Hannacia
Hannacia
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- Hannacia
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I mean...its Bubba... 95% of Bubbas play like this or they facecamp / insidious camp. Nothing new here.
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This map is horrible...and survivors go to the main building even after the gen is finished because they know its busted...
Steel bushes and many safe pallet loops. Thats why i call this map the garden of pain.
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@jajay119 said:
https://forum.deadbydaylight.com/en/discussion/comment/3193864#Comment_3193864
That is not a fair comparison imo. A fair comparison is killers standing on the hatch to close it when they see you approach, or killers who pretend they're going to let you open the doors only to down and hook you the second they open, or killers who hook you and stand there nodding or hitting you repestedly. They're all acts of trolling on both sides.
Slugging for the 4k is despite its flaws a way of doing the objective, so is the last two survivors hiding and waiting out each others' deaths to get the hatch. They're both valid tactics, but they're both just boring as Hell.
Like i said both sides can be nasty. Both sides have nasty tactics to annoy the other ones. I hate survivors that hide for 30 minutes and are wasting my time and survivors that stand at the exit gates refusing to go out wasting my time again.
I'm not a super fan of slugger killers eather, i dont like staying in a match 15 minutes extra because of this. I understand slugging if you down the 3rd survivor and you can see the 4th so you go after her or him to down them both.
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I compare it to survivors standing at the exit gates until the last second just to waste my time to bag me or show oh lookie i won.
I dont slug for 4k but yeah..both sides are very good at being annoying.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3192715#Comment_3192715
Like you said, i doubt we will get small maps while we have Nurse. And maybe Blight.
We got 2 small maps in row (Saloon & Midwich) and then they stopped to make this. Because they saw Nurse is problematic on these maps.
Yeah..lately they have been adding maps size of a Canada and also very survivor sided maps. Earie of crows, Garden of Pain..yeah horrible maps for killers. I hope they fix the killers that are actually an issue so they can start fixing the game for everyone else too.
Heres to hoping :)
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I think they should buff specific killers and not everyone. Myers, Ghosty, Trapper Sadako all the slow M1 killers have still major issues performing well and i barely even see them anymore these days. I tried ghosty yesterday myself and oh boy was it fun... ( sarcasm )
Biggest issue which is probably the map sizes should be looked at but since the game does have killers like nurse and blight they need to be fixed before anything else is done.
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@[Deleted User] said:
I'm of the opinion that they did too much at once and should have nerfed Dead Hard first. Obviously just my take on it, but I'm seeing a lot of not great killers being absolutely carried by their perks since the big patch. It's ok for a killer with 700 hours to lose to a 20k hr team by a wide margin. That's what balance and skill-based play looks like.
You shouldn't be able to compete just because you show up, and it feels like BHVR is trying to accommodate the absolute average player on one side at all costs. Again, just my experience, but I wasn't struggling pre-patch on any killer that I played regularly.
Same could be said about survivors though. Killers were losing to survivors that were carried by their strong perks before and had no chance of countering them. Survivors that didnt even know how to look behind them while running got out of the gates due to what... DS and by pressing E. Yeah game should be balanced so stronger player win, and perks shouldnt carry someone through the gates or get them 4k.
Game isnt unplayable for survivors and killers didnt get buffed to high heavens. The baseline buffs killers got are barely noticable when they kick a pallet. What happened is that many survivors used the same 4 perks throughout many years and now that something happened everyone fell on their knees.
Many have learned new ways to play and are doing excellent while many are still on their knees and Dcing while something doesnt go their way.
I had my couple of weeks of chaos learning to adapt without my broken DS and DH and i died...a lot all the time even. Now ive adjusted and i do fine. I still die to my own mistakes or maybe the killer camped / tunneled or simply was just damn good player. I don't need to escape every single game to have fun or to feel superior.
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On my spirit i play Slobby, BBQ, Overcharge and Call Of Brine.
On my survivors i mostly run with Dead Hard, Off the Record, Hyperfocus and Stakeout.
