's more focused.

    I don't know but it's cool to see the fans like more of one than the other despite their similarities. I play very well as Ghostface but I see playing Myers as a chore.

  • All these people saying Ghostface need a nerf are disgusting, do you know what practice is? Do you DC everytime there's a Spirit or Nurse? Do you cry about nerfing them all the time?

    I play Survivor too and he does not need a nerf YOU NEED PRACTICE. I can break him out of Stealth, it needs practice. Are you a P3 Claud? If yes then shut up, your opinion is meaningless because you have better stealth than he does and if you're getting spot that's embarrassing.

    It's people like you guys who are ruining this game and make the Devs make stupid decisions.

  • I'll def agree with this, before the change I was nervous as hell to get to the Red ranks. It was WAY too easy to get up there and my skill level was not good enough to compete. Now that ranking up is harder and requires actual skill I'll either get up to the Red ranks anyway or find out that I'm not good enough and never get there. Either way is fine by me because whatever happens I know that it will be right and not because of a flawed ranking system that was too easy to get through.

    I play this game to have fun, not to be competitive. And yes I know that this is a competitive game and that statement looks ridiculous but fun is fun, if I enjoy dominating Survivors and winning fairly then yay and if I have fun by getting to the top then yay, either way fun is my goal.

  • When I play I try to play fairly, I respect all Survivors and treat them as they treat me, if they do something stupid then I punish them, if they play smart I respect it. Their fun is just as important as my fun, I enjoy killing them and so I hope they enjoy the chase they get out of it.

    When I see a confirmed SWF in the lobby I get nervous because I assume they're all ######### who don't give a ######### but I know deep down that it's not always the case. I know I need to play hard but I don't need to resort to dirty tactics until it's necessary, after all it's just a game.

    As a side note I've made friends with players who treated me like crap when I've played Survivor. I've been killed by campers and tunnelers but I approached some of them afterwards because from their game play I could see that they were panicking and didn't know what else to do so I just messaged them and gave them tips and usually they're pretty thankful and nice.

  • I'm surprised they didn't go with this tbh, I know the Devil mask is a real mask that Funworld has, just the blood one. The P3 mask has the same problem as Michael's, not enough blood.

    Speaking about masks I am sad that they only got the Devil mask as an alternate cosmetic but we got 4 alternate costumes for him. If you don't P3 Ghostface all we have are those two and it gets old fast since all of his cosmetics are really bright. And even though I just complained about bright cosmetics I hope one day we get the Green glow in the dark one lol

  • @AntiPlague12898 oof Legion on Haddonfield, well both of them on Haddonfield. I think the only good place for Clown on that map are the long fences with no windows. I hope you're bringing Bamboozle lol

  • @Pike_Trickfoot Latency, I didn't even think about that. Yeah that's a huge issue I always have with Dead Hard it did look like it was a delayed break out as well when I was playing Ghostface, that's probably what it is then because as a Survivor I can't break him out like that so it makes sense.

    And yeah, a lot of times I get Exposed before I break him out, it happens to a lot of Survivors I hunt as well. Expanding the detection area would help with it but I just think it'll be just like the PTB where it was too easy to break him out again. I mean I would be okay with the change IF they decreased the distance Survivors have to break you out because 32 meters is too far.

  • @AStupidMonkeyy I so badly want to transition to PC but its so much money and BP, it's so depressing to invest all that time again.

  • We don't need a perk to promote body blocking, sure if body blocking became super popular then Mad Grit would be popular as well but we still can't promote this to be the new meta lol

    Fixing Protection Hits would fix the perk and Protection Hits makes sense with the name of the perk and Ash himself. Do you have any other ideas for rework for the perk? I once made a cool rework for D-Strike that everyone agreed on and it was out of the box like this is so if you keep trying I'm sure you'll find one.

  • @AStupidMonkeyy I'm on the console so I can't really tell any difference with performance. We still get Survivors doing 360s which is truly impressive to see when they do figure eights in place but it's hard to counter.

  • @AStupidMonkeyy Overall I'm enjoying the graphics upgrade, the lighting feels much better and the colors are cooler which is good for this game. Though Nea's hair looks a bit odd it has a charm to it that I like, it looks like I can curl it in my fingers which is cool.

  • @ClogWench I use a controller and if console users are complaining it's hard to aim, they're lying. I can run straight and look backwards at the same time because I play the game.