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Exactly why i use slobby butcher with my spirit girlie. Also BBQ so i can see the survivors selfcaring in the map corners for a minute :)
It happens a lot :) Which is one of the reasons killers rates are going higher since people are playing with poopie perks like this and not even trying to do gens.
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@lauraa said:
Really happy to see BBQ still up there. Seems I'm not the only killer still running it.
I absolutely love my BBQ. wont give it away.
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Selfcare number 1...this is why i use slobby butcher :D .
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I play her to see her. Then again i love playing her so i dont mind. Mostly i see wesker wesker wesker wesker nurse nurse wesker and some random popular killers.
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I just want a button that automatically buys everything. If there is something i want in the bloodweb ill do it manually but otherwise give me that button!
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3183011#Comment_3183011
They are giving short hair to Meg, i don't know why. It does not look good on her. But this time, princess costume won. So the picture i sent will be on store.
Oh thats nice. Not really fan of the hairstyle of the princess one but the outfit is nice. Finally i get something new to her :D Been wearing the same old same old forever.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3182801#Comment_3182801
Meg's set A costume is very feminine i think. She looks very cute and pretty. And this costume won, so the other one mostly likely won't be in store ever.
I mean that is nice if that is Meg at that picture. I was talking about the first picture on the right with the sunglasses and shorts :D I hate it. Hairstyle is nice on it but the glasses ruin it for me completely
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Buffing soloQ will not make it any better.... It will not remove the survivors that are still hiding at the corners and not doing gens or helping people. It will not remove ragequitting survivors that dont like something about the match.
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Please no more sunglasses with the outfits... Most of them ruin a perfectly good outfit otherwise. Also why shorts on the Meg? Cant she wear something more feminine for once...
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I love lethal on almost all of my killers but my main ( spirit ) i dont use it. At least when killer has lethal they wont have 4 gen defense perks right? Lethal usually means the killer has another aura reading perk to go with it. Or is this not allowed eather, maybe killers need to just be perkless.
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What is up with people using self care? I see it in every damn match and without botany knowledge i add... Then survivors go into a corner to self care for 40+ seconds longer against slobby.
This is my issue in soloQ right now i keep getting these survivors all the time. Also selfish survivors. I heal, safe, loop but when i go into a hook they just leave me to die. Also dont forget the urban evasioners that dont do a single gen because its too scary. I guess my MMR completely sank or there are no decent survivors left in this game anymore.
When i finally get the good survivors and we do well i feel like i won lottery 💓
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I would have killed these trolls instead of you and let you out. Sorry this happened.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3174629#Comment_3174629
And again, you are going to blame wrong mechanics.
I already said toolboxes are problem and they should not exists with current statu. BHVR should rework them because i know fast gens are problem for most of killers. I am not ignoring this part.
But Hyperfocus + Stake Out combo is far from being problem. It is pretty meh combo. For each token, you are wasting 15 seconds in killer's TR. And if it is not multiple floor map, killer is probably know you are on gen. They can just chase you. Or you can hide in killer's TR for 4 stacks but you will waste very good time with that.
So i am saying again. This combo is meh, it is not good. Toolbox is the what makes this combo so good and they need to be changed.
Maps are off-topic but we both know, maps was always the biggest problem of DbD. They still are. Maps still need nerfs, so they can feel fair for both sides.
My problem was that with your comment. Hyperfocus does not need any nerf, it is alright perk. But toolboxes are not and they 100% needs to rework.
I hope my points are more clear.
I mean i respect your opinion but i personally find it wrong. I have used these perks together for a while now with and without toolboxes and i find the perk problematic, but again i respect your opinion and we are allowed to disagree on this matter.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3174592#Comment_3174592
Ah yea... These videos... But nobody is showing the part they are charging Stake Out stacks. Nobody is showing they are wasting time while doing that. Every time video is starting they are on gen with full Stake Out stacks! They probably wasting very good time while doing that. But no! This combo is problematic, it has to be!