    Also, I don't feel that my ability to kill after the hotfix is going to go down, I still need to practice my leans of course. I am complaining about people tweaking something that doesn't need fixing. You watch King of The Hill? There was an episode where Bobby's dad was butting in on his rose competition and insisted that his rose needed a tweak in order to be great but Bobby said no, it wasn't necessary. Hank did it anyway and Bobby lost for that exact same reason. Yes, it was a fictional show and went the way it was supposed to be written but it's a reflection of actual events we all have in life. Just like the devs tweaking something that is fine, it doesn't make things worse for Killers it's an unnecessary tweak that lessens the Killer's ability to be good. A current tweak that was unnecessary was Legion's Cooldown time, it was awful in the PTB but on release they INCREASED it, even though everyone said they wanted and needed the opposite. Anyone who says that cooldown tweak was justified is an absolute idiot, I don't care who you are.

  • That's also my favorite hairstyle on her and I was really happy to see more detail go into it. Her hair has more volume now though it does look like matted dog fur but I still love it.

  • They're taking his best add-ons, the ones that increase Stalk Rate and nerfing it and then they're increasing the detection range while in a chase.

    So your best add-ons are now ######### because they can't help you as much and people can break you out even easier than before. I already get knocked out of Stealth behind a wall, I get knocked out of stealth BEHIND COVER, so making it even easier to break me out sounds ludicrous.

    What they say is for consistency I see as them dictating how we should be playing. Right now you can Expose people in a chase but the Devs don't like that so they're forcing players to play they want us to play, with leaning. I get that it's to promote the lean because it's faster but there's a difference between promoting and forcing. Pig is the exact same way, the Devs want us to use the Ambush to surprise people but it's super loud and gives you away at the wrong moment, it sucks. Players found that silly so we don't use the Ambush, we found our own way to play. They are taking that decision away from us little by little with these tiny adjustments.

    Ghostface is in a good place, reducing his best add-ons and making it easier to break you out is not ''consistency'' it's tweaking a Killer so it's harder to play them and forcing a specific playstyle taking away our choice. You could say it increases the skillcap of the Killer meaning if you get good you'll be rewarded but that's false because they're still making him less effective. ''Here kill this guy with this spoon, if you can do it you're the most badass killer in the world, but remember you have to slit his throat with it'' The dude looks at his wooden spoon and though he agrees that it'll be a triumph it really does suck he has to do it this way, it would be a lot easier to stab it in his eye and spin it like a corkscrew.

  • @TragicSolitude :( ugh that's so droll to have such an ugly map that frequent.

  • Remember when the Devs said they were implementing the line-of-sight check to make sure Hex totems don't spawn right next to Survivors?

    It sucks, I get totems that spawn on the otherside of the wall I spawn at...great idea.

    We really need a 5th slot for Killers specifically for totems, just 1 slot that allows 1 totem. You still get your 4 perks and you can run totems in them but you have that 1 extra slot that's purely for a totem i.e Ruin.

  • @jeyers So why do you feel he's ''broken strong''?

    Everything about Ghostface is from Myers in a different context but the Devs don't care about Myers so I am really having a hard time seeing GF being too strong.

    I get broken out of my power very easy, that's not OP

    I can get broken out of my power 32m away......omg please nerf Killer, he too stwong.

    I can get broken out of my power when the person is on the otherside of a tall fence very far away....I am clearly a dominant force as Ghostface.

  • Getting Spotted through a damn wall is so annoying, behind a rock, behind a tree, etc.

    And the Devs want to make it even easier...why?

    What Survivor is complaining that Ghostface is OP and why are the Devs listening to the minority when the majority is saying he's fine. The Devs listened to the majority for Freddy but not for Ghostface?

  • @NoShinyPony Ok so that was your thread, I couldn't remember who made it. I love that idea, that's exactly what I want, something engaging that adds more to the game without being overbearing for both sides.

  • In a way we have a 2nd Objective already, Hex Totems, technically those are a 2nd Objective for Survivors as they would want that destroyed so they can do Gens.

    But besides that the ''2nd Objective'' doesn't have to be big, it can be small, not totem small but still small and if it's small enough then nothing needs to be changed. This a game and anything can be added, even things that don't require huge changes. It all depends on what exactly you're adding.