I already said the problem part. It is toolboxes, they should not make gens faster. Without toolboxes, Stake Out + Hyperfocus combo is pretty meh. And Prove Thyself has counter perk, use Discordance. But no, burn the all survivor perks! Decent survivor perks can not exist.
https://forum.deadbydaylight.com/en/discussion/comment/3174597#Comment_3174597
Yes, i am doing good. Thanks for asking. Are you doing ok?
I think i was pretty kind. I did not insult them or i did not mock them. I don't know what was wrong but alright. I will be "nicer".
Getting those stacks is pretty simple to be honest. Also hitting good skill checks can be done without stakeout, so hyperfocus isnt completely useless alone.
I just think that they increased the gen speeds for a reason, which was kill rates were too low, and now they just simply erase that fix with 1 perk that stacks with toolboxes and stakeout.
Not everyone plays nurses and blights in this game. Slow killers and M1 killers are still struggling on the big maps and this perk isnt healthy for the game. You can disagree with me but i'm not a killer main nor am i a survivor main so i see both worlds and i have seen what good survivors can do with this perk.
Why do you think killers use 3-4 gen slows per match? Tunneling surely wont get easier with this.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3174570#Comment_3174570
Asking more nerfs for survivors :d How about we start survivors on dying statu? Would you feel happy after that?
You are talking about some stuffs are issue but you are not adding video for prove your words. Oh, silly me. You and your boyfriend tested it! So we need to trust your words!
You can be sarcastic all you want but this combonation works and makes the gens fly. I'm simply saying this will become issue on higher MMR where survivors are good and know what they are doing. Even on solos.
Theres a video on this threat that proves it to you that its broken and here you are saying you need prove? Look at the video. He is doing the gens alone. Add a survivor with another toolbox + prove thyself into that mix and yeah, you think thats good gameplay and fair?
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I use hyperfocus and stakeout when i play survivor and i can confirm that combination + toolboxes + prove thyself should not exist. I can literally do gens so fast killers cannot keep up. Me and my boyfriend tested both using the perk combination and i felt disgusted.
Something needs to be done since i can see this becoming an issue on higher MMR.
edit: i cant type obviously
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I mean shattered hope for killers should have been basekit from the beginning and not a perk...
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@ThiccBudhha said:
According to Behavior, you were actually holding them hostage. Defending gens is not your objective, apparently. If you do not let them survivors do a gen, you are holding the game hostage. It is known.
Makes sense.. ill stand in the corner next time and let them escape :)
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Had this happen to me too. After 30+ minutes Meg and Ace appeared out of nowhere and i slugged them because i was so angry.
In the endgame chat they told me they were RPing in the small hut thats in mothers dwelling....i went past that hut multiple times never saw them.
Didnt do gens but were booning just out of spite. They were trying to make me DC so they would *win".
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Ok...lets give killers NOED as basekit to prevent endgame escapes...
I dont even use NOED but asking more perks as basekit is silly. You already got BT killers got nothing. Be happy with it eh :)
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3168171#Comment_3168171
You are aware that unlike, say, sprint burst, you dont have to use self care, right? You have the option to use it, but the game is not making you use it no matter what.
My point was too many survivors are afraid to stay injured, and a lot of the self care gamers are like that. They self care no matter what wasting a lot of time for others. Its literally 3vs1 at that point when 1 person is always behind a wall. Same can be said to urban evasioners. A lot of them are too busy being behind something and just crouching and making the game 3vs1 which is good for killer not so good for the teammates.
This is at least for me why soloQ is such an issue + the ragequits but thats a different topic
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/3167876#Comment_3167876
The use of self care is easily explained, its reliability. I usually use CoH nowadays, but i get games where the Claudette running self care just breaks every single dull totem she finds, making CoH useless (even using CoH as a marker to find the totems once the killer snuffed them). In this games, i wish i brought self care instead, because you know that this Claudette will a)not hit a single healing skill check, and b) running away when she hears a heartbeat, bodyblocking you in the process if able.
I use a lot of aura reading as a killer and i see these self carers quite often in a corner of a map...you know ill be going to them next.
They also ruin the game for others survivors when they are selfcaring 40+ seconds in a corner..even longer if against slobby. It might be realiable but sometimes its better to stay injured and not heal all the time. Imagine legion, are you going to self care every 20 seconds? If so you might as well roll over and surrender at that point.
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I feel you... I dont even know why im sometimes paired with these survivors.
For some weird reason urban evasioners have been on the rise and self care is still very much used and without botany knowledge.
As a killer i have field day with these survivors only problem is i can never find them urban evasionin and spine chilling in some bush but when i do they usually go down like sack or rice. As a survivor i think about my life choises while i hang on hook or sit on a gen and see this random urban evasion survivor pass by without doing anything else.
These survivors are the ones that dont do anything quite usually too. I can loop the killer for 2-3 gens timewise but they have been too busy hiding instead of touching and gen.
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I absolutely hate garden of joy map. Theres way too many safe pallets and the main house is horrendous to deal with, and lets not even talk about the iron bushes that have made a comeback in this map. Usually i end up losing hard there unless i get 0 hour survivors. Crow map... its bad but its not as bad as garden of hell and haddonfield... Sigh.. Those houses gives me nightmares.
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All you need to do is to sidestep and youll dodge his power. His hitboxes are a joke he cant hit anyone if they know how to look behind them and sidestep.
Also survivors sometimes can parry his attacks...kinda looks like they just push him away instead of getting hit.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3160379#Comment_3160379
I think this is it, as much as people don't care about it and prefer to blame it on salt.
Under the old Rank system sure, there were D/C's, but nowhere near what I'm seeing now (in my experience anyways) and I play Solo Q exclusively. It's been particularly exacerbated by Patch 6.1. Fact is, BHVR's matchmaking is absolutely awful for Solos. Almost every decent perk that made a huge difference for Solo Q players were entirely gutted to help Killer's deal with SWF's better. They deactivated end game perks for us that used to maybe allow us to get a clutch escape or clutch saves. Every change has discouraged altruism and team work in Solo Q meaning you can rely on your team mates even less than before, as more and more we're seeing selfish builds/playstyles. They made keys useless, nerfed the hatch- most Killers released have been high mobility, range or teleporting so if you're the last survivor, getting an Exit gate is basically impossible.
Solo Q is so miserable at the moment it's depressing, and I think disconnects are a symptom of a player base fed up. They WANT to play, they love DBD, been playing for years maybe; but it's demoralizing to load into a match, hear a squeal of a Nurse and a down in 6 seconds, see the next team mate hook grabbed immediately- and know not only is the game lost, but you won't even get any decent blood point compensation. So there you are wasting your time in a hopeless situation for 10 mins. Enjoy your 5k BPs. You can buy yourself a brown tool box, generator instructions, or maybe a green broken key on a Blood web where half the items are obsolete.
Majority of D/C's are when a survivor is being camped at 4-5 gens. It happens all the time and significantly increased after 6.1 . I'd say 80% of the disconnects I see happen when a hooked survivor is being camped, or else when that survivor is tunneled and downed immediately after they're unhooked. People are sick of it. I was being face camped by a Pinhead once, a survivor came to unhooked me, saw me being camped (at 4 gens) and he just d/c'ed right then and there. He was just out of there.
I've experience banks of matches where the Killer 4k's like, 10 matches in a row too. But according to BHVR, my MMR should be so low after that it will adjust accordingly, right? But it doesn't seem to and I just get paired with 2 survivors new to the game, a survivor who is competent and a Killer that has 3k hours. That's not a balanced, working MMR. Especially in a game where one inexperienced team mate can tank the game for the rest of us.
So I think the general attitude of Solo Q players is one of exasperation, hopelessness, and resignation. When you log in, you mentally prepare yourself for absolute BS. If you actually have a normal match where the Killer isn't overpowered (meaning mis-matched and much more experienced than the survivor team), and isn't camping/tunneling, and if all your team mates are competent, it's a pleasant surprise rather than the norm. If you actually escape? Like... shocking.
BHVR should be looking at the disconnect trend, and how it's increasing. They also have to look at WHY and do something productive. Just punishing Solos for it won't be effective. It will just be a bandaid fix and survivors will merely hook suicide.