    For example, it has come up twice as far as I know where the Gen could overheat or maybe you need a Gas can. Those are small and it would definitely slow the game down but not enough where the top Killers need nerfs. But if you added repairing the Exit Gates after the Gens are done then NOED becomes a problem. Sure just get rid of the totems beforehand but if they didn't and can't find the totem then this 2nd Objective becomes borderline impossible; especially with a Spirit, Billy, or Nurse with NOED.

    Me personally I think it would be cool to just find large gears or box of equipment to ''install'' into the Gen first before starting to repair the Gen.

  • So happy you're enjoying Pig :) if you need any tips just hit up the forums, I know of at least 2 other hardcore Pig players who will give you lots of good advice.

    I love Pig, I get so many Gen grabs it feels AMAZING XD

  • I agree with Reiko up there, when I play against Ghostface I can break him out pretty easy because I know what I'm doing and even though I get Exposed during that time sometimes it doesn't matter because I am a Survivor and I can loop him.

    When I play Ghostface I get varying instances of people breaking me out, a lot of times it's easy because I can't find a good vantage point most of the time. Other times it is harder for Survivors to break me out and it doesn't happen at all during other matches. This is all attributed to Survivors needing to practice.

    Your points sound solid but I want to go to Myers for a second. Your argument is that you can stop his ability but he can stop you from stopping him lol Well you can do the same thing with Myers. You're both out in the open and you're being stalked but you hide and deny him the stalk. You can hide from Ghostface too and just like Myers, in the end it doesn't matter how much you hide you'll eventually get Exposed. But you're not complaining about Myers. Both GF and Myers can give you a surprise Expose when you least suspect it, the difference is that if you can force GF to hit you out of Stealth you're fine, you can't do that with Myers because he'll just stare at you.

    I think Ghostface is a balanced Killer until that Hotfix screws him over. Survivors have all the tools they need to get away from him, being a good looper, don't be stupid, make smart choices, etc. Where as Survivors need to react to Killers, Ghostface reacts to Survivors because his ability is completely linked to their skill. I have been Exposed several times by many Ghostfaces and managed to escape the timer by clever movement on my part.

  • @Nyghtmaremoon I've been thinking the same thing about Survivors, whenever a new one comes out you level them up to 40 and then go back to your main because they have awesome cosmetics and they're your main and never go back to the new Survivor. You paid money just for the perks.

    It would be cool to see every Survivor have something unique about them like the Killers do so that choosing to play a certain Survivor has different advantages and skills. Meg is a prime example, her Sprint Burst and Adrenaline are the most popular perks but what if Meg in particular could use Sprint Burst for a second longer or maybe even go slightly faster than any other Survivor who uses it could?

    What if every Survivor can use their own perks with higher percentages than another Survivor who learns their Teachable?

    Everyone uses Self-Care but if you see a Claudette you know she'll be healing herself faster than the others.

    in l Comment by HatCreature
  • I don't enjoy playing Legion anymore, they're too slow and they intentionally took away the Speed add-ons and the difference hurts. Legion does not feel like the adrenaline fueled teenage Killers they used to be because their FF struggles to catch up to people so I don't have fun with them anymore.

    They made some good changes to Legion but other changes to the add-ons, the FF and Vault speed were not needed and ruined this character for me. I still play them because I love them but I don't have fun with them anymore.

  • My Mains are Nea and Tapp, probably Ash but I'm undecided since his MoM is broken at the moment.

    I chose Nea originally because she has Urban Evasion and I like to be sneaky but I stayed because her fashion choices are right up my alley. I'm Goth and she's a Punk rebel we have different styles of course but they're in the same area so I stuck with her as I feel close to her personality.

    I chose David Tapp as my 2nd, I don't really play him as much as Nea but I'd rather play him than anyone else besides her. He's a detective and I like that, he was obsessive and lots of innocent people got hurt because of him but he was still trying to do good, he was still a detective trying to take down a psychopath and no one else on the roster in DBD can say the same. When I play Tapp it's literally a cop trying to escape serial Killers and save everyone from them.

    Ash is iconic and he looks amazing, they did his model good and hopefully when they fix Protection Hits he won't be a complete waste of money.

    Overall, choose your Main with who you feel is right for you whether it be their personality or their fashion style because in the end if you don't like anything they have to wear why buy anything for them?

    in l Comment by HatCreature
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