I have to hard disagree on this. Majority of the DCs in my games when im playing killer or survivor are because they are caught first and they cannot handle it. Yesterday a Laurie dced just before the game was over just because she couldnt handle the fact they lost in garden of joy ( one of the most broken maps in this game) and insulted me in the end game. I don't tunnel or camp by the way so there was no excuse other than she just didnt like to lose.
Survivors DC because they cannot handle losing or dont want to go against some killers so they feel entitled to screw over the team and just quit or give up.
The perks that got nerfed needed to be nerfed. They were broken. Endgame Clutch perks shouldnt exists its an endgame. Gloves off lets fight lets not get free escapes from broken perks. This patch gave survivors really good basekit BT, perk to fight camping and lets be honest broken hyperfocus if you add another perk to compliment it.
Matchmaking in soloQ.. sure i get some hiders in my lobby too and im not sure if they are tutorial neas and dwights, but matchmaking sucks for killers too. Yesterday i played wesker first time and i got a deathsquad against me.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3160886#Comment_3160886
Honestly the 10 seconds already didn't mean anything because survivors started running gen speed builds and bringing toolboxes. But with the way hyperfocus works now a couple decent survivors running it with stakeout and a beefy toolbox is just going to make it impossible for killers to do anything.
I've had 2 games I noticed it and one was really bad. I was destroying them in chase like out of the 4 chases I had 1 was 20 seconds or so and that was the longest. I lost 1 gen before I could even see it 2 in the next chase and then 2 more the next chase before I even got the hook.
I was using the combo yesterday myself and my god the gens went fast. Toolboxes + prove thyself added yeah killers are going to be struggling again with good and decent survivors. GGS behaviour!
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With stakeout this perk is little too powerful. I think they should fix this because the 10 seconds they added into the gens will mean nothing soon.
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Yeah ill buy them all. I want every survivor and killer even if i dont play them all. Saved enough of auric cells to get everyone when the time comes <3
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@BreadSilence said:
https://forum.deadbydaylight.com/en/discussion/comment/3156906#Comment_3156906
They're the new Megheads. Like I am convinced that all of the Meg players that were bad at the game just moved over to the newer redhead.
They love to spend so much valuable time wandering around the map looking for a totem to boon even if they end up spending more time doing that than repairing gens. And they last 10 seconds in chase only to go down 15 feet away from a hooked teammate. I've lost count how many times a Mikaela has brought the killer over a hooked survivor and go down near them, causing me or one of my teammates to go into 2nd stage and/or die.
I have yet to see a Mikaela who was what someone would call a "juicer" at the game, at least not one that actually mains her.
The only positive thing I can say about Mikaelas, or at least her perks, is that IF someone is able to bless a totem with CoH early on in an area where there's no active gens (aka an area where the killer has zero reason to go over to) it can often carry the entire team to victory even in matches where the survivors would normally be f***ed. But literally any character can bring CoH, sooooooooo yeah.
I take that as a personal insult :( I'm a meg mainer ( when playing a survivor ) and i help people. Fengs though...oh boy i dont like them, nor Claudettes.
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@Tsela said:
https://forum.deadbydaylight.com/en/discussion/comment/3153666#Comment_3153666
They don't accept reports from DC related issues.
ABOUT DISCONNECTS BANS - DO NOT REPORT
Disconnections are penalized automatically by the disconnection penalty system. Please do not report people for disconnecting; no further action will be taken on these reports.
Temporary bans
UNSPORTSMANLIKE CONDUCT
- Botting
- Lag switching
- Disconnects (leaving the match before killed or sacrificed) - DO NOT REPORT
- For both Botting and Lag switching, in-game reports are REQUIRED / Customer Support ticket OPTIONAL
I know but they could change this. There is clearly an issue of Dcing and ragequitting on first hooks. On survivors this screws up the other 3 teammates they just leave behind and for killers well its pretty much game over so might as well kill the other 3 survivors fast as possible and go back to queue. Killers that DC because they have a hard match well same thing. You screw up the game for survivors.
This issue will just get worse if nothing is done about it.
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@ThiccBudhha said:
Okay, so they threatened to ban me if I ever admitted to my internet dropping. So to be clear, that has absolutely never, ever happened. My internet is flawless. But anyways, purely hypothetical, if I were to DC, it would have not even been my fault. I would blame the monopoly on isp.
Again, that never even happened. I am just playing devil's advocate. Never DC ever, it is bad and actually bannable unlike locker room banter that survivors have post game.
They could do something if they see this same person has a habit of Dcing multiple times per day or week. If this person gets a report or so about dcing or ragequitting on first hook multiple times they could give this person a 7 day ban or so. This way people that actually DC due to internet issues wont get affected.
Its getting little out of control though and something needs to be done. 5-15 minute penalty is nothing to these people that think they are entitled to easy wins.
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Something needs to be done about the DCing. Mainly survivors practise this ive noticed. Yesterday teammate killed themself on first hook which is almost the same as just dcing and i asked after the game why would you screw over your teammates like that.
Answer was...no one did a pallet save on me so i left....We just literally started the game 5 gens still up and this guy quit because no one did a pallet save on him.. sigh
Most of the times survivors DC or ragekill themselfs because they get caught first or they dont like the killer. Behaviour something needs to be done. I have these matches everyday and multiple per day. As a killer i get 2-3 dcs in 1 match quite often and as a survivor i get these teammates constantly.
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Dead hard, Borrowed time, Aftercare and off the record. After the BT buff i might replace borrowed time with the reassurrenge
For killer. BBQ, slobby, brine and jolt. ( this is for my spirit) Other killers i replace slobby with lethal. Depending on the killer my builds change but yeah lethal is mostly used with BBQ
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3152386#Comment_3152386
Well duh it's Badham....it's hated by all
Survivors love it. Hopefully they fix that map someday but i doubt it.
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I took on spirit few weeks ago and im absolutely in love with her. As a huntress main she feels so nice and fast. So i guess im ditching my baba yaga for now.
I've noticed i can do well without mother daughter ring and cherry, but i do like to use cherry for the information it gives. Mother daughter ring well i havent really grown into that addon.
Also most maps for her are ok but i absolutely hate badham...that map and all its variations can be deleted all i care. I always do badly on that map. S tier or not
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/3150459#Comment_3150459
You say some, I say all but the newbies still unlocking their builds
Sorry, i only use 1-2 gen defense perks, Usually Jolt or brine. I prefer aura reading perks. So yeah not ALL use 4 gen perks. Also 2500 hours in the game so not all that new.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3149630#Comment_3149630
Except her some add-ons what's wrong with her? It does not makes Nurse issue because you are bad against her. Nerf her add-ons and she will be okey.
I'm not even going to bother answering to you since you are very hostile and you just assume i cant play against nurses. Yeah good nurses will wipe the floor with me, avarage nurses i can deal with.
Anyways have a nice day.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3149355#Comment_3149355
Nurse is not issue, how about you get good?
They nerfed Thana, i guess Legion and Plague was so op?
Nerfing perks is the way they have to go. Nerfing killer because some perks are strong on them is not the good way. And it will kill game.
They nerfed thana because every survivor was complaining about it and every killer was using it. Plague and legions are still using it. Some random wild card killers still use it. Nurse is not an issue? Uhhu sure... Its never been an issue...
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3149343#Comment_3149343
Increasing the gen times just made them more tedious.
With old corrupt basekit it would also prevent gens to get done faster early game and would be a great help for set up killers like trapper and hag.
Survivors are getting more and more gen speed perks added into the game and honest the 50 extra seconds isnt all that much. There are many killers that arent nurse and blight and could actually use corrupt as basekit instead of using it as a perk and losing a perk slot.
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They should nerf the issue in this game which is nurse, instead of nerfing perks which automatically nerfs other killers that dont deserve it.
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I mean i think it would be fair. Since survivors got one of their meta perks as base kit killers should get something too. Like give us 1 minute corrupt or something. Fair is fair no